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Importable characters?

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Dark Ether
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Importable characters?

Will it be possible to work on a character's face, build, etc. offline and then import the result into the character creator?

(insert pithy comment here)

Fireheart
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Aren't we expecting the

Aren't we expecting the Character Creator to be a stand-alone app? I know we're expecting at least as much functionality as the CoH CC. That allowed us to create Costume and Power Customization files that could be shared and loaded. There were also costuming experts in the community who could practically read a screenshot and duplicate a costume on the fly.

Still, save and load files is an easier route to costumes.

Be Well!
Fireheart

Huckleberry
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I went looking around the

I went looking around the kickstarter to find where it was mentioned that the character creator, known as the Avatar Builder for this game, will be standalone application.

I know there is something somewhere that says it will be delivered prior to the game's release so we can have our characters designed prior to the opening gun. But I couldn't find that. What I did find was this discussion in update #14 of how the Avatar Builder will be a standalone app. And for this topic, that should be good enough.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Dark Ether
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Good enough? For you,

Good enough? For you, perhaps. But I would like my question answered, thank you.

(insert pithy comment here)

Dark Ether
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Enabling a costume to be used

Enabling a costume to be used based on a phone app may or may not be the same thing as allowing face and body sculpting in a UE4 product to be saved and imported to the in-game character creator. That's why I'm asking - I prefer to hear an answer from the devs as opposed to assuming anything, especially when that is based upon an older description of a KS goal. Things have obviously changed somewhat since then, and I have reasons to inquire about importing a body (not costume) from a UE4 product into the game.

(insert pithy comment here)

Doctor Tyche
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To make a standalone app, you

To make a standalone app, you would in effect need the game itself, it's that tightly integrated. Now, if you're asking if you can make the costume off-line for import afterwards, that is a possibility we're still exploring.

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Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Huckleberry
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Dark Ether wrote:
Dark Ether wrote:

Good enough? For you, perhaps. But I would like my question answered, thank you.

Then perhaps you didn't read it. Which I have to take partial blame for, since I linked to an entire page with a zillion other things on it. Let me quote the pertinent part for you here:

Quote:

The Avatar Builder itself will go through a few iterations after release, but the starting goal is a standalone character builder with full access to the currently released costume components. Over time that will expand to include features such as syncing/linking with your MWM account so that you can build a new costume over lunch, play around with a new character concept, or see what a cash shop costume set looks like without committing to a purchase.

But that was written years ago.
Now that the Doctor Tyche has responded here in 2017, I would think anything he says today would trump what was said back then. (although it was part of the kickstarter, so some people who contributed may feel entitled to get what they paid for)


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Doctor Tyche
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Welcome to the joys of the

Welcome to the joys of the engine change. UE4 changed the very way we could approach the avatar builder, making it far more capable. Problem then became that so many other systems were finished before the character was.

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Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Huckleberry
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Doctor Tyche wrote:
Doctor Tyche wrote:

Welcome to the joys of the engine change. UE4 changed the very way we could approach the avatar builder, making it far more capable. Problem then became that so many other systems were finished before the character was.

Doc,
Have you had a chance to experience the FFXIV benchmarks?

As near as I can figure, they were made with the actual game engine, but without all the networking, chat, and multiplayer integration features. As the professional among us, I'm sure you could take one look at it and see if it is something CoT could emulate.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Doctor Tyche
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No I had not.... *goes to

No I had not.... *goes to check it out*

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Doctor Tyche
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Going to run this past the

Going to run this past the others. Certainly doable technology wise, not certain time-wise.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Doctor Tyche
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And for the record, I scored

And for the record, I scored 8485

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Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Halae
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Doctor Tyche wrote:
Doctor Tyche wrote:

Going to run this past the others. Certainly doable technology wise, not certain time-wise.

Well hey, if it works, then it works. It'll be a big help to a lot of people going "Can I run the game?" which I know has prevented my boyfriend from loading up games before, since he ahd no way to really check.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Huckleberry
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Yeah, I think it would pay

Yeah, I think it would pay for itself in terms of marketing and drumming up hype. Its not just an Avatar Builder and measure of system performance, its the equivalent of a superbowl commercial.

Make it a free download for all the world to build their own characters in it while we wait for MWM to put final touches in the game for release. When it plays it introduces the world, maybe hints at some story elements, shows some iconic characters, some key villain groups, and most importantly, Titan City; and throughout it all you see your personally designed character take a starring role.

If something like this is sent out early, all the journalists will run it, all the Youtube celebrities will run it and everyone will be saying how much they can't wait to play the game. You can't pay for that kind of advertising.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Dark Ether
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Interesting. I ran that

Interesting. I ran that bench on my somewhat aged Alienware laptop, and got 8066, albeit at a 1280x720 resolution.

I do like the idea of some sort of thing like that, if it's even reasonably doable without taking away from other things. Having a teaser of an even limited character creator so that people can see how they would look could be a real attraction to some people and might get a definite buzz going, because some of the competitors won't look nearly so nice, if some of the vids I've seen are any indication.

(insert pithy comment here)

Hero_Zero
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Huckleberry wrote:
Huckleberry wrote:

Yeah, I think it would pay for itself in terms of marketing and drumming up hype. Its not just an Avatar Builder and measure of system performance, its the equivalent of a superbowl commercial.
Make it a free download for all the world to build their own characters in it while we wait for MWM to put final touches in the game for release. When it plays it introduces the world, maybe hints at some story elements, shows some iconic characters, some key villain groups, and most importantly, Titan City; and throughout it all you see your personally designed character take a starring role.
If something like this is sent out early, all the journalists will run it, all the Youtube celebrities will run it and everyone will be saying how much they can't wait to play the game. You can't pay for that kind of advertising.

Could the avatar creator include a test area where builds can be tested against test dummies? Could it include testing at various levels? Personally I'd like to have an idea how a build plays near end game before I invest all the effort in getting there. Or better yet, could a/the training zone be included? I bet that would spawn even more youtube videos. Everyone loves scope creep, right?

"THE TITANS ARE COMING! THE TITANS ARE COMING!"

Hyperbolt
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Huckleberry wrote:
Huckleberry wrote:

Yeah, I think it would pay for itself in terms of marketing and drumming up hype. Its not just an Avatar Builder and measure of system performance, its the equivalent of a superbowl commercial.
Make it a free download for all the world to build their own characters in it while we wait for MWM to put final touches in the game for release. When it plays it introduces the world, maybe hints at some story elements, shows some iconic characters, some key villain groups, and most importantly, Titan City; and throughout it all you see your personally designed character take a starring role.
If something like this is sent out early, all the journalists will run it, all the Youtube celebrities will run it and everyone will be saying how much they can't wait to play the game. You can't pay for that kind of advertising.

That's exactly what I want. I need to build my Titans! (sigh) COT can't get here soon enough. (Paces the floor at super speed)

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

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Dark Ether wrote:
Dark Ether wrote:

Interesting. I ran that bench on my somewhat aged Alienware laptop, and got 8066, albeit at a 1280x720 resolution.
I do like the idea of some sort of thing like that, if it's even reasonably doable without taking away from other things. Having a teaser of an even limited character creator so that people can see how they would look could be a real attraction to some people and might get a definite buzz going, because some of the competitors won't look nearly so nice, if some of the vids I've seen are any indication.

I got a scores of:

1280x720 DX11 Laptop (High) : 16839
1600x900 DX11 MAXIMUM: 12159

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Dark Ether
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Wow - I want your computer.

Wow - I want your computer. :)

(insert pithy comment here)

Doctor Tyche
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Dang....

Dang....

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(No subject)

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

Lin Chiao Feng
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Gangrel wrote:
Gangrel wrote:

Dark Ether wrote:
Interesting. I ran that bench on my somewhat aged Alienware laptop, and got 8066, albeit at a 1280x720 resolution.
I do like the idea of some sort of thing like that, if it's even reasonably doable without taking away from other things. Having a teaser of an even limited character creator so that people can see how they would look could be a real attraction to some people and might get a definite buzz going, because some of the competitors won't look nearly so nice, if some of the vids I've seen are any indication.
I got a scores of:
1280x720 DX11 Laptop (High) : 16839
1600x900 DX11 MAXIMUM: 12159

I got 680 on 1280x720 DX9 (laptop) before I gave up waiting for it to load and put it out of its misery.

Has anyone seen my mind? It was right here...

Lin Chiao Feng
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Win7 Home Premium running in

Win7 Home Premium running in a VMWare VM on my Mac laptop, before you ask.

Has anyone seen my mind? It was right here...

Gangrel
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Win7 Home Premium running in a VMWare VM on my Mac laptop, before you ask.

Now to be fair, my laptop is a gaming laptop with an Nvidia 980m card inside it, but I believe that it beats my desktop.....

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Halae
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Huckleberry]Yeah, I think it
Huckleberry wrote:

Yeah, I think it would pay for itself in terms of marketing and drumming up hype. Its not just an Avatar Builder and measure of system performance, its the equivalent of a superbowl commercial.

Make it a free download for all the world to build their own characters in it while we wait for MWM to put final touches in the game for release. When it plays it introduces the world, maybe hints at some story elements, shows some iconic characters, some key villain groups, and most importantly, Titan City; and throughout it all you see your personally designed character take a starring role.

If something like this is sent out early, all the journalists will run it, all the Youtube celebrities will run it and everyone will be saying how much they can't wait to play the game. You can't pay for that kind of advertising.

Have it show different lighting as well - dark and stormy, bright sunlight, maybe some ritual your character has to stop before it causes chaos in town. These are important because letting the player see their character in different lighting effects is a big part ofwhat can make a character look good; I remember when designing my character in Mass Effect 1 I somehow managed to make her cheeks concave and eyes sunken, a fact I didn't realize until the lighting was such that it showed the shadows playing across her face. That of course meant I had to go back and redo her face entirely, and that's just not fun.

Hero_Zero wrote:

Could the avatar creator include a test area where builds can be tested against test dummies? Could it include testing at various levels? Personally I'd like to have an idea how a build plays near end game before I invest all the effort in getting there. Or better yet, could a/the training zone be included? I bet that would spawn even more youtube videos. Everyone loves scope creep, right?

While I like the idea, I don't think it's feasible to include it in the avatar builder itself - it'd probably have to wait until the game proper came out. But at that point, putting in a test zone would be very cool.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".