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I am REFUSING to play a Ranger until the Gunner comes out.

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Cyclops
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I am REFUSING to play a Ranger until the Gunner comes out.

Ranged plus Defense. It is a classic coming book combo. I refused to play blasters in COH for just that reason: utterly no defense.
Green Lantern, Iron Man were icons of the class. The Teen Titans Firestar innocently picked up a bomb, it went BOOM! and she just got mad.
this is my character.

I know it won't be for launch. But I am patient, I can wait

I tried to play blasters in COH but they were glass cannons. Kiss off any idea of solo play. I do not want to hide behind a Tank. I want to be the star of my own title, not a sidekick for a Tank.

So I will wait however long it takes to play a gunner. Thank you.

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Have fun! Be Well! Fireheart

Have fun!

Be Well!
Fireheart

RottenLuck
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Your choice. I won't refuse

Your choice. I won't refuse anything right off the bat.

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Everyone has his/her

Everyone has his/her preference. Personally I am dying for the AT that is analogous to the Blaster (I think that's the Hunter? -- ranged/manipulation?) because Cinnder was a Blaster. I *loved* Blasters in the old city, and I almost exclusively soloed them.

Spurn all ye kindle.

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I realize the "glass cannon"

I realize the "glass cannon" concept doesn't quite mesh with every comic book character but it's been an archetypal character class in RPGs for decades. Just like the "meat shield" Tank there's often a character class in a given game that can do awesome amounts of damage but pays for that capability by being weak/vulnerable in other areas. For example in classical D&D you have Magic Users that can cast devastating spells but are balanced out by having low HPs and sucky ACs.

So the glass cannon might not be "comic book friendly" but it is a standard character type in many RPGs. The problem with the "Ranged/Defense" concept in relation to a game like CoT is that it'll probably be pretty hard keeping that combination from being overpowered. Not saying it won't happen in CoT - just saying that's probably going to be a tough one to implement correctly.

CoH player from April 25, 2004 to November 30, 2012

Cobalt Azurean
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Cyclops wrote:
Cyclops wrote:

I tried to play blasters in COH but they were glass cannons. Kiss off any idea of solo play. I do not want to hide behind a Tank. I want to be the star of my own title, not a sidekick for a Tank.

I respectfully disagree. My namesake Nrg/Nrg Blapper was hardy and could take quite a bit of punishment in a fight. To such a degree that randos that I would PuG with would comment that I was tougher than some of their scrappers, or they would comment about my build taking Hover, Combat Jumping, Tough and Weave, which didn't happen terribly often because I would and could solo very frequently. But it happened often enough that I remembered it. And that was before they had the Invention System and the ability to softcap smashing/lethal defenses with set bonuses alone. It became even more pronounced when I could cross-over and pick up Scorpion Shield from redside, which freed up a plethora of IO set bonuses to get stuff like Perma-Hasten and endless Endurance. This didn't even include the Incarnate System abilities.

I will concede the point that leveling could be a challenge and that blasters were designed for damage > survivability, thus your glass cannon reference. But I found my experience(s) to be different, which is likely due to my penchant for building for survivability with trying to stay in the fight as long as possible, no matter what class/AT I'm playing.

Lothic
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Cobalt Azurean wrote:
Cobalt Azurean wrote:

But I found my experience(s) to be different, which is likely due to my penchant for building for survivability with trying to stay in the fight as long as possible, no matter what class/AT I'm playing.

This is a good point - sometimes the challenge is finding a way to make -any- class work despite the built-in weaknesses. For instance I played a good number of Controllers in CoH. Sure at low levels they were typically hard to solo but if you stuck with them long enough and learned the tactics you could get to the point where you could play them for hours without barely taking any damage much less getting killed.

CoH player from April 25, 2004 to November 30, 2012

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Totaly agree with Cobalt

Totaly agree with Cobalt Azurean.
Blaster who tank = blaster solo play = no interest for an MMO

Cobalt Azurean
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Ysangard wrote:
Ysangard wrote:

Totaly agree with Cobalt Azurean.
Blaster who tank = blaster solo play = no interest for an MMO

I may have inadvertently inferred that solo play wasn't interesting in an MMO environment. Allow me to clarify: I enjoy team-play. I enjoy solo-play. The way I built my blapper was to basically be able to successfully do and enjoy both. Everyone plays for their own reasons, be it the challenge of creative builds, or the social element, or any number of other reasons. I was just saying that my experience with the Blaster AT was different from Cyclop's, which isn't to say that his experience wasn't valid. It absolutely was. I just wished to offer a counter-point to his equally valid perspective and experience on playing the blaster AT.

As for the abject refusal, that's his decision. I was looking at playing a Striker/Gladiator subtype from the Enforcer AT or whichever has some measure of ranged options with a melee class. Basically, the closest I can get to a Blapper at launch.

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Back to the OP point, I'd

Back to the OP point, I'd like to point out that green arrow-guy.

Now, using him as inspiration, should I make a Ranged/Off-Mit or a Ranged/Support?

To start with, at least, since there seems to be no restrictions planned (at least between missions) on changing your secondary...

Foradain, Mage of Phoenix Rising.
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RottenLuck
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Thought Glass Cannon can be

Thought Glass Cannon can be used to discribe comic book characters. Iceman has been known to be shattered for example. Human Torch is hard to hit but isn't the type to take punishment like the Thing.

I'm with Cobalt Azurean we don't know the mechanics our new Archetypes going to have. We might see some Rangers with the right power combos to be quite survivable. Sure might not be Ironman levels. We just don't know until we see the full spectrum of powers.

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Lothic
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RottenLuck wrote:
RottenLuck wrote:

Thought Glass Cannon can be used to discribe comic book characters. Iceman has been known to be shattered for example. Human Torch is hard to hit but isn't the type to take punishment like the Thing.

To be honest I wouldn't be surprised to learn that the actual term "glass cannon" had comic book origins. But in terms of using it to describe a type of character in a RPG it doesn't literally have to mean "a character that can be shattered into a million pieces". In the RPG context it simply means "a character who can inflict big damage but is relatively vulnerable to damage themselves".

CoH player from April 25, 2004 to November 30, 2012

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Ysangard wrote:
Ysangard wrote:

Totaly agree with Cobalt Azurean.
Blaster who tank = blaster solo play = no interest for an MMO

Totally disagree. Empyrean will be a Bastion when they come out.

To each their own, but I played a Scrankster (Empyrean, tank who could scrap and even blast a bit--fire/energy/pyre/pyronic), mainly solo with some teaming, for many years in the MMO City of Heroes. And had a blast the whole time. Solo AND teaming.

To each their own, please and thank you.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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*cough* tertiaries *cough*

*cough* tertiaries *cough*

Technical Director

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I had a straight energy

I had a straight energy blaster named Warhead. I agree that he had his limitations but he was one of my favorites. As he got higher and he had the power where your energy regained quicker for a while (can't remember the power name) he did better. Plus, when you could Nova for that mass killing blow (assuming you got them all because you were basically out of energy by then) he was fun. I liked the struggle. I prefer a character that is a challenge to level. I wouldn't want a character like Superman or Thor or Hulk. Although a little added protection, like a minor force field would have been nice.

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Why be a glass cannon when

Why be a glass cannon when you could be a glass (insert weapon stronger than a cannon) that can kill in 1 or 2 shots?

At least that was my experience with some of the blasters in CoX.

I wasn't much of a blaster, but if I could kill someone or weaken a mob in just a few hits, I wouldn't mind that trade off in having a slightly weaker defense.

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Why be a glass cannon when you could be a glass (insert weapon stronger than a cannon) that can kill in 1 or 2 shots?

Glass Orbital Laser?

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blacke4dawn wrote:
blacke4dawn wrote:

Wolfgang8565 wrote:
Why be a glass cannon when you could be a glass (insert weapon stronger than a cannon) that can kill in 1 or 2 shots?
Glass Orbital Laser?

Dimensional Cannon. #TenchiMuyoInLove

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I had exactly one Blaster in

I had exactly one Blaster in CoX and it was basically only built to be eye candy. I also had one tanker, which I still don't know why I rolled up. I wanted to try out a melee class, I guess, but with less chasing down the mobs than a scrapper (hence, an Earth tanker with Taunt).

Edit: and I made my Demon/Fire Mastermind hero Manservant Hecubus, primarily as an homage to this Kids in the Hall sketch. I liked to refer to the demons as the Puppies of Purgatory. :)

To be fair, I ended up playing him a lot just to get massive amounts of swag from doing tip missions. Hero Merits FTW!

R.S.O. of Phoenix Rising

Lothic
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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Why be a glass cannon when you could be a glass (insert weapon stronger than a cannon) that can kill in 1 or 2 shots?
At least that was my experience with some of the blasters in CoX.
I wasn't much of a blaster, but if I could kill someone or weaken a mob in just a few hits, I wouldn't mind that trade off in having a slightly weaker defense.

That's why CoH's "glass cannon" Blaster worked. It was designed to kill everything more quickly than just about any other class. The trade-off for that quick-kill power was if you somehow -didn't- kill everything as quickly as possible you were likely going to be splatted yourself. Basically if you were taking significant damage as a Blaster you were effectively playing it wrong, or at least not as it was designed to be played.

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Lin Chiao Feng was a blaster.

Lin Chiao Feng was a blaster. She was defensive. She used debuffs. She debuffed HP.

Seriously, though, if you're playing a blaster and don't want to hide behind a tank, you have to use strategy. Prioritize targets. Pull enemy groups apart so they can't support each other. Keep moving. Boost your range so you can shoot them from where they can't shoot you. Monitor your battlespace. Keep moving. Utilize terrain to full effect. Set traps and ambushes. Keep moving. Herd foes to maximize the effect of your AoEs. Use knockbacks, knockdowns, slows, and immobilizes to keep them where you want them. And for Positron's sake, keep moving!

If you're playing a blaster and the sum total of your strategy is "charge in and mash buttons", you're going to have a bad time.

People learned about Lin. They learned that when a fight starts, she disappears. Then they see random foes just start keeling over. Things are suddenly on fire. And sometimes they learned that when the chips are down and the party has wiped a couple of times, listen to Lin and you'll make it through. It'll be slower and less flashy, but everyone gets to go home.

Some people expected blasters to have it easy. Some people should have played scrappers.

Has anyone seen my mind? It was right here...

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Doctor Tyche wrote:
Doctor Tyche wrote:

*cough* tertiaries *cough*

Wait, I can buy Defense in Tertiaries?
I could sure use an update on tertiaries. Now my rant makes me sound like a total dweeb.

at what level do we get tertiaries?

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Cyclops wrote:
Cyclops wrote:

Doctor Tyche wrote:
*cough* tertiaries *cough*
Wait, I can buy Defense in Tertiaries?
I could sure use an update on tertiaries. Now my rant makes me sound like a total dweeb.
at what level do we get tertiaries?

What made you think that we wouldn't be able to buy defense in tertiaries?
To me it was only a question of how much we would be able to get through tertiaries compared to primary/secondary.

MWM has essentially said that tertiaries are there to round-out complement and/or "extra specialize" your build so in my mind that translated to that tertiaries would include a version of almost every primary/secondary general power-type plus the ones that will be too generic and thus not suitable for placement in primary/secondary sets.

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I considered Cyclops of the X

I considered Cyclops of the X-men a Blaster glass cannon. Physically he was as squishy as a human. Thought skilled in hand to hand fighting and does have energy resistance according to Marvel Database. He is not high on defensive abilities. His optic blasts are powerful enough to harm the Hulk. Though not strong enough to stop the Hulk just burn off a few layers of skin still the Hulk can take a lot of damage before it even seen.

Anyway yeah until we really see the options in play I'm not going to judge any type. Thought first thing first is me remaking Rotten Luck!

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I enjoyed my "Gunners" in CoH

I enjoyed my "Gunners" in CoH. An all-darts Widow and a Shield/Energy tank both configured for fastest reload of limited ranged attacks to create continuous attack chains. The Widow was a pillbox with loads of cone damage and team buffs to boot. Incarnate stuff (tertiaries!) perfected them. I'm looking forward to making the archetypes work for me.

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Hey, at least gunners have a

Hey, at least rangers have a primary, commanders won't have that for a while longer. But eventually everyone will have their primaries and secondaries and we can complain about all the themes we want :)

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Reminds me of Candle Fly, my

Reminds me of Candle Fly, my all Electric Blaster. I really needed to pay attention when I played her, because she was specced for melee damage. Havoc Punch could one-shot any minion, and her attacks recharged so fast that she had a full melee chain. Of course, the entire gimmick was Short Circuit and Power Sink completely draining the enemies. But until she got her Epic powers, she was extremely fragile, but enemies without Endurance couldn't hit her, and she had two, three with Epic Pools, single target holds. She honestly played more like a Dominator than a Blaster at times.

With her Epic powers, though... She soloed EB Tyrant. She tanked Mother Mayhem in a duo, the Arch-villain one, mind you. She was fun. Extremely binary, either awesome or dead, but fun.

She is on the short list of characters I want to revive for this game. But I know she was born from the mechanics of CoH, so... she may or may not be possible to recreate.

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McNum wrote:
McNum wrote:

Reminds me of Candle Fly, my all Electric Blaster. I really needed to pay attention when I played her, because she was specced for melee damage. Havoc Punch could one-shot any minion, and her attacks recharged so fast that she had a full melee chain. Of course, the entire gimmick was Short Circuit and Power Sink completely draining the enemies. But until she got her Epic powers, she was extremely fragile, but enemies without Endurance couldn't hit her, and she had two, three with Epic Pools, single target holds. She honestly played more like a Dominator than a Blaster at times.
With her Epic powers, though... She soloed EB Tyrant. She tanked Mother Mayhem in a duo, the Arch-villain one, mind you. She was fun. Extremely binary, either awesome or dead, but fun.
She is on the short list of characters I want to revive for this game. But I know she was born from the mechanics of CoH, so... she may or may not be possible to recreate.

Ditto.
One of the first toons I created was Counterhsock, an elec/elec blaster. He took ages to get into the mid 30s but once he became a Super Sapper he was nigh unstoppable!

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As others have mentioned, the

As others have mentioned, the Specialization (Secondary Powerset) swap will allow you to convert to what you want. Maybe there will be better or different options available when you are allowed to swap Specializations. If nothing else you can level an alt anticipating the swap in order to get a head start. And or make sure you get all of the limited time badges/achievements/unlocks or whatever available to launch characters if that is important to you. :/

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I am refusing to refuse to

I am refusing to refuse to play anything until I at least try it out for a while first.

(insert pithy comment here)

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When they get around to

When they get around to making gunners available, if I ever see one named Refusenik, I'll know its you, Cyclops. Gotta respect a man or woman who stands up for principle.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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I agree with you Cyclops.

I agree with you Cyclops.

Also, I feel there's some rose tinted glasses going on here. :p There may have been 1 or 2 builds of blasters that were survivable, but over all, they weren't. :p Solo wise? Yeah, maybe. One of the best fight scenes in CoH I had, was with my Energy/Ice (everyone at the time was going Ice/Energy so I had to switch it up :p) street sweeping, it was still, like all the other blasters, easily KOed :p

Blasters didn't get an undeserved rep for being weak, and they really did feel like a side kick, even with Tough/Weave/CJ/Maneuvers. Hover added a bit more survival for sure, but that didn't always work with concepts. Though, with those powers and IO sets, OMG! :p

I want Range/Defense, hell I want Assault/Defense. Assault set was the attack set that really felt like a comic character! A mix of range and melee!

Though, CoT looks to have a better third set to fix that issue perhaps.

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Brand X wrote:
Brand X wrote:

I agree with you Cyclops.
Also, I feel there's some rose tinted glasses going on here. :p There may have been 1 or 2 builds of blasters that were survivable, but over all, they weren't. :p Solo wise? Yeah, maybe. One of the best fight scenes in CoH I had, was with my Energy/Ice (everyone at the time was going Ice/Energy so I had to switch it up :p) street sweeping, it was still, like all the other blasters, easily KOed :p
Blasters didn't get an undeserved rep for being weak, and they really did feel like a side kick, even with Tough/Weave/CJ/Maneuvers. Hover added a bit more survival for sure, but that didn't always work with concepts. Though, with those powers and IO sets, OMG! :p
I want Range/Defense, hell I want Assault/Defense. Assault set was the attack set that really felt like a comic character! A mix of range and melee!
Though, CoT looks to have a better third set to fix that issue perhaps.

I tend to think the main problem was that CoH incorrectly "sold" Blasters as the type of AT that could supposedly melee with bad guys. Sure most Blaster primary powersets had a few decent melee attack powers to -trick- you into thinking you could go toe-to-toe with people. But the reality was that Blasters always excelled at RANGED damage. Everyone hated sniping (I guess because it took a couple of extra seconds to fire or whatever) without realizing it was one of the main tools of the class. By not using snipes you were basically trying to play the class with one proverbial hand tied behind your back. I think too many people wanted to play them like Scrappers when they weren't ever really built to be played like that, at least not like that solo.

Ironically I had far more success with Blasters when I played them like Controllers than anything else. In fact I consider my Ele/Ele/Ele Blaster one of my best "Controllers" based on the fact she could first sap a MOB and then apply big damage to it after it was "locked down" via being sapped.

Blasters as a whole weren't weak. I still contend most people simply didn't play them correctly. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

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Me I'm refusing to judge

Me I'm refusing to judge Rangers as Blasters. We don't know how CoT mechanics work, how the powers work, and many other features. For me judging making a judgment call even before the game even released is like saying a child would grow up to be a fast food cook even before it's born.

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RottenLuck wrote:
RottenLuck wrote:

Me I'm refusing to judge Rangers as Blasters. We don't know how CoT mechanics work, how the powers work, and many other features. For me judging making a judgment call even before the game even released is like saying a child would grow up to be a fast food cook even before it's born.

I'm willing to go with the working idea that the CoT tertiaries will be good enough to let you push the boundaries of what each class can do. For example if you were the type (which I'm assuming Cyclops was) that always wanted their Blasters to play more like "Blappers" then I'm betting the tertiaries will come much closer to letting you get away with that.

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:

Brand X wrote:
I agree with you Cyclops.
Also, I feel there's some rose tinted glasses going on here. :p There may have been 1 or 2 builds of blasters that were survivable, but over all, they weren't. :p Solo wise? Yeah, maybe. One of the best fight scenes in CoH I had, was with my Energy/Ice (everyone at the time was going Ice/Energy so I had to switch it up :p) street sweeping, it was still, like all the other blasters, easily KOed :p
Blasters didn't get an undeserved rep for being weak, and they really did feel like a side kick, even with Tough/Weave/CJ/Maneuvers. Hover added a bit more survival for sure, but that didn't always work with concepts. Though, with those powers and IO sets, OMG! :p
I want Range/Defense, hell I want Assault/Defense. Assault set was the attack set that really felt like a comic character! A mix of range and melee!
Though, CoT looks to have a better third set to fix that issue perhaps.
I tend to think the main problem was that CoH incorrectly "sold" Blasters as the type of AT that could supposedly melee with bad guys. Sure most Blaster primary powersets had a few decent melee attack powers to -trick- you into thinking you could go toe-to-toe with people. But the reality was that Blasters always excelled at RANGED damage. Everyone hated sniping (I guess because it took a couple of extra seconds to fire or whatever) without realizing it was one of the main tools of the class. By not using snipes you were basically trying to play the class with one proverbial hand tied behind your back. I think too many people wanted to play them like Scrappers when they weren't ever really built to be played like that, at least not like that solo.
Ironically I had far more success with Blasters when I played them like Controllers than anything else. In fact I consider my Ele/Ele/Ele Blaster one of my best "Controllers" based on the fact she could first sap a MOB and then apply big damage to it after it was "locked down" via being sapped.
Blasters as a whole weren't weak. I still contend most people simply didn't play them correctly. *shrugs*

I remember a forum guide on Dominators that said much the same thing. It basically said that Dominators, like Blasters, required an *active* defense to make up for the absence of passive defenses. In other words, you as the player had to know WHAT was going to keep everything in the room from attacking you. It was a fantastic piece of advice that helped me enjoy many Dominators and avoid taste testing the floor more than needed.

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Situational Awareness was an

Situational Awareness was an important survival skill for Every AT.

Be Well!
Fireheart

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Fireheart wrote:
Fireheart wrote:

Situational Awareness was an important survival skill for Every AT.
Be Well!
Fireheart

Of course it was, but some ATs relied on it much more than others.

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Fireheart wrote:
Fireheart wrote:

Situational Awareness was an important survival skill for Every AT.
Be Well!
Fireheart

Wait did I used that for my Brute? Normally I charged in and start smashing power icons. LOL Figured we needed a laugh here! Scrapper/Brute Lock for the win!

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blacke4dawn wrote:
blacke4dawn wrote:
Fireheart wrote:

Situational Awareness was an important survival skill for Every AT.

Of course it was, but some ATs relied on it much more than others.

RottenLuck wrote:

Wait did I used that for my Brute? Normally I charged in and start smashing power icons. LOL Figured we needed a laugh here! Scrapper/Brute Lock for the win!

Here's an example to highlight the difference: Most Tanks could walk blindfolded down a random street, get totally surprised by a MOB, take a few thousand HPs damage and only then maybe think about responding if they had nothing better to do. If you let a Controller get caught completely by surprise like that the Controller would be face-planted within about 1.4 seconds...

CoH player from April 25, 2004 to November 30, 2012

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Right, MY Tanks used

Right, MY Tanks used situational awareness to help keep the Rest of the team alive. So, Taunt and then hop over the heads of the Mob, and lay down some AoE, then start picking targets, while drawing the whole crowd in to a nice warm Group Hug. That lets my team go to town on their backsides.

Be Well!
Fireheart

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Brutes do need situational

Brutes do need situational awareness as well. Need to feed that rage boost that means being aware of mobs and those few oddball foes that can do damage. Rotten Luck had a weakness to Toxic damage so those Arachnos widows were a pain.

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nnnnneat

nnnnneat

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notears wrote:
notears wrote:

nnnnneat

Neature Walk!

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Fireheart wrote:
Fireheart wrote:

Right, MY Tanks used situational awareness to help keep the Rest of the team alive. So, Taunt and then hop over the heads of the Mob, and lay down some AoE, then start picking targets, while drawing the whole crowd in to a nice warm Group Hug. That lets my team go to town on their backsides.
Be Well!
Fireheart

QFT.

Just because tanks COULD stand there for a bit when most classes couldn't didn't mean that they should or did. Being a good tank in a group could feel like being a one-legged man in a butt-kicking contest. But it was also very active, very fun, and very heroic feeling.

Where as a blaster had to worry about the constant specter of death, a tank had to take on the specter of death for the entire team and every individual member of the team as much as he or she could--it was like shepherding cats.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

Fireheart wrote:
Right, MY Tanks used situational awareness to help keep the Rest of the team alive. So, Taunt and then hop over the heads of the Mob, and lay down some AoE, then start picking targets, while drawing the whole crowd in to a nice warm Group Hug. That lets my team go to town on their backsides.
Be Well!
Fireheart
QFT.
Just because tanks COULD stand there for a bit when most classes couldn't didn't mean that they should or did. Being a good tank in a group could feel like being a one-legged man in a butt-kicking contest. But it was also very active, very fun, and very heroic feeling.
Where as a blaster had to worry about the constant specter of death, a tank had to take on the specter of death for the entire team and every individual member of the team as much as he or she could--it was like shepherding cats.

Where did I mention "a team" or "actively playing the game" in my example? I was simply comparing the relative differences between classes in abstract. Obviously EVERYONE who was even remotely serious about responsibly playing the game would pay attention to their surroundings regardless of the type of character they were playing.

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Lothic wrote:
Lothic wrote:

Where did I mention "a team" or "actively playing the game" in my example? I was simply comparing the relative differences between classes in abstract. Obviously EVERYONE who was even remotely serious about responsibly playing the game would pay attention to their surroundings regardless of the type of character they were playing.

Well obviously.

Just like obviously I was expanding upon the point in Fireheart's post about situational awareness in context to playing a tank, neither of which were a refutation of your point.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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When blasters where ported

When blasters where ported over to red side I loved playing blasters and I loved playing solo... it's just a matter of doing it right :] Of course it helped that I liked playing blappers...

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I do remember a few times I

I do remember a few times I went AFK during a solo fight with a mob. Came back and Rotten was still standing and soaking up damage with no problem. I was very near Unkillable near the end.

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Well, there are several

Well, there are several issues at play here.

1) Is a ranged attack/no defense character playable?

For some people, clearly yes.

2) Are there glass cannon characters in the supers canon?

Well, with thousands or tens of thousands of characters out there, probably a few are glass cannons.

3) Do glass cannon characters accurately simulate the most widely known and popular ranged-attack supers?

I would say that this answer must be a resounding, "NO."

People like to use Cyclops and the Human Torch as examples, but they are very definitely NOT glass cannons.

Cyclops wears a suit that can stop low-powered bullets; has extensive martial arts training, including knowledge of how to fall and roll with a punch; and can use his eye beams to deflect (or destroy) attacks. The latter, in particular, is easy to demonstrate with very memorable panels.

The Human Torch's fiery aura is a damage shield, and also effectively a force field, burning up most projectiles on contact.

I will be happy to destroy most other assertions of glass cannon status for iconic Marvel Characters. Green Arrow? I dunno. Doesn't his costume stop bullets?

Naturally, I'm not saying that Cyclops can shrug off blows like the Juggernaut. There is a certain amount of specialization at work after all. But most supers known for their ranged attacks are not particularly glassy; certainly not to thugs, agents, and robotic minions.

4) When people new to CoT, and knowing little or nothing about the history of Blasters in CoH, try to create a ranged-attack character in homage to one of the well-known greats, should they be limited to a class that spends a lot of time sucking pavement on the way to the level cap?

Here again, I think the answer ought to be, "no."

Do y'all remember the discussion about the melee damage/crowd control class? I remember the term "unforgiving" coming up. "Unplayable," well, that's relative isn't it?

In summary, I'm just saying that ranged damage/defense is

a) a better reflection of most iconic supers

b) a kinder introduction to the game for newbies

And, for the record, I did enjoy my Ice/Ice/Munitions blaster. He just wasn't ever going to be my main...

Quidquid latine dictum sit, altum viditur.

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Cyclops also tended to be a

Cyclops also tended to be a little more durable than most people, besides just having a costume that was bullet proof to small rounds and such. Durable in the sense, that blunt force trauma tend to be a bit more negated.

Which was a problem with CoH and maybe a problem with CoT. They always made Smashing and Lethal equaling resisted on all sets, when most heroes are less Lethal Resistant and much more Smashing Resistant.

Even Wonder Woman is very susceptible to the Lethal Damage. Which is why I always wanted a Durability set and generally just more smashing resistance on some sets :p Though a Regen/Super Reflex/+Smashing Resist wasn't likely to happen as I'm just not sure the CoH Devs were willing to get that creative with a set if it couldn't have a specific theme to it.

Now, I'm not saying equal S/L Resist wouldn't make sense on some sets (Ice Armor comes to mind and possibly being equal as well as Rock Armor), but sets should tend to laugh off the hard punches more than the sword and bullets. :p

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Brand X wrote:
Brand X wrote:

Cyclops also tended to be a little more durable than most people, besides just having a costume that was bullet proof to small rounds and such. Durable in the sense, that blunt force trauma tend to be a bit more negated.
Which was a problem with CoH and maybe a problem with CoT. They always made Smashing and Lethal equaling resisted on all sets, when most heroes are less Lethal Resistant and much more Smashing Resistant.
Even Wonder Woman is very susceptible to the Lethal Damage. Which is why I always wanted a Durability set and generally just more smashing resistance on some sets :p Though a Regen/Super Reflex/+Smashing Resist wasn't likely to happen as I'm just not sure the CoH Devs were willing to get that creative with a set if it couldn't have a specific theme to it.
Now, I'm not saying equal S/L Resist wouldn't make sense on some sets (Ice Armor comes to mind and possibly being equal as well as Rock Armor), but sets should tend to laugh off the hard punches more than the sword and bullets. :p

I agree that there can be a good deal of difference between being Lethal Resistant and Smash Resistant at least in the comic books. Like everything else though it's probably a fine balancing act to get that right in a MMORPG - make things too much one way or the other and you might risk sliding into gimp and/or overpowered territory.

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Lothic wrote:
Lothic wrote:

Brand X wrote:
Cyclops also tended to be a little more durable than most people, besides just having a costume that was bullet proof to small rounds and such. Durable in the sense, that blunt force trauma tend to be a bit more negated.
Which was a problem with CoH and maybe a problem with CoT. They always made Smashing and Lethal equaling resisted on all sets, when most heroes are less Lethal Resistant and much more Smashing Resistant.
Even Wonder Woman is very susceptible to the Lethal Damage. Which is why I always wanted a Durability set and generally just more smashing resistance on some sets :p Though a Regen/Super Reflex/+Smashing Resist wasn't likely to happen as I'm just not sure the CoH Devs were willing to get that creative with a set if it couldn't have a specific theme to it.
Now, I'm not saying equal S/L Resist wouldn't make sense on some sets (Ice Armor comes to mind and possibly being equal as well as Rock Armor), but sets should tend to laugh off the hard punches more than the sword and bullets. :p
I agree that there can be a good deal of difference between being Lethal Resistant and Smash Resistant at least in the comic books. Like everything else though it's probably a fine balancing act to get that right in a MMORPG - make things too much one way or the other and you might risk sliding into gimp and/or overpowered territory.

True. Comics are able to keep their heroes from facing enemies that would totally decimate them much easier than an MMO would. :p At the same time, an MMO shouldn't be willing to say, "You may sacrifice some awesome damage for concept, due to high smashing resist"

I say smashing resist, since it's much more likely to be resisted in a superhero world than anything else.

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CallmeBlue wrote:
CallmeBlue wrote:

Well, there are several issues at play here.
1) Is a ranged attack/no defense character playable?
For some people, clearly yes.
2) Are there glass cannon characters in the supers canon?
Well, with thousands or tens of thousands of characters out there, probably a few are glass cannons.
3) Do glass cannon characters accurately simulate the most widely known and popular ranged-attack supers?
I would say that this answer must be a resounding, "NO."
People like to use Cyclops and the Human Torch as examples, but they are very definitely NOT glass cannons.
Cyclops wears a suit that can stop low-powered bullets; has extensive martial arts training, including knowledge of how to fall and roll with a punch; and can use his eye beams to deflect (or destroy) attacks. The latter, in particular, is easy to demonstrate with very memorable panels.
The Human Torch's fiery aura is a damage shield, and also effectively a force field, burning up most projectiles on contact.
I will be happy to destroy most other assertions of glass cannon status for iconic Marvel Characters. Green Arrow? I dunno. Doesn't his costume stop bullets?
Naturally, I'm not saying that Cyclops can shrug off blows like the Juggernaut. There is a certain amount of specialization at work after all. But most supers known for their ranged attacks are not particularly glassy; certainly not to thugs, agents, and robotic minions.
4) When people new to CoT, and knowing little or nothing about the history of Blasters in CoH, try to create a ranged-attack character in homage to one of the well-known greats, should they be limited to a class that spends a lot of time sucking pavement on the way to the level cap?
Here again, I think the answer ought to be, "no."
Do y'all remember the discussion about the melee damage/crowd control class? I remember the term "unforgiving" coming up. "Unplayable," well, that's relative isn't it?
In summary, I'm just saying that ranged damage/defense is
a) a better reflection of most iconic supers
b) a kinder introduction to the game for newbies
And, for the record, I did enjoy my Ice/Ice/Munitions blaster. He just wasn't ever going to be my main...

Dude.... Cyclops is a energy/Martial Manipulation blaster with everything from the fighting pool.... not a gunner...

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notears wrote:
notears wrote:

Dude.... Cyclops is a energy/Martial Manipulation blaster with everything from the fighting pool.... not a gunner...

With a better fighting pool than blasters got then :p And blasts that allow him to deflect/parry attacks.

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Upon further reflection, I

Upon further reflection, I think Brand X is right: the great majority of supers, including the most iconic, would be best characterized as either

Assault/Defense

or

Defense/Assault

Very few lack either ranged attacks, melee attacks, or some sort of defense.

I concede that Cyclops, the Torch, and Hawkeye are among the squishiest of the bunch. However, clearly they are better protected than Joe Normal; and starting from there the armor only gets heavier and the reflexes only get faster.

In terms of game development, I don't think that anyone is opposing the existence of a Ranged Attack/Manipulation class. On the contrary, in the long run I suspect that most posters would like to see the full grid of classes available.

Speaking for myself, I just think that it makes the most sense to create first the classes that will see the most use. Since people will come into the game with preconceived notions based on the source material, they will want to make characters like their long-time favorites. That means there should be a class of ranged damage dealer that doesn't keel over from a spitball.

In CoH, I played mainly controllers and corrupters. Unlike a lot of people, I would actively try to join the worst possible PUGs, and then try to keep them alive (even though none of my characters were healzorz). I scraped a LOT of blasters off the pavement, often with a dustpan and an archeologist brush. After a while I developed a good feel for who was about to flatline.

And you know what? The mistakes that blaster players made were mostly not that drastic. For every Leeroy, there were ten who just gave in to blasterlock. You know, the kind of mistakes that scrappers would walk away from and laugh about.

I get that some people like the challenge. Good for you. But a class that's extra challenging sounds appropriate for veterans. A *prestige* class. Would it be so bad to let the noobs have a survivable ranged class at launch?

Quidquid latine dictum sit, altum viditur.

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CallmeBlue wrote:
CallmeBlue wrote:

Upon further reflection, I think Brand X is right: the great majority of supers, including the most iconic, would be best characterized as either
Assault/Defense
or
Defense/Assault
Very few lack either ranged attacks, melee attacks, or some sort of defense.
I concede that Cyclops, the Torch, and Hawkeye are among the squishiest of the bunch. However, clearly they are better protected than Joe Normal; and starting from there the armor only gets heavier and the reflexes only get faster.
In terms of game development, I don't think that anyone is opposing the existence of a Ranged Attack/Manipulation class. On the contrary, in the long run I suspect that most posters would like to see the full grid of classes available.
Speaking for myself, I just think that it makes the most sense to create first the classes that will see the most use. Since people will come into the game with preconceived notions based on the source material, they will want to make characters like their long-time favorites. That means there should be a class of ranged damage dealer that doesn't keel over from a spitball.
In CoH, I played mainly controllers and corrupters. Unlike a lot of people, I would actively try to join the worst possible PUGs, and then try to keep them alive (even though none of my characters were healzorz). I scraped a LOT of blasters off the pavement, often with a dustpan and an archeologist brush. After a while I developed a good feel for who was about to flatline.
And you know what? The mistakes that blaster players made were mostly not that drastic. For every Leeroy, there were ten who just gave in to blasterlock. You know, the kind of mistakes that scrappers would walk away from and laugh about.
I get that some people like the challenge. Good for you. But a class that's extra challenging sounds appropriate for veterans. A *prestige* class. Would it be so bad to let the noobs have a survivable ranged class at launch?

Dude... with how powerful superheroes, being able to protect yourself from some damage IS squishy.... a squishy super isn't someone who gets shot in the brain and then dies in one hit, a squishy hero is someone who's like cyclops or the human torch, and in City of Heroes with first level thugs shooting at you with real guns? That was well presented in that you didn't, you know... DIE IN ONE HIT!!! When you played a blaster you played someone like cyclops and the human torch, when you played a blaster you could take shots from bullets no matter what, in CoX you could play the weakest class solo, a defender and survive bullet after bullet after bullet!! Cyclops was not a gunner!!! Light armour and some martial arts maneuvers isn't considered "defense secondary" material, if anything it was tertiary material. Surviving a bullet is a basis for a superhero and not getting killed in one hit is just the basis for supers.

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Siding with notears on this

Siding with notears on this one. I've no idea how it was assumed "glass cannon = minion defences". Blasters were vulnerable when they aggroed a large mob but hardly at risk from a lieutenant. Of course they were fragile relative to a tank. They could still clean up a mob using knockback, inspirations and other recovery and spatial tactics to avoid getting overwhelmed. It was an enjoyable playstyle for those who would laugh in the face of their mortality.

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People call me names for

People call me names for seeking to inject more realistic elements into certain aspects of gameplay, but then, many of those same folks turn around and try to import every conceivable comic book paradigm into the game.

Games are not comic books and comic books are not games. They are two completely different tools for storytelling with completely different strengths and weaknesses. There are many things that must be done in a game to insure diversity of gameplay, maximization of strategic potential, and fairness between player experiences. Those limits do not exist in a comic book where a hero can be as tough or as fragile as the writer feels is appropriate to the hero. The very loose classes of "tank", "damage dealer", and "healer" don't directly translate into comic book storytelling. By the same token, a writer might present a character such as the Human Torch burning through a steel vault in one issue and stopped cold by a wall of ice in the next because that is what the individual story for that issue requires. How the writer explains the unexpected turnabout in ability is where imagination and storytelling skills come into play. As long as it can be explained adequately, the next writer to come along can throw the first set of conventions out the window and come up with new ones. If a character in CoT played completely differently from one day to the next because the SysAdmin for the server changed, there would be a very large number of very angry players.

I never enjoyed Blasters because I felt after level 10 they were too fragile outside of a team. I had much better results with Defenders, a class most Blaster players dismissed as useless without a team. Nonetheless, my playstyle when solo was much better suited to Defenders than Blasters. Never once did I feel that the nature of the characters should be changed to more correctly mimic a particular comic book character. None of my game characters were ever intended to be copies of comic book characters to begin with, so the thought never occurred to me.

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I see no problem with

I see no problem with allowing every conceivable powerset pairing, I do believe we need to have it said in the beginning, that some powerset pairings are going to be weaker than others.

For instance. If someone picks Manipulation/Control, they may just be a weak combo. GroupDefense/Control may just do very little damage.

Maybe the Epics will change the weakness of the build, but it should be stated how some builds are just weak and they all can't be balanced. :p

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comic book superheroes are

comic book superheroes are tough to translate directly into any game as they are as powerful and durable as the writer of the story needs them to be. then there is the basic bias that most folks have towards their personal favs and how said fav should be represented.

stepping back and looking at Cyclops (for example, who is also one of my personal favs) we see an extremely well trained hero who was really nothing more than a normal human, other than his optic blasts which were crazy powerful...so powerful he had to wear specially made eyewear to keep em in check and control them. Using marvels own rpg stas (good ole faserip!) he had completely "human" stats. as such, I would call em a "glass cannon".

Glass Cannon: everything is put forth towards having the most power attack possible while have no defensive abilities.

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He had RM Endurance and

He had RM Endurance and Intuition, which I believe was, yes, possible for normal human heroes, but then normal humans could get Incredible and that was what they ranked Spider-Man's Strength as.

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whiteperegrine wrote:
whiteperegrine wrote:

comic book superheroes are tough to translate directly into any game as they are as powerful and durable as the writer of the story needs them to be. then there is the basic bias that most folks have towards their personal favs and how said fav should be represented.
stepping back and looking at Cyclops (for example, who is also one of my personal favs) we see an extremely well trained hero who was really nothing more than a normal human, other than his optic blasts which were crazy powerful...so powerful he had to wear specially made eyewear to keep em in check and control them. Using marvels own rpg stas (good ole faserip!) he had completely "human" stats. as such, I would call em a "glass cannon".
Glass Cannon: everything is put forth towards having the most power attack possible while have no defensive abilities.

I agree with this.

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I know I'm late to the party,

I know I'm late to the party, but I'd like to throw my hat in here. I always pegged Cyclops as a Blaster, focused on helping his teammates, and trying to stay out of the melee fracas. He was pretty good at dishing out when that failed, but then, at level one, so were my Blasters. They took bullets, knives, sometimes fireballs and death skulls, baseball bats, and other hits that would floor a 'normal person'. This was before the forays into the Power Pools, and such. Well, okay, my Fire/Fire had two modes; everything dead or I was. But my Ice/Ice could literally run circles around mobs without superspeed. I wish I had gotten her up to 50, but such is life.

Being a Blaster didn't mean you were not the Human Torch. Johnny gets knocked out of the sky, smacked around, and Flame Off'd a whole lotta times. He gets back up, usually, sure. Depending on who's writing Iron Man, he's either a Tank Mage, or a Glass Cannon. And until recently, he wasn't a triple AAA player from what I recall.

While my play style was mostly, Brutes, Scrappers, and Blasters, I agree with most of everything Greyhawk said. When I look at the super hero to gain inspiration from, more than few I could force into a different ATs. For instance, Batman; Scrapper and Stalker, using his martial and ambush specialties. But I built a Blaster that was focused on using devices, fear, and soft controls, taking from Batsy his penchant for such things. Iron is another, I mentioned him earlier. Either a Tank Mage, designed to hit hard, ad be hit hard. A Glass Cannon designed to deflect some attack, but to pour on the damage. Or drawing from a couple of Tony's own armors and CoH's own Positron, someone who uses the armor to help his teammates and nerf his foes. Why the armor? Well, he can still stand up to bullets and the powers take a toll on just a pair of gauntlets and a belt.

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Crimson, I wrote this before

Crimson, I wrote this before I understood Tertiary powers.
With Tertiaries you can choose to take them in place of your secondary powers...so you can take invulnerability powers if you wish.
a teriary power will not be as good as a secondary power but you CAN get defenses as a Blaster in COT.

Iron man has a great defense...that is what I wanted to play.

Now that I know different, I will be experimenting with blaster/ranger builds for a good solid defense the moment (if) I get into beta.

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Cyclops (X-Men character)

Cyclops (X-Men character) would most definitely be a ranged/support in CoT. Specifically force blast/strategy.

Ironman could be ranged/support also with force blast/devices. Or strategy, or barrier generation. Depending on what version and era of Ironman you want to emulate. Granted I do agree that he'd likely be best served being ranged/protection with some kind of support powers as a tertiary.

The problem for me with having ranged/support at launch (I believe this is the case, correct me if I'm wrong) as opposed to any other ranged primary AT is that the support side of it doesn't fit much for most of my blasters. I have a couple of characters who's powers are fire blasting and to me none of the support sets really gell with it all that well. Firey barriers? Firey devices? Firey preservation? Best one for it might be vampiric Emanation.
But it all depends on how all the powers in the secondary sets work and how they could be skinned.

There is also the option of going Protection primary then grabbing tertiary blasting as soon as possible. Less damage, more survivability and the ability to tussle at any range. That's a pretty good idea actually. Could work for any Iron Man wannabes too.

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Primary offensive with all

Primary offensive with all attacks in Tertiary blasting? Hmmm. OK, if we get into beta we are gonna have to try that out.
I'm just not sure that tertiary attacks will work out that well,,,but it is worth testing.
I CAN'T WAIT FOR BETA!

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The chart posted here

The chart posted here reflects the latest information. Dr. T updated it with a new graphic.
https://cityoftitans.com/forum/updated-classification-and-specification-chart

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Fireheart

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RottenLuck wrote:
RottenLuck wrote:

Rotten Luck had a weakness to Toxic damage so those Arachnos widows were a pain.

Romy used to one-shot my WP tanker... very annoying.

When people ask me about my religion, I tell 'em I'd worship Cthulhu.

How bad could I possibly be? Let's see...

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Oh, I got that. I just felt

Oh, I got that. I just felt like chiming in about my views of the heroes in comics. You know, for some reason, I thought this thread was in a different sub forum, and I seem to have almost thread jacked it. My apologies.

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Thou art forgiven, Crimson.

Thou art forgiven, Crimson.

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Cyclops wrote:
Cyclops wrote:

Crimson, I wrote this before I understood Tertiary powers.
With Tertiaries you can choose to take them in place of your secondary powers...so you can take invulnerability powers if you wish.
a teriary power will not be as good as a secondary power but you CAN get defenses as a Blaster in COT.

What?

Did you see something I haven't?

From what I recall seeing, the tertiaries you get to pick from are taken from the pool of existing secondaries. And then there will be some tertiaries that exist that do not exist as secondaries, like the perception and stealth tertiaries.

Nowhere did I see that tertiaries would replace secondaries.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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I was told you can pick

I was told you can pick Tertiaries instead of your secondaries. you can really load up on them instead of taking your secondaries place, a dev even told me I could get tertiary defensive powers.

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Huckleberry wrote:
Huckleberry wrote:
Cyclops wrote:

Crimson, I wrote this before I understood Tertiary powers.
With Tertiaries you can choose to take them in place of your secondary powers...so you can take invulnerability powers if you wish.
a teriary power will not be as good as a secondary power but you CAN get defenses as a Blaster in COT.

What?

Did you see something I haven't?

From what I recall seeing, the tertiaries you get to pick from are taken from the pool of existing secondaries. And then there will be some tertiaries that exist that do not exist as secondaries, like the perception and stealth tertiaries.

Nowhere did I see that tertiaries would replace secondaries.

You’re closer to corrext there Huck.
Tertiary Sets will be designed off of Secondary Sets. If a Set is Primary only and never a Secondary, you won’t see it as a Tertiary (thus far as current design goes). This is only for design purposes. Some Tertiaries will be unique into themsevles.

When you level a character, you will get Power Slots at specific levels which specify if you can pick a Primary, Secondary, or Tertiary.

At certain points you may have no choice. You could iignore Tetiaries when they open up for selection and keep to your Primary and Secondary. But at a certain point, you may have a new Power Slot but have not reached the appropriate level to unlock the next Primary or Sexnsary tier, in which case you rather must pick a Tertiary.

But you may be at certain points in thr level-power selection process where you have the option to choose from a Primary, Secondary, or Tertiary.


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That said, defensive sets ARE

That said, defensive sets ARE a secondary set, making them available for Rangers...right?

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Cyclops wrote:
Cyclops wrote:

That said, defensive sets ARE a secondary set, making them available for Rangers...right?

Protection Sets, yes they are Secondary Sets and will be available as Tertiary Sets.

Sorry, a bit if a stickler for terminology there ;).


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silly question Tannim, but

Thank you!

silly question Tannim, but are going to make a character that swings a red crowbar? that would be so cool.

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Seems to me the magic of this

Seems to me the magic of this system is that those of us who actually liked Blasters the way they were will be able to create something pretty close, while those who prefer to play a cannon that's not made of glass can do their thing also. Sounds like win-win to me!

Spurn all ye kindle.

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I have very fond memories of

I have very fond memories of my blaster, Ice/Ice. I didn't have a snipe but I had a lot of fun control abilities like the giant ice floor that made all the enemies slip and fall continuously. I'm not entirely sure if Frigorific (actual word) will make a return to CoT. Even at 50, in my mind he belonged sweeping the streets of Kings Row and Faultline. Who ever I make will be a placeholder though, I'm rather excited for the Commander class as no other game as given me the same feeling as my Mastermind did. I'll probably start with an Illusion Operator and see what shenanigans I can cook up with that.

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Cyclops wrote:
Cyclops wrote:

Thank you!

silly question Tannim, but are going to make a character that swings a red crowbar? that would be so cool.

Right now, there is no version of “my character” in the game world. None of our Composition team ever apprached me about fitting within the setting.
Further more, the main part of my online name is from a published work and it may be too much of a hassel to find a work-around or to obtain permission to use it even if changed by adding numbers.

Unfortunately, as far as I know, nothing about myself as a “persona” exists in the world of CoT. Although my finger prints will be on practically every power in the game, at least at launch.


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Victoria Victrix is still

Victoria Victrix is still active on Titan Network, so you could ask. You're gonna need a Mustang skin for your travel power, though.

Be Well!
Fireheart

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Fireheart wrote:
Fireheart wrote:

Victoria Victrix is still active on Titan Network, so you could ask. You're gonna need a Mustang skin for your travel power, though.

Be Well!
Fireheart

Yeah, I’ve spoken with her briefly in the past snd thanked her for her work, in particular my fondness to a certain mustang driving, red crowbar wielding character. But there is more than just her when it comes to getting permission and avoiding all possible legalities.

As such, if anything were to be done officially by Missing Worlds in CoT it would either be an easter egg of some sort or an homage. And again, as far as I’m aware, neithet is considered.


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Tannim222 wrote:
Tannim222 wrote:

As such, if anything were to be done officially by Missing Worlds in CoT it would either be an Easter egg of some sort or an homage. And again, as far as I’m aware, neither is considered.

I would love to see the real life Dr Tyche immortalized as an obscure contact somewhere. It would be cool to see the whispers about his mission and players searching high and low for him. We all know what he looks like, so it would be way cool.

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I dunno, a big guy with a

I dunno, a big guy with a mind-controlling beard... Could be anyone.

Be Well!
Fireheart

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Or a guy without a beard

Or a guy without a beard giving you a mission to go save his mind controlling beard :3

The Carnival of Light in the Phoenix Rising
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Or a guy without a beard giving you a mission to go save his mind controlling beard :3

LOL, that would be so weird xD

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Or a guy without a beard giving you a mission to go save his mind controlling beard :3

Proposed Mission Title ... Undoing a Not So Close Shave


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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Now my mainstay on CoH was a

Now my mainstay on CoH was a NRG/NRG Blaster named Starrball, and while I didn't build my defenses up as high as Blapper did with his, (I focused more on DPS), I was still able to solo decently well with him. With just about any ranged support, you can. Build them up and concentrate on their defense/survivability or do like I did, and build their offensive up to the point that I could drop my targets before they had a chance to attack me, or react even.
I'll admit, large mobs gave me issues, but I was going for mission completions not farming.

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Tannim222 wrote:
Tannim222 wrote:
Cyclops wrote:

Thank you!

silly question Tannim, but are going to make a character that swings a red crowbar? that would be so cool.

Right now, there is no version of “my character” in the game world. None of our Composition team ever apprached me about fitting within the setting.
Further more, the main part of my online name is from a published work and it may be too much of a hassel to find a work-around or to obtain permission to use it even if changed by adding numbers.

Unfortunately, as far as I know, nothing about myself as a “persona” exists in the world of CoT. Although my finger prints will be on practically every power in the game, at least at launch.

Maybe they're expecting you to play the game? As you know.... You?

Ok. Without the sarsonic tone this time... Maybe there's going to be an Easter egg? A lot of development companies do that kind of thing. Who was it did the gravestones (maybe multiple)? I loved the tragic humour of it.

of Phoenix Rising
Am I