Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Host our own server (years from now)

4 posts / 0 new
Last post
Wolf Shadow
Wolf Shadow's picture
Offline
Last seen: 6 years 3 months ago
11th Anniversary Badge
Joined: 05/06/2014 - 15:13
Host our own server (years from now)

This is the one thing that really pissed me off when CoH/V decided to shut down. There was never any possibility of releasing or modifying the server code so we could continue playing in our own small groups/LAN parties.

Granted, I realize that's a fairly tall order and would have probably required an entire re-write of CoH/V, but if that consideration was in place at the onset, perhaps it wouldn't be that difficult to create a small server package for download if CoT ever shuts down.

-Wolf sends

Cinnder
Cinnder's picture
Offline
Last seen: 2 years 3 weeks ago
Gunterkickstarter11th Anniversary Badge
Joined: 08/26/2013 - 16:24
You might be encouraged by

Spurn all ye kindle.

Doctor Tyche
Doctor Tyche's picture
Offline
Last seen: 4 months 3 weeks ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 11:29
I think you will like our

I think you will like our solution.

Now that I am not on a phone I can go further into details.

If you'd recall in our update on the server technology, we said we were using Unreal's inherent server as our foundation. Those who think about it would realize that the server for Unreal is the client, running in a special headless mode. All we have to do is not remove this feature from the client, and give instructions on how to launch your own client as a server.

I am never one to engage in extra work, so we simply do not plan to remove this feature of the client. Now, running in this mode you will have to load up maps, missions, NPC's all individually, lacking our central watchdog system. None of your own private adventures will reflect in our global statistics, but for those who wish to, yes, the plan is to allow just this.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Wolf Shadow
Wolf Shadow's picture
Offline
Last seen: 6 years 3 months ago
11th Anniversary Badge
Joined: 05/06/2014 - 15:13
Most excellent! Thank you,

Most excellent! Thank you, kindly!

-Wolf sends