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Host our own server (years from now)

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Wolf Shadow
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Host our own server (years from now)

This is the one thing that really pissed me off when CoH/V decided to shut down. There was never any possibility of releasing or modifying the server code so we could continue playing in our own small groups/LAN parties.

Granted, I realize that's a fairly tall order and would have probably required an entire re-write of CoH/V, but if that consideration was in place at the onset, perhaps it wouldn't be that difficult to create a small server package for download if CoT ever shuts down.

-Wolf sends

Cinnder
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Joined: 08/26/2013 - 16:24
You might be encouraged by

You might be encouraged by what Quinn says here at around 1:35:

https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts?page=17

Spurn all ye kindle.

doctor tyche
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I think you will like our

I think you will like our solution.

Now that I am not on a phone I can go further into details.

If you'd recall in our update on the server technology, we said we were using Unreal's inherent server as our foundation. Those who think about it would realize that the server for Unreal is the client, running in a special headless mode. All we have to do is not remove this feature from the client, and give instructions on how to launch your own client as a server.

I am never one to engage in extra work, so we simply do not plan to remove this feature of the client. Now, running in this mode you will have to load up maps, missions, NPC's all individually, lacking our central watchdog system. None of your own private adventures will reflect in our global statistics, but for those who wish to, yes, the plan is to allow just this.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Wolf Shadow
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Most excellent! Thank you,

Most excellent! Thank you, kindly!

-Wolf sends