CoT needs revenues if we are going to build a new home for our community. Not just revenues from game sales, but ongoing revenues, from subscriptions and from the cash store to pay for continuing expenses. we need to encourage both subscriptions and cash store activity.
The point of this thread is to collect ideas for generating ongoing revenues from the cash store, without falling into a "pay to win" situation.
I have an idea. I think it should be possible to design a character appearance, and then save it as a temporary template. A player could then impose the template for a short time onto other players, TRANSFORMING them. Something like this could cost, say, one buck. But there would be limits, of course, so I will outline one scheme for using such an ability.
First, let me say, transformation would have no effect whatever on the powers of the player transformed, His/her ability to play the game would be unaffected. Only appearance is transformed.
So is this just a cruel joke being imposed as a money-raising scheme? I don't think so.
Consider this: a team or SG might all take a given appearance voluntarily for a special event -- consider an ITF or even a Hami raid conducted by appearance-clones of Supergirl (or by rikti monkeys if that floats your boat). It could be cool!
Some players might be so skilled at costume design that they would become the "Picasso's" of the game, designing special costumes for other team/players/SG's or events, and using the case shop transformation power to deliver them. This is in some respects the equivalent of getting help on the design of your base.
Also, to prevent abuse, there could be several other constraints. For example, subscribers, but not F2P, could get a button that offers three choices if someone attempts to transform them -- accept transformation, reject transformation, and reverse transformation (send it back to the initiating player and transform him, instead of you, with his own power). This creates a certain amount of balance right there, preventing CoT from slagging down into "Rikti Monkeys -- the Game."
Also, I think the cash shop should sell "cures" for transformation for a buck as well. Perhaps one or two should come with every game purchase or character creation.
Perhaps players should be able to "save" the transformed appearance? This could become a mechanism for teams/friends/SG's to share a particular costume look from one account to another, and generate a small cash input into the game.
I've been debating with a couple of other members of the community whether there should be a "cool down" period -- if you are F2P and you've been involuntarily transformed, should you be transformable again as soon as it ends, or should you get a cool down safe period? At least one has said that if you feel you are being transformed into a zombie or a rikti monkey too often, perhaps you need to do a little soul-searching over how you interact with others in the game. :) Or buy a subscription.
Finally, these cash shop items could be for sale in the market, but only at very high prices in in-game currency. We need to generate revenue for CoT, but it is also desirable to add money-sinks to the in-game trading system. This could be a new one.
A famous COH player once told me that for some players, COH was a really costume contest with a game attached. Let's use that to create a completely voluntary mechanic that generates some revenue for CoT, and also allows a new game element to be added.