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Just sharing this PDF on a very rough overview of UI Design:
https://dl.dropboxusercontent.com/u/51334/Designing%20for%20Humans.pdf
Im still reading it. :)
Unrelated:
SimpleGUI name change. now KissUI
video: https://youtu.be/p_kXJRssqLM (full screen seems best)
Getting close to done. :)
Resizing a Dialog, Plus making a Chrome looking UI for yourself:
[img]http://i.imgur.com/ZvTU9Dw.png[/img]
ex: https://www.youtube.com/watch?v=3uo0PZVS4Ok (6 mins.)
Spent 10 minutes on this:
[img]http://i.imgur.com/Lf3S3Sn.png[/img]
Thats what it might look like. ;D
Ohh.. maybe i should put "*female hero not included" somewhere!? ;)
Very simple Unity3D WebPlayer demo using kissUI i made... here:
http://kissui.izzysoft.com/Examples/webtest1.html
will look like the screenshot (from Windows Desktop exe version though)
[img]http://i.imgur.com/YkfmvdZ.png[/img]
use another browser besides Google Chrome, unless you want to Enable NPAPI.
if you do:
1) Paste this into Chromes address bar, and hit return: [i]chrome://flags/#enable-npapi[/i]
2) Hit [b]Enable[/b] on that item
3) optional, Enable native-client underneath.
4) [b]Restart[/b] Chrome.
Bingo Unity3D WebPlayer works again :)
Built the DLL and packing it for deployment for the Unity asset store.
Promo video for kissUI i might show visitors: https://www.youtube.com/watch?v=8gpONRXbZNs
YES!!! I finally figured out how to Tile a certain region of an Atlas texture and not show any artifacts when a Bilinear filter is applied on the texture.
[img]http://i.imgur.com/dwTSf7y.png[/img]
;)
Well done, sir!
I congratulate you on finding this thing buried deep within the tool. I know from experience with other software tools that this can be a darn cool achievement! (Or, it can turn out to be an "Oh, well I guess I didn't really need that" experience. Hoping it is the former!)
Thanks for the continued work and effort on all of the UI!
A Wing and a Prayer, A Strong, Strong Wind, All Forests are One, Power Struggles - Venture City metahuman novels in the spirit of City of Heroes and other comic book superhero fiction. (http://bit.ly/sdpbooks)
As far as the always on screen GUI, I prefer the CoX look, but it would be really cool for the badges and or info. Like you walk up to a kiosk and it shines up a tilted UI where you can read about different things or find out what the backstory of the badge is. Also I wouldn't mind tilted UI for menu screens and supergroup base displays.
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
Im in favor of the KISS. If I have a lot of menus to click through I would like to be able to move the UI around so I can put all the yes/accept/finish buttons one on top of the others for when Im in a hurry, instead of questing a small area of the screen for different buttons.
For those of you with some Unity3D experience, i'm glad to say that the 1st phase of my User Interface Tool is Free to try on the [url=http://u3d.as/fHN]Asset Store[/url].
It's been many many months since i started working on this. :p
[img]https://i.imgur.com/UCtDtXj.png[/img]
And maybe... just maybe, in the next phase... tilted panels? ;D
FYI. You can add simple operations also, without any new code.
example:
I know, UE4 has Blueprints, not code, so it might not look so amazing. :[
Also, a very short intro video showing off a few kissUI features:
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