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Discuss: Under the Hood - Target Test Dummies

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Red Warlock
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Discuss: Under the Hood - Target Test Dummies

read the original update here: https://cityoftitans.com/content/under-hood-target-test-dummies

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Foradain
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OK, now I want to see how the

OK, now I want to see how the fight went. ^_^

Foradain, Mage of Phoenix Rising.
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Iathor
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Foradain wrote:
Foradain wrote:

OK, now I want to see how the fight went. ^_^

So far, everyone is still just staring at the other side and waiting for them to make a move.

You know, the sort of anime fight where the first one to blink will probably lose, so they just keep scoping each other out until they see an advantage.

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Terwyn
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Iathor wrote:
Iathor wrote:
Foradain wrote:

OK, now I want to see how the fight went. ^_^

So far, everyone is still just staring at the other side and waiting for them to make a move.

You know, the sort of anime fight where the first one to blink will probably lose, so they just keep scoping each other out until they see an advantage.

Or to put another way, how the average chess game plays out. :)

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Iathor
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Well, Unreal Engine does call

Well, Unreal Engine does call them "pawns"...

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Darth Fez
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The problem is that they're

The problem is that they're standing much too far apart to topple like dominoes.

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Foradain
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But they do seem close enough

But they do seem close enough to test out AoE:Line attacks...

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Iathor
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Darth Fez wrote:
Darth Fez wrote:

The problem is that they're standing much too far apart to topple like dominoes.

Well, there is sort of a domino line off to the right, only they’re each about 20 feet apart, I think. That lot is supposed to be used for testing individual defense effects, and they needed to be far enough apart to avoid any potential AoE spillover. But the placement was just my best guess, don’t read a lot into it.

Foradain wrote:

But they do seem close enough to test out AoE:Line attacks...

They’re supposed to be for testing the NPC combat AI, so I tried to put them in a reasonable-seeming group. Hopefully the AI won’t decide to do a remake of the Three Stooges with their movements or attacks, but we need to know that sort of stuff.

I did assume they might be used for AoE targeting of attacks, but again, the placement was just approximate, basically what looked good to me, no real calculation to it. Tannim’s the calculation guy.

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Cinnder
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Obviously these targets are

Obviously these targets are social distancing!

The fifth one from the left seems to have missed the memo about displaying one's role/classification above one's head and instead is musing about what he wants to have for lunch.

Seriously, cool to know that this core component of the game is making such progress. Keep up the good work!

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Renkage
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Combat testing definitely

Combat testing definitely gets me excited. Hope things go smoothly in the testing.

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Foradain wrote:
Foradain wrote:

OK, now I want to see how the fight went. ^_^

Being a visual person myself, I agree.
~~when y'all get ready...a quick video added to your you tube channel would be fun.

and much later on, a video of a couple of heroes walking towards the camera with a massive explosion in the background would be SO cool. {Robot Chicken Nerd /OFF}

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Iathor
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I wouldn’t expect any fun

I wouldn’t expect any fun combat videos for a while; most likely we’ll be using pretty basic animations as placeholders while we get all the other parts of the combat process working. There are a surprising number of sub-pieces to a single attack.

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Cinnder
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Iathor wrote:
Iathor wrote:

I wouldn’t expect any fun combat videos for a while; most likely we’ll be using pretty basic animations as placeholders while we get all the other parts of the combat process working. There are a surprising number of sub-pieces to a single attack.

That sounds wise. If you did give us a video with the placeholders, guaranteed we'd complain about the animations rather than concentrating on what was actually being accomplished. :-)

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