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It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

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Discuss: Revamped Art Style

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doctor tyche
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Discuss: Revamped Art Style

Here is where we can discuss our latest (4-1) update on the revamped art style!

https://cityoftitans.com/forum/revamped-art-style

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Grey Stone
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Thank you! I had just been

Thank you! I had just been asking about the contents of that post.

The joking portion in the center aside, is this the current layout / user interface for the avatar builder? I’ve seen bits and pieces of it before, and I was told there would be a more in-depth update about it in the future, but I’m mainly being curious. I’m enjoying speculating what some of the different icons could represent.

As an aside, I may have just been late to the party and not known half of this stuff because I’ve been avoiding certain (lore) posts.

Regardless, it looks nice - so for what it’s worth, great job!

This! [size=18]Is![/size] [size=20][b]TITAN CITY![/b][/size]

Shadow Elusive
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You seem to have missed the

You seem to have missed the video that showed off that UI in action.

https://cityoftitans.com/content/where-we-stand-avatar-builder

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

JWBullfrog
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That is the current UI. We

That is the current UI. We are still making adjustments, but this is generally what the Avatar Builder will look like when the game gets into testing.

for a look at it in action we have a video here: https://cityoftitans.com/content/where-we-stand-avatar-builder

[color=green]All Purpose Frog[/color]

Wait until you see the... nope, that would ruin the surprise.

Grey Stone
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Oh yeah, having watched that

Oh yeah, having watched that video, I most definitely missed all of that. Well, now that I look only mostly silly, I really appreciate that!

This! [size=18]Is![/size] [size=20][b]TITAN CITY![/b][/size]

Riptide
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I'm glad that, in spite of

I'm glad that, in spite of the more realistic texturing, you've managed to avoid the Uncanny Valley.

I'll definitely need a GPU with more "oomph", though.

"I don't think you understand the gravity of your situation."

Lothic
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Riptide wrote:
Riptide wrote:

I'm glad that, in spite of the more realistic texturing, you've managed to avoid the Uncanny Valley.

Yeah everyone always seems to think the way you beat the Uncanny Valley is to make CGI more detailed and realistic:

[img=800x800]http://1.bp.blogspot.com/-YSTFbQ2JW_s/UT0I394kubI/AAAAAAAADaE/LGp4-ZY-mX8/s1600/Evolution_of_Lara_Face.jpg[/img]

Leave it to MWM to come up with a simple solution that exploits the artistic expertise that every 4 year old possesses. There's going to be no way we'll have any problem with the Uncanny Valley under this bold new artistic direction. ;)

CoH player from April 25, 2004 to November 30, 2012
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Cinnder
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Well, that answers the

Well, that answers the questions folks keep asking about whether they need to buy a new rig to handle the graphics!

Spurn all ye kindle.

Lothic
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Cinnder wrote:
Cinnder wrote:

Well, that answers the questions folks keep asking about whether they need to buy a new rig to handle the graphics!

I'm just glad to know I'll be able to play CoT on my Atari 2600. :)

CoH player from April 25, 2004 to November 30, 2012
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TheInternetJanitor
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I never knew I wanted to play

I never knew I wanted to play as a sentient piece of crayola fridge art turned superhero until today.

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I’m totally looking forward

I’m totally looking forward to City of Stick Titans.

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Atama wrote:
Atama wrote:

I’m totally looking forward to City of Stick Titans.

But keep in mind, the price of CoST increases. As the costs for the revamped version increased as well.

[font=courier][color=#FF0000]Tech[/color][/font]

45 52 52 4F 52 3A 20 34 30 34 0D 0A 48 65 72 6F 20 6E 6F 74 20 66 6F 75 6E 64 21

Safehouse
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Whoa. For a second I thought

Whoa. For a second I thought the new art style was live action filming :-O

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
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Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Geveo
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Okay, serious question: Will

Okay, serious question: Will we be able to frown as well as smile? I mean, I like the smile, but what if I've got a villain character who's had a bad day?

If bending the mouth line is something the game engine can't handle, maybe you could just spin the head so it's upside down? I guess that would put the eyes too low, but I could probably live with that, so long as I didn't have to be all smiley and happy for every character concept.

Just asking. Not a big deal either way. More excited about this game all the time.

JWBullfrog
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Geveo wrote:
Geveo wrote:

Okay, serious question: Will we be able to frown as well as smile? I mean, I like the smile, but what if I've got a villain character who's had a bad day?

If bending the mouth line is something the game engine can't handle, maybe you could just spin the head so it's upside down? I guess that would put the eyes too low, but I could probably live with that, so long as I didn't have to be all smiley and happy for every character concept.

Just asking. Not a big deal either way. More excited about this game all the time.

Frowning will be available for a small micro-transaction.... ;)

[color=green]All Purpose Frog[/color]

Wait until you see the... nope, that would ruin the surprise.

doctor tyche
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JWBullfrog wrote:
JWBullfrog wrote:
Geveo wrote:

Okay, serious question: Will we be able to frown as well as smile? I mean, I like the smile, but what if I've got a villain character who's had a bad day?

If bending the mouth line is something the game engine can't handle, maybe you could just spin the head so it's upside down? I guess that would put the eyes too low, but I could probably live with that, so long as I didn't have to be all smiley and happy for every character concept.

Just asking. Not a big deal either way. More excited about this game all the time.

Frowning will be available for a small micro-transaction.... ;)

Which buys a chance at winning a frown expression from the gacha...

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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The emote is for subscribers

The emote is for subscribers only.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

notears
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I like it!!

I like it!!

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]

Atama
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Doctor Tyche wrote:
Doctor Tyche wrote:
JWBullfrog wrote:
Geveo wrote:

Okay, serious question: Will we be able to frown as well as smile? I mean, I like the smile, but what if I've got a villain character who's had a bad day?

If bending the mouth line is something the game engine can't handle, maybe you could just spin the head so it's upside down? I guess that would put the eyes too low, but I could probably live with that, so long as I didn't have to be all smiley and happy for every character concept.

Just asking. Not a big deal either way. More excited about this game all the time.

Frowning will be available for a small micro-transaction.... ;)

Which buys a chance at winning a frown expression from the gacha...

Emotilootboxes. I love it. Your next update needs to be about this.

Cinnder
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Doctor Tyche wrote:
Doctor Tyche wrote:
JWBullfrog wrote:
Geveo wrote:

Okay, serious question: Will we be able to frown as well as smile? I mean, I like the smile, but what if I've got a villain character who's had a bad day?

If bending the mouth line is something the game engine can't handle, maybe you could just spin the head so it's upside down? I guess that would put the eyes too low, but I could probably live with that, so long as I didn't have to be all smiley and happy for every character concept.

Just asking. Not a big deal either way. More excited about this game all the time.

Frowning will be available for a small micro-transaction.... ;)

Which buys a chance at winning a frown expression from the gacha...

Shadow Elusive wrote:

The emote is for subscribers only.

Sometimes I really love this community.

Spurn all ye kindle.