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Discuss: Patchfix 0.2.0.1is Live

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JWBullfrog
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Discuss: Patchfix 0.2.0.1is Live

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

avelworldcreator
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First! (Always wanted to do

First! (Always wanted to do that).

Progress! I feel so good!

-----------

Senior Developer/Project Manager/Co-Founder... and then some.

JWBullfrog
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There is a slight delay as we

There is a slight delay as we figure out what happened to the patcher. Please stand by.

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

JWBullfrog
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Patcher is now working. thank

Patcher is now working. thank you for your patience

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

Cobalt Azurean
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Indeed, progress is good and

Indeed, progress is good and appreciated. Keep it up.

Bear
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Not seeing a bug thread so I

Not seeing a bug thread so I'll put it here...

I'm running 0.2.0.1 but not seeing the swatches that I save that appear over the big color palette. They are there —I can click on them and it changes— but I can't see them. The background space widens so I know roughly where to click.

I think the saved swatches will need to show what material they're using and not just what color they are to be effective.

A default material (e.g. spandex) should be pre-chosen for the costume parts because they start grey which is rather unappealing. You prepick some colors so why not give it the full treatment as they can be changed.

I suspect having a tabbed interface with colors on one tab and materials arranges as swatches (not a mile-long list) grouped by material on the other would be more effective.

The color palette would be lots more helpful if you just picked a series with each line by hue going from shade to tint, as CoH did. Even if they're not all the possible color selections, and certainly not the final ones.

One thing that's killing me with this UI is how the left half of the screen is left unused when working on the costume itself. Then on the right is crammed not only a list of costume parts, but a big picture list (data density!), then a big pop-up list, and another big pop-up list, then a color-material selection box that has to break out and cover the rest just to pick something. This will have to break to multiple screens as a person builds out their character.