Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Discuss: Patchfix 0.2.0.1is Live

8 posts / 0 new
Last post
JWBullfrog
JWBullfrog's picture
Offline
Last seen: 1 month 2 weeks ago
Developerkickstarter
Joined: 11/04/2013 - 11:29
Discuss: Patchfix 0.2.0.1is Live

find the original patch notes here: https://cityoftitans.com/forum/one-shot-patchfix-0201-live

Wait until you see the... nope, that would ruin the surprise.

avelworldcreator
avelworldcreator's picture
Offline
Last seen: 1 week 6 days ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 12:19
First! (Always wanted to do

First! (Always wanted to do that).

Progress! I feel so good!

-----------

[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]

JWBullfrog
JWBullfrog's picture
Offline
Last seen: 1 month 2 weeks ago
Developerkickstarter
Joined: 11/04/2013 - 11:29
There is a slight delay as we

There is a slight delay as we figure out what happened to the patcher. Please stand by.

Wait until you see the... nope, that would ruin the surprise.

JWBullfrog
JWBullfrog's picture
Offline
Last seen: 1 month 2 weeks ago
Developerkickstarter
Joined: 11/04/2013 - 11:29
Patcher is now working. thank

Patcher is now working. thank you for your patience

Wait until you see the... nope, that would ruin the surprise.

Cobalt Azurean
Cobalt Azurean's picture
Offline
Last seen: 1 month 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/03/2013 - 16:39
Indeed, progress is good and

Indeed, progress is good and appreciated. Keep it up.

Bear
Bear's picture
Offline
Last seen: 1 year 2 months ago
kickstarter11th Anniversary Badge
Joined: 09/08/2013 - 11:57
Not seeing a bug thread so I

Not seeing a bug thread so I'll put it here...

I'm running 0.2.0.1 but not seeing the swatches that I save that appear over the big color palette. They are there —I can click on them and it changes— but I can't see them. The background space widens so I know roughly where to click.

I think the saved swatches will need to show what material they're using and not just what color they are to be effective.

A default material (e.g. spandex) should be pre-chosen for the costume parts because they start grey which is rather unappealing. You prepick some colors so why not give it the full treatment as they can be changed.

I suspect having a tabbed interface with colors on one tab and materials arranges as swatches (not a mile-long list) grouped by material on the other would be more effective.

The color palette would be lots more helpful if you just picked a series with each line by hue going from shade to tint, as CoH did. Even if they're not all the possible color selections, and certainly not the final ones.

One thing that's killing me with this UI is how the left half of the screen is left unused when working on the costume itself. Then on the right is crammed not only a list of costume parts, but a big picture list (data density!), then a big pop-up list, and another big pop-up list, then a color-material selection box that has to break out and cover the rest just to pick something. This will have to break to multiple screens as a person builds out their character.

beltedbrief
Offline
Last seen: 1 week 5 days ago
Joined: 02/07/2023 - 23:57
Cobalt Azurean wrote:
Cobalt Azurean wrote:

Indeed, progress is good and appreciated. Keep it up.

Has the project got any new updates? basket random

Red Warlock
Red Warlock's picture
Offline
Last seen: 2 months 3 days ago
Developerkickstarter
Joined: 10/03/2013 - 22:09
beltedbrief wrote:
beltedbrief wrote:
Cobalt Azurean wrote:

Indeed, progress is good and appreciated. Keep it up. [size=1][url=https://basketrandom.io][color=#F6F6F6]basket random[/color][/url][/size]

Has the project got any new updates?

Not official updates from here in a while, however, if you are looking for more frequent information about the game, discord is definitely the place where the devs talk about a lot of what's happening pretty much every week.

[color=#ff0000]Environmental Artist, PR Editor[/color]