Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Discuss: Patchfix 0.2.0.1is Live

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JWBullfrog
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Discuss: Patchfix 0.2.0.1is Live

All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

avelworldcreator
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First! (Always wanted to do

First! (Always wanted to do that).

Progress! I feel so good!

-----------

Senior Developer/Project Manager/Co-Founder... and then some.

JWBullfrog
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There is a slight delay as we

There is a slight delay as we figure out what happened to the patcher. Please stand by.

All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

JWBullfrog
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Patcher is now working. thank

Patcher is now working. thank you for your patience

All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

Cobalt Azurean
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Indeed, progress is good and

Indeed, progress is good and appreciated. Keep it up.

Bear
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Not seeing a bug thread so I

Not seeing a bug thread so I'll put it here...

I'm running 0.2.0.1 but not seeing the swatches that I save that appear over the big color palette. They are there —I can click on them and it changes— but I can't see them. The background space widens so I know roughly where to click.

I think the saved swatches will need to show what material they're using and not just what color they are to be effective.

A default material (e.g. spandex) should be pre-chosen for the costume parts because they start grey which is rather unappealing. You prepick some colors so why not give it the full treatment as they can be changed.

I suspect having a tabbed interface with colors on one tab and materials arranges as swatches (not a mile-long list) grouped by material on the other would be more effective.

The color palette would be lots more helpful if you just picked a series with each line by hue going from shade to tint, as CoH did. Even if they're not all the possible color selections, and certainly not the final ones.

One thing that's killing me with this UI is how the left half of the screen is left unused when working on the costume itself. Then on the right is crammed not only a list of costume parts, but a big picture list (data density!), then a big pop-up list, and another big pop-up list, then a color-material selection box that has to break out and cover the rest just to pick something. This will have to break to multiple screens as a person builds out their character.

beltedbrief
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Cobalt Azurean wrote:
Cobalt Azurean wrote:

Indeed, progress is good and appreciated. Keep it up. basket random

Has the project got any new updates?

Red Warlock
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beltedbrief wrote:
beltedbrief wrote:
Cobalt Azurean wrote:

Indeed, progress is good and appreciated. Keep it up. basket random

Has the project got any new updates?

Not official updates from here in a while, however, if you are looking for more frequent information about the game, discord is definitely the place where the devs talk about a lot of what's happening pretty much every week.

Environmental Artist, PR Editor