Discuss: Meet the Titan: Kayla 'Z06' Bianchi

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Shadow Elusive
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Discuss: Meet the Titan: Kayla 'Z06' Bianchi

...aaaand a teaser. Talk to us! (the UI represents two experiments, one for each side. We'll talk more about that next month).

Read the update here

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The Hybrid
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Pretty good. Glad to see

Pretty good. Glad to see everything's coming together.

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I like what I'm seeing (and

I like what I'm seeing (and reading)!


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We had fun putting this

We had fun putting this posting together. Midnight oil indeed but I love how it turned out. Four of us contributed. Kayla, Shadow Elusive, Warcabbit, and myself. Kayla was definitely a hero to cause such a team effort. :)

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Diggin' it!

Diggin' it!

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Glad you're on the team,

Glad you're on the team, Kayla!

Also, nice way of whetting our appetite for next week. Does this mean the integration has been successful?

EDIT: to fix incorrect expression used. Note to self -- don't post when you're sleepy.

Spurn all ye kindle.

Kiyori Anoyui
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Great art, looking forward to

Great art, looking forward to seeing it in game :D

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Did you notice there's a peek

Did you notice there's a peek at a mission map?

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Wolfgang8565
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Such a short interview!!!

Such a short interview!!!

BTW Pokémon Blue was better! ;)

danngrey
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yep

yep

MeSoSollyWan
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warcabbit wrote:
warcabbit wrote:

Did you notice there's a peek at a mission map?

I noticed the login screen, which is probably most people's focus at this point haha

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Great to meet you, Kayla!

Great to meet you, Kayla!

warcabbit wrote:

Did you notice there's a peek at a mission map?

Would that be the two rooms, one like a waiting room and the other like a conference room? ^_^

Twitch Banner wrote:

We're delaying our Twitch till AFTER a very specific KS update. You'll know what one, we'll talk about the twitch in the update.

My guess on this is "After the CharGen KS Update next month."

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Very exciting!

Very exciting!

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avelworldcreator wrote:
avelworldcreator wrote:

Four of us contributed.

What, only a Team-4 effort? Who "suffered" Scrapperlock for this one?


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Redlynne wrote:
Redlynne wrote:
avelworldcreator wrote:

Four of us contributed.

What, only a Team-4 effort? Who "suffered" Scrapperlock for this one?

No one suffers Scrapperlock! We Scrappers enjoy the rush!

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Such a short interview!!!

BTW Pokémon Blue was better! ;)

Hethan! Yellow all the way!

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Doctor Tyche wrote:
Doctor Tyche wrote:
Wolfgang8565 wrote:

Such a short interview!!!

BTW Pokémon Blue was better! ;)

Heathen! Yellow all the way!

Can I interest you nerds in a nice book? 'The Three Musketeers' by Alexandre Dumas is quite entertaining. Best of all, real books don't require batteries.

Be Well!
Fireheart

Doctor Tyche
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Fireheart wrote:
Fireheart wrote:
Doctor Tyche wrote:
Wolfgang8565 wrote:

Such a short interview!!!

BTW Pokémon Blue was better! ;)

Heathen! Yellow all the way!

Can I interest you nerds in a nice book? 'The Three Musketeers' by Alexandre Dumas is quite entertaining. Best of all, real books don't require batteries.

Be Well!
Fireheart

*charges up his Kindle*

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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Doctor Tyche wrote:
Doctor Tyche wrote:
Fireheart wrote:
Doctor Tyche wrote:
Wolfgang8565 wrote:

Such a short interview!!!

BTW Pokémon Blue was better! ;)

Heathen! Yellow all the way!

Can I interest you nerds in a nice book? 'The Three Musketeers' by Alexandre Dumas is quite entertaining. Best of all, real books don't require batteries.

Be Well!
Fireheart

*charges up his Kindle*

Beat me to it by *that* much!

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Doctor Tyche wrote:
Doctor Tyche wrote:
Wolfgang8565 wrote:

Such a short interview!!!

BTW Pokémon Blue was better! ;)

Hethan! Yellow all the way!

Ok, let me set the record straight.

Pokémon X and/or Y are the greatest Pokémon games ever made.

And Bulbasaur is the best gen 1 starter.

And I will battle anyone who thinks otherwise.

"Let the past die. Kill it if you have to."

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The small peeks look good and

The small peeks look good and the only thing I'd have to complain about is the need of something in terms of a filter or graphical effect so that it doesn't look as.. shiny? generic? I dunno what the proper word would be. But we're way past the initial images from when ya'll started working with U4 and everything looks miles better so I can only assume you have something in the works.

Revenge is motivation enough. At least it's honest...

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Doctor Tyche
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Lord Nightmare wrote:
Lord Nightmare wrote:

The small peeks look good and the only thing I'd have to complain about is the need of something in terms of a filter or graphical effect so that it doesn't look as.. shiny? generic? I dunno what the proper word would be. But we're way past the initial images from when ya'll started working with U4 and everything looks miles better so I can only assume you have something in the works.

That is all handled by the shader. The shiny aesthetic is common at this stage, and will be refined to a more natural look as we further develop the shaders.

Technical Director

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Does the character builder

Does the character builder have the power customization built into it? I mean, the one we would potentially get access to in the near(ish) future.

Or is it just costumes?

Lord Nightmare
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Good to hear.

Good to hear.

Revenge is motivation enough. At least it's honest...

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I hope that even us humble

I hope that even us humble folks who won't be in the beta will at least be able to use the character creator before release :<

"Let the past die. Kill it if you have to."

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'We have done a lot of

'We have done a lot of testing with ragdoll physics and even though it might be too straining on the servers, it cracks me up. I can’t even tell you how I love running full speed and then ragdolling into a building. If it is viable to leave in City of Titans in someway, I would be happy and laughing all the time.'

Wait, does that mean CoT might not have the kind of combat ragdoll physics that we had in the old game? :-(

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

'We have done a lot of testing with ragdoll physics and even though it might be too straining on the servers, it cracks me up. I can’t even tell you how I love running full speed and then ragdolling into a building. If it is viable to leave in City of Titans in someway, I would be happy and laughing all the time.'

Wait, does that mean CoT might not have the kind of combat ragdoll physics that we had in the old game? :-(

it means that it's server intensive. If they don't have the server capacity to allow it launch, there's nothing stopping them from upgrading the servers later and then patching it in. which, as I recall, is what CoH did.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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^ Absolutely correct, it

^ Absolutely correct, it happened in Issue 6 (With the release of City of Villains).

But, they actually still had it disabled in certain zones. Zones like Bloody Bay had it off by default, because they wanted to make sure the servers were running as smoothly as possible for events and PVP.

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I don't recall COH being very

I don't recall COH being very ragdoll-y, but it could be my fading memory...

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I remember playing a

I remember playing a superstrength brute and using haymaker on low level mobs. Not sure how they calculated force based on damage and the like, but it generally made enemies shoot like they'd been shot out of a cannon, ragdolling the whole way.

So yeah, I remember it being pretty ragdoll-y :V

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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I remember when they

I remember when they implemented it, and it changed the whole feel of combat (for the better).

Guess I figured with the progress of technology that this would just be a given, since we had it 12 years ago.

Spurn all ye kindle.

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Flinging Longbow around with

Flinging Longbow around with energy powers was bliss. Especially during rampages when you could get a good few of them around and Torrent away.

Revenge is motivation enough. At least it's honest...

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Skull 'Punting' in Perez Park

Skull 'Punting' in Perez Park or Kings Row. Hanging them on a fence was best.

Be Well!
Fireheart

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Ragdoll in enemies yes, but

Ragdoll in enemies yes, but she is talking about the player character being able to ragdoll by command, which is something Dr T showed off a few streams ago, which was hilarious :)

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I would never set that option

I would never set that option to max. Nothing more embarrassing than if you are on a team and you get hit by a blast and get flung across the room like a literal rag doll.

Lord Nightmare
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Nah keep it on Max at all

Nah keep it on Max at all times. What's more superheroic than getting smacked so hard you go through a few buildings?

Revenge is motivation enough. At least it's honest...

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Lord Nightmare wrote:
Lord Nightmare wrote:

Nah keep it on Max at all times. What's more superheroic than getting smacked so hard you go through a few buildings?

Coming back and getting a sneak attack on your enemy because he's prematurely gloating?

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can't blame em the games

can't blame em the games going too be epic

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More than a few of us on the

More than a few of us on the team loved the rag doll effect. It's been a manual toggle for us. When played around the "museum block" the map guy had shoved buildings togther to keep us from going to close to the edge of the map. A few of us figured out how to use the ragdoll effect to sneak past that barrier to get to the other side.

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avelworldcreator wrote:
avelworldcreator wrote:

More than a few of us on the team loved the rag doll effect. It's been a manual toggle for us. When played around the "museum block" the map guy had shoved buildings togther to keep us from going to close to the edge of the map. A few of us figured out how to use the ragdoll effect to sneak past that barrier to get to the other side.

The good old "How did you even get there?" maneuver.

I used to be good at that in COH. I know at least one invisible wall likely existed because of me there. And then there was the time I found a 100% way to get to the underside of Talos Island. That wouldn't be too unusual, except the way to do it was in Peregrine Island. Yup, I managed to get under one zone by doing something in a different one.

So I'm looking forward to getting stuck in weird places once we're allowed to look around.

Tannim222
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McNum wrote:
McNum wrote:
avelworldcreator wrote:

More than a few of us on the team loved the rag doll effect. It's been a manual toggle for us. When played around the "museum block" the map guy had shoved buildings togther to keep us from going to close to the edge of the map. A few of us figured out how to use the ragdoll effect to sneak past that barrier to get to the other side.

The good old "How did you even get there?" maneuver.

I used to be good at that in COH. I know at least one invisible wall likely existed because of me there. And then there was the time I found a 100% way to get to the underside of Talos Island. That wouldn't be too unusual, except the way to do it was in Peregrine Island. Yup, I managed to get under one zone by doing something in a different one.

So I'm looking forward to getting stuck in weird places once we're allowed to look around.

Yeah there was one of us who did that on our museum map and ended up falling forever causing a server crash.

*whistles innocently and walks away*


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
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OK...I really excited now..

OK...I really excited now...for one reason. the still image on the 18 second video of Rotweiler/Boxer...
IS THAT A STILL FROM THE CHARACTER CREATOR?!!!
Are we seeing a nearly finished CC?

I'm stopping and starting the video...there appear to be a number of images from the CC....Are we really on schedule for release?

(sorry I am turning into fan boy mode here. I've been waiting so very long for a good solid Supers game, to get this close...to see it really happening is overwhelming!)

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Cyclops wrote:
Cyclops wrote:

OK...I really excited now...for one reason. the still image on the 18 second video of Rotweiler/Boxer...
IS THAT A STILL FROM THE CHARACTER CREATOR?!!!
Are we seeing a nearly finished CC?

I'm stopping and starting the video...there appear to be a number of images from the CC....Are we really on schedule for release?

(sorry I am turning into fan boy mode here. I've been waiting so very long for a good solid Supers game, to get this close...to see it really happening is overwhelming!)

*Shakes his magic 8-ball*
Signs say "Yes".

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Magic 8-ball.. Hmph, Parlor

Magic 8-ball.. Hmph, Parlor tricks at best.

...

*furiously shakes magic 8-ball* ...Will there be helmet crowns?!

Revenge is motivation enough. At least it's honest...

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avelworldcreator
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Lord Nightmare wrote:
Lord Nightmare wrote:

Magic 8-ball.. Hmph, Parlor tricks at best.

...

*furiously shakes magic 8-ball* ...Will there be helmet crowns?!

I'm looking through what we have in our catalog now...
Edit: It looks like we might have one immediately. I'll see if I can find a way to get a picture.

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Magic 8 balls? Please. The

Magic 8 balls? Please. The only way to know the future is to ask the magic conch shell.

"Let the past die. Kill it if you have to."

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Will this character creator

Will this character creator have power customization?

Or just costumes?

avelworldcreator
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Power customization I believe

Power customization I believe is one of our goals but I don't know if we'll incorporate it in this iteration. I believe the current goals for this iteration are: body morphology, costume composition, coloration. Anything beyond that I'm uncertain about.
Kaylan is one of our costume people though. I'll pass requests past her and anyone else working on that area.

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avelworldcreator wrote:
avelworldcreator wrote:

Power customization I believe is one of our goals but I don't know if we'll incorporate it in this iteration. I believe the current goals for this iteration are: body morphology, costume composition, coloration. Anything beyond that I'm uncertain about.
Kaylan is one of our costume people though. I'll pass requests past her and anyone else working on that area.

Hey avel, thanks for the reply, man. I really appreciate it.

I just wanted to make sure I didn't get any hopes up of seeing a prop list, or animation list/powers or anything. I'd rather set myself up for excitement than set myself up for disappointment.

Again, thanks!

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Your welcome. I don't have

Your welcome. I don't have the time to browse these forums often but I try inform when I can.

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avelworldcreator
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Only headwear I've found that

Only headwear I've found that looks like it incorporates a crown. We have a couple of tiaras and an actual crown too.
http://applications.thebasketcasesoftware.com/images/HatWithCrown
I'm sure we aren't likely to leave it at just this though.

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Whoa that actually looks

Whoa that actually looks pretty sick!

To me, reminiscent of some Legacy Chain costumes.

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avelworldcreator wrote:
avelworldcreator wrote:

Only headwear I've found that looks like it incorporates a crown. We have a couple of tiaras and an actual crown too.
http://applications.thebasketcasesoftware.com/images/HatWithCrown
I'm sure we aren't likely to leave it at just this though.

The devs have also said we can layer clothing, so you may be able to add an existing crown to your helmet.

justa thought.

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avelworldcreator wrote:
avelworldcreator wrote:

Only headwear I've found that looks like it incorporates a crown. We have a couple of tiaras and an actual crown too.
http://applications.thebasketcasesoftware.com/images/HatWithCrown
I'm sure we aren't likely to leave it at just this though.

Actually, crowns, tiaras, crests, are waiting on some concept art for 'the next time Flesh Forge gets bored and wants to do quick things'. Earcaps too. It's literally 'yeah, next in the pipeline'

Project Lead

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warcabbit wrote:
warcabbit wrote:
avelworldcreator wrote:

Only headwear I've found that looks like it incorporates a crown. We have a couple of tiaras and an actual crown too.
http://applications.thebasketcasesoftware.com/images/HatWithCrown
I'm sure we aren't likely to leave it at just this though.

Actually, crowns, tiaras, crests, are waiting on some concept art for 'the next time Flesh Forge gets bored and wants to do quick things'. Earcaps too. It's literally 'yeah, next in the pipeline'

Flesh Forge's last name wouldn't be..."Gordon" would it?

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Aww yeah, earcaps. Hopefully

Aww yeah, earcaps. Hopefully they'll range from utilitarian to ultra goofy.

"Let the past die. Kill it if you have to."

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Cyclops wrote:
Cyclops wrote:

OK...I really excited now...for one reason. the still image on the 18 second video of Rotweiler/Boxer...
IS THAT A STILL FROM THE CHARACTER CREATOR?!!!
Are we seeing a nearly finished CC?

I'm stopping and starting the video...there appear to be a number of images from the CC....Are we really on schedule for release?

(sorry I am turning into fan boy mode here. I've been waiting so very long for a good solid Supers game, to get this close...to see it really happening is overwhelming!)

I've been waiting to see the Character Creator for so long. I hope it's soon. The Character Creators on DCUO and CO have been ticking me off for too long

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

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Hyperbolt wrote:
Hyperbolt wrote:

I've been waiting to see the Character Creator for so long. I hope it's soon. The Character Creators on DCUO and CO have been ticking me off for too long

Right? I've tried doing stuff with both, and every time I can't spend ten minutes with it before shutting it down, because it somehow manages to offed me that there's so little of what there should be. It's irrational, but I just can't stop myself from hating them a little bit for not being even close to CoH in terms of what they can manage.

On the other hand, everything we've seen from CoT thus far has been really interesting, and fits my hankering for full customization, which is something no other game has accomplished.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:
Hyperbolt wrote:

I've been waiting to see the Character Creator for so long. I hope it's soon. The Character Creators on DCUO and CO have been ticking me off for too long

Right? I've tried doing stuff with both, and every time I can't spend ten minutes with it before shutting it down, because it somehow manages to offed me that there's so little of what there should be. It's irrational, but I just can't stop myself from hating them a little bit for not being even close to CoH in terms of what they can manage.

On the other hand, everything we've seen from CoT thus far has been really interesting, and fits my hankering for full customization, which is something no other game has accomplished.

Unfortunately I never had the chance to play COH since I've only been on the internet since 2014, The more I've heard about it the more I wish I could have played it. What makes me upset is that the Devs from DCUO don't care at all about improving the game but only about how much money they can take from us. If DCUO had at least the graphics quality of their trailers it would be so much better then what they have now. CO visually looks more appealing with it's Comic Book look, however the combat system there is worse then DCUO's (and that's saying something) While I can't honestly say I Haven't enjoyed playing either games, I've been unable to fully immerse myself in the games. With COT I hope to be able to immerse myself in an amazing urban world where I can create the superhero's of my imagination to almost exactly how I want them.

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

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Hyperbolt wrote:
Hyperbolt wrote:
Halae wrote:
Hyperbolt wrote:

I've been waiting to see the Character Creator for so long. I hope it's soon. The Character Creators on DCUO and CO have been ticking me off for too long

Right? I've tried doing stuff with both, and every time I can't spend ten minutes with it before shutting it down, because it somehow manages to offed me that there's so little of what there should be. It's irrational, but I just can't stop myself from hating them a little bit for not being even close to CoH in terms of what they can manage.

On the other hand, everything we've seen from CoT thus far has been really interesting, and fits my hankering for full customization, which is something no other game has accomplished.

Unfortunately I never had the chance to play COH since I've only been on the internet since 2014, The more I've heard about it the more I wish I could have played it. What makes me upset is that the Devs from DCUO don't care at all about improving the game but only about how much money they can take from us. If DCUO had at least the graphics quality of their trailers it would be so much better then what they have now. CO visually looks more appealing with it's Comic Book look, however the combat system there is worse then DCUO's (and that's saying something) While I can't honestly say I Haven't enjoyed playing either games, I've been unable to fully immerse myself in the games. With COT I hope to be able to immerse myself in an amazing urban world where I can create the superhero's of my imagination to almost exactly how I want them.

In my mind the character creator in a superhero game needs to be freaking ROBUST. Superhero universes call for all sorts of eclectic mixes. You have werewolves, you have magicians, you have the classic skintight spandex, and the long trench coat Dick Tracy look. Even a robed Gandalf type here and there. Not to mention all sorts of nutty body shapes and faces.

So many character creators have been such let downs. And the inability to customize even the color of my powers has bothered me more than I expected. I’m pumped for CoT’s offering!

I’ve had similar experiences with DCUO and CO. I just can’t get immersed in them. They’re missing something fundamental that I can’t quite put my finger on.

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Non-humanoid PCs are on our

Non-humanoid PCs are on our wish list. They may not appear on our first iteration but as long as they are feasible and we have the resources to produce them you can be assured they are likely to appear as soon as we can do them.

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Amerikatt will be pleased.

Amerikatt will be pleased.

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avelworldcreator wrote:
avelworldcreator wrote:

Non-humanoid PCs are on our wish list. They may not appear on our first iteration but as long as they are feasible and we have the resources to produce them you can be assured they are likely to appear as soon as we can do them.

If we can get non-humanoid PCs could we theoretically get a shape shifting powerset? So we can emulate heroes like Beast Boy, and Chameleon Boy.

Though I'm not sure how it would work as a Powerset... Maybe it's better as just aesthetics for powers? I dunno.

"Let the past die. Kill it if you have to."

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Shapeshift would be nice but

Shapeshift would be nice but I can immediately thing of technical problems - mostly bandwidth issues.If there was a fixed range of forms it might be possible without too many problems. Defining that range would be the real trick.

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avelworldcreator wrote:
avelworldcreator wrote:

Shapeshift would be nice but I can immediately thing of technical problems - mostly bandwidth issues.If there was a fixed range of forms it might be possible without too many problems. Defining that range would be the real trick.

I'm ok if Shapshifting isn't possible for COT, but what about elastic abilities?

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Project_Hero wrote:
Project_Hero wrote:

Though I'm not sure how it would work as a Powerset... Maybe it's better as just aesthetics for powers? I dunno.

In the old game, quite a few people used costume slots to implement a shape-shifting character. I hope/assume we'll be able to do the same.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:
Project_Hero wrote:

Though I'm not sure how it would work as a Powerset... Maybe it's better as just aesthetics for powers? I dunno.

In the old game, quite a few people used costume slots to implement a shape-shifting character. I hope/assume we'll be able to do the same.

Certainly for mild shape-shifting. To have a buffed up form or such. But to be able to go full Beast Boy would be another thing.

Having a flight aesthetic where you turn into a bird, bat, or pterodactyl or something would be awesome.

"Let the past die. Kill it if you have to."

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Shape shifting is possible,

Shape shifting is possible, but in limited form.

Elastic abilities less so because of issues of messing with bones and costume pieces and making everything work in conjunction.


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Tannim222 wrote:
Tannim222 wrote:

Elastic abilities less so because of issues of messing with bones and costume pieces and making everything work in conjunction.

Oh Well, I had a feeling it wouldn't happen, but I'll still hope it might happen someday after COT is established and prospering.

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

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Hyperbolt wrote:
Hyperbolt wrote:
Tannim222 wrote:

Elastic abilities less so because of issues of messing with bones and costume pieces and making everything work in conjunction.

Oh Well, I had a feeling it wouldn't happen, but I'll still hope it might happen someday after COT is established and prospering.

If the technology gets a LOT better then, yeah, we might go for it. Trying to get the full gamut of comic book powers would definitely be a desirable thing in "super hero" game.

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Could stretching be done by

Could stretching be done by just having effects that cover various limbs? So it'd essentially be like a fist on the end of a costume arm colored trail.

Not proper stretching but possibly giving the illusion of it.

"Let the past die. Kill it if you have to."

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I mean COH had shape

I mean COH had shape shifting with the warshade and peacebringer forms. I would think COT could at least do something similar down the road in terms of shape shifting.

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Note ... those were shifts to

Note ... those were shifts to FIXED forms. What did Tannim say?

Tannim222 wrote:

Shape shifting is possible, but in limited form.

So there's your answer.


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the snark is real

the snark is real

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'Shapeshifting' between

'Shapeshifting' between anthropomorphic/humanoid forms could be done via Costume switch. Kheldians from CoH are not a good example for CoT, because those forms were fixed and you might notice that CoH NEVER did anything like it again.

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They did however look into

They did however look into the idea again though (before ultimately scrapping it as too complex).

At least some of the files existed for the Primalist archetype, which was a Kheldian-esque shapeshifter AT.

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Or, the point could be to

Or, the point could be to keep in memory some animal body costume parts, make them unvisible until the power is cast.
At least, it could work but only for a "Humanoid" form...

I think this is the real problem there. Changing the body skeleton and loading a costume, all during playing. (I f you need a translation, don't ask me :D My sentences don't seems to be correct :D)

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Towards the end, the old game

Towards the end, the old game allowed change of body type when switching costumes, so for example my mild-mannered professor with a tiny male body could use costume change to switch to his huge body type werewolf.

Spurn all ye kindle.

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Or to use a more contemporary

Or to use a more contemporary example (from a different game) ... D.va could costume change from a petite little girl into being a huge meka.


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I had a mecha suit piloted by

I had a mecha suit piloted by a smol alien girl years before Blizzard did! They stole my idea!

I also won a costume contest for the mecha. :P

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Project_Hero wrote:
Project_Hero wrote:

Could stretching be done by just having effects that cover various limbs? So it'd essentially be like a fist on the end of a costume arm colored trail.

Not proper stretching but possibly giving the illusion of it.

Yeah, couldn't aesthetic decoupling make that work? Like have a character who can range attacks with Martial Arts, and use aesthetic decoupling to make is SEEM that the character's appendages are stretching. You could do the same as a travel power but instead of a grappling gun it's just their arm.

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Shadow Elusive wrote:
Shadow Elusive wrote:

...aaaand a teaser. Talk to us! (the UI represents two experiments, one for each side. We'll talk more about that next month).

Does that means that there will be no news 'till next month ? when will be the famous news so awaited ^^ ? (this month ?)

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TitansCity wrote:
TitansCity wrote:
Shadow Elusive wrote:

...aaaand a teaser. Talk to us! (the UI represents two experiments, one for each side. We'll talk more about that next month).

Does that means that there will be no news 'till next month ? when will be the famous news so awaited ^^ ? (this month ?)

There's still a day or so left in this week, so I'm still holding out hope that the KS update that Warcabbit said was to be delayed till this week will still happen this week. Fingers crossed...

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:
TitansCity wrote:
Shadow Elusive wrote:

...aaaand a teaser. Talk to us! (the UI represents two experiments, one for each side. We'll talk more about that next month).

Does that means that there will be no news 'till next month ? when will be the famous news so awaited ^^ ? (this month ?)

There's still a day or so left in this week, so I'm still holding out hope that the KS update that Warcabbit said was to be delayed till this week will still happen this week. Fingers crossed...

Yeah about halfway through this week I was beginning to wonder if Cabbit misspoke, which is why the Twitch banner was worded slightly different than his actual post...

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TitansCity wrote:
TitansCity wrote:
Shadow Elusive wrote:

...aaaand a teaser. Talk to us! (the UI represents two experiments, one for each side. We'll talk more about that next month).

Does that means that there will be no news 'till next month ? when will be the famous news so awaited ^^ ? (this month ?)

That's what I thought, that the next major KS update would be next month.

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Oh no, are we thinking when

Oh no, are we thinking when last week 'Cabbit said

warcabbit wrote:

We're delaying our Twitch till AFTER our next KS update, which will be delayed till next week. Which means something good is coming.

that he actually meant 'which will be delayed till next month'?

:-(

Spurn all ye kindle.

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I thought it meant that the

I thought it meant that the KS update was going to be delayed a week, then they put out a KS almost immediately after, so I have no idea what the timeline is supposed to be lol

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Now I'm totally confused.

Now I'm totally confused. Excited, but confused ;P.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Okay. Let's add some clarity.

Okay. Let's add some clarity.
First, we were going to delay the update, to show off the costume creator.
Then we discovered we could put together a teaser of the costume creator.
So we did the scheduled update, and included the teaser.
Then we skip a week, because updates are every two weeks, and spend that time editing.
Then we do a update next week, on the normal schedule.
Make sense?

We'll talk more about the UI after we show everything off.

Project Lead

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Awesome! All kinds of extra

Awesome! All kinds of extra special sauce :).

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Thanks 'Cabbit. That wasn't

Thanks 'Cabbit. That wasn't clear till now.

Looking fwd to it... next week. That's better than next month! :-)

Spurn all ye kindle.

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