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Discuss: CoT Coming to Norwescon this Weekend

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Doctor Tyche
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Discuss: CoT Coming to Norwescon this Weekend

https://cityoftitans.com/forum/cot-coming-norwescon-weekend

Feel free to discuss our upcoming hands-on for the Avatar Builder here.

Technical Director

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Alas, I cannot afford to go

Alas, I cannot afford to go to NorWestCon at this time.

But I hope a lot of people who can go try out the AB and give you lots of good feedback. And get addicted. ^_^

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I’m really happy to see this

I’m really happy to see this showcase is happening in a bit more official of a capacity than the last time it was shown off. It’s very exciting!

Will there be plans to show off some screen caps or videos of character creations by users and devs? Thinking for those of us who can’t be there it would be nice to see some stuff if possible.

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Safehouse wrote:
Safehouse wrote:

Will there be plans to show off some screen caps or videos of character creations by users and devs? Thinking for those of us who can’t be there it would be nice to see some stuff if possible.

Agreed.

As a pseudo-tangent, are there any devs located in the UK who might at some point take the AB to a con over here?

Spurn all ye kindle.

Doctor Tyche
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Minotaur is in the UK IIRC,

Minotaur is in the UK IIRC, and he's gone to cons before. Only now we have something for him to let folk play with.

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I would be interested in

I would be interested in watching a Twitch stream of a convention goer playing with the character generator.

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Radiac wrote:
Radiac wrote:

I would be interested in watching a Twitch stream of a convention goer playing with the character generator.

We did look into that, but the network connection is not stable enough to ensure a good quality.

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Safehouse wrote:
Safehouse wrote:

I’m really happy to see this showcase is happening in a bit more official of a capacity than the last time it was shown off. It’s very exciting!

Will there be plans to show off some screen caps or videos of character creations by users and devs? Thinking for those of us who can’t be there it would be nice to see some stuff if possible.

We haven't made any formal plans for this BUT people are welcome to use their own phones to take pictures/vids. In fact, if you do, please feel free to share them here on the forums. we want to know what you all think.

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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And, one other thing. I just

And, one other thing. I just want to remind everybody that this is not the final release version of the Avatar Builder. This is still a work in progress so there will be some incomplete bits. Having said that, if you are able to make the con, have fun, enjoy yourselves, and send pics.

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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JWBullfrog wrote:
JWBullfrog wrote:

And, one other thing. I just want to remind everybody that this is not the final release version of the Avatar Builder. This is still a work in progress so there will be some incomplete bits. Having said that, if you are able to make the con, have fun, enjoy yourselves, and send pics.

Is it safe to give a rough estimate of what proportion of the character creator people will witness at the con? Like 80% of the AB will be on display?

I’ll understand totally if not but I wanted to venture to ask anyway :)

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Foradain wrote:
Foradain wrote:

Alas, I cannot afford to go to NorWestCon at this time.

But I hope a lot of people who can go try out the AB and give you lots of good feedback. And get addicted. ^_^

First hit is free :p


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I will have to hop in the

I will have to hop in the lear jet and head up there!!!

Darn I left the jet in my other reality.....

I would love to be there though.

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Can't imagine we have anyone

Can't imagine we have anyone that'll show off in the midwest?


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Wrong corner of the country

Wrong corner of the country for me.
Hope we get to see some samples posted, though!

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It's actually a bit more than

It's actually a bit more than 80%. It is fully functioning but there are still some adjustments to be made, and a lot more things to be added. We think you'll be impressed.

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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JWBullfrog wrote:
JWBullfrog wrote:

It's actually a bit more than 80%. It is fully functioning but there are still some adjustments to be made, and a lot more things to be added. We think you'll be impressed.

Holy ****, 80%?! Sweet! :)


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Riptide wrote:
Riptide wrote:

Wrong corner of the country for me.
Hope we get to see some samples posted, though!

Same, and same.

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DesViper wrote:
DesViper wrote:

First hit is free :p

Eh, the "first hit" would probably cost me around $800 for air ticket and con fees. I could probably do it all in one day (red eye flight back home) which would save me hotel and car rental (considering the con hotel is right next to the airport there'd be no need for a car rental).

It is mighty tempting... but heck I'd almost rather give MWM the $800 and watch everyone else's vids. ;)

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A number of us have Twitch

A number of us have Twitch accounts and streams. We're likely to start firing those up soon too.

Can't give a date for that though.

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I don't suppose any of the

I don't suppose any of the Dev team will be at the Calgary Expo April 25th - 28th that there could be an informal showcasing of the Avatar Builder? ;)

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Hey, I could definitely get

Hey, I could definitely get to Calgary :)


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JWBullfrog wrote:
JWBullfrog wrote:

It's actually a bit more than 80%. It is fully functioning but there are still some adjustments to be made, and a lot more things to be added. We think you'll be impressed.

Wow that’s incredibly exciting! I wasn’t even expecting any specific number but more than 80% gives me really good feelings.

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Safehouse wrote:
Safehouse wrote:
JWBullfrog wrote:

It's actually a bit more than 80%. It is fully functioning but there are still some adjustments to be made, and a lot more things to be added. We think you'll be impressed.

Wow that’s incredibly exciting! I wasn’t even expecting any specific number but more than 80% gives me really good feelings.

Well, as absolute as a percentage of a virtual item can be anyhow... :)

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Wait until you see the... nope, that would ruin the surprise.

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I mean there'll always be

I mean there'll always be additions as development goes. But, I'm kinda shocked. I expected 50-ish tbh.


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Doctor Tyche wrote:
Doctor Tyche wrote:

Only now we have something for him to let folk play with.

/em polite cough

When do the rest of us plebs get to play with it?


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Keep in mind, this is the

Keep in mind, this is the avatar builder within its own project. The animation and fx selection is its own and not plugged into the AB yet.


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Tannim222 wrote:
Tannim222 wrote:

Keep in mind, this is the avatar builder within its own project. The animation and fx selection is its own and not plugged into the AB yet.

I'm inferring you mean it won't be at the con OR issue #0 for a while. Since there has been no talk about it from the devs, outside of one fire stomp, I'd wager no one that frequents the forums is expecting it to be in issue #0 anytime soon. I can only imagine there would have been at least one update on it if it were to be launching. I guess what I'm saying is that this isnt bad news so hopefully no one gives the devs grief when they get into issue #0 and see the animations tab is greyed out.

Compulsively clicking the refresh button until the next update.

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Hell, I'd be happy just to

Hell, I'd be happy just to get a super simple character builder, offline on it's own, no powers or anything. But that's just me.

Puny Heroes.

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Dark Cleric wrote:
Dark Cleric wrote:
Tannim222 wrote:

Keep in mind, this is the avatar builder within its own project. The animation and fx selection is its own and not plugged into the AB yet.

I guess what I'm saying is that this isnt bad news so hopefully no one gives the devs grief when they get into issue #0 and see the animations tab is greyed out.

What's greyed out could be tantalizing ;)


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DesViper wrote:
DesViper wrote:
Dark Cleric wrote:
Tannim222 wrote:

Keep in mind, this is the avatar builder within its own project. The animation and fx selection is its own and not plugged into the AB yet.

I guess what I'm saying is that this isnt bad news so hopefully no one gives the devs grief when they get into issue #0 and see the animations tab is greyed out.

What's greyed out could be tantalizing ;)

Oh gaurunteed.

Compulsively clicking the refresh button until the next update.

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DesViper wrote:
DesViper wrote:

I mean there'll always be additions as development goes. But, I'm kinda shocked. I expected 50-ish tbh.

The guessimate of the character creator being 80% complete from JWBullfrog is actually sort of what I would have expected. I'm sure there are plenty of "rough edges" yet to be sanded down but the major functional parts of it (the GUIs, sliders, menu options, save/load features, etc.) should mostly be there by this point.

Really the main thing that likely needs to be added to it now is simply more costume options. That's the part that we know will never technically be finished. ;)

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Lothic wrote:
Lothic wrote:

Really the main thing that likely needs to be added to it now is simply more costume options. That's the part that we know will never technically be finished. ;)

If anything disappoints people, it'll be this.

We can never have enough costume parts.

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As long as there's a good

As long as there's a good spread of tech and magic I'll be happy :)


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Doctor Tyche wrote:
Doctor Tyche wrote:

Minotaur is in the UK IIRC, and he's gone to cons before. Only now we have something for him to let folk play with.

Thanks Doc. I'll keep my fingers crossed.

Also, the news that the AB is 80% complete is a nice happy thought for the day.

Spurn all ye kindle.

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Rezelius wrote:
Rezelius wrote:

I don't suppose any of the Dev team will be at the Calgary Expo April 25th - 28th that there could be an informal showcasing of the Avatar Builder? ;)

That was my thought as well. It is so close.

Hi. I'm Hope.

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wow, I'll watch every stream

wow, I'll watch every stream that pour out of the con about the AB and CoT in general.

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JWBullfrog wrote:
JWBullfrog wrote:

It's actually a bit more than 80%. It is fully functioning but there are still some adjustments to be made, and a lot more things to be added. We think you'll be impressed.

Tannim222 wrote:

Keep in mind, this is the avatar builder within its own project. The animation and fx selection is its own and not plugged into the AB yet.

JWBullfrog says that the AB project is 80+% complete and Tannim222 says that there are multiple projects that are required to realize the complete vision.

In general terms, how many projects are required to complete the design goal and what do those projects entail?

Also, can MWM briefly describe what an attendee can expect to be able to do in the Avatar Builder (or what will not be available if that is easier) so expectations can align a bit?

I might be able to get a friend or two to go to the con this weekend and it would help to be able to give them an idea about what they will encounter. They played CoH way back when and are semi-interested in CoT.

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Well, since I'm the guy doing

Well, since I'm the guy doing project integration I have a list. When I open the integration project folder I see the following entries:
Assets
Clients
Manifests
Maps
Modules
Servers

Under Clients we have (a bit of a ways in) the CityOfTitans project.
Under Modules we have (a few steps in):
Marketplace
p_CoTAvatars (this is the character builder)
p_CoTCharacters (this is the characters themselves)
p_CoTChat
p_CoTCore
p_CoTIsland (that pretty little island we've been using for demos - remember the 4th of July and Christmas video? This is where they are set).
p_CoTLobby
p_CoTLogin
p_CoTSettings
p_Startup
ThirdParty

Modules, Maps, and Assets is where all the work is taking place. All the items beginning with "p_" are projects for the various plugins to the main project. Using a feature of our repository system the components needed for the main project are pulled from the subprojects. I'm currently working on getting the map projects set up properly, and there are a number of other plugin projects that need to be considered as I discover the need, but the ones above are the main one. Many are complete (or close to it). I just got new assistant (hopefully) I'm about to start training and I hope that will expedite some things more.

Does that answer that question? You can see why it's hard to put a specific value on progress - lots of moving parts right now.

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JWBullfrog wrote:
JWBullfrog wrote:

we want to know what you all think.

I think I would very much like to get my hands on that AB... y'know, without traveling to another country. Or leaving my house, to be precise.
Out of curiosity and considering that we're already in the second half of April, will we get #0 this year?

Tannim222 wrote:

Keep in mind, this is the avatar builder within its own project. The animation and fx selection is its own and not plugged into the AB yet.

Don't care... I recently re-installed CO just to have some kind of AB to play with.

I know you folks are working as hard and fast as you can. But quite honestly, I'm getting tired of waiting.
P.s. Apologies if I sound rude, that was not my intention.

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How bad could I possibly be? Let's see...

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Thank you Avelworldcreator!

Thank you Avelworldcreator! That list was very helpful in understanding the status and complexity of what needs to be done.

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Kazander wrote:
Kazander wrote:

Thank you Avelworldcreator! That list was very helpful in understanding the status and complexity of what needs to be done.

And that is just a short list of what needs to be done right now. Scale that up several times and that gives you an idea for the entire game. Of course there is a bit of a carry-on effect in that once we have a piece done, it will be easier to duplicate for the next time it needs to show up ect. ect.

As for the earlier question of how functional the AB is, let me repost a video we made back in February. What we'll have at Norwescon is a more improved version of the one we show off in the vid.

There are still a few adjustments and additions to be made but overall, it's just about ready to go.

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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avelworldcreator wrote:
avelworldcreator wrote:

I'm currently working on getting the map projects set up properly, and there are a number of other plugin projects that need to be considered as I discover the need, but the ones above are the main one. Many are complete (or close to it). I just got new assistant (hopefully) I'm about to start training and I hope that will expedite some things more.

Does that answer that question? You can see why it's hard to put a specific value on progress - lots of moving parts right now.

That answers the framework question, thank you. It helps set the landscape for us on the outside to understand what it means when MWM says X feature is close to complete when at the same time features U, V & W that impact X are not. Also, good news on the assistance front.

For the version of the AB that will be demonstrated, what class of features (costume options, aesthetic decoupling, props, emanation points, etc) will be available (or what won't be included if that is easier to describe)?

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@JWBullfrog Did you fix the

@JWBullfrog Did you fix the wrists? Please tell me you fixed the wrists.
They were my biggest gripe with that iteration of the AB.

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How bad could I possibly be? Let's see...

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Nos482 wrote:
Nos482 wrote:

@JWBullfrog Did you fix the wrists? Please tell me you fixed the wrists.
They were my biggest gripe with that iteration of the AB.

um... maybe? I'll have to ask the gang working on the coding.

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Wait until you see the... nope, that would ruin the surprise.

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Sadly, I can't reply with any

Sadly, I can't reply with any authority about AB features. My current machine is not able to run it well enough. It runs, but very, very, slowly.

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Planet10 wrote:
Planet10 wrote:

For the version of the AB that will be demonstrated, what class of features (costume options, aesthetic decoupling, props, emanation points, etc) will be available (or what won't be included if that is easier to describe)?

No aesthetic decoupling options are in the AB yet. That includes props and emanation points. The entire AD system is a separate project that will be added to the AB when it is finalized. The bulk of the work on that is the animation work required.


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I know it's sucking up, but

I know it's sucking up, but DAMN I love these Devs! Thank you for the information and the opportunities! (Even if I don't get to see anything before open beta.)

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So it's already 7:30AM local

So it's already 7:30AM local on the first day of the con... where are all the hundreds of pics/vids of the AB we were promised!?!?!

P.S. Obviously just kidding but still hoping to see some good stuff posted before the weekend is done. :)

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So are we. This is a great

So are we. This is a great opportunity and we hope lots of people talk advantage of it.

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Oh damn. I though it was

Oh damn. I though it was still a few days away.


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DesViper wrote:
DesViper wrote:

Oh damn. I though it was still a few days away.

Well it's one of those "Thursday to Sunday" deals so I'm not seriously expecting much as far as people uploading their experiences with the AB until Saturday. Having a convention during Easter weekend might make the "standard expected crowds" for a convention like this behave differently than a non-holiday weekend.

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NWC is not a gaming

NWC is not a gaming convention, it's a litterary SF con. Most of our guests are book authors. The game room is mostly board games (SpaceMoose and I are the main NWC logistics staff). The gaming LAN was added three years ago, mostly due to AngleWolf's personal perserverance in convincing the ConCom that the convention should get a toe into the computer gaming world. It's a small network of low-end machines; intended for older games with good storylines. We're not stupid enough to compete with PAX in their own back yard.

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Doctor Tyche wrote:
Doctor Tyche wrote:

https://cityoftitans.com/forum/cot-coming-norwescon-weekend.

Too bad you couldn't have made an appearance at PAX East 3 weeks ago and set up in one their rooms on the 2nd floor. :-(

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oof. 1 day notice is not

oof. 1 day notice is not enough. For S&Gs I checked flights leaving today, and coming back tomorrow. There were none. Good luck with the demo. I hope everything goes well and that you come away with more interest in a second chance campaign and some great screenshots.

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Nothing so far? Really? =(
JWBullfrog wrote:
Nos482 wrote:

@JWBullfrog Did you fix the wrists? Please tell me you fixed the wrists.
They were my biggest gripe with that iteration of the AB.

um... maybe? I'll have to ask the gang working on the coding.

Eh, I guess I'll see it for myself when we get pictures.

When people ask me about my religion, I tell 'em I'd worship Cthulhu.

How bad could I possibly be? Let's see...

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Was anyone able to meet up?

Was anyone able to meet up? I'm looking forward to everyone's creations! And their thoughts on the AB as well.

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Are you at NWC? Find someone

Are you at NWC? Find someone vwith a headset and ask them to get ahold of Logistics.

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Well, it is getting late on

Well, it is getting late on the last night of the convention, and nobody has shown any interest in the CoT Character Creator; so I'm afraid there won't be anything from the con to post. MWM was not giving a panel, a public demo, or anything like that, it was an offer to show it off to anyone who was interested. Nobody was; everyone wanted to play games that they had heard of. I believe the most popular games on the NWC LAN this year were Portal 2 and Mega Man.

So...when I get home I or Catbunny (my IRL wife) could try firing the CC up (neither of us have tried it since a much earlier version in January) and take a few screenshots if people here are interested. This would not likely be until Tue at the earliest (myself, SpaceMoose, and Catbunny are NWC Logistics so we will be quite busy for a while).

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Beamrider wrote:
Beamrider wrote:

nobody has shown any interest in the CoT Character Creator

Let us say, rather, that the many people who are interested could not attend so as not to paint the picture bleaker than rights would have it!

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:
Beamrider wrote:

nobody has shown any interest in the CoT Character Creator

Let us say, rather, that the many people who are interested could not attend so as not to paint the picture bleaker than rights would have it!

Yeah that's definitely a more accurate interpretation! And, given that, I'm sure we'd love some screens or maybe a video demo :)


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Cinnder wrote:
Cinnder wrote:
Beamrider wrote:

nobody has shown any interest in the CoT Character Creator

Let us say, rather, that the many people who are interested could not attend so as not to paint the picture bleaker than rights would have it!

Good point.

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Beamrider wrote:
Beamrider wrote:

everyone wanted to play games that they had heard of.

This is not like if lots of people here had already said that the communication around CoT must be improved but i can understand that those titles are far known than CoT ^^ Whatever, i'm not really suprised.

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The effort WAS appreciated!

The effort WAS appreciated!

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There will be proper

There will be proper presentations at more suitable venues.

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Beamrider wrote:
Beamrider wrote:

There will be proper presentations at more suitable venues.

As Impulse King said the effort was appreciated. I think the venue (which honestly didn't sound well suited for this kind of game to begin with) combined with the very short notice led to what happened. If you could get to the point where folks might have even several weeks to plan ahead you might at least get some of the forum regulars to seriously consider making a trip somewhere like this. Better luck next time.

P.S. Maybe until the open betas you could organize some kind of "surrogate suggestion thread" where people could suggest character ideas and the best ones could be picked out to be created by the Rednames in the AB for display here on the forum every few weeks or so. Basically it would be the next best thing to being able to directly interact with the AB and could give people rough ideas of what their concepts could look like in CoT.

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Lothic wrote:
Lothic wrote:
Beamrider wrote:

There will be proper presentations at more suitable venues.

combined with the very short notice

Obscure con ... check.
Less than 1 week's notice that con even existed ... check.

Um ...


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DesViper wrote:
DesViper wrote:
Cinnder wrote:
Beamrider wrote:

nobody has shown any interest in the CoT Character Creator

Let us say, rather, that the many people who are interested could not attend so as not to paint the picture bleaker than rights would have it!

Yeah that's definitely a more accurate interpretation! And, given that, I'm sure we'd love some screens or maybe a video demo :)

This.

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I live close by (in Auburn,

I live close by (in Auburn, WA) but just couldn't get a chance to go. :(

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Lothic wrote:
Lothic wrote:
Beamrider wrote:

There will be proper presentations at more suitable venues.

As Impulse King said the effort was appreciated. I think the venue (which honestly didn't sound well suited for this kind of game to begin with) combined with the very short notice led to what happened. If you could get to the point where folks might have even several weeks to plan ahead you might at least get some of the forum regulars to seriously consider making a trip somewhere like this. Better luck next time.

P.S. Maybe until the open betas you could organize some kind of "surrogate suggestion thread" where people could suggest character ideas and the best ones could be picked out to be created by the Rednames in the AB for display here on the forum every few weeks or so. Basically it would be the next best thing to being able to directly interact with the AB and could give people rough ideas of what their concepts could look like in CoT.

Lol, yeah, like some kind of improv monstrosity :p


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Beamrider wrote:
Beamrider wrote:

Are you at NWC? Find someone vwith a headset and ask them to get ahold of Logistics.

I was not, though that would have been AMAZING! Unfortunately, we live in the Southeast.

Come to think of it, though, y'all have been to the west coast and Northeast...if any team members live down our way, I'm sure we could bring a truck full of folks to test drive the AB!

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I have a friend who said he

I have a friend who said he was going to be at the con and looking for you, but since he was Working the con, he might not have been able to get free.

Be Well!
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Lothic wrote:
Lothic wrote:

Maybe until the open betas you could organize some kind of "surrogate suggestion thread" where people could suggest character ideas and the best ones could be picked out to be created by the Rednames in the AB for display here on the forum every few weeks or so. Basically, it would be the next best thing to being able to directly interact with the AB and could give people rough ideas of what their concepts could look like in CoT.

Perhaps as a secondary thread to the Costume Suggestions, we could propose some classic costumes and memes for Demonstrators to fool around with?

Some of mine are things like 'Hero in a Civilian Costume', 'A Faerie', 'Elf-in-a-Suit', 'Exotic Sorceress', 'Magical Princess', 'Wolf-guy', 'Rock-guy', 'Robot guy', or the ever popular 'I Am Death-guy' - pheer me! I also have a few 'Ordinary Child with Extraordinary Powers', 'Power Armor', 'It's All in the Coat', and 'Guy-in-a-Hat' characters. I could point to my DA and Photobucket galleries, but those aren't actually very extensive.

Oh! Almost forgot 'Captain Eep!' the super-powered mutant Rikti Monkey.

I'd love to talk about costume 'themes' and see what the Devs could create with that inspiration.

Be Well!
Fireheart

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Redlynne wrote:
Redlynne wrote:
Lothic wrote:
Beamrider wrote:

There will be proper presentations at more suitable venues.

combined with the very short notice

Obscure con ... check.
Less than 1 week's notice that con even existed ... check.

Um ...

Beyond just getting to the convention there was the registration fee too

Quote:

Pre-registration for Norwescon 42 has closed! Full-weekend or single-day memberships will be available at the convention at the following rates:
Full weekend: $85
Thursday only: $50
Friday only: $60
Saturday only: $60
Sunday only: $40

Plus, the convention itself sounds like it is primarily focused on science fiction. The gaming portion appears to be tacked on to appease certain elements and the convention organizers are expressly not trying to compete with the likes of PAX (which is basically all about gaming). So it isn't too terribly surprising that no one was interested in a character creator for a game that is not widely known or recognized. :/

I look forward to seeing what crops up here mid-week.
Note: My friend was unable to attend (in the middle of moving to a new house), so their priorities were elsewhere. Sorry

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I dont think anything is

I dont think anything is going to creep up here this week; their PR team is taking a few weeks off and I thought they said there was no interest at the con so I doubt there are any screenshots to share.

Compulsively clicking the refresh button until the next update.

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For those who have not

For those who have not noticed TitansCity's translation yet, this Massively OP article has some screenshots of some NPC minions.

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Foradain wrote:
Foradain wrote:

For those who have not noticed TitansCity's translation yet, this Massively OP article has some screenshots of some NPC minions.

Yes, Massively has been lucky to have those exclusive pictures ^^ Maybe it will be in a further update ?

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I just had a brilliant idea

I just had a brilliant idea for how MWM could generate millions of pics and/or hours of vid footage of people using the Avatar Builder without relying on hit-or-miss conventions.

All they need to do is get one of their kids (I'm sure at least one MWMer has a kid in the range of say 8-12 years old) just spend a couple of hours messing around with the AB basically doing whatever they want. The clever bit would be to have the computer capture the entire session on vid or maybe have it take screen capture pics automatically like once a minute. The kid would never need to know their efforts are being recorded.

Obviously the MWM folks would then double-check the output to make sure it was presentable and obviously you'd keep the kid completely anonymous. The end goal would be to generate a huge amount of random pics/vid showing all the menus and options and how a "typical user" might maneuver around the AB to make a character.

I'm not really seeing a downside to this idea... ;)

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That's actually exactly the

That's actually exactly the kind of con I would ordinarily attend, and even more so on a long weekend. If only it wasn't for that pesky pond and me without my travel powers...

Something in the UK in the next 3 months would definitely be on my to-do list...

Just saying.

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Lothic wrote:
Lothic wrote:

I just had a brilliant idea for how MWM could generate millions of pics and/or hours of vid footage of people using the Avatar Builder without relying on hit-or-miss conventions.

All they need to do is get one of their kids (I'm sure at least one MWMer has a kid in the range of say 8-12 years old) just spend a couple of hours messing around with the AB basically doing whatever they want. The clever bit would be to have the computer capture the entire session on vid or maybe have it take screen capture pics automatically like once a minute. The kid would never need to know their efforts are being recorded.

Obviously the MWM folks would then double-check the output to make sure it was presentable and obviously you'd keep the kid completely anonymous. The end goal would be to generate a huge amount of random pics/vid showing all the menus and options and how a "typical user" might maneuver around the AB to make a character.

I'm not really seeing a downside to this idea... ;)

Not a bad idea. Although the taping without consent and the child labor thing could be problematic :p


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DesViper wrote:
DesViper wrote:
Lothic wrote:

I just had a brilliant idea for how MWM could generate millions of pics and/or hours of vid footage of people using the Avatar Builder without relying on hit-or-miss conventions.

All they need to do is get one of their kids (I'm sure at least one MWMer has a kid in the range of say 8-12 years old) just spend a couple of hours messing around with the AB basically doing whatever they want. The clever bit would be to have the computer capture the entire session on vid or maybe have it take screen capture pics automatically like once a minute. The kid would never need to know their efforts are being recorded.

Obviously the MWM folks would then double-check the output to make sure it was presentable and obviously you'd keep the kid completely anonymous. The end goal would be to generate a huge amount of random pics/vid showing all the menus and options and how a "typical user" might maneuver around the AB to make a character.

I'm not really seeing a downside to this idea... ;)

Not a bad idea. Although the taping without consent and the child labor thing could be problematic :p

Well I suppose they could substitute any competent human to do it. My idea with the kid angle was A) you wouldn't have to pay them and B) most kids aren't as busy as adults and it could be counted as a "fun educational/artistic activity" for them. If MWM could find an adult that had the time to do it (like maybe a retired grandmother or something) then that would work too. I'm not really too picky at this point. ;)

CoH player from April 25, 2004 to November 30, 2012

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See, I thought it was because

See, I thought it was because kids have such manic, creative energy ALL THE TIME


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DesViper wrote:
DesViper wrote:

See, I thought it was because kids have such manic, creative energy ALL THE TIME

See that's why it would work. A kid could sit there and treat it like a GUI based coloring book and not really be too concerned about trying to "produce results" or worry about getting paid or all that nonsense the typical adult would whine about. Basically you just need someone willing to tinker around with the AB for a few hours and I could see a kid having fun with it.

I figure at this point even getting to see a "crazy" character a kid might dream up would be educational to me because it would begin to show the capabilities/limits of the sliders and options.

CoH player from April 25, 2004 to November 30, 2012

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Crazier than this? :p

Crazier than this? :p


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DesViper wrote:
DesViper wrote:

Crazier than this? :p

Sure why not?

Another advantage of getting kids to test drive the AB is that they might attempt to do "unusual" things with the GUI that no typical adult-type player might ever think to try which could uncover bugs that might have otherwise gone undetected. There's no reason why a session with a kid like this couldn't also double as an extra beta testing opportunity. ;)

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Foradain wrote:
Foradain wrote:

For those who have not noticed TitansCity's translation yet, this Massively OP article has some screenshots of some NPC minions.

Unfortunately, the Massively article has five really generic / basic costume shots and four sentences to frame them. Including a link to the Norwescon post. Unfortunately, nothing came of Norwescon and Massively posted their article on the 20th of April (the 3rd day of the four day con). Does this get filed under the "any publicity is good publicity" folder? :/

Meanwhile, SoE has their own article posted one day before (on April 19th) titled: Ship of Heroes says it’s gonna have the ‘best UI in the galaxy’

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Planet10 wrote:
Planet10 wrote:

Meanwhile, SoE has their own article posted one day before (on April 19th) titled: Ship of Heroes says it’s gonna have the ‘best UI in the galaxy’

I may try SoH, but even a generation-ship, even Macross, does not offer me enough scope for my heroes. I don't care about the UIs of the Galaxy, I just want a good one on Earth.

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Thanks, fire, now I don't

Thanks, fire, now I don't have to say it ;p


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Lothic wrote:
Lothic wrote:

Another advantage of getting kids to test drive the AB is that they might attempt to do "unusual" things with the GUI that no typical adult-type player might ever think to try which could uncover bugs that might have otherwise gone undetected. There's no reason why a session with a kid like this couldn't also double as an extra beta testing opportunity. ;)

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12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.


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Quote:
Quote:

7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."

I like this guy


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Fireheart wrote:
Fireheart wrote:
Planet10 wrote:

Meanwhile, SoE has their own article posted one day before (on April 19th) titled: Ship of Heroes says it’s gonna have the ‘best UI in the galaxy’

I may try SoH, but even a generation-ship, even Macross, does not offer me enough scope for my heroes. I don't care about the UIs of the Galaxy, I just want a good one on Earth.

Be Well!
Fireheart

DesViper wrote:

Thanks, fire, now I don't have to say it ;p

Agreed.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Redlynne wrote:
Redlynne wrote:
Lothic wrote:

Another advantage of getting kids to test drive the AB is that they might attempt to do "unusual" things with the GUI that no typical adult-type player might ever think to try which could uncover bugs that might have otherwise gone undetected. There's no reason why a session with a kid like this couldn't also double as an extra beta testing opportunity. ;)

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Quote:

12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

DesViper wrote:
Quote:

7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."

I like this guy

*smiles deviously* I never claimed I was the "hero" here... just that I had a good idea for the game. ;)

CoH player from April 25, 2004 to November 30, 2012

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