Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2
Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.
Looked pretty
I'd like to see it
As long as it doesn't slow the game down too much
or require too high end a computer to play.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
If they use the PhsX Flex 0.25 features, you could literally be Senator Kelly from X-Men where he just disintegrate into water. Could be a water teleport animation!
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
My vote is NO.
If its going to take a significant amount of time on integration, maintenance, or the like, let those deep pocket studios attempt it 1st. Dont pester Us!
The only real issue is that A) It's not even out yet and B) How taxing would it be on average computer systems
Nevertheless, If it's anything like unity all these options would be on a drop down list that comes with UE4 or that can easily be added on and they would just be selected for anything that fits. I have never seen the UE4 software so I can't back that up but if it's an option with the software it would not be costly or hard to implement.
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
From what i gather, nVidias PhyX didnt get included in UE4. Why does Unity3D have it then?
Lets not get too deep into it. Lets just say even the Unity 5 team regrets making the switch. Well, when they 1st started integrating it. :/
The UE4 engine includes PhysX 3.3. I believe they even released the source.
https://docs.unrealengine.com/latest/INT/Engine/Physics/index.html
https://www.unrealengine.com/blog/nvidia-opens-physx-code-to-ue4-developers
As I understand it, flex is included in PhysX 3.4.
Felix
Know thy users, for they are not you.
"Preliminary optimization is the root of all evil." -Knuth
[color=#FF0000]Coding Lead[/color]
a.k.a. Mr Sigma, Mr. Stochastic, Balancing Act, The Oncoming Storm
My apologies. :/
I jumped to the conclusion it would need each studio to manually import/add support
instead of Valve doing it.. like Unity3D did.
Ain't that the way.... ='( lol
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
Nothing I said stated that UE4 wouldn't incorporate 3.4 *when it comes out*.
Felix
Know thy users, for they are not you.
"Preliminary optimization is the root of all evil." -Knuth
[color=#FF0000]Coding Lead[/color]
a.k.a. Mr Sigma, Mr. Stochastic, Balancing Act, The Oncoming Storm
"You dashed my hopes and raised them quite expertly sir, bravo!"
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko