I was just wondering if these were being considered, since you are on the Unreal 4 Engine.
nVidia Gameworks FLEX
https://youtu.be/yZWri2DsIjI PhysX Flex 0.25
https://youtu.be/1o0Nuq71gI4 Smoke and Coupling
https://youtu.be/NDLPoJsqqoA Flame
I can't seem to find anything for AMD and what their library set is like other than demos of the cards themselves. If anyone can find them, it would be much appreciated.
CoH Beta Tester
Looked pretty
I'd like to see it
As long as it doesn't slow the game down too much
or require too high end a computer to play.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
If they use the PhsX Flex 0.25 features, you could literally be Senator Kelly from X-Men where he just disintegrate into water. Could be a water teleport animation!
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
My vote is NO.
If its going to take a significant amount of time on integration, maintenance, or the like, let those deep pocket studios attempt it 1st. Dont pester Us!
The only real issue is that A) It's not even out yet and B) How taxing would it be on average computer systems
Nevertheless, If it's anything like unity all these options would be on a drop down list that comes with UE4 or that can easily be added on and they would just be selected for anything that fits. I have never seen the UE4 software so I can't back that up but if it's an option with the software it would not be costly or hard to implement.
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
From what i gather, nVidias PhyX didnt get included in UE4. Why does Unity3D have it then?
Lets not get too deep into it. Lets just say even the Unity 5 team regrets making the switch. Well, when they 1st started integrating it. :/
The UE4 engine includes PhysX 3.3. I believe they even released the source.
https://docs.unrealengine.com/latest/INT/Engine/Physics/index.html
https://www.unrealengine.com/blog/nvidia-opens-physx-code-to-ue4-developers
As I understand it, flex is included in PhysX 3.4.
Felix
Know thy users, for they are not you.
"Preliminary optimization is the root of all evil." -Knuth
[color=#FF0000]Coding Lead[/color]
a.k.a. Mr Sigma, Mr. Stochastic, Balancing Act, The Oncoming Storm
My apologies. :/
I jumped to the conclusion it would need each studio to manually import/add support
instead of Valve doing it.. like Unity3D did.
Ain't that the way.... ='( lol
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
Nothing I said stated that UE4 wouldn't incorporate 3.4 *when it comes out*.
Felix
Know thy users, for they are not you.
"Preliminary optimization is the root of all evil." -Knuth
[color=#FF0000]Coding Lead[/color]
a.k.a. Mr Sigma, Mr. Stochastic, Balancing Act, The Oncoming Storm
"You dashed my hopes and raised them quite expertly sir, bravo!"
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko