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Developer's Workshop: Animations between Male and Female

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Shadow Elusive
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Developer's Workshop: Animations between Male and Female

This internal video was a dev first testing, then demonstrating to the team, the viability of using the same animation on the male and female models.

What to Look For: Playing the same animation, the dev swaps from female to male and back with no issues. Since the male and female models are not the same, it was not a given that animations would be able to do this. Also the female's hair has physics. Somewhat unpolished, but it's there.

What to Ignore: Heavy perspective distortion is making the head look big and the legs short - it's just an optical illusion, ignore it. If the hair seems oddly springy, remember the physics are relatively unpolished. The female face may look odd - the dev in question did not have the properly detailed female skin, where all the detail that make the facial features look normal are. He slapped on a skin texture at the time (and has acquired the skin since). Also, the retargeting wasn't quite finished at the time - animations may look a bit off (someday, perhaps, we'll make an update on the wonderful world of pose, skeleton, and animation retargeting, and how much of your development cycle the little buggers can eat).

Discuss here

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]