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CUSTOMIZABLE Dream Minions for the Operator

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Cyclops
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CUSTOMIZABLE Dream Minions for the Operator

Robots...Old style Cylons with their signature robot voices, "By your command."
Silent Terminators would work too.

Thugs: My favorite class. Thugs with guns. and I loved the Gang War power where 10 to13 low level thugs popped in shooting everything in sight.
*** How about Mafia types...with guns? Let me customize appearance, please!
*** or cops if I'm playing a hero.
*** Trench coats and masks...My team of Green Hornets. and Kato.
*** I want fully customizable girls...chicks with guns...I make the outfits and faces.
the way it should be. cat-girls, or whatever. The one with fire could look like, I Dream of Jeanie. Killer Secretaries. Bunnies. all the same or all different.

Undead. My least favorite.Too slow. Give me NAZGUL! and speed them up!

Demon summoning. Yawn. Let me customize them into low level costumed heroes/villains. Then I could be my own team!

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Dude, calm down and try to

Dude, calm down and try to explain yourself.
I have no idea what you're ranting about

Cyclops
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I'm dreaming of customizable

I'm dreaming of customizable minions based on the old mastermind set.

You're supposed to go yeah, I want customization too! and here is what my ninja's would look like...

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Oh OK that's cool

Oh OK that's cool
but I don't play mastermind types so
no I don't have a picture to post.

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I just wanted my robot

I just wanted my robot minions to look more Finished and not all Johnny-5 meets Junkyard Wars. PPD/Vanguard bots would work.

I want my summoned Demons to Howl on Command and SHUT UP the rest of the time.

I want to be able to concentrate my Beast Summoning on all one type, so if I want a whole pack of different Wolves, then I don't have to put up with Cats or Dogs... Although, summoning Attack-Goats might be fun.

I want all of my pets to understand concentration of force and not run around attacking things at random. Ranged minions should not decide that they can't wait for the recharge and run into melee so they can get punched to flinders. In fact, it would be nice if we could construct an attack rotation for them and have them stick to it on command.

Be Well!
Fireheart

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Fireheart wrote:
Fireheart wrote:

In fact, it would be nice if we could construct an attack rotation for them and have them stick to it on command.

+1

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More variation in the

More variation in the clothing of the Necromancy minions (I am assuming that MWM will have necromancy as a powerset for Operators) would be nice. Hell you can even vary the states of the bodies we are reanimating.

You could have the standard zombies with civilian clothing in a urban area, and the stronger undead you reanimate after that could look more and more decayed.

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Much can be improved on the

Much can be improved on the pets of masterminds. More customisation options for the appearence of them is just the start. I would like the powersets to have a very general theme. Not ninjas but stealth pets. Those could be ninjas, commando troopers, robotic drones with a stealth generator, undead assassins and so on. Not beast, but team oriented melee pets, which could also be gangmembers, undead soldiers, samurai spirits, melee robots and so on. I think you get where I am going.

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Lutan wrote:
Lutan wrote:

Much can be improved on the pets of masterminds. More customisation options for the appearence of them is just the start. I would like the powersets to have a very general theme. Not ninjas but stealth pets. Those could be ninjas, commando troopers, robotic drones with a stealth generator, undead assassins and so on. Not beast, but team oriented melee pets, which could also be gangmembers, undead soldiers, samurai spirits, melee robots and so on. I think you get where I am going.

That would be pretty cool. A lot could of been expanded...

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I'd be really surprised if

I'd be really surprised if the pets weren't handled similar to the PCs themselves. You know how powers are basically their game mechanics, with whatever animations and specifics you want? Like a fire set is about hurling fire, but it could be from your hands, your nose, your farts, a souped-up flamethrower, or whatever?

Why wouldn't Operator pets work the same way?

For example, you wouldn't have robots or mercs as the pets, you'd have beam weapon users, and you would simply build their models to be mercs or bots or whatever. With, of course, some defaults so a player doesn't have to spend three days setting everything up... if they don't want.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

I'd be really surprised if the pets weren't handled similar to the PCs themselves. You know how powers are basically their game mechanics, with whatever animations and specifics you want? Like a fire set is about hurling fire, but it could be from your hands, your nose, your farts, a souped-up flamethrower, or whatever?
Why wouldn't Operator pets work the same way?
For example, you wouldn't have robots or mercs as the pets, you'd have beam weapon users, and you would simply build their models to be mercs or bots or whatever. With, of course, some defaults so a player doesn't have to spend three days setting everything up... if they don't want.

That's a pretty nice idea too. I'd be able to produce something interesting results for my operator, Gravemire, if that was put into place for Operator minions.

Undead with laser guns is a funny image

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Bleddyn wrote:
Bleddyn wrote:

Undead with laser guns is a funny image

Laser guns... or beams of Hell's own light shooting from their eyes?

You decide!

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Bleddyn wrote:
Undead with laser guns is a funny image

Laser guns... or beams of Hell's own light shooting from their eyes?
You decide!

I like the sound of that!

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Like Lin said It would be

Like Lin said It would be cool to have options of what pets you want. So if you had beast mastery all your minions could be dogs, or all cats, etc

Gargoyles would be some pretty awesome minions. Elemental minions would be interesting, like controllers have imps, have minions like Ents, rock/ice/fire/light beings,

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Like Lin said It would be cool to have options of what pets you want. So if you had beast mastery all your minions could be dogs, or all cats, etc

Subject to availability of animal bodies like that, of course. Initially, all the bodies will probably be just bipedal humanoids.

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Like Lin said It would be cool to have options of what pets you want. So if you had beast mastery all your minions could be dogs, or all cats, etc

or...My Little Pony?
Sorry, that evil thought just popped into my head.

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Cyclops wrote:
Cyclops wrote:

Kiyori Anoyui wrote:
Like Lin said It would be cool to have options of what pets you want. So if you had beast mastery all your minions could be dogs, or all cats, etc

or...My Little Pony?
Sorry, that evil thought just popped into my head.

But that would make the anti-bronies cry

I urge you to do it now. Bigot tears amuse me

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Cyclops wrote:
Cyclops wrote:

Kiyori Anoyui wrote:
Like Lin said It would be cool to have options of what pets you want. So if you had beast mastery all your minions could be dogs, or all cats, etc

or...My Little Pony?
Sorry, that evil thought just popped into my head.

Hey, whatever you're into, I don't judge xD

Bleddyn wrote:

But that would make the anti-bronies cry
I urge you to do it now. Bigot tears amuse me

That.. was disturbing... I like it! =3

The Carnival of Light in the Phoenix Rising
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Cyclops wrote:
Kiyori Anoyui wrote:
Like Lin said It would be cool to have options of what pets you want. So if you had beast mastery all your minions could be dogs, or all cats, etc

or...My Little Pony?
Sorry, that evil thought just popped into my head.

Hey, whatever you're into, I don't judge xD
Bleddyn wrote:

But that would make the anti-bronies cry
I urge you to do it now. Bigot tears amuse me

That.. was disturbing... I like it! =3

Heh...stick around then I specialize in writing disturbing stuff...........

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Clones have also been

Clones have also been mentioned, copies either exact or fun house mirrored.

But how about Puppets, Toys, or Dolls, for younger heroes and/or ninjas. Think Sasori, Granny Chiyo, or KanKuro from Naruto. They could attack with hidden mechanisms and weapons. Also, if done right could really give a "play at midnight with all the lights off" villian or hero.

Yeah, that sounds like a Jedi. Massacre a whole room full of people, then stand around apologizing for it. - Swtor NPC

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Cyclops wrote:
Cyclops wrote:

Kiyori Anoyui wrote:
Like Lin said It would be cool to have options of what pets you want. So if you had beast mastery all your minions could be dogs, or all cats, etc

or...My Little Pony?
Sorry, that evil thought just popped into my head.

Dude, I named my robots after grade schoolers. You've got a ways to go.

You better believe that someday someone's going to deploy the Mane Six.

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The biggest limitation is

The biggest limitation is going to be the avatar rigs. Bipedal. Quadrupedal. Hexapedal. Octopedal ... and so on and so forth.

Making the pedals out of metals is relatively trivial compared to the difficulty of building the rigs and animating them.

I'll leave the monopedal (Duffers in Voyage of the Dawn Treader) and tripedal (Species 8472 in Star Trek) as an exercise for the overachiever.


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I want to make enemies scream

I want to make enemies scream in terror while allies suddenly appear to be backtracking 20 feet away from me via sending these out as minions

Hey....they would would be good stealth pets (If they would stop screeching like raptors)

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Pet classes actually have me

Pet classes actually have me MOST excited. But I also want them to come AFTER the balance standards of DPS are set by the other roles (DPS, Tank, Buff, Debuff)

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Redlynne wrote:
Redlynne wrote:

The biggest limitation is going to be the avatar rigs. Bipedal. Quadrupedal. Hexapedal. Octopedal ... and so on and so forth.

It's even worse than that. Wolf quadripedal isn't like leopard quadripedal isn't like show horse quadripedal... they're all pretty much different animation sets.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Redlynne wrote:
The biggest limitation is going to be the avatar rigs. Bipedal. Quadrupedal. Hexapedal. Octopedal ... and so on and so forth.

It's even worse than that. Wolf quadripedal isn't like leopard quadripedal isn't like show horse quadripedal... they're all pretty much different animation sets.

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I've seen a lot of games,

I've seen a lot of games, heck, a lot of anime get animal animations completely wrong. The latter is on Hayao Miyazaki's latest complaint list: he doesn't like how animators spend all their time inside grinding out drawings, and not outside watching the real world and learning from it.

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Redlynne wrote:
Redlynne wrote:

The biggest limitation is going to be the avatar rigs. Bipedal. Quadrupedal. Hexapedal. Octopedal ... and so on and so forth.
Making the pedals out of metals is relatively trivial compared to the difficulty of building the rigs and animating them.
I'll leave the monopedal (Duffers in Voyage of the Dawn Treader) and tripedal (Species 8472 in Star Trek) as an exercise for the overachiever.

Too bad we still live in the era of using a 3d studio to animate things, then have a game engine shove pre-generated animations around a landscape.

Need someone to write efficient code for arbitrary-limbed creatures to actually walk over landscapes with foot placement cognizant of the land?

__________________

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Gorgon wrote:
Gorgon wrote:

Need someone to write efficient code for arbitrary-limbed creatures to actually walk over landscapes with foot placement cognizant of the land?

IK seems to be a difficult thing to do, so a dev whos a rocket scientist who LOOOVES MATH can have that job! ;)

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How about some object skins

How about some object skins as well, so they aren't exactly pets, but objects we manipulate to attack instead of using our bodies. So say we had a type of photo kinesis, we can choose to summon balls of light 'pets' to attack with. Or multiple metal objects floating around using metal manipulation. Or even weapons from a weapon kinetic. I mostly just find the thought of beating up enemies with six floating stop signs to be amusing.

https://www.youtube.com/watch?v=qnu1JENyXpM

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On the pedality of things, I

On the pedality of things, I'd think floating pets would be easy. Either the floating Shard eyes or wisps or the Mu bound ones, but those still require new animations.

"A delayed game is eventually good, but a rushed game is forever bad"

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Necro was hard because tier 1

Necro was hard because tier 1 were melee. However, when they got their barf power like NPC zombies did, wow, what an alpha strike!

__________________

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I'm still all for there being

I'm still all for there being a type of Pet user who creates one customizable sidekick NPC

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I'm still all for there being

I'm still all for there being a type of Pet user who creates one customizable sidekick NPC

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I've got this concept kicking

I've got this concept kicking around in my head of a person without powers, but has a single tame wyvern that they ride around the city.

Want that so much.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:

I've got this concept kicking around in my head of a person without powers, but has a single tame wyvern that they ride around the city.
Want that so much.

Because we all wanna see Hiccup and Toothless immolate an army of Black Rose goons.

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I apologize for necroposting

I apologize for necroposting this thread but....

How about extending a Darkness set to Operators? From what I saw there was a pretty damn cool pet ((a large wolf made out of shadows) for Dark Control. You could also make shadow minions out of other animals or humans (Dark Support had a humanoid shadow pet)

On top of that you got...

- Plant Minions, either general plants like flytraps, flowers (try explaining how you gotten beaten to a pulp by that minion), and the like. Or plant humanoids. Same thing goes for Fungi
- Golems of all kinds. Junkyard Golems, Concrete, Cars, Metal
- Since someone already mentioned toys, dolls, and puppets. How about straw (scarecrows), mannequins (that could be undeniably creepy), and automatons?
- Holograms/Video Graphics minions
- Animals of course
- Giant Amoebas
- Magitech minions
- Insect minions
- Wood minions

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I'm hoping that the pet sets

I'm hoping that the pet sets are equally separated between mechanics and aesthetics as all other power sets, maybe even more so by being able to choose different "power sets" of the different tiers of minions. The absolutely best would be if we could build every individual minion in the same way we would build our own toons, with a large selection of presets for those who just want to get going or have a base to tweak.

However, I do not expect any less customization of Operator primaries than any other power set, which means that it would start with having a few types of minions that are thematically accurate to the set. How the themes will be done I don't know but I guess it will be slightly different compared to the rest since the "power theme" of the minions doesn't really have to match your own "power theme".

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This needs to happen, lol.

This needs to happen, lol. Not sure what the odds are, but it would be cool to have your own signature crew, as opposed to everyone's pets looking the same. Characters do not look the same, neither should pets imo. people swarm to things that are quite unique, and CO players have been begging for this for years, but only get z store side kicks.

This would allow players to stand out from the crowd. "There goes Phararri, and his big robot turtle hogging up the screen, sigh"

I mentioned character creation options were players could play as avatars on all fours, but this would be better imo. Pets appear to be rather unique, compared to players, so their character creation process would be very interesting. Anyway, great idea.

Would post a pic, but have not figured out how to do it, lol.

As a child, I thought my name was handsome, cause that is what everyone called me.

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The best option would of

The best option would of course be to have both, quadraped (both "feral" and taurs") and many other types, like naga and robots with wheels/tracks, avatars and "character creation" level customization of pets. Just think, the ability to run around as a complete wolf pack or pride of lions and not just you controlling a pack of wolfs or a pride of lions. Or how about the other way around, you (as the player) as the "pet" while the henchman (single pet) as the "master".

Though I admit that having anything outside of bipedal humanoids in the character creator will be years, maybe even decades, down the line. If they consider it at all that is. Though once they create the basics of quadrapeds (and others) for the NPC's then it shouldn't be that big of a stretch to get a basic version in the character creator, since I'm assuming that they are making the basics for NPC's as "flexible/customizable" as they do for player characters. And I can't believe that there will never ever be any form of wildlife or non-humanoid pets or enemies (like the Snakes in CoH).

If MWM really have to choose one or the other then my vote is for "character creation" level customization of pets.

As for pictures, they need to be accessible from/to the internet and then just use the img-tag from either BBcode or HTML with the full URL to the image.

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^^Thanks, got the image stuff

^^Thanks, got the image stuff down now.

I agree, would vote for customization of pets as-well, makes more sense. In CO, you can only choose from several pre-set monster models, but adding creation options for pets would be great. There are not many animals heroes to begin with anyway, lol, but pets make perfect sense. Hopefully there are plans for this.

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Someone may have already

Someone may have already mentioned this but....

http://cityoftitans.com/comment/91057#comment-91057

"Either way it is our hope to allow for a wide range of customization to summons sets. And it should go without saying but "nothing is set in stone" in this regard yet." Nothing is guaranteed, but apparently, they are considering customization for summons. Well, if it happens, guess my team would look something like this.

Yea....i am a big kid.....but seriously, some type of creation for pets would be great.

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Yeah, I don't think the

Yeah, I don't think the question really is if summons sets get some form of customization, but rather to what extent we will be able to customize them. At a minimum I expect the same level as the other sets, that is that the visuals are divorced from the mechanics.

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blacke4dawn wrote:
blacke4dawn wrote:

Yeah, I don't think the question really is if summons sets get some form of customization, but rather to what extent we will be able to customize them. At a minimum I expect the same level as the other sets, that is that the visuals are divorced from the mechanics.

Darn! And here i thought i would Finally get to fly with Falcore! :<

Just kidding. ;D

As a kid this was my fave movie, even more than Star Wars, as a kid. :)
1st time i saw that movie i was 7. I might have thought maybe books were special, but didn't see any pictures in a number of them.
That's Until I came across, Super Hero Comic BOOKS! :O

Rest is.. well..... I'm here, aren't I!? ;)

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Being a Mastermind fan, I am

Being a Mastermind fan, I am looking forward to seeing how aesthetic decoupling will impact the Operator when, and if, it is released. It has already been stated many times that this will be too complex for the initial release, which saddens me, but makes perfect sense.

Still patiently waiting...

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Ghosts! Zombies are fun, but

Ghosts! Zombies are fun, but how about some little poltergeists, spectral warriors, and other spooks?

Khione, Boreal Princess of Phantoms/The Riveter, Hammer of Liberty/Rosa Amarillo, Sweet Belle with a Six-Shooter

Magical Girl in a Marvel Comics World

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I would like plain old

I would like old fashion creatures, such as birds, cats, wild dogs, insects, lizards, snakes, fish, etc. I know it sounds plain and simple, but i was thinking that the animals could get battle armors, like He-man's battle cat, long hair or tuft options for the birds, manes for the cats, etc. I actually got this idea from the VO forums, some folks were talking about minion features. I kind of threw the battle armor styles in there though, lol, that was not mentioned.

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No one has mentioned Clowns!

No one has mentioned Clowns! The internet must be broken.

Be Well!
Fireheart

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Fireheart wrote: No one has
Fireheart wrote:

No one has mentioned Clowns! The internet must be broken.Be Well!
Fireheart

Minion name: Who Hired this Clown?

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It would also be great if the

It would also be great if the medic didn't try to tank. Every time,Medic: "Wait guys I got this!" *dead*.

Hip hooters Nee!

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I sort of, kind of hope we

I sort of, kind of hope we dont get too much customization for minions because it seems like it would take a herculean effort. My wish is for a diverse list of families like WoW
http://www.wow-petopia.com/

There were over 40 families for pet users. They had sharks even. I would not be mad if they did not have customization at all, but a diverse list of animals would be neat. Dinos, mythic, marine, mammals, bids, reptiles, insectioids, annelids, etc. CO had a whopping total of 4 iirc. Raptor, Bear, Wolf, and Shark, only in water which sucked.

I just hope CoT has a variety of types.

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Phararri wrote:
Phararri wrote:

I sort of, kind of hope we dont get too much customization for minions because it seems like it would take a herculean effort.
I just hope CoT has a variety of types.

I'd agree it might be hard for any game to allow for the customization of any kind of minion, especially if it tried to include literally any kind of standard animal or other multi-limbed critters. But I could see where being able to customize humanoid minions would be relatively simple - just let players individually create them via the avatar builder just as if they were new player characters. The game could let us create/save these unique people-shaped minions and let them be "assigned" as specific minions that would be castable via a summoner's pet/minion powers.

As far other animal/non-humanoids go the game could just add more unique types as time allows for.

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:

just let players individually create them via the avatar builder just as if they were new player characters.

+1

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Hero_Zero wrote:
Hero_Zero wrote:

Lothic wrote:
just let players individually create them via the avatar builder just as if they were new player characters.

+1
"THE TITANS ARE COMING! THE TITANS ARE COMING!"

Especially since the competition is planning similar capabilities. One of the reasons I could not enjoy the MM was because I could not decide what my minions looked like and none of options offered appealed to me.

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Lothic wrote:
Lothic wrote:

But I could see where being able to customize humanoid minions would be relatively simple - just let players individually create them via the avatar builder just as if they were new player characters. The game could let us create/save these unique people-shaped minions and let them be "assigned" as specific minions that would be castable via a summoner's pet/minion powers.

This is exactly what VO has said they are gonna do, but with a somewhat different set of costume pieces available and most likely a slightly different UI. There is a pretty big benefit in being able to share costume pieces in this way.

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blacke4dawn wrote:
blacke4dawn wrote:

This is exactly what VO has said they are gonna do, but with a somewhat different set of costume pieces available and most likely a slightly different UI. There is a pretty big benefit in being able to share costume pieces in this way.

Did the VO folks give a good explanation for why they would make it so that a "different set of costume pieces [would be] available" for it? Perhaps they want to make sure players could tell the difference between player characters and minions based on what they can wear. If that's their reasoning then why allow for minion customization at all? I would probably find it annoying if a game let me do some minion costume customization but arbitrarily limited the system so that I didn't have 100% of the same options for minions as I do for player costumes.

I hope that if CoT considers this idea for humanoid minion customization that they will not impose limitations like that. Frankly it'd be a pain in the butt for the Devs to have to decide for every single costume item "Will this be allowable to minions or not?" It'd be far easier for everyone (players and Devs alike) if minions could simply wear any costume item the player character itself has access to.

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No specific reason as to why

No specific reason mentioned as to why but after looking it up on their forum it seems that they will also use it for NPC's and they will also have a slightly different set of options available to them compared to PC's. Though my guess is this is mainly related to non-humanoid options.

Quote:

The current system used for them allows the same amount of flexibility as any other character (player or NPC). How much of that is editable on pets/minions is still to be decided, however. There will obviously be many options that will differ between players and pets/minions, just as there are options for NPCs that are not available as player options.

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blacke4dawn wrote:
blacke4dawn wrote:

There will obviously be many options that will differ between players and pets/minions, just as there are options for NPCs that are not available as player options.

I can see a legitimate reason why a game would always want to keep a few costume options as "non-player/non-minion" because they'd want some unique NPC bosses to have some unique clothing.

But I'm struggling to think of a good rationale why a game would not want pet/minion clothing to be 100% identical to what's available to players unless (once again) they wanted to make it incredibly clear what's a minion versus what's a player in the game environment. If that concern is actually not a big deal then I would continue to support the suggestion that whatever clothing is available to a player character should be available 100% to any minion they could summon. Think of it this way: If a character of yours has access to clothing item XYZ why shouldn't one of your own minions be able to wear the same thing?

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I am just shooting in the

I am just shooting in the dark but maybe the quadrupedal like feline will have specific areas of creation, the arthropod etc etc. My guess is it will be a hassle to make a Frankenstein for animals; so maybe they will allow a little tweaks for your spider or scorpion, but the spiders will not have the options avian will, such as wings and beaks? They did say human can have animal visuals like horse bodies, so maybe the pets are limited?

I am going by the dev conversation but that is what it sounds like to me. Sounds like a family affair. Choose a family, tweak within the family's features? It seems crazy difficult to may a scorpion claw attach to your wolf, unless the creator is fairly extensive, almost like dev tools, where you can choose to put a part somewhere.

Just speaking generally.

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Phararri wrote:
Phararri wrote:

I am just shooting in the dark but maybe the quadrupedal like feline will have specific areas of creation, the arthropod etc etc. My guess is it will be a hassle to make a Frankenstein for animals; so maybe they will allow a little tweaks for your spider or scorpion, but the spiders will not have the options avian will, such as wings and beaks? They did say human can have animal visuals like horse bodies, so maybe the pets are limited?
I am going by the dev conversation but that is what it sounds like to me. Sounds like a family affair. Choose a family, tweak within the family's features? It seems crazy difficult to may a scorpion claw attach to your wolf, unless the creator is fairly extensive, almost like dev tools, where you can choose to put a part somewhere.
Just speaking generally.

Yeah pretty much everything I've been focusing on in the last few posts have been customization possibilities for humanoid minions and re-purposing the main player character Avatar Builder to do that. In the grand scheme of things that's probably far more likely to happen in CoT before anything else in terms of pets/minions.

Naturally I'd assume being able to customize animal-like pets/minions would involve an entirely different set of development issues and I wouldn't expect that to include thousands of options by Day One, if ever. If we eventually get a large number of different kinds of non-humanoid pets/minions for CoT they may provide more ways to customize those like what you're talking about. I'd guess being able to fully Frankenstein together things like ManBearPigs would be pretty far down the line.

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blacke4dawn wrote:
blacke4dawn wrote:

This is exactly what VO has said they are gonna do, but with a somewhat different set of costume pieces available and most likely a slightly different UI. There is a pretty big benefit in being able to share costume pieces in this way.

Yeah, why even waste the dev time on limiting the costume sets? If there's confusion between if I'm fighting 1 PC and 9 minions or 10 PCs, I'd think it'd be clear on targeting, as it was for CoH.

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desviper wrote:
desviper wrote:

blacke4dawn wrote:
This is exactly what VO has said they are gonna do, but with a somewhat different set of costume pieces available and most likely a slightly different UI. There is a pretty big benefit in being able to share costume pieces in this way.
Yeah, why even waste the dev time on limiting the costume sets? If there's confusion between if I'm fighting 1 PC and 9 minions or 10 PCs, I'd think it'd be clear on targeting, as it was for CoH.

Won't be that much dev time as you might think since it will just be entries in a database.

However, they never really said exactly what they meant by different. As Lothic pointed out, on the NPC side it is perfectly reasonable to "reserve" some looks for major actors in the Lore but for the pet/minion side it could be just that the inclusion of animals is the "difference".

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Another limit for CoH was the

Another limit for CoH was the total required video card memory. Apparently they had to load every texture into it beforehand, whether it was in use by mobs in your view distance or not. I don't know how big a deal that is these days.

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Afaik that is technically

Afaik that is technically still a factor but not nearly as big as before. Not only because we have more memory on the cards themselves but also due to more intelligent and efficient loading and handling, though everything you want to use to render a scene still has to be put into the cards memory before it can be used.

Tough the new Vega architecture from AMD Radeon will make card memory restrictions effectively a non-issue since they can utilize normal system memory and even SSD space as if it was card memory.

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If you can't make your

If you can't make your minions look like a character, we would never have Snow Miser and Heat Miser minions. That would make me sad.


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Huckleberry wrote:
Huckleberry wrote:

If you can't make your minions look like a character, we would never have Snow Miser and Heat Miser minions. That would make me sad.

Exactly. There are countless examples of masterminds/minions in media where the minions are wearing outfits that are virtually identical to their master's outfit. I continue to see absolutely no reason why a so-called "humanoid minion customizer" in this game or any other should ever arbitrarily restrict any costume option that's otherwise available to my player character.

CoH player from April 25, 2004 to November 30, 2012

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blacke4dawn wrote:
blacke4dawn wrote:

Won't be that much dev time as you might think since it will just be entries in a database.

Even if a Dev could simply snap their fingers to make it happen instantly I would still question the "why" behind the need for it to be done in the first place.

Again the only theoretical answer I can imagine is that the Devs might think it'd be unfair (in PvP) if someone created a bunch of minions that looked identical to the player character. As confusing as that might be I'd actually think that'd be pretty awesome - even if I had to be the player that had to face a human opponent trying to confuse me with a half-dozen cloned copies. Regardless if this issue really was something the Devs decided they had to prevent then it could be made to be a "clone costume check" when entering PvP. As long as a player never tries to play with 100% identically cloned minions in PvP then who cares if you wanted to do that in PvE?

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Lothic wrote:
Lothic wrote:

Again the only theoretical answer I can imagine is that the Devs might think it'd be unfair (in PvP) if someone created a bunch of minions that looked identical to the player character. As confusing as that might be I'd actually think that'd be pretty awesome - even if I had to be the player that had to face a human opponent trying to confuse me with a half-dozen cloned copies.

I'm with you on this Lothic. I think that would be sucky in an awesome way.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Lothic wrote:
Lothic wrote:

blacke4dawn wrote:
Won't be that much dev time as you might think since it will just be entries in a database.
Even if a Dev could simply snap their fingers to make it happen instantly I would still question the "why" behind the need for it to be done in the first place.
Again the only theoretical answer I can imagine is that the Devs might think it'd be unfair (in PvP) if someone created a bunch of minions that looked identical to the player character. As confusing as that might be I'd actually think that'd be pretty awesome - even if I had to be the player that had to face a human opponent trying to confuse me with a half-dozen cloned copies. Regardless if this issue really was something the Devs decided they had to prevent then it could be made to be a "clone costume check" when entering PvP. As long as a player never tries to play with 100% identically cloned minions in PvP then who cares if you wanted to do that in PvE?

Hey, don't get me wrong I am completely with you here. I don't want arbitrary restrictions on that either. If there are restrictions then I want them to make sense in-game and/or lore wise.

As for the "cloning issue" in PvP then I'd rather see MW add some kind of marker to the player instead of making a most likely overcomplicated system to compare two costumes so that they are visually different enough so that another player can see the difference between minions and players fast enough. If they just do a direct match over the list of costume pieces used (and their properties) then that system can be easily gamed through the layering system MWM is implementing or adding something really small.

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One difficult but possibly

One difficult but possibly interesting option is to require pets' appearances have at least one major difference. The difficult part being setting down what constitutes "major" in code.

The basic idea being that your pet can look just like you, except (choose at least one: taller, shorter, fatter, thinner, translucent, 2P colors, black on left instead of right, holographic flickering, no face, costume has "PROPERTY OF ___", leaves trails of oil, yes I know that's not oil, etc.).

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Then you have the Parallel

Then you have the Parallel Illusion people, where the whole SG looks like Phantom Army clones. If Players have complete control over their looks and want to use pets as camouflage, they can simply make their costume match the pets. On the other hand, it's really not that difficult to TAB until you've targeted the Player. Or, one could just turn on overhead name-display and target the 'minion' with the fanciest name.

I don't think this is a 'problem' that needs a solution.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

One difficult but possibly interesting option is to require pets' appearances have at least one major difference. The difficult part being setting down what constitutes "major" in code.
The basic idea being that your pet can look just like you, except (choose at least one: taller, shorter, fatter, thinner, translucent, 2P colors, black on left instead of right, holographic flickering, no face, costume has "PROPERTY OF ___", leaves trails of oil, yes I know that's not oil, etc.).

If we get the ability to set costumes on a per individual minion basis, instead of the more likely per tier basis, then such systems can be gamed in other ways. The most obvious one would to make them individually different so that you can't tell what the difference is between the master and its minions.

As an example, if the only difference would be height and/or bulk then how would you detect the player if there are no one alike that you could eliminate as a "tier group".

This is why think that if MWM should do something about this then a marker that is not tied to the costume is the most efficient way to go.

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Hmm. the simplest way to do

Hmm. the simplest way to do that, I think would be to have Player nameplates and NPC nameplates in different colors. Maybe Blue and Green respectively?

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Hope the player isn't blue

Hope the player isn't blue/green colorblind. And you can probably mix up the costumes into a blue & green visual camo to make it hard to keep folks straight.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Hope the player isn't blue/green colorblind. And you can probably mix up the costumes into a blue & green visual camo to make it hard to keep folks straight.

Agree with you that color alone won't be a good choice for that. I was thinking some form of symbol, like if we get one that shows the AT of the player we could replace that for minions. Or we could just add "Summoned by Player" as a title sub-title or similar.

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There's what Final Fantasy 14

There's what Final Fantasy 14 did with player summons and standard nameplates. A player nameplate is displayed as a name, followed by the Free Company (basically a guild or supergroup) in brackets, while the summons display their name and the person they're attached to underneath

So my summoner is:
Patricia Baker ((hella))

and her summon is:
Ifrit-Egi
((Patricia Baker))

Immediately tells you what the pet is and who it belongs to. Add an easily identifiable symbol next to the name to denote the type of minion it is and you're golden.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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I remember in CoH, the player

I remember in CoH, the player had a red-orange nameplate, while minions had NPC nameplates of white, blue, yellow, etc. If I remember correctly.

Furthermore, I feel we should allow a multiple-man type Operator: an Operator that spawns near copies of himself. Having cosmetic differences totally brakes the RP of that.

For PvP, maybe put a tint over minions, akin to Dark Souls maybe. Minions get a subtle white shade over them, like Phantoms do in the beloved Souls.

"A delayed game is eventually good, but a rushed game is forever bad"

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I remember in CoH, the player

I remember in CoH, the player had a red-orange nameplate, while minions had NPC nameplates of white, blue, yellow, etc. If I remember correctly.

Furthermore, I feel we should allow a multiple-man type Operator: an Operator that spawns near copies of himself. Having cosmetic differences totally brakes the RP of that.

For PvP, maybe put a tint over minions, akin to Dark Souls maybe. Minions get a subtle white shade over them, like Phantoms do in the beloved Souls.

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

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Hopefully there are just a

Hopefully there are just a ton of default creatures. Aquatic creatures that just float. Does not make sense, neither does human shooting fire from their eyes.

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Actually, i had a change of

Actually, I had a change of heart, again.

I would like to have different pets than the next guy. Everyone walking around with the same wolf or ninja dude is mundane and uninspiring. I think it is time to allow pet customization. Even if it they are only editable within the frame of their model, which means no hybrids,which is completely fine and more realistic. Are there even any mmo that allows pet customization?

This needs to happen though, huge summon customization would be awesome too.

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One of my biggest pet peeves

One of my biggest pet peeves with my Mastermind was that I couldn't so much as change my robots' colors so I could more easily sort them out from the horde when I teamed with three other bot drivers.

Has anyone seen my mind? It was right here...

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Only Mastermind I wanted, was

Only Mastermind I wanted, was an army of catgirls, just to go around beating people up with :p Maybe each other different elemental powers, for a bit more of an anime feel to it. :)

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Brand X wrote:
Brand X wrote:

Only Mastermind I wanted, was an army of catgirls, just to go around beating people up with :p Maybe each other different elemental powers, for a bit more of an anime feel to it. :)

I have a proposal for just such an archetype around here somewhere. Too lazy to dig it up at the moment. I was quite proud of it, even though lots of folks thought it was silly.

----------------------

Ah, there it is!

https://cityoftitans.com/forum/cat-girl-operator

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Brand X wrote:
Brand X wrote:

Only Mastermind I wanted, was an army of catgirls, just to go around beating people up with :p Maybe each other different elemental powers, for a bit more of an anime feel to it. :)

Catgirl Mistressmind?


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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Redlynne wrote:
Redlynne wrote:

Brand X wrote:
Only Mastermind I wanted, was an army of catgirls, just to go around beating people up with :p Maybe each other different elemental powers, for a bit more of an anime feel to it. :)
Catgirl Mistressmind?

Saying my catgirl can't be the master of the other catgirls :p

Really for me, it would have been something akin to, the leader of the group. So, I'd like each one to have some sort of indivuality :p Basically playing a mini supergroup all of my own :)

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The ability to create any one

The ability to create any one of these gangs from the classic movie The Warriors.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Wolfgang8565
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Ive always had respect for

Ive always had respect for Masterminds, I could never in my life play one. I tried it once and I just couldn't figure out how to play it right lol

The way they PvPed was also amazing.

Lothic
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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Ive always had respect for Masterminds, I could never in my life play one. I tried it once and I just couldn't figure out how to play it right lol

Ironically I always had more fun with the supposed "non-control" I had over Fire Imps as a Fire Controller. After years of learning how to indirectly "heard" the Imps via moving my character around the concept of controlling henchmen individually (as well as myself) just proved to be far more "micro-management" than I ever had the patience for. I probably played several Masterminds for a few hundred hours but never really fully enjoyed it as much as the "move by themselves" nature of the Imps. To each their own I guess.

Wolfgang8565 wrote:

The way they PvPed was also amazing.

Also, perhaps ironically, Masterminds were usually the easiest type of AT for me to pop. Not that they were an inherently bad AT - I suppose I just ran across quite a few players who did NOT know how to PvP with them.

CoH player from April 25, 2004 to November 30, 2012

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Lol well the really good ones

Lol well the really good ones, you couldn't even get close to the actual player.

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