I am going to seperate this into a few parts to make easier to find the different sections.
Overview and System Basics
Many games seem to handle crafting as a restrictive system with set recipes and effects which act as nothing more than a glorified trade system for various found items.
I would like to see a more creative system that doesn't require recipes but is still easy to use and can offer a more palpable IGC sink.
The system itself is fairly simple. By using MWM's version of enhancements, augments and refinements, instead of traditional useless components and removing the need for a recipe you can let players mix and match attributes in any fashion they want limited by whatever trade off value combining items has. Most augments and refinements should be readily available from in game stores and not require random drops.
To explain it more clearly. Assuming that Augments are going to be ways to increase certain aspects of powers like damage, speed, healing and so forth then a straight combining of two augments will improve the aspects involved.
For example combining damage and speed would result in your power doing more damage faster.
This is the most simple use of this crafting system and I will get into the more creative ways to use it shortly.
(To be continued)