I am very interested in the ideas that are being discussed with the 'Devs' regarding Crafting and Economy within City of Titans.
I remember City of Heroes had this thing where, depending where you logged out, you got a bonus in areas like healing regen when you logged back in. There was a crafting system in CoH which led to creation of items with supergrop bases, and enhancement of powers.
I work as a nurse in real life, and was wondering if there was a crafting system & economy that could model modern day economics, businesses, and professions.
In contrast, many fantasy gameshave the common system of killing stuff and farming gold, mine a mineral node and get minerals etc. How would it be for City of Titans?
Some players get tired of fighting bad/good guys, and sometimes you just want relax and tinker around and craft something that is of real benefit and worth in the game.
Anyone want to add or comment on this?
"Hell hath no fury like a wife's agro. God help me when CoT comes out"