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Architectural Suggestions for Titan City (open thread)

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Redlynne
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Architectural Suggestions for Titan City (open thread)

One of the anime broadcasting right now (Asterisk War) has a rather interesting skyscraper in it.

I was wondering if it would be possible to include a "hanging garden" type feature like this atop a skyscraper in Titan City ... while at the same time opening up a thread for other people to post screenshots of other interesting bits of architecture the MWM World Builders might appreciate (and want to incorporate?). Could be anything from skyscrapers to gas stations and bus stops.

Anyway ... open thread ...


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I like the look of that, an

I like the look of that, an open garden is something I was thinking of my mogul, but on that note I'm just waiting to get contacted about that

But just for the heck of it, I think this looks pretty cool

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Waterways would be nice... :)

Waterways would be nice... :)
ex:

Umm.. Nope.. You cant have a boat race mini game. :/

Well, Venice comes to mind.. but thats been already done once already in CoH for Founders Falls. :/
You know what, who cares! We can Do it too, in CoT! ;D

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The city of San Antonio in

The city of San Antonio in Texas has the River Walk running through downtown. Just as an example ... in case anyone on staff would like to make use of Google Street View (bet Cryptic wishes they had an internet tool this useful when building Paragon City!) as a source of inspiration.


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I like this shot... ;)

I like this shot...

;)

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http://mossandfog.files



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In Reichart Park, near the

In Rhinehart Park, near the three water features that bear their names, should be a statue of the Norns.

Foradain, Mage of Phoenix Rising.
Foradain's Character Conclave
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And then there is ...

And then there is ... Cathedral 7 ... quite possibly one of (if not THE!) greatest MIT Hacks of all time! IHTFP.


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I am drooling at that library

I am drooling at that library Fireheart

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I don't have art, but I would

I don't have art, but I would like there to be at least one building that looks like it's under construction. Basically, it would be a frame of a building with maybe some floor boards in places, incomplete, etc. maybe with a working elevator to get you from the ground to some middle floor, then staircases and ladders and unsteady looking ramps and planks of wood to get you tot he top. I would want this to be a building that a person with no travel powers could technically navigate just by walking and jumping, but could easily fall off of, etc. This would make for a great playground for different travel powered types. People with web swinging or parkour or superjump or wallcrawling would all navigate it differently, etc.

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In Japan, it's de rigeur (it

In Japan, it's de rigeur (it seems, at least in anime) that anywhere there is building construction (and especially after building DEconstruction!) that all of the "unsightly" parts are supposed to be covered over by construction tarps. Kinda like this ...

The basic message is that if a building isn't "presentable" (for whatever reason) ... just cover it with tarps until it is ready to be seen (and lived in). Usually this will involve a lot of scaffolding (typically steel pipe, but sometimes bamboo too) so as to CONCEAL the building while it is under construction.

This seems like the sort of thing that would lend itself both to NEW buildings going up (SimCity style) but also to ABANDONED buildings waiting to be demolished (by super activities?).


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The river walk in San Antonio

The river walk in San Antonio is awesome. I proposed to my wife there.

"THE TITANS ARE COMING! THE TITANS ARE COMING!"

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As an additional wrinkle to

As an additional wrinkle to the "cover it up with tarps while construction is happening" ... it would be kind of interesting if that sort of thing happened automatically as a result of Destructible Terrain out in the shared world. Essentially, if PCs and NPCs damage buildings (either deliberately or through "collateral damage") then once the battle that did the damage is over, the construction tarps would go up to cover the building ... "for a while" ... and then when the tarps come down, the building is all fixed up and back to its original state. Sort of a way to "hide the repairs process" until the building "respawns with full HP" kind of thing.

That way, buildings aren't JUST terrain ... they are "characters" (of a sort) in their own right.

Okay, Immobilized NPCs with no "attack powers" of their own, maybe ... but you get what I mean.

Downside is that doing this would add extra work to the art team's load ... although the forms would be QUITE simplified. Game mechanics-wise, it would also add to the programming and engineering, but at the same time it's essentially something that we're going to want to have ANYWAY (am I right or am I right?). Definitely something that's easier to implement from the get-go when Building A City™.


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Radiac wrote:
Radiac wrote:

I don't have art, but I would like there to be at least one building that looks like it's under construction. Basically, it would be a frame of a building with maybe some floor boards in places, incomplete, etc. maybe with a working elevator to get you from the ground to some middle floor, then staircases and ladders and unsteady looking ramps and planks of wood to get you tot he top. I would want this to be a building that a person with no travel powers could technically navigate just by walking and jumping, but could easily fall off of, etc. This would make for a great playground for different travel powered types. People with web swinging or parkour or superjump or wallcrawling would all navigate it differently, etc.

GTA V has a building like that

The building on the left is under construction but you can get halfway up by elevator then you use stairs and floor boards to get to the top

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The occasional open air

The occasional open air shopping mall, with maybe a few pedestrian levels with umbrella covered bistro tables that can be scattered and broken during a fight.

In amongst the shiny new sky-scrapers, a few run-down and over-shadowed 'landmark' historic buildings.

New and Used car lots.

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WarBird wrote:
WarBird wrote:

New and Used car lots.

"IT'S CAL WORTHINGTON AND HIS DOG SPOT!"

Apologies to anyone else who received KTLA during the 70s and 80s ... and saw the tiger "spot" running by Cal ON THE CARS ...


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I remember Cal and the ever

I remember Cal and the ever-changing 'Spot'.

How about: "Long Beach Freeway, Firestone exit, Southgate"?

Used Car lots would be a fine place to have a shoot-out, but the cars might end up a bit more 'used', afterwards.

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Speaking of Big Open Spaces .

Speaking of Big Open Spaces ... some suggestions for that sort of thing would be (as Fireheart mentioned) ... used car lots "filled" with cars (that can be trashed as destructible terrain). I don't know about anyone else, but I always wanted to see an AIRPORT for Paragon City. Not those pretend airfields that City of Heroes had (which always violated construction codes AND common sense with impunity!), but an actual, proper, it's own zone ... AIRPORT. 3-4 miles on a side. Big FLAT open area, with runway lights and taxiways and so on and so forth. Concourse and terminal for loading and unloading of planes. Control tower with the spinning light on top. Wind sock!

You know ... an AIRPORT ... like LAX or EWR or DFW or DEN or BOS. A real, proper, BIG ... airport!

If MWM has access to "city survey" information for the part of Massachusetts that the City of Titans is going to be in, would it be possible to grab similar data for an airport used in the New England region and relocate it to be "nearby" to Titan City (i.e. not IN the city)? That way, the world builder(s) wouldn't have to make up an airport from scratch? Just use an existing "real world" airport as a starting point and then tweak things up from there?

Here's Boston's Logan Airport.

Here's D/FW Airport.


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I like the airport idea. I

I like the airport idea. I like it a lot. I also liek the used car lot. I see both of them as possible outdoor instanced maps.

Airport would make for a great mission map for PVP or a task force too. You could have rules like "help the planes land" and "make sure the planes reach safe altitude after takeoff" for the heroes and "hijack the planes" or "shoot the planes down" for villains. In team PVP each team could take a side in that, in a TF it's heores or villains VS the PVE mobs, but same idea.

In the used car lot, I like it as that, or as a car "graveyard" out in some remote desert or something. You could have hulks of old card and bikes that you could pick up and throw at each other, use as cover in ranged combat, blow up for AoE splash damage, etc.

I think an instance of a construction yard map would be good too. Bulldozers, metal girders, piles of concrete block, cement mixer, etc.

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Hmmm... wont there be people

Hmmm... wont there be people that object to seeing Simulated real world Terrorism in game?
Some players will Demand it be realistic. Others will be outraged by it.

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The planes could be explained

The planes could be explained away as being cargo only, being piloted by robots if you want.

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Izzy wrote:
Izzy wrote:

Hmmm... wont there be people that object to seeing Simulated real world Terrorism in game?
Some players will Demand it be realistic. Others will be outraged by it.

Any deliberately directed threat to public safety is, by definition, terrorism. If someone takes civilian hostages and demands something to free them, It's terrorism. Tampering with a water supply? Terrorism. Planting numerous bombs around the city? Terrorism. Release some airborne mutagen? Terrorism. All completely legitimate Super-villain 'tropes and no more or less realistic than, say, taking over a control tower and threatening to crash planes into each other.

In our modern world where every idiot has their own worldwide on-line forum, and a sufficient minority of like-minded idiots to claim a 'following', you can't do anything without 'deeply offending' SOMEone. We're talking about comic books here. Fear and violence are a constant undercurrent of the genre. Yes, we can and should sanitize it to a certain extent for children and to appeal to a broader audience. But one cannot, nor should MWM, hold itself responsible for protecting everyone from exposure to a certain level of discomfort. If someone is afraid they may be exposed to a PRETEND situation that echoes a genuine reality they should turn off every entertainment device they own and stay indoors for the rest of their pathetic lives.

::deep breath:: Well, that got rather out of hand, didn't it? :)

What was I saying again? Oh, yeah - an airport would be cool.

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Something that just came to

Something that just came to mind ...

Heroes started in Outbreak.
Villains started in Breakout.
Praetorians started in District 7.
And eventually, everyone who wasn't a Praetorian started in (ruined) Galaxy City.

I'm talking about the Tutorial Zone.

Now, an interesting thought I just had is ... what if ... the airport was the Tutorial Zone for "new arrivals" to Titan City?

Think about it. The game tutorial essentially starts with your PC arriving at the Titan City Airport (TC*? here's a link to the IATA listing of TC* airports). If your PC is a native of Titan City, you get a storyline in which you're coming to the airport to meet someone. If you're from "out of town" then your PC has come in on a flight and are planning on meeting someone.

The two storylines converge shortly thereafter and lead into a Tutorial to familarize the Player with the Game Basics. During the course of the Tutorial, you'll get to choose if you want to play Spandex or Not Spandex ... and whether you want to be a Hero or a Villain ... in other words, the Four Paths.

At the end of the Tutorial, you get sent to one of four destinations in Titan City, depending on which Path you chose during the Tutorial. There you pick up your first Contact(s) and start your crime fighting/furthering career.

The basic idea here is that use of the Airport as the Tutorial Zone allows for the creation of a separated space away from the rest of the City of Titans in which "n00bs" have their own place to work out the kinks in their basic control of the game. At the same time, the location and all of its world elements can be reused in later stories, in which PCs go BACK to the airport (for whatever reason) to "do stuff" for Missions. It also gives the game a necessary location for expanding to other cities around the world, should the game ever advance that far.


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Sounds great to me! Although

Sounds great to me! Although some of my characters might arrive by Boat, Train, or Bus... At least one will probably fall through a Gateway, or just tumble out of the sky... I suppose it could be at the Airport. Or the Airport could be near the dockyards and under the control of the Port Authority? Consolidate the transportation networks?

Be Well!
Fireheart

PS: From that list, it looks like TNX is available?

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Redlynne wrote:
Redlynne wrote:

Something that just came to mind ...
Heroes started in Outbreak.
Villains started in Breakout.
Praetorians started in District 7.
And eventually, everyone who wasn't a Praetorian started in (ruined) Galaxy City.
I'm talking about the Tutorial Zone.
Now, an interesting thought I just had is ... what if ... the airport was the Tutorial Zone for "new arrivals" to Titan City?
Think about it. The game tutorial essentially starts with your PC arriving at the Titan City Airport (TC*? here's a link to the IATA listing of TC* airports). If your PC is a native of Titan City, you get a storyline in which you're coming to the airport to meet someone. If you're from "out of town" then your PC has come in on a flight and are planning on meeting someone.
The two storylines converge shortly thereafter and lead into a Tutorial to familarize the Player with the Game Basics. During the course of the Tutorial, you'll get to choose if you want to play Spandex or Not Spandex ... and whether you want to be a Hero or a Villain ... in other words, the Four Paths.
At the end of the Tutorial, you get sent to one of four destinations in Titan City, depending on which Path you chose during the Tutorial. There you pick up your first Contact(s) and start your crime fighting/furthering career.
The basic idea here is that use of the Airport as the Tutorial Zone allows for the creation of a separated space away from the rest of the City of Titans in which "n00bs" have their own place to work out the kinks in their basic control of the game. At the same time, the location and all of its world elements can be reused in later stories, in which PCs go BACK to the airport (for whatever reason) to "do stuff" for Missions. It also gives the game a necessary location for expanding to other cities around the world, should the game ever advance that far.

I rather like this idea for a tutorial zone.

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Fireheart wrote:
Fireheart wrote:

PS: From that list, it looks like TNX is available?

TNX? Why would we want TNX?

Titan Network eXperiment?

I was thinking something more along the lines of Titan City {something}. The remaining available codes in the TC* range are:

  • TCD
  • TCE
  • TCF
  • TCG
  • TCH
  • TCJ
  • TCK
  • TCO
  • TCQ
  • TCR
  • TCU
  • TCW
  • TCY

Simplest one I can think of is Titan City Flying ... which would be TCF ... as the source inspiration for the IATA code for the airport. If someone else can come up with a better code (and reason than this lazy attempt), I'd be all for it.

Hmm ... it seems that FTC is also not taken yet in the IATA codes, so FTC (for Fly Titan City!) could be used as well ... although that gets a touch reminiscent of the Federal Trade Commission.

Fortunately, this isn't something that has to get nailed down immediately, but it is something you'd want to finalize before building any environment ... if only so as to know what removable tags to put on the luggage in the Baggage Claim carousels.

Oh, I just noticed that TPZ has not been taken! Titan Plan Z would thus be the source inspiration for using that code.


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A lot of airports are named

A lot of airports are named after people. Like JFK in New York or Reagan National in Washington D.C. I would try to find a three letter designation that's not taken and fit a name to that.

I also like the idea of making the tutorial zone some kind of "just arrived in town" type of place, like the airport or bus station or something. You could have the PC walk around the inside of the place clicking on stuff to learn about stuff then when you go outside, you get in a cab and meet Gabby the Cabbie who gives you the dime tour and tells you all the expository stuff then at the end of the tutorial asks you where you're headed, which brings up a menu of "Street Hero, Spandex Hero, Street Villain, or Spandex Villain" options.

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Damn. MWM is already taken

Damn. MWM is already taken in the IATA codes!

MWM KMWM Windom Municipal Airport Windom, Minnesota, United States

WMW, however, looks like it is still available. Look at it upside down and you've got MWM again ... except ...

Quote:

Since the US Navy reserved "N" codes and the Federal Communications Commission has reserved rights for "W" and "K", certain U.S. cities which begin with these letters had to adopt "irregular" airport codes: EWR for Newark, ORF for Norfolk, Virginia, EYW for Key West, Florida, and APC for Napa, California.

Curses! Foiled again! We can't use WMW as the airport code (if we want to "stay true" to real life conventions for IATA codes).


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TNX = Titan International.

TNX = Titan International. Those codes aren't acronyms, they're Codes. Chicago O'Hare airport is 'ORD', for instance.

Be Well!
Fireheart

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Redlynne wrote:
Redlynne wrote:

Speaking of Big Open Spaces ... some suggestions for that sort of thing would be (as Fireheart mentioned) ... used car lots "filled" with cars (that can be trashed as destructible terrain). I don't know about anyone else, but I always wanted to see an AIRPORT for Paragon City. Not those pretend airfields that City of Heroes had (which always violated construction codes AND common sense with impunity!), but an actual, proper, it's own zone ... AIRPORT. 3-4 miles on a side. Big FLAT open area, with runway lights and taxiways and so on and so forth. Concourse and terminal for loading and unloading of planes. Control tower with the spinning light on top. Wind sock!
You know ... an AIRPORT ... like LAX or EWR or DFW or DEN or BOS. A real, proper, BIG ... airport!
If MWM has access to "city survey" information for the part of Massachusetts that the City of Titans is going to be in, would it be possible to grab similar data for an airport used in the New England region and relocate it to be "nearby" to Titan City (i.e. not IN the city)? That way, the world builder(s) wouldn't have to make up an airport from scratch? Just use an existing "real world" airport as a starting point and then tweak things up from there?
Here's Boston's Logan Airport.

Here's D/FW Airport.

Airports take up a LOT of land. A good number of our starting zones fit into Logan field's footprint.

May perhaps best be handled by making the airport it's own zone an indeterminate distance from the city, and access via a subway/highway/whatever zone crossing boundary.

Composition Team

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I think it could be scaled

I think it could be scaled down for the game purposes. Make it more like a small regional airport or like a small military landing strip with a couple of buildings and a runway or two.

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Beamrider wrote:
Beamrider wrote:

Airports take up a LOT of land. A good number of our starting zones fit into Logan field's footprint.
May perhaps best be handled by making the airport it's own zone an indeterminate distance from the city, and access via a subway/highway/whatever zone crossing boundary.

Already WAY ahead of you ...

Redlynne wrote:

Not those pretend airfields that City of Heroes had (which always violated construction codes AND common sense with impunity!), but an actual, proper, it's own zone ... AIRPORT. 3-4 miles on a side.

=====

Fireheart wrote:

TNX = Titan International. Those codes aren't acronyms, they're Codes. Chicago O'Hare airport is 'ORD', for instance.

IATA Codes explained link.

Quote:

Generally speaking, airport codes are named after the first three letters of the city in which it is located - ATL for Atlanta, SIN for Singapore, MEX for Mexico City, IST for Istanbul; or a combination of the letters in its name, EWR for Newark, GDL for Guadalajara, JNB for Johannesburg, HKG for Hong Kong, SLC for Salt Lake City and WAW for Warsaw. Some airports in the United States retained their NWS codes and simply appended an X at the end, such as LAX for Los Angeles, PDX for Portland, and PHX for Phoenix.

Some airport codes are based on previous names associated with a present airport, such as Chicago's O'Hare, which is assigned ORD, based on its old name of Orchard Field, before it was expanded and renamed O'Hare in the mid-1950s.

Some airports are identified even in colloquial speech by their airport code. The most notable example is LAX.

Interestingly enough, TNX is available ...


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Quote:

Quote:
Generally speaking, airport codes are named after the first three letters of the city in which it is located - ATL for Atlanta, SIN for Singapore, MEX for Mexico City, IST for Istanbul; or a combination of the letters in its name, EWR for Newark, GDL for Guadalajara, JNB for Johannesburg, HKG for Hong Kong, SLC for Salt Lake City and WAW for Warsaw. Some airports in the United States retained their NWS codes and simply appended an X at the end, such as LAX for Los Angeles, PDX for Portland, and PHX for Phoenix.
Some airport codes are based on previous names associated with a present airport, such as Chicago's O'Hare, which is assigned ORD, based on its old name of Orchard Field, before it was expanded and renamed O'Hare in the mid-1950s.
Some airports are identified even in colloquial speech by their airport code. The most notable example is LAX.
Okay, by those terms, we could fly from Titan City to Slovakia and go TIT to TAT...

"I barely got off the TIT before I was jumped by some black-hats."

Be Well!
Fireheart

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Sadly, COT is already taken .

Sadly, COT is already taken ... as is CTX and TCX. ;.;

Hmm.

X doesn't seem to be in general use as a leading letter in the US, although there is one example of it being used:

XPR KIEN Pine Ridge Airport (FAA: IEN) Pine Ridge, South Dakota, United States

We could use XTC ... for X-Titan City ... since TCX is already claimed by:

TCX OIMT Tabas Airport Tabas, Iran

I don't know about anyone else, but I have a preference of using either a TC* or a *TC as the airport code for Titan City. If we have to settle for XTC, with the X being for "crossroads" and describing the shape of the runways (so more like Logan Airport in that respect?) then I'd be just fine with that. That way, the implication is that the Titan City Airport is more of a "crossing of the ways" in which Supers from all over tend to "gather" here ... as opposed to some sort of kitchy X-Men homage (although I'm sure the less informed will leap to that conclusion regardless).

Also, XTC has the virtue of rolling off the tongue easily, kind of like saying LAX for the Los Angeles Airport. The fact that saying the acronym XTC sounds a lot like the english word Ecstasy is just a bonus. It also looks like the code XTC is not something that gets widely used in other contexts, although it has from time to time.


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Beamrider wrote:
Beamrider wrote:

Airports take up a LOT of land.

Yes. They do. But the thing that makes them distinct from the rest of the city is that it's a lot of low density "empty" land with very few features. While you've got all kinds of "busy busy" density going on elsewhere in a city, and airport needs to be a Big Open Flat Place with a very low density of buildings on it.

Furthermore, those buildings tend to be *HUGE* in scale and size, offering the "luxury" of big open spacious interiors (with plenty of civilians milling about or loitering). You can also attach legitimate warehouses, workshops and hangar facilities around the perimeter of the airfield, and use them for a huge variety of setting locations. The scope and scale of the facilities are so large that use of "taxi services" within and between the facilities not only make perfect sense but are eminently practical (particularly for newbies in a Tutorial Zone).

And think about it. If a new Player's first experience of Titan City happens at a facility as large as an airport ... what kind of "message" will that send to them regarding the scope and scale of the rest of the game (and the entirety of Titan City by extension?). The Tutorial Zone is the game's FIRST IMPRESSION on new Players. Giving them something as "big" as an airport to start the game out, even if not all of the airport's facilities and features get used, would seem to be a wise choice to me. And that holds true, even if the first thing you do in the Tutorial is stop (or aid?) a purse snatching. It doesn't have to be a big deal. It doesn't have to be something where the fate of the world rests on your actions (just the fate of your character Path). It doesn't have to be flashy and ostentatious. It just needs to be something to get the new Player oriented into the game world, the game controls and some of the basic game mechanics.

So BIG space ... small JOB ... sounds like it fits the bill pretty well.

But the REAL payoff would be that the Airport could be some place that gets repeatedly featured later on, and thus becomes a "resource" used for the placement of Mission Doors and Clues and the like which has Players keep coming BACK to the airport for various reasons. Heck, the movie Casablanca started and ended at the airport, so why can't some of the City of Titans stories do that too? Anywhere that is a transportation hub is just BEGGING for all kinds of storytelling to happen there ... especially if it's a multi-modal transport hub, bringing together air, RAIL, road and maybe even canal(!) to connect to the sea! Throw in a "bully boys" feeling of "don't mess with the union!" in the NPCs staffing the place, so as to give it a sense of "occupied turf control" (and make sure the PC's can't do "whatever" with impunity) and you've got a setting that's just ripe for both heroic and villainous storytelling.


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Redlynne wrote:
Redlynne wrote:

Some airport codes are based on previous names associated with a present airport, such as Chicago's O'Hare, which is assigned ORD, based on its old name of Orchard Field, before it was expanded and renamed O'Hare in the mid-1950s.

Speculation well and good, but this means that anything in the T* range could be completely off the mark. For all we know Titan City's airport is, or was, called American Star Airstrip or Lawrence International.

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In which case, we'd need a

In which case, we'd need a Titan City Loremaster to step in and suggest something. Was Titan City always called Titan City ... or is that something that has only more recently been applied in the "modern era" after the place became a mecca for supers to gather in?

Still doesn't change the fact that a LOT of the IATA codes have already been claimed (i.e. "all the good ones") and if we want to Play True To Continuity it would behoove us as a game to honor the existing IATA codes and pick one that isn't already in use. It's one of those "respect the source material" kinds of things.


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As per the lore linked in my

As per the lore linked in my previous post, calling the area "Titan City" happened after 1908, although likely within a few years. I doubt any such authority will reach back farther than that. Especially since prior to this time there were two settlements in the area (Bradford and Charleston.

For some bizarre reason the "ASS" code has not yet been claimed by anyone.

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Airport.. No spaceport?

Airport..

No spaceport?

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Darth Fez wrote:
Darth Fez wrote:

As per the lore linked in my previous post, calling the area "Titan City" happened after 1908, although likely within a few years. I doubt any such authority will reach back farther than that.

Doesn't need to. 1908 is early enough in the history of flight that use of Titan City would have been common prior to the building of any airfield/airport.

JayBezz wrote:

Airport..
No spaceport?

Do you have any idea how much LARGER the entire Cape Canaveral facility is? We're talking TENS of MILES on a side ... not just single digit miles per side anymore.

Besides, you want to outsource all the "explode-y rocket stuff" to a place down south anyway ... meaning any kind of spaceport would belong in a future expansion of the game, not something to put in at game (*ahem*) launch.


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Besides, if there is no space

Besides, if there is no space content the I don't see the need for a space port, and just using it for a few mission doors is not enough reason to build it imo.

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We can catch an airplane at

We can catch an airplane at the airport, to link us to the new, international Super Spaceflight Center, somewhere south of Cuba... On the equator... So, Ecuador might be perfect, actually.

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The IATA code TIN (and ICAO

The IATA code TIN (and ICAO code KTIN) are available...

So you say you wanna spaceport...

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Unfortunately, the airport

Unfortunately, the airport codes AFK and BRB are both taken. As are COT, COH and FLY. CGI and DPS are taken as well, darn it. FPS is available.

Here's one: The code DRX is available. We could have it named after a spandex guy and called "Doctor X International Airport".

Dr. Z would also work except he's a character on The Venture Bros.

Also available are DRL, DRM and DRP

If it were the lowbie tutorial zone, "Derp International Airport" would be awesome.

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Phoenix Plan Z would yield a

Phoenix Plan Z would yield a code of PPZ ... which just so happens to be available.


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Spaceports are so last decade

Spaceports are so last decade. Space elevators are all the rage, now. The space port/station should be up in space, anyway.

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A casino would be nice all

A casino would be nice all neon lights and

Fancy ballroom where the rich could gather for charity balls and attract criminal masterminds

A multi story Newspaper building with an iconic globe or something on the top

A kids science museum where the animatronic dinos go berserk from time to time.

Major: A high school for all the teen role players can hang out.

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Of course it's entirely

Of course it's entirely possible some this stuff was asked for via Mogul add-ons from the Kickstarter. I personally asked for a radio station. There were call letter issues that had to be hashed out there too, from what I hear.

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Cyclops wrote:
Cyclops wrote:

A casino would be nice all neon lights

Um ... not get get all Massachusetts Law on you or anything, but that kind of thing is much more likely to happen aboard a ship sailing out into international waters than it is to happen inside a building on land under the jurisdiction of the state. The benefit to that, of course, is that any stories using a ship as a setting mean that you're going to be outside the city and beyond the reach of backup. It'd be the gambling house equivalent to "a dark and stormy night" setup for murder mysteries (i.e. you're stuck here and not leaving).


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You might or might not be out

You might or might not be out of range for whatever medi-port system exists. Or, there might be a medbay on the ship, but it might have limited functions and only be able to get you back to half-way. It might have limited Uses, as well. However, you might not be Able to leave the ship until it returns to port, as Redlynne said. If you did leave the ship, somehow, you almost surely would not be able to return to the ship-instance.

... something about a love boat to Cuba? I may be demented.

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Yep, that's why the casinos

Yep, that's why the casinos in CoH were in the Rogue Isles, outside anyone's jurisdiction.

Definitely a medbay on the ship (PITA otherwise; anyone remember how much fun it was to have to get back to Striga from the Talos hospital?)

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If Titan City is a fictitious

If Titan City is a fictitious place in the first place, why does it matter whether or not there's a legal casino on the map somewhere? Even if there is a Titan City ordinance banning casinos, there's still the possibility that the casino is on reserved land owned by a Native American group, which could itself be fictitious too if, for legal reasons, it becomes necessary to make something up rather than use existing real names.

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Hey, there's always the

Hey, there's always the option of Team Wipe = Mission Fail ... resulting in the Team faceplanting on the dock when they disembark/get ejected from the ship (the old "exit and collapse in a heap" routine).


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Im just happy if we have a

Im just happy if we have a old town with lots of stylish art deco style.

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Cold_Iron wrote:
Cold_Iron wrote:

Im just happy if we have a old town with lots of stylish art deco style.

Hurm.
\me Logs onto Wiki

\me Does a search on Category: Art Deco

Ah, interesting.

\me Performs similar search on Category: Waffles

\chuckles

\me Performs another on Category: Duck

\laughs

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Beware the Moose that Quacks

Beware the Moose that Quacks in the Night!

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Reference to Collegiate

Reference to Collegiate Gothic would seem to be appropriate for this thread, particularly given that we're talking about the New England area for the City of Titans. Lots of good example pictures on that wiki page.

Likewise, there is Carpenter Gothic, which would seem to be highly appropriate for buildings in the "older parts of town" that are less dense population-wise and contain more in the way of single house lot residential areas. Lots more good picture examples on this wiki page.

As for an Art Deco architectural style, I know that I for one would appreciate seeing buildings in downtown that look more like the Chrysler Building than they do the Empire State Building ... or worse, the BORING "slab skyscraper" look of the International Style.


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Redlynne wrote:
Redlynne wrote:

I don't know about anyone else, but I have a preference of using either a TC* or a *TC as the airport code for Titan City. If we have to settle for XTC, with the X being for "crossroads" and describing the shape of the runways (so more like Logan Airport in that respect?) then I'd be just fine with that.

You will want to steer well away from XTC. it is the European name for the drug (and I think the original name picked because it abbreviated extacy)

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Redlynne wrote:
Redlynne wrote:

Cyclops wrote:
A casino would be nice all neon lights
Um ... not get get all Massachusetts Law on you or anything, but that kind of thing is much more likely to happen aboard a ship sailing out into international waters than it is to happen inside a building on land under the jurisdiction of the state. The benefit to that, of course, is that any stories using a ship as a setting mean that you're going to be outside the city and beyond the reach of backup. It'd be the gambling house equivalent to "a dark and stormy night" setup for murder mysteries (i.e. you're stuck here and not leaving).

Wikipedia wrote:

Commercial casinos
Under the Expanded Gaming Act, passed in 2011, as many as three casino resorts and one slot parlor can be opened. A slot parlor opened at Plainridge Park Casino in June 2015, and two casino resorts, MGM Springfield and Wynn Everett, are under development. One more casino license may be issued for the southeastern part of the state, but the process has been delayed due to uncertainty about potential competition from the planned Mashpee Wampanoag casino.

Casino cruises
Gambling boats have operated at times out of Massachusetts harbors, taking passengers on "cruises to nowhere" in federal waters, where state gambling laws do not apply. The first was the Vegas Express cruise, which sailed out of Gloucester from 1998 to 1999. The Southern Elegance and the El Dorado set out from Gloucester starting in 1999, as did the Midnight Gambler out of Lynn, before it moved to Provincetown and operated for six weeks in 2000. Another boat, run by Atlantic Casino Cruises, ran out of Gloucester from 2002 to 2003. The Lynn harbor also played host to the Horizon's Edge casino cruise, from 2000 to 2009, and the Aquasino, which ran for several months in 2013.

So with minimal changes (by comparison to the changes already being made in the Commonwealth), the devs could go with the One Lamp option, the Two Lamp option, or both. ^_^

(BTW, the Wynn Everett (casino) page has a note, "Not to be confused with Wynn Everett", who is apparently playing Madame Masque next year on Agent Carter)

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Nadira wrote:
Nadira wrote:

You will want to steer well away from XTC. it is the European name for the drug (and I think the original name picked because it abbreviated extacy)

This is true ... but only in a very modern context of the past few decades. The name Ecstasy was coined for the drug MDMA in 1981 ... meaning that any "historical" use of the IATA code XTC that predates 1981 wouldn't be because of the drug name.

Logan Airport opened in Boston in 1923. When would the Titan City airport have opened? I'm thinking late 30s, if only as a part of the buildup towards 1941-1945. That would mean that a XTC code would predate the popularization of MDMA recreational use by almost 30-40 years.


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SpaceMoose wrote:
SpaceMoose wrote:

Cold_Iron wrote:
Im just happy if we have a old town with lots of stylish art deco style.

Hurm.
\me Logs onto Wiki
\me Does a search on Category: Art Deco
Ah, interesting.
\me Performs similar search on Category: Waffles
\chuckles
\me Performs another on Category: Duck
\laughs

\me Searches Category: Milestones Needed For Beta

\sobs_quietly

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Nadira wrote:
Nadira wrote:

Redlynne wrote:

I don't know about anyone else, but I have a preference of using either a TC* or a *TC as the airport code for Titan City. If we have to settle for XTC, with the X being for "crossroads" and describing the shape of the runways (so more like Logan Airport in that respect?) then I'd be just fine with that.

You will want to steer well away from XTC. it is the European name for the drug (and I think the original name picked because it abbreviated extacy)

That was the first thing I pointed out when Red mentioned this to me Saturday. As in, no way in hell will that happen. And it's even rather unrealistic in real life; filler letters like X are only used as a last resort.

And while the drug wasn't around way back when, it wouldn't pass unnoticed that pronouncing the letters sounded like "ecstasy" and made it sound like a red-light district.

Another point I made was that there was a whole new realm of possibilities available via lore: what if the airport weren't initially named after Titan City? For example, O'Hare airport in Chicago has a code of ORD because it was initially known as Orchard Field long, long ago. But there's no way to speculate about possible airport codes like that right now, because it would depend on the game's lore, which is far from being revealed.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

But there's no way to speculate about possible airport codes like that right now, because it would depend on the game's lore, which is far from being revealed.

Ayuh.


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Redlynne wrote:
Redlynne wrote:

Lin Chiao Feng wrote:
But there's no way to speculate about possible airport codes like that right now, because it would depend on the game's lore, which is far from being revealed.
Ayuh.

Agreed, but I was really wanting AFK to be available, since it isn't I'm now pulling for DRX with a backstory.

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If you haven't seen the

If you haven't seen the Virgin America Spaceport, I think you'll be impressed. Technology no longer requires entire Cape for space travel IRL so I'd imagine we could do MUCH better with our imaginations.

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JayBezz wrote:
JayBezz wrote:

If you haven't seen the Virgin America Spaceport, I think you'll be impressed. Technology no longer requires entire Cape for space travel IRL so I'd imagine we could do MUCH better with our imaginations.

With all due respect, nothing that Virgin Galactic will be flying is capable of staying in space more than a few minutes, much less getting into or out of Earth orbit. There's a huge difference in engineering requirements.

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As far behind as we as a

As far behind as we as a species are when it comes to space exploration I find that laughable. It's somewhat sad that capitalism drives innovation more than curiosity and knowledge..

That being said Branson and Musk are the futurists of our generation. Knocking their amazing progress in the fields of space exploration (especially when NASA is almost completely defunded) upsets me. It's hard to accept the "its not much" argument when it's also the most innovative and best we have.

But again the IRL circumstances need not apply to the hopefully vast imaginations of our virtual worlds

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JayBezz wrote:
JayBezz wrote:

That being said Branson and Musk are the futurists of our generation. Knocking their amazing progress in the fields of space exploration (especially when NASA is almost completely defunded) upsets me. It's hard to accept the "its not much" argument when it's also the most innovative and best we have.

Then I guess I should be upset by you lumping Branson and Musk together. Branson is just selling tourism tickets to rich folks so they can dip their toes into space for a couple minutes. Musk wants to take us to Mars, and already has a company with several missions to the ISS; he's not playing around.

That brings up another good point; SpaceX's facilites would be a good example of the smallest practical spaceport.

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It would be cool to

It would be cool to incorporate the hero of the game into the name of the airport. Like Anthem Regional Airport or something like that. Speaking of airport type stuff, it would be cool to have a sky mall. Literally a mall in the sky that airplanes can land and take off, kind of like a connecting flight deal but also a play on the whole Sky Mall magazine thing

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Speaking of airport type stuff, it would be cool to have a sky mall. Literally a mall in the sky that airplanes can land and take off, kind of like a connecting flight deal but also a play on the whole Sky Mall magazine thing.

That only works if NOTHING ever goes wrong. There's a reason why airports are HUGE, just in case an airplane misses the runway or can't stop in time before running out of runway. With an "airport in the sky" kind of deal, if a plane falls "off the edge" they're almost certainly doomed to a very certain death (to say nothing of the "look out below!" factor). Not recommended.

=====

One thing that I do think absolutely MUST BE DONE architecturally in the City of Titans somewhere is ... a Rail Yard. My preference would be to have at least one on either side of the river that divides the city.

Any city in the northeastern US of the size of the City of Titans really MUST have rail transport and logistics woven into it. I remember being shocked to discover with the introduction of Titan Weapons in City of Heroes that it was possible to have a Railroad Pike as a choice for Titan Weapon ...

... but there were NO RAILROADS in evidence anywhere in either Paragon City or the Rogue Isles. There were also no railroads in Praetoria either, but then Praetoria was so small (and all its "rail" transit was by subway tunnels) that there was no real use/need for railroads in Praetoria. Sort of the same in the Rogue Isles, given that the islands were all "so small" that railroads weren't needed or useful.

But Paragon City ... should have had railroads serving The Zig and Independence Port. Independence Port had all those cranes and staging areas for shipping containers, it is almost incomprehensible to think that there wasn't a railyard to the west of the War Wall for marshalling all those containers onto rails for shipping over land (before the Rikti Invasion). Likewise, the sheer quantity of consumable supplies that needed to be shipped to The Zig in Brickstown to FEED all those prisoners (daily!) just about demands a railroad terminal in order to transport the goods in sufficient quantities.

So yeah ... as far as I'm concerned, Titan City needs to have railroads ... and level crossings where the occasional crossing signal might have been ripped away by some superpowered wannabe to use as a Railroad Pike. ^_~

So yeah, I'd expect some districts of the city to be in "mint" condition because they're well maintained. Other districts to have older/worn infrastructure that's been in use for a very long time but which is maintained "enough" to remain serviceable, and then more lawless/violent districts to have some of the city infrastructure be "pilfered" by scavengers and opportunists. That way, any sort of Land of the Lost type environment would look like it has been "pillaged" to some extent by the local (NPC?) inhabitants.


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Redlynne wrote:
Redlynne wrote:

That only works if NOTHING ever goes wrong. There's a reason why airports are HUGE, just in case an airplane misses the runway or can't stop in time before running out of runway. With an "airport in the sky" kind of deal, if a plane falls "off the edge" they're almost certainly doomed to a very certain death (to say nothing of the "look out below!" factor). Not recommended.

That's what heroes are for, but where will we find such things!! =3

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Redlynne wrote:
That only works if NOTHING ever goes wrong. There's a reason why airports are HUGE, just in case an airplane misses the runway or can't stop in time before running out of runway. With an "airport in the sky" kind of deal, if a plane falls "off the edge" they're almost certainly doomed to a very certain death (to say nothing of the "look out below!" factor). Not recommended.
That's what heroes are for, but where will we find such things!! =3

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That was intense, I like it!

That was intense, I like it!

And that kinda opens up the possibility of a "building on fire"-esque mini game like in CoX.

I do like the idea of a train station. It would also make a cool type of mini game

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"Sorry to chat and run, but I

"Sorry to chat and run, but I have a train/plane to catch!"

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PPL building in Allentown, PA

PPL building in Allentown, PA built between 1926-1928. I wish I could find a good close up of the lower floors art deco styling.

-----------------------------------------
I never set anything on fire accidentally!

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

JayBezz wrote:
That being said Branson and Musk are the futurists of our generation. Knocking their amazing progress in the fields of space exploration (especially when NASA is almost completely defunded) upsets me. It's hard to accept the "its not much" argument when it's also the most innovative and best we have.

Then I guess I should be upset by you lumping Branson and Musk together. Branson is just selling tourism tickets to rich folks so they can dip their toes into space for a couple minutes. Musk wants to take us to Mars, and already has a company with several missions to the ISS; he's not playing around.
That brings up another good point; SpaceX's facilites would be a good example of the smallest practical spaceport.

Not true. Sea Launch uses a floating platform, which is moved a safe distance from land. This is actually the smallest practical spaceport.

In reality, the size of mainly for "if everything goes wrong" purposes. Hence why LC-39, where the Shuttle and Satturn rockets were launched from, is HUGE. One of the planned Saturn V payloads included a nuclear engine called NERVA, so they needed enough space around it that if NERVA blew up, people would be safe.

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A good example as to why the

A good example as to why the size is what it is came up earlier this year, when Orbital Sciences had an Antares rocket fail during launch. As you see, the explosion did not affect critical areas of the complex, which were a safe distance from the pad.

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Engineer 1: "What's the worst

Engineer 1: "What's the worst that could happen?"
Engineer 2: "... Add a few more kilometers."

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For record, SpaceX inherited

For record, SpaceX inherited that launch pad from the old Titan IV, which was a more powerful, and dangerous, launch vehicle. As a result, their launch pad is actually significantly bigger than needed. The Falcon 9 actually only needs a pad the size of Wallops (the one which Orbital's Antares exploded at) for safety reasons.

I used to do research for launch companies years back as part of a few think tank efforts, so I got to learn this stuff.

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I nominate Dr. Tyche to

I nominate Dr. Tyche to design the Titan City launch pad.

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Design the launch pad? I'm

Design the launch pad? I'm thinking he's got more important things to do on his plate.

CONSULT with the with the designer on what a vertical rocket launch facility would need to incorporate (and where and why) so it can be done RIGHT ... now that's different matter. ^_~


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Oh SURE, you just make him

Oh SURE, you just make him the figurehead to satisfy the public then the guys wearing green eyeshades come in and start cutting corners everywhere and sweep it under the rug. Next thing you know, they're making the launchpad out of low grade recycled astroturf and old berber carpet remnants. :)

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If we let Dr. Tyche - the

If we let Dr. Tyche - the real DocT, that is - design the launch pad I expect we'll get a giant robot that throws the rocket/missile into orbit.

And I'd be okay with that.

Until it inevitably goes haywire and walks across the bay and starts stomping buildings in Titan City.

And while that wouldn't be okay, that would be pretty cool.

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Who says we need to use old

Who says we need to use old-fashioned vertical rockets? We have SUPERscience at our disposal. Anti-gravitic drives, Rail-gun launchers, Ion Pulse engines... Heck, we could be getting to orbit with telekinesis or something! Unless the idea is that we are re-purposing an older facility. But depending on what we are 'currently' using for propulsion the city could have encroached on the edges of whatever 'safe zone' previously existed.

I'd still like to see what the good Doctor might come up with, tho. :)

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WarBird wrote:
WarBird wrote:

Who says we need to use old-fashioned vertical rockets? We have SUPERscience at our disposal. Anti-gravitic drives, Rail-gun launchers, Ion Pulse engines... Heck, we could be getting to orbit with telekinesis or something!

But all that stuff isn't nearly as dramatic! It's all push-button-to-orbit. No countdowns, no massive clouds of flame and smoke, no deafening roars, no skyscrapers leaving the ground like they shouldn't...

Has anyone seen my mind? It was right here...

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I'd think skyscrapers leaving

I'd think skyscrapers leaving the ground would be easier with contragravity...

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But it's more Dramatic to

But it's more Dramatic to fill the basement with fire and burn up the whole building, just to get the Penthouse on the moon!

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Fireheart

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And what's Most Dramatic wins

And what's Most Dramatic wins.

Has anyone seen my mind? It was right here...

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

WarBird wrote:
Who says we need to use old-fashioned vertical rockets? We have SUPERscience at our disposal. Anti-gravitic drives, Rail-gun launchers, Ion Pulse engines... Heck, we could be getting to orbit with telekinesis or something!
But all that stuff isn't nearly as dramatic! It's all push-button-to-orbit. No countdowns, no massive clouds of flame and smoke, no deafening roars, no skyscrapers leaving the ground like they shouldn't...

Time to visit the Chrysler Building.

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know what I'd really REALLY

know what I'd really REALLY love as a lore head?

Titan City Library.

As a huge Doctor Who fan I remember their version of the "ultimate" library.. Also going into Eldan artifact sites is one of m FAVORITE mission types from Wildstar. Getting to know the world in which i game is so important to me.

I'd love a huge ass future building that is committed more to knowledge and creation than with destruction.

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As a point of Lore, I found

As a point of Lore, I found it interesting that the Central Library was in ...

Alexandria.

I just think it's a great place for a library. ^_^

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