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Animation Suggestion Thread 2.0

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notears
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thenks

thenks

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

Anjay
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So I know bee swarms are up

So I know bee swarms are up there a couple times, can I throw in a specific request for butterflies as well?

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“Cambiar el mundo, amigo Sancho, que no es locura ni utopía, sino Justicia!".― Miguel de Cervantes Saavedra

Fireheart
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Yes! Stream of Butterflies

Yes! Stream of Butterflies Attack! Giant Green Butterflies Melt your Face!

Or Bees, or Tinkerbells, or little red devils.

Sounds Like FUN!

Be Well!
Fireheart

ZeeHero
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Uncle Sheo approves of

Uncle Sheo approves of butterflies!

DesViper
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Added "butterflies, other

Added "butterflies, other insects" to Swarm of Doves etc


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Renkage
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Been awhile since a new one

Been awhile since a new one of these. But I think it would be cool if there was an Afterimage Strike particle. Similar to the afterimage teleportation. But just a slightly transparent version of the user smacking someone in the face with an attack. Now, this would possibly be hard to implement because it would be either the same attack for everyone (which would be doable, but kinda boring) or there would be several attacks that would be assigned to this particle. Which could be cumbersome.

Could be used as a damage over time particle to be attached to the enemy, just have someone constantly being punched in the face. A cool ranged option for a speedster

This is also a call to arms for anyone that can find a good example. As I can't...at all

Unarmed combat best combat. Every media
DesViper
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Think I got a good enough

Think I got a good enough example from One Punch Man :)


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Huckleberry
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Renkage wrote:
Renkage wrote:

Been awhile since a new one of these. But I think it would be cool if there was an Afterimage Strike particle. Similar to the afterimage teleportation. But just a slightly transparent version of the user smacking someone in the face with an attack. Now, this would possibly be hard to implement because it would be either the same attack for everyone (which would be doable, but kinda boring) or there would be several attacks that would be assigned to this particle. Which could be cumbersome.

Could be used as a damage over time particle to be attached to the enemy, just have someone constantly being punched in the face. A cool ranged option for a speedster

This is also a call to arms for anyone that can find a good example. As I can't...at all

I like this idea. You could basically use any melee attack animation, but apply it to a ranged attack and it will create a ghost image of it at the target. Seems as simple as it is cool. I think it would be appropriate to have the character model blink out of existence while the animation is underway so it looks like the character really did travel to the target. Yes, I know you mentioned using just a still image from one frame of the attack animation sequence, and that would probably be just as good or better than showing the full animation at the target.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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