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Action superhero mmo

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Phararri
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Action superhero mmo

Wouldn't it be great to have a comic superhero action mmorpg?

As a child, I thought my name was handsome, cause that is what everyone called me.

Doctor Tyche
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Like dcuo?

Like dcuo?

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Marvel Heroes is literally

Marvel Heroes is literally advertised as an aRPG. The 'a' is for Action. And it has superheroes. And multiplayer, and potentially massive(ly) numbers again with their push to PS4.

I think even Destiny remarks on their player characters as superheroes, although I couldn't say for sure since I've never played it. I have considered dinking around in Destiny 2 when it launches on PC though.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Like dcuo?

Like BDO in regards to the the combat. DCU has clumsy combat

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I'd personally say BDO has

I'd personally say BDO has clumsy, slapdash combat as well. The whole thing feels interesting initially, but is mechanically extremely shallow and relies on artificial difficulty to challenge players. BDO honestly kinda feels like it could have just been done better in a huge number of ways, including the character customization, which is its most touted feature. I'm not even comparing it to games like CoH; I mean it doesn't even have the level of personal customization you can get from guild Wars 2. it has a ton of sliders, yeah, but that's about it.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Doctor Tyche
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BDO is pretty, but if you

BDO is pretty, but if you want action combat, you want games like Tera, Vindictus, and Revelation Online.

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Age of Conan has an

Age of Conan has an interesting player-action based combat system.

Be Well!
Fireheart

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Doctor Tyche wrote:
Doctor Tyche wrote:

BDO is pretty, but if you want action combat, you want games like Tera, Vindictus, and Revelation Online.

Tera was one of the games I briefly tried after the shutdown. To put it mildly, I was underwhelmed by the content. I don't even recall any of the storyarcs, and the combat, while more active, wasn't that great. I preferred Rift over Neverwinter Online, and NO over Tera.

Doctor Tyche
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Cobalt Azurean wrote:
Cobalt Azurean wrote:

Doctor Tyche wrote:
BDO is pretty, but if you want action combat, you want games like Tera, Vindictus, and Revelation Online.
Tera was one of the games I briefly tried after the shutdown. To put it mildly, I was underwhelmed by the content. I don't even recall any of the storyarcs, and the combat, while more active, wasn't that great. I preferred Rift over Neverwinter Online, and NO over Tera.

This is over an action mmo however. Rift is a tab, and NWO a hybrid.

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Cobalt Azurean wrote:
Cobalt Azurean wrote:

Doctor Tyche wrote:
BDO is pretty, but if you want action combat, you want games like Tera, Vindictus, and Revelation Online.
Tera was one of the games I briefly tried after the shutdown. To put it mildly, I was underwhelmed by the content. I don't even recall any of the storyarcs, and the combat, while more active, wasn't that great. I preferred Rift over Neverwinter Online, and NO over Tera.

This is over an action mmo however. Rift is a tab, and NWO a hybrid.

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What's BDO mean ?

What's BDO mean ?


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TitansCity wrote:
TitansCity wrote:

What's BDO mean ?

Black Desert Online, I'd wager.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Cobalt Azurean wrote:
Doctor Tyche wrote:
BDO is pretty, but if you want action combat, you want games like Tera, Vindictus, and Revelation Online.
Tera was one of the games I briefly tried after the shutdown. To put it mildly, I was underwhelmed by the content. I don't even recall any of the storyarcs, and the combat, while more active, wasn't that great. I preferred Rift over Neverwinter Online, and NO over Tera.
This is over an action mmo however. Rift is a tab, and NWO a hybrid.

True, but I was more commenting on my experiences with those other games, specifically Tera in comparison to another fantasy MMO. I've honestly never even looked at BDO before this thread, although I had heard of it.

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Cobalt Azurean wrote:
Cobalt Azurean wrote:

What's BDO mean ?
Black Desert Online, I'd wager.

Thanks :)


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Phararri wrote:
Phararri wrote:

Wouldn't it be great to have a comic superhero action mmorpg?

Sure, as long as it's not City of Titans, and as long as I don't have to play it. :-)

Spurn all ye kindle.

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you mean like overwatch?

you mean like overwatch?

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Wildstar, Blade & Soul, Tera.

Wildstar, Blade & Soul, Tera...there's some fun combat mmos.

Lin Chiao Feng
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Brand X wrote:
Brand X wrote:

Wildstar, Blade & Soul, Tera...there's some fun combat mmos.

I played the one that isn't NCSoft. Tera was fun to a point. The landscapes were beautiful, the mountain climbing was great, and the BAM fights were great so long as you could round up a group. But I could tell that the US devs reduced the point cost of leveling a lot so it wasn't such a nasty grind. Still dragged toward the end.

Has anyone seen my mind? It was right here...

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I'd love an action hero mmo.

I'd love an action hero mmo. Been wanting a GOOD one for years. Champions was ok, content was nonexistent. DCUO was ok, too bad it was made for consoles. Wouldn't mind one with Guild Wars 2, or BDO style of combat. But alas. I'd even settle for a hero mmo with gameplay and mechanics like FFXIV's if the rest of the mmo is good.

What I find weird is how hardly any game designers take advantage of the genre for mmos and would rather flood the market with even more fantasy based mmos.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Brand X wrote:
Wildstar, Blade & Soul, Tera...there's some fun combat mmos.
I played the one that isn't NCSoft. Tera was fun to a point. The landscapes were beautiful, the mountain climbing was great, and the BAM fights were great so long as you could round up a group. But I could tell that the US devs reduced the point cost of leveling a lot so it wasn't such a nasty grind. Still dragged toward the end.

I'm on mixed feelings on that end leveling being a grind. I don't mind it. You're generally going to do what you want to be doing in a game to get levels. However, I can see people not wanting to spend 4 weeks to get a level. Then again, some people complain about 10 hours to get a level :p

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Reldin wrote:
Reldin wrote:

What I find weird is how hardly any game designers take advantage of the genre for mmos and would rather flood the market with even more fantasy based mmos.

I tend to blame the "Disney Effect" for why there aren't way more superhero based computer games than there actually are.

To fully explain my point here's what I mean by the Disney Effect: If you asked the an average American for what they think a "feature length animation film" is or even just to name some examples I'd bet 19 out of 20 would mention Disney in their answer at some point. While Disney certainly is a great company that's produced many great products over the decades they aren't the ONLY people in the world who have ever created feature length animation films.

Now I believe the same thing exists in the superhero genre when it comes to most potential mainstream players. If you were to ask most Americans about what they think "comic book superheroes" are or to list some examples I'd once again bet 19 out of 20 would only mention either Marvel or DC characters/properties. Once again even though those companies have produced great products over the years they aren't the ONLY people in the world who have ever created good superhero comic books or games.

So when it comes to creating good superhero computer games the world is firmly stuck in the mode of expecting them to be either DC or Marvel based. It's extremely hard for a game like CoT to sprout up when the very idea of an INDEPENDENT (or at the very least a NON-DC/NON-MARVEL) world of superhero characters is almost an alien concept to most people. Sadly the vast majority of current superhero-based computer gamers are content with playing directly as Spider-Man or Batman and have very little inclination to even realize they could be playing games where they could create their OWN characters.

CoH player from April 25, 2004 to November 30, 2012

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Lothic wrote:
Lothic wrote:

So when it comes to creating good superhero computer games the world is firmly stuck in the mode of expecting them to be either DC or Marvel based.

Pikers. Hinduism is LOADED with superhero stories! Heck, Durga IS a superhero(ine!) as far as the lore goes, since she could do what none of the other gods could!


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Redlynne wrote:
Redlynne wrote:

Lothic wrote:
So when it comes to creating good superhero computer games the world is firmly stuck in the mode of expecting them to be either DC or Marvel based.
Pikers. Hinduism is LOADED with superhero stories! Heck, Durga IS a superhero(ine!) as far as the lore goes, since she could do what none of the other gods could!

Yeah I thought I was being concise enough in my post but to be clear when I said "the world" at the point I was pretty much just referring to the world of potential and/or current computer game players in North America.

But since you mentioned it the actual "world" (this time referring to all the people who live on planet Earth) has come up with countless stories/myths that could be translated bit-for-bit into a "superhero" game without missing a beat. This was the wealth of non-DC/non-Marvel content I was alluding to. For a very simple example a player from the Philippines might expect to see a superhero game allow/account for a character like Darna:

Sure she might be a sort of Philippine version of Wonder Woman who somehow manages to expose even -more- skin than Wondie typically does but she's just one of millions of examples out there in the world's collective media.

CoH player from April 25, 2004 to November 30, 2012

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Brand X wrote:
Brand X wrote:

Lin Chiao Feng wrote:
Brand X wrote:
Wildstar, Blade & Soul, Tera...there's some fun combat mmos.
I played the one that isn't NCSoft. Tera was fun to a point. The landscapes were beautiful, the mountain climbing was great, and the BAM fights were great so long as you could round up a group. But I could tell that the US devs reduced the point cost of leveling a lot so it wasn't such a nasty grind. Still dragged toward the end.
I'm on mixed feelings on that end leveling being a grind. I don't mind it. You're generally going to do what you want to be doing in a game to get levels. However, I can see people not wanting to spend 4 weeks to get a level. Then again, some people complain about 10 hours to get a level :p

I was playing back when Vanarches were still a thing. There was a point when you hit the deserts in the 50's where it seemed like all the content just dried up. It definitely seemed like there was a shortage of quest content compared to everything up to that point.

Has anyone seen my mind? It was right here...

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Brand X wrote:
Lin Chiao Feng wrote:
Brand X wrote:
Wildstar, Blade & Soul, Tera...there's some fun combat mmos.
I played the one that isn't NCSoft. Tera was fun to a point. The landscapes were beautiful, the mountain climbing was great, and the BAM fights were great so long as you could round up a group. But I could tell that the US devs reduced the point cost of leveling a lot so it wasn't such a nasty grind. Still dragged toward the end.
I'm on mixed feelings on that end leveling being a grind. I don't mind it. You're generally going to do what you want to be doing in a game to get levels. However, I can see people not wanting to spend 4 weeks to get a level. Then again, some people complain about 10 hours to get a level :p
I was playing back when Vanarches were still a thing. There was a point when you hit the deserts in the 50's where it seemed like all the content just dried up. It definitely seemed like there was a shortage of quest content compared to everything up to that point.

I had literally the exact same thing happen in Tera. I wasn't high enough level for the next content and I had finished everything available to me. I had to grind it out on open world mobs and it took some doin'.

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TERA (in North America) built

TERA (in North America) built its XP grind in such a way that killing mobs rewarded very little XP, while doing Quests awarded XP by the wheelbarrow load. It was just incredibly out of whack. This meant, in practice, that if you wanted to level up quick, the fastest way to do so was to Ride The Rails of the predetermined story line and questing system that was already pre-built for you to do ... which was fine, until as Cobalt points out, you run out of Quests, and then all you're left with is a soul crushing grind.


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I got the feeling that Tera's

I got the feeling that Tera's mob XP rewards were left untouched, i.e. if you were just killing mobs, you'd level about as slow as Korean players.

Has anyone seen my mind? It was right here...

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Liking lost Ark's combat look

Liking lost Ark's combat look. Resembles Marvel Heroes, a game Cobalt mentioned. Torchlight was awesome too. I like the titles with that camera angle style.

Korea handles their mmo poorly though. About time they release their title in the west, it is dated. Imagine getting Champions online around 2014? CoH successors were rumored, and DCU is currently out. Why bother?

Marvel could have been light years ahead of CoH. That universe has potential for some sweet creations. We got the symbiotes, cosmics, and the scientist whom transforms into a green brutes.

I find it very funny that they are policing every other superhero title but they had an opportunity to put their creations of mind into action but never have, after all these years. The very definition of petty. So what if a guy is big and green. The colors are there for players to create big and green people. The name, I can understand that. In CO you can look like the guy, but cannot have the name. I have so many Marvel and DC look alikes, never got contacted by a GM once.

As a child, I thought my name was handsome, cause that is what everyone called me.

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I always thought it sad that

I always thought it sad that Marvel didn't try to make their own MMO. Different but better than DCUO. Especially now. What's to be afraid with all the money the movies are bringing in?

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As I understand it, the game

As I understand it, the game that became Champions Online was originally intended to be a Marvel superheroes game. Why and how Marvel pulled out of the deal is not part of my knowledge.

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Foradain wrote:
Foradain wrote:

As I understand it, the game that became Champions Online was originally intended to be a Marvel superheroes game. Why and how Marvel pulled out of the deal is not part of my knowledge.

From what I heard, was that they didn't think it would make more money than WoW, so they backed out.

Though, with how they did the art style of CO, it may be good they didn't use Marvel.

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Brand X wrote:
Brand X wrote:

Though, with how they did the art style of CO, it may be good they didn't use Marvel.

True. Marvel Heroes has a decent art style. Almost an updated (for the time) CoH look. I wouldn't mind if CoT's look was somewhat similar.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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I can't say I totally hate CO

I can't say I totally hate CO's art style. I managed, after lots of work, to make a few looks I like, but in general. Yeah. Not pleased.

Of course. I think some of Marvel Heroes looks are terrible too :p Some look like work went into them, others, not so much.

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Brand X wrote:
Brand X wrote:

I can't say I totally hate CO's art style. I managed, after lots of work, to make a few looks I like, but in general. Yeah. Not pleased.
Of course. I think some of Marvel Heroes looks are terrible too :p Some look like work went into them, others, not so much.

The only looks I found I could tolerate in CO,... were those that completely covered that... just... hideous face.

Masks and Helmets people. Masks and Helmets. (Which is sad cause those are something I typically AVOID at all cost cause I like being able to see my character's face.)

*Note that I play male characters.

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Brand X wrote:
Brand X wrote:

I always thought it sad that Marvel didn't try to make their own MMO. Different but better than DCUO. Especially now. What's to be afraid with all the money the movies are bringing in?

Would you, a mmo player, play CoT if there were no character generator, but they simply implemented their own heroes for players to play as to be different than VO and SoH? Or a better question for everyone, do prefer mmo with pre-made characters or games where you create your own? There are indeed fun mmo where you cant.

True in regards to the movies,but this has been done many times over with the Ultimate Alliance series. They were not doing anything creative or out of the ordinary. What we dont have from them is a true mmorpg with player created avatars.

DCU is the more versatile superhero mmo. They are the blueprint of how to do comic theme mmorpg branded by a top tier comic organization. With DCU, you can play as a created avatar or an iconic hero. Threads exist where players are begging for more legends, these things sell.

If you only have created avatars, people will complain about a lack of iconics; if you have only iconic superheroes, people will make a myriad of "Can we have a character creator" threads which Marvel has many. If you ask a non-Marvel player why they do not play, the common answer is "You cant create your own heroes"

The first mmo ever implemented a character creator. There is the standard for a mmo, and mmo enthusiast expect it. You are losing a large chunk of the mmo community by shunning role-players.

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I, generally, won't play a

I, generally, won't play a game I can't create my own character.

I have plans to play Marvel Superheroes as soon as Spider-Woman becomes an option though. I said I'd pick it up when that happens. :)

Also, I always say that MMOs that don't cater to RPers are going to fail sooner. If it's hard to RP, they won't get the RP crowd to stay, which if they do stay, makes the game look much more lively.

However, I think that may just be a case for western played MMOs, I don't get that feeling from the asian market.

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Phararri wrote:
Phararri wrote:

Would you, a mmo player, play CoT if there were no character generator, but they simply implemented their own heroes for players to play as to be different than VO and SoH? Or a better question for everyone, do prefer mmo with pre-made characters or games where you create your own? There are indeed fun mmo where you cant.

No.

I am here because City of Heroes/City of Villains taught me to expect nearly infinite variety in character customization. Champions Online was decent, but it was still a far cry from CoH/CoV. One of my major concerns with Valiance Online has always been the limited nature of their character creator. Every time they came out with a new version of the test environment they would list, "improvements to character models and character creator versatility" among the upgrades and yet, it stayed almost exactly the same over the ten or twelve variations of the game environment I tested.

The Character Creator must be job #1 for any development team hoping to be hailed as a "spiritual successor" to City of Heroes. It is the first point of experience for new players and it defines their expectations for content in the rest of the game.

As I watch these diverse teams draw closer to completion, I am looking for two things: top-notch UGC tools (which starts with the character creator) and who will be the first to offer a functional replacement for the CoV Mastermind class.

For me, everything else is just gravy.

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I prefer much more slow

I prefer much more slow action combat compared to fast-paced one, BDO is just chaos and flashy lights. Action must provide strategic improvement not the contrary, not more chaos and button spam.

In that light, DCUO was a so much better combat compared to BDO, since it's simple, slow and strategic. I liked the hybrids too like Champions Online and Neverwinter from Cryptic, I think it's fine for a mmorpg. City of Heroes was the first attempt to hybridate imho, with those buttons and animations it really wanted to pass like more action oriented compared to other mmorpgs of that age.

By the way, many in this forum (other topics) seem to forget that City of Heroes was in the first 5 successful mmorpgs for some years after his release (With Lord of the Rings Online being there and World of Warcraft being first, just so you understand how "futuristic" it appeared to similar successes there were still so "basic", City of Heroes was a GTA-mmorpg in 3d... with innovations all around like moving cars, thugs doing things around and not just standing, appearing from behind doors or walls and not from thin air in front of the hero, acting like cooperating npcs in groups and not just walking around with the same animation, best fly system ever at that age, best character creator, mentor-system etc. etc.), so copying City of Heroes would be outdated but still would be to copy a success, not a failure at all. Some of those systems are still rare out there, the combat and animations would still be better compared to some mmorpgs of today (ElderScrollsOnline for example, where the feel to hit something is unexistant and so the will to arm the opponent, I deleted it for the melee animations and I'd prefer the super strong punchs of my CoH-hero any time).

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ThunderCAP wrote:
ThunderCAP wrote:

City of Heroes was the first attempt to hybridate imho, with those buttons and animations it really wanted to pass like more action oriented compared to other mmorpgs of that age.

I've played CO, DCUO, TSW, and, for that matter Injustice: Gods Among Us and other console games with my son, and, while CoH wasn't twitchy and was more strategic in build and tactical in gameplay, to me it had BY FAR the best action.

ThunderCAP wrote:

...so copying City of Heroes would be outdated but still would be to copy a success, not a failure at all. Some of those systems are still rare out there, the combat and animations would still be better compared to some mmorpgs of today (ElderScrollsOnline for example, where the feel to hit something is unexistant and so the will to arm the opponent, I deleted it for the melee animations and I'd prefer the super strong punchs of my CoH-hero any time).

And this is a big part of why. The other part is the AMAZING combat movement and big knockback and physics. In most other games I felt like I was underwater or in mud as far as getting around, and when my character moved it was often jerky and immersion-breakingly unnatural.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Brand X
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Greyhawk wrote:
Greyhawk wrote:

Phararri wrote:
Would you, a mmo player, play CoT if there were no character generator, but they simply implemented their own heroes for players to play as to be different than VO and SoH? Or a better question for everyone, do prefer mmo with pre-made characters or games where you create your own? There are indeed fun mmo where you cant.

No.
I am here because City of Heroes/City of Villains taught me to expect nearly infinite variety in character customization. Champions Online was decent, but it was still a far cry from CoH/CoV. One of my major concerns with Valiance Online has always been the limited nature of their character creator. Every time they came out with a new version of the test environment they would list, "improvements to character models and character creator versatility" among the upgrades and yet, it stayed almost exactly the same over the ten or twelve variations of the game environment I tested.
The Character Creator must be job #1 for any development team hoping to be hailed as a "spiritual successor" to City of Heroes. It is the first point of experience for new players and it defines their expectations for content in the rest of the game.
As I watch these diverse teams draw closer to completion, I am looking for two things: top-notch UGC tools (which starts with the character creator) and who will be the first to offer a functional replacement for the CoV Mastermind class.
For me, everything else is just gravy.

I'm a little baffled by this.

CO has way more sliders than CoH. In fact, it has all the sliders CoH has and then MORE sliders. Then it added even more sliders later with new sliders like, Tail Length, Tail Width, Wing Size.

CoH may have had more costume options, but I can't say if it was more, the same, or just had more options that I personally liked.

Greyhawk
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Brand X wrote:
Brand X wrote:

Greyhawk wrote:
Phararri wrote:
Would you, a mmo player, play CoT if there were no character generator, but they simply implemented their own heroes for players to play as to be different than VO and SoH? Or a better question for everyone, do prefer mmo with pre-made characters or games where you create your own? There are indeed fun mmo where you cant.
No.
I am here because City of Heroes/City of Villains taught me to expect nearly infinite variety in character customization. Champions Online was decent, but it was still a far cry from CoH/CoV. One of my major concerns with Valiance Online has always been the limited nature of their character creator. Every time they came out with a new version of the test environment they would list, "improvements to character models and character creator versatility" among the upgrades and yet, it stayed almost exactly the same over the ten or twelve variations of the game environment I tested.
The Character Creator must be job #1 for any development team hoping to be hailed as a "spiritual successor" to City of Heroes. It is the first point of experience for new players and it defines their expectations for content in the rest of the game.
As I watch these diverse teams draw closer to completion, I am looking for two things: top-notch UGC tools (which starts with the character creator) and who will be the first to offer a functional replacement for the CoV Mastermind class.
For me, everything else is just gravy.
I'm a little baffled by this.
CO has way more sliders than CoH. In fact, it has all the sliders CoH has and then MORE sliders. Then it added even more sliders later with new sliders like, Tail Length, Tail Width, Wing Size.
CoH may have had more costume options, but I can't say if it was more, the same, or just had more options that I personally liked.

Meh. Sliders don't impress me much unless they are body shape sliders. 15 different facial sliders and perfectly animated lips don't mean much when 95% of the time or better the only part of my character I see is the back. So, yes, a huge variety of costume pieces is what defines "fully customizable characters" for me. Not facial sliders.

Good quality run animations, on the other hand, are absolutely vital. Fluid combat movements are key to enjoyable gameplay. Realistic cornea and 45 different eye colors? Not so much.

But everyone is different.

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Greyhawk wrote:
Greyhawk wrote:
Brand X wrote:

CO has way more sliders than CoH. In fact, it has all the sliders CoH has and then MORE sliders. Then it added even more sliders later with new sliders like, Tail Length, Tail Width, Wing Size.
CoH may have had more costume options, but I can't say if it was more, the same, or just had more options that I personally liked.

Meh. Sliders don't impress me much unless they are body shape sliders. 15 different facial sliders and perfectly animated lips don't mean much when 95% of the time or better the only part of my character I see is the back. So, yes, a huge variety of costume pieces is what defines "fully customizable characters" for me. Not facial sliders.
Good quality run animations, on the other hand, are absolutely vital. Fluid combat movements are key to enjoyable gameplay. Realistic cornea and 45 different eye colors? Not so much.
But everyone is different.

I like having plenty of body sliders, even facial sliders. But like everything good there is such a thing as having too many sliders.

Recent Korean games tend to go overboard with having maybe a million sliders despite like 999,900 of them hardly doing anything worthwhile. On the other hand as good as CoH was it clearly did not have enough sliders.

I have the feeling that the CoT Devs are going to strike a good balance with offering many more sliders than CoH did while still making sure that what they do provide is not useless/redundant.

CoH player from April 25, 2004 to November 30, 2012

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Greyhawk wrote:
Greyhawk wrote:

Brand X wrote:
Greyhawk wrote:
Phararri wrote:
Would you, a mmo player, play CoT if there were no character generator, but they simply implemented their own heroes for players to play as to be different than VO and SoH? Or a better question for everyone, do prefer mmo with pre-made characters or games where you create your own? There are indeed fun mmo where you cant.
No.
I am here because City of Heroes/City of Villains taught me to expect nearly infinite variety in character customization. Champions Online was decent, but it was still a far cry from CoH/CoV. One of my major concerns with Valiance Online has always been the limited nature of their character creator. Every time they came out with a new version of the test environment they would list, "improvements to character models and character creator versatility" among the upgrades and yet, it stayed almost exactly the same over the ten or twelve variations of the game environment I tested.
The Character Creator must be job #1 for any development team hoping to be hailed as a "spiritual successor" to City of Heroes. It is the first point of experience for new players and it defines their expectations for content in the rest of the game.
As I watch these diverse teams draw closer to completion, I am looking for two things: top-notch UGC tools (which starts with the character creator) and who will be the first to offer a functional replacement for the CoV Mastermind class.
For me, everything else is just gravy.
I'm a little baffled by this.
CO has way more sliders than CoH. In fact, it has all the sliders CoH has and then MORE sliders. Then it added even more sliders later with new sliders like, Tail Length, Tail Width, Wing Size.
CoH may have had more costume options, but I can't say if it was more, the same, or just had more options that I personally liked.
Meh. Sliders don't impress me much unless they are body shape sliders. 15 different facial sliders and perfectly animated lips don't mean much when 95% of the time or better the only part of my character I see is the back. So, yes, a huge variety of costume pieces is what defines "fully customizable characters" for me. Not facial sliders.
Good quality run animations, on the other hand, are absolutely vital. Fluid combat movements are key to enjoyable gameplay. Realistic cornea and 45 different eye colors? Not so much.
But everyone is different.

That's just it. We did. You got more than just build slider. You got arm, shoulder, upper arm, forearm, leg, thigh, lower leg, feet, hand, fingers, build, muscle, height, waist, etc CO really gave you a lot of sliders, however, those more sliders did make it harder for people to make better looking characters.

Especially getting used to using the mass slider with the sliders on everything else. It wasn't just face sliders.

As for costume options, I'm not sure how many CO had compared to CoH, all I can say, is I wish CO had some parts that I had in CO. CoH may have had more hair options, but that doesn't mean much when you only think two of the options were any good :p

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Speaking of action "Superhero

Speaking of action "Superhero" MMO's, anyone have information or an opinion on the whole Secret World Legends thing. I'm thinking about giving it a try till CoT comes out, but I'm not sure what to think.

I loved everything about TSW except for actually playing it. Buildcraft and look customization were meh, travel hoofing it around was horrible and fighting was a chore you had to get through to see more of the amazing atmosphere, story, and lore.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

Speaking of action "Superhero" MMO's, anyone have information or an opinion on the whole Secret World Legends thing. I'm thinking about giving it a try till CoT comes out, but I'm not sure what to think.
I loved everything about TSW except for actually playing it. Buildcraft and look customization were meh, travel hoofing it around was horrible and fighting was a chore you had to get through to see more of the amazing atmosphere, story, and lore.

The revamp might be for you, then. From what I've read, they've adjusted the skill wheel and combat, deck customization, and the closet for your character's appearance. I'm fairly certain they also mentioned a more involved intro to get a better grasp of how to pick your skills and such. All the content is exactly what it was before, which is what is keeping me away from trying it again. I played all the way up to waiting for Tokyo, but after what seemed like 1346 months of waiting and being capped at 10.4 gear and a full skill and auxiliary wheel, I moved on. I did hear Tokyo was pretty good though.

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The Secret World was fun. I

The Secret World was fun. I played it with a guild and ran dungeons and raids in it. I left after the Tokyo campaign because at that point it was just grind grind grind grind grind the same two dungeons to get stuff you needed to upgrade your gear to then be able to run the same two dungeons and previous raids at a harder level. The biggest drawback to the game is the lack of content at endgame. The story getting up to that point is fan freaking tastic. Hands down best story I've played in any game and I've played most MMOs out there. Everything is connected and the choices you make in game regarding how you interact with the old gods affect the reward you receive at the end of Tokyo. There are also puzzle missions that you really need to research offline to figure out or use an online guide. The modern setting is also a really nice change to the fantasy genre. There is also a large RP community in the game if you are into that sort of thing. The guild I was in had many RPers. PvP though is rather meh. I highly recommend the game. Although I would suggest you start with a hardy type build to begin with because the mobs are no joke. Those zombies in the first zone will literally eat your face quickly and they have a long aggro distance.

These are my bases:

CoH Base
https://imgur.com/a/HbskR

Citadel Forged With Fire
https://imgur.com/a/9okUuf1