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9 Upcoming MMORPGS in 2018 (CoT was mentioned)

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Empyrean
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Doctor Tyche wrote:
Doctor Tyche wrote:

Instead of costumes being recipe drops, they're badge unlocks. And each badge tells you the progress. So, say you want the "Aether Pirate clockwork wings", you'd need to defeat 50 Aether Pirate raiders, and it would tell you that. Or, you could buy the costume unlock account-wide (but by doing so, you do not get the associated badge).

I like this. This is very well thought out. As most things seem to be with MWM.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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I agree on all point, COX

I agree on all point, COX ruined me also for any MMO. I made who i wanted without the worry of gear the sheer number of costumes in COX was amazing. I want that same feel of making a new character the way i want With COT. Costumes shouldn't have a affect on gameplay and thats what i loved about COX. I also never got into WOW for this reason. I really miss the community i made so many friends with COX miss my supergroup.

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I still await this patiently,

I still await this patiently, always keeping myself informed... Hopes are indeed high and MWM is taking the right approach.

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Wait, this is still coming

Wait, this is still coming out this tear and hasn’t been pushed back yet? Wow

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bythepowercosmic wrote:
bythepowercosmic wrote:

Wait, this is still coming out this tear and hasn’t been pushed back yet? Wow

MWM has been dedicated from the start to the concept of "if we say it, we mean it" far more than any other development team I've ever seen.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:
bythepowercosmic wrote:

Wait, this is still coming out this tear and hasn’t been pushed back yet? Wow

MWM has been dedicated from the start to the concept of "if we say it, we mean it" far more than any other development team I've ever seen.

The flip side is that they keep their information close to their chest and are conservative about making promises, so it seems like not much is going on, until you get an update that surprises you with how polished and well done everything is.

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That’s exactly why I was

That’s exactly why I was shocked, haha. Because we’ve seen so little

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Paragon Studios were masters

Paragon Studios were masters of this. "No, we can't do Ancillary Power Pool Color Customization, the code doesn't support it," "no, there will never be Ancillary Power Pool Customization, sorry," "NEXT ISSUE: ANCILLARY POWER POOL COLOR CUSTOMIZATION!!!"

Wh... what? 0.0 ssssSSSQqqqqEEEEEEEEEEEEEEEEEEEEEE!!!

...and then NCSoft cancelled the game... but still!

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Yeah, we really liked their

Yeah, we really liked their sudden surprises until that last one. :-(

Spurn all ye kindle.

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Boy I can't wait to play this

Boy I can't wait to play this which will most definitely have great updates instead of every update is just advertising another PTW Bundle of garbage. I'm so done with those

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

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kongman wrote:
kongman wrote:

https://www.mmobyte.tv/9-upcoming-mmorpgs-confirmed-to-be-releasing-in-2018/

"Considered the spiritual successor to City of Heroes, City of Titans has very, very large boots to fill. Another Kickstarter funded MMO, City of Titans is The Phoenix Project’s answer to players that are sick of DC Universe Online and Champion’s Online."

Destiny is the go to superhero multiplayer game many superhero fans gravitate towards. CoX fans just haven't caught on yet hehe. Jokes aside, Destiny is very cinematic, has pretty good customization in terms of the many weapons and armor, it also has three classes which branches off to several archetypes which is essentially powers. You level up to gain super powers. If you take away the space theme, Destiny is essentially a game about super-powered guardians. I digress...

I forgot to mention this just makes me more hyped for CoT. Bring on the press. I do feel like CoT is underappreciated in terms of press. To be fair, MWM has been mum, for good reason. VO got absolutely destroyed in the media by showing too much too early. Notice they have not been in the media front since, not even any official videos from them. MWM are wizards in terms of giving players something to chew on, while progressing nicely.

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Isn't Destiny a FPS?

Isn't Destiny a FPS?

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Brand X wrote:
Brand X wrote:

Isn't Destiny a FPS?

Yes, a FPS MMORPG. But you [i]do[/i] get what are essentially superpowers, in a far-future sci-fi/fantasy environment. And there is some limited melee combat to augment the gunplay.

Less Avengers, more Guardians of the Galaxy. The powers include flying, teleportation, summoning lightning and fire, telekinesis, generating force fields, and so on. Very flashy stuff.

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I'm surprised no one here has

I'm surprised no one here has yet mentioned [url=https://en.wikipedia.org/wiki/Fallout_76]Fallout 76[/url] as a MMORPG being released in 2018 (specifically November 14, 2018). I understand why it wasn't included in the original article this thread was based on but that's only because the game was just publicly announced on May 30, 2018.

The reason it ought to be included is that it's going to launch as a multiplayer game. I say "launch as" because they claim they will eventually offer players the chance to have "private servers" which will let people invite whoever they want into their game, including "no one else" which would effectively let you play it as a single-player game if desired. This actually sounds roughly similar to MWM's eventual plans for private servers for CoT.

Even as a multiplayer game Fallout 76 will likely be a relatively lonely place. They claim they are only going to allow something like 30 or 40 people per "server" and the map is going to be 4x the size of Fallout 4 so that's going to be a huge area to spread out into. There will technically be PvP involved, but they are making it very "care bear" in that there's no death penalty, no corpse looting and even bases you create cannot be permanently destroyed/looted. Also if you decide to "gank" someone who didn't want to PvP you'll be targeted with a bounty so that all the other players will be out to get you. Seems pretty "safe" to me and that's saying that as someone who doesn't generally care for open-world PvP.

Frankly I'm planning to play Fallout 76 regardless of CoT's plans - I've been a Fallout fan since the 90's. :)

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76 is just a bandwagon

76 is just a bandwagon attempt to cash in on the battle royale craze that is going on lately. Suits that make decisions in publishing companies go through this every so often when they see a game that does well and they all throw money attempting to copy it (and generally fail terribly). This has happened plenty of times, with the MMOs trying to build off the success of everquest in the 2000s (wow killed them all) the couch console FPS deluge around the same era, the swamp of DOTA copies, and so on.

76 isn't going to be an mmorpg in any sense. It doesn't really have anything to do with fallout, they just slapped the name on there because it has some brand recognition now. You mentioned the original RPG games and this is very far removed from that. Not only in terms of gameplay of course, but also writing and setting.

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TheInternetJanitor wrote:
TheInternetJanitor wrote:

76 is just a bandwagon attempt to cash in on the battle royale craze that is going on lately. Suits that make decisions in publishing companies go through this every so often when they see a game that does well and they all throw money attempting to copy it (and generally fail terribly). This has happened plenty of times, with the MMOs trying to build off the success of everquest in the 2000s (wow killed them all) the couch console FPS deluge around the same era, the swamp of DOTA copies, and so on.

76 isn't going to be an mmorpg in any sense. It doesn't really have anything to do with fallout, they just slapped the name on there because it has some brand recognition now. You mentioned the original RPG games and this is very far removed from that. Not only in terms of gameplay of course, but also writing and setting.

I've seen other people criticize Fallout 76 as just an attempt to jump on the battle royale bandwagon craze and I'm not even going to bother to argue against that idea. For all we know that's been Bethesda's prime motivation behind a game that's been in development since BEFORE Fallout 4.

But if we are to assume that this is Bethesda's attempt to create their own version of Fortnite they are certainly going about it in a very strange way. For instance like I said they are only going to be allowing like 30 or 40 people per server in a game area that's like the equivalent of half the size of West Virginia. It's going to be pretty hard to ever see more than 1 or 2 other people running around let alone organize constant PvP combat. Also they've already mentioned that they are going to make it very easy to HIDE from other players so again it doesn't sound like their prime motivation is the PvP.

I can understand why some people might see Fallout 76 as an affront towards previous Fallout games but frankly this "version" has the parts I always liked about the Fallout games in spades - an utterly gigantic area to explore and the added ability to build bases [b]anywhere[/b] you want (not just in predesignated spots like in Fallout 4). And to be honest I always avoided finishing the "main quest" in the previous Fallout games because that always signaled the "end" of the game to me. So yes, as a never-ending survival sandbox this game sounds like a load of fun to me. YMMV of course.

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I'm sure it will be fun. It

I'm sure it will be fun. It just seems like a clone of Ark, Conan exiles, pubg, fortnite, and the thousand of other survival / battle royale games.

Also I'd take that "the size of west Virginia" thing with a hefty helping of skepticism. You can walk across all of skyrim in what, half an hour? Bethesda has always been good at making relatively large open worlds but especially good at making them *feel* much bigger than they actually are. Which is generally a good thing. Climbing up a real mountain would be more struggle and time than any player is interested in investing. Shrinking and squeezing gameplay and the worldspace not only makes development more feasible but allows the player to feel a bit more heroic.

Basically I'm sure it will be fun (Bethesda does like money after all) but don't believe anything Todd Howard says.

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TheInternetJanitor wrote:
TheInternetJanitor wrote:

I'm sure it will be fun. It just seems like a clone of Ark, Conan exiles, pubg, fortnite, and the thousand of other survival / battle royale games.

Also I'd take that "the size of west Virginia" thing with a hefty helping of skepticism. You can walk across all of skyrim in what, half an hour? Bethesda has always been good at making relatively large open worlds but especially good at making them *feel* much bigger than they actually are. Which is generally a good thing. Climbing up a real mountain would be more struggle and time than any player is interested in investing. Shrinking and squeezing gameplay and the worldspace not only makes development more feasible but allows the player to feel a bit more heroic.

Basically I'm sure it will be fun (Bethesda does like money after all) but don't believe anything Todd Howard says.

Where do you get the battle royale element from? Only thing I can see even relating to that is the enforced PvP but otherwise it has no elements that are specific to the battle royale genre.

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Yeah, as far as we know

Yeah, as far as we know Fallout 76 doesn't have anything close to Battle Royale style gameplay.

Like, is any PVP shooter game now just a Battle Royale game?

Hell, it doesn't even seem to be like most Survival games as if it sticks close to the previous recent Fallout games the only "survival" elements it will have is base building.

And from the E3 presentation the online co-op/PvP element is optional. Yes, the game is built with it in mind but you don't have to use it.

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Because the genre exploded in

Because the genre exploded in popularity it has had a bit of variety in it. Not all battle royale games are pure fps action games focused heavily on stealth and ambush and with a slowly shrinking playable area that forces players into conflict. Many have crafting and building aspects, or survival and simulation aspects. Some have RPG stats and items, some are more FPS in their gameplay. They all tend to have similar core gameplay centered around dumping a bunch of people into a playable area so they can murder each other.

Many of the games even started as something completely different, added a pvp battle royale mode as a lark, and then completely shifted development around it. Interestingly this is true of the most popular in the genre, fortnite, which started out as yet another zombie survival game (another genre that had a ton of mediocre clones). When devs realized all they had to do was make thunderdome the original gameplay was essentially abandoned.

The popularity of the battle royale genre was heavily influenced by the survival genre as most of the initial battle royale wave games started as survival games. The players just focused on murdering each other and ignoring stuff like hunger and diseases and zombies. They were happy to be gangrenous and starving and freezing if it meant they could burn down someone else's house before they died. I think h1z1 was the first game to really make that transition, followed by ARK? If they weren't the first they were at least big name games that did it relatively early, before pubg and fortnite. I think. I don't follow the genre religiously, this is all picked up by osmosis.

So yes 76 has a great deal in common with the genre. Build a base, shoot someone else, steal their stuff, repeat, eventually get nuked. It has power armor instead of dinosaurs or zombies or conan swords and sorcery but the core game is very recognizable.

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TheInternetJanitor wrote:
TheInternetJanitor wrote:

I'm sure it will be fun. It just seems like a clone of Ark, Conan exiles, pubg, fortnite, and the thousand of other survival / battle royale games.

Again I'll agree with the last couple of posters in saying that Fallout 76 is [b]-not-[/b] really going to be that similar to most any other "battle royale" game on the market today. About the only thing that's going to be similar about these games is that Fallout 76 will allow for some degree of PvP even though it's clearly [b]not[/b] the primary purpose of the game.

TheInternetJanitor wrote:

Also I'd take that "the size of west Virginia" thing with a hefty helping of skepticism. You can walk across all of skyrim in what, half an hour? Bethesda has always been good at making relatively large open worlds but especially good at making them *feel* much bigger than they actually are. Which is generally a good thing. Climbing up a real mountain would be more struggle and time than any player is interested in investing. Shrinking and squeezing gameplay and the worldspace not only makes development more feasible but allows the player to feel a bit more heroic.

I've played both Skyrim and Fallout 4 and in terms of "in-game space" they are both roughly the same size - Fallout 4 is probably actually a bit bigger all things considered. Now imagine a game like Fallout 4 or Skyrim being FOUR TIMES bigger. That's what's being promised for Fallout 76 and there's no real reason to doubt that at this point.

With that I'd ask you again to put that into perspective when compared with only having perhaps 30 people max on the same map. Even Skyrim was large enough that 30 people could easily get "lost" on that map and not see each other very often. Is that really the setting for a Battle Royale game?

TheInternetJanitor wrote:

Basically I'm sure it will be fun (Bethesda does like money after all) but don't believe anything Todd Howard says.

Obviously anything a game designer says about a game that hasn't launched yet needs to be taken with a grain of salt. It's just that until proven wrong there's no need to assume he's -completely- full of BS. ;)

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TheInternetJanitor wrote:
TheInternetJanitor wrote:

So yes 76 has a great deal in common with the genre. Build a base, shoot someone else, steal their stuff, repeat, eventually get nuked. It has power armor instead of dinosaurs or zombies or conan swords and sorcery but the core game is very recognizable.

Except you can't corpse loot or steal anything from another person's base in Fallout 76. You can "blow up" another person's base but it's supposed to be almost trivial to repair it 100%. Also all you need to do to avoid PvP completely is to drop into stealth mode. Also if you get killed when your "PvP flag" is not enabled your killer will get a huge bounty placed on his/her head and he/she [b]cannot[/b] hide from other players until he/she's been ganked themselves.

So please keep telling us how Fallout 76 is going to be an easily recognizable "exact clone" to all those other Battle Royale games. At this point Fallout 76 would have to make quite a few huge "180s" in terms of design to get anywhere close to a Fortnite, et. al.

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When I mentioned Howard it

When I mentioned Howard it was because he is known for exaggerating or outright lying about games when he hypes them up for Bethesda.

All that aside I'm looking forward to 76.

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TheInternetJanitor]When I
TheInternetJanitor wrote:

When I mentioned Howard it was because he is known for exaggerating or outright lying about games when he hypes them up for Bethesda.

I suppose. Of course in this day and age the millisecond he were to say anything about Fallout 76 that proved to be a willful lie both he and Bethesda would be instantly tarred and feathered for it (at least virtually speaking). I really don't see any advantage for them to be telling us outright lies about these things just a few months from launch. The details can always evolve but based on everything I've read/seen so far this game would have to be seriously redesigned to make it a "clone" of a typical Battle Royale game.

Remember as I mentioned Bethesda has announced the specific public goal to eventually provide "private servers" for Fallout 76 that would effectively allow single-player play. Why would they promote single-player play at all if their -primary- goal was to create a Battle Royale clone? The "marketing math" of that simply doesn't add up.

TheInternetJanitor wrote:

All that aside I'm looking forward to 76.

It'll definitely be a "different" game at the very least. It'll be interesting to see if the elements they are stressing in this game will work. I'm not automatically assuming it'll be a perfect game, but it's also far from likely it'll be a complete flop either.

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Lothic wrote:
Lothic wrote:

I'm surprised no one here has yet mentioned [url=https://en.wikipedia.org/wiki/Fallout_76]Fallout 76[/url] as a MMORPG being released in 2018 (specifically November 14, 2018). I understand why it wasn't included in the original article this thread was based on but that's only because the game was just publicly announced on May 30, 2018.

The reason it ought to be included is that it's going to launch as a multiplayer game. I say "launch as" because they claim they will eventually offer players the chance to have "private servers" which will let people invite whoever they want into their game, including "no one else" which would effectively let you play it as a single-player game if desired. This actually sounds roughly similar to MWM's eventual plans for private servers for CoT.

Even as a multiplayer game Fallout 76 will likely be a relatively lonely place. They claim they are only going to allow something like 30 or 40 people per "server" and the map is going to be 4x the size of Fallout 4 so that's going to be a huge area to spread out into. There will technically be PvP involved, but they are making it very "care bear" in that there's no death penalty, no corpse looting and even bases you create cannot be permanently destroyed/looted. Also if you decide to "gank" someone who didn't want to PvP you'll be targeted with a bounty so that all the other players will be out to get you. Seems pretty "safe" to me and that's saying that as someone who doesn't generally care for open-world PvP.

Frankly I'm planning to play Fallout 76 regardless of CoT's plans - I've been a Fallout fan since the 90's. :)

Usually prefer the modded out FO due to the superhero mods, or things based off of popular media culture, but 76 looks interesting so far. Seems Ark-ish, to me at least. Without the taming.

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Phararri wrote:
Phararri wrote:
Lothic wrote:

Frankly I'm planning to play Fallout 76 regardless of CoT's plans - I've been a Fallout fan since the 90's. :)

Usually prefer the modded out FO due to the superhero mods, or things based off of popular media culture, but 76 looks interesting so far. Seems Ark-ish, to me at least. Without the taming.

They have mentioned supporting player mods for Fallout 76. Not quite sure how that'd work on one of their "multiplayer" servers but it seems likely they'll figure that out at least in the "single player" server mode.

This could actually be a practical reason for limiting the "total server pop" down to around 30 or 40 people. If the game allows all those players to load in a bunch of their own personal mods the network bandwidth could get overloaded pretty quickly.

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Lothic wrote:
Lothic wrote:
Phararri wrote:
Lothic wrote:

Frankly I'm planning to play Fallout 76 regardless of CoT's plans - I've been a Fallout fan since the 90's. :)

Usually prefer the modded out FO due to the superhero mods, or things based off of popular media culture, but 76 looks interesting so far. Seems Ark-ish, to me at least. Without the taming.

They have mentioned supporting player mods for Fallout 76. Not quite sure how that'd work on one of their "multiplayer" servers but it seems likely they'll figure that out at least in the "single player" server mode.

This could actually be a practical reason for limiting the "total server pop" down to around 30 or 40 people. If the game allows all those players to load in a bunch of their own personal mods the network bandwidth could get overloaded pretty quickly.

Fairly sure that the mods will be limited to the private server only (something in my head tells me they said that) so that everyone can make an informed decision on it and be on the same page, as in a private server will most likely list the mods used and it will be auto-distributed to and auto-enforced for those clients when joining.

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To chime in on the Battle

To chime in on the Battle Royale discussion; for a game to be a Battle Royale game it requires a shrinking arena and some form of last man standing approach.

Otherwise it's just an arena shooter.

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Project_Hero wrote:
Project_Hero wrote:

To chime in on the Battle Royale discussion; for a game to be a Battle Royale game it requires a shrinking arena and some form of last man standing approach.

Otherwise it's just an arena shooter.

If "Battle Royale" games strictly follow those rules then Fallout 76 will not be a "Battle Royale" game by definition. And I would consider a game area roughly half the virtual size of the state of West Virginia with only maybe 30 or 40 people in it to be pushing the meager definition of an "arena" pretty far to its limit as well.

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:

To chime in on the Battle Royale discussion; for a game to be a Battle Royale game it requires a shrinking arena and some form of last man standing approach.

Otherwise it's just an arena shooter.

If "Battle Royale" games strictly follow those rules then Fallout 76 will not be a "Battle Royale" game by definition. And I would consider a game area roughly half the virtual size of the state of West Virginia with only maybe 30 or 40 people in it to be pushing the meager definition of an "arena" pretty far to its limit as well.

It's just a really really big arena.

Honestly the way Fallout 76 seems like it's going to operate seems similar to something like GTA Online rather than any sort of Battle Royale type game.

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As someone currently playing

As someone currently playing a [i]HEAVILY[/i] modded Fallout 4*, I'm planning on holding off on Fallout 76 until mod support had been implemented and private servers are an option.

*My current game build is running 211 active mods (Plus various texture replacers and the like that are manually dropped into the data folder and as such aren't counted by my mod manager.)

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Project_Hero wrote:
Project_Hero wrote:
Lothic wrote:
Project_Hero wrote:

To chime in on the Battle Royale discussion; for a game to be a Battle Royale game it requires a shrinking arena and some form of last man standing approach.

Otherwise it's just an arena shooter.

If "Battle Royale" games strictly follow those rules then Fallout 76 will not be a "Battle Royale" game by definition. And I would consider a game area roughly half the virtual size of the state of West Virginia with only maybe 30 or 40 people in it to be pushing the meager definition of an "arena" pretty far to its limit as well.

It's just a really really big arena.

Yeah but with scaled "area vs. population" ratio of something like randomly tossing out 40 ants into the Roman Colosseum and hoping you'll get constant ant warfare out of that. Again I think you're being super-generous calling something like that an "arena". ;)

Project_Hero wrote:

Honestly the way Fallout 76 seems like it's going to operate seems similar to something like GTA Online rather than any sort of Battle Royale type game.

Well they've said they'll allow groups of up to four players to form teams. Given that there's no corpse looting and that there's going to be allowances to ensure your respawn point can't be camped and that bases can be restored instantly I honestly don't see the "ongoing appeal" for continued PvP existing in Fallout 76. I suspect people are going to be far more motivated to work together to launch the nukes that'll create temporary high level "blast zones" to spawn high level monsters and drops.

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OathboundOne wrote:
OathboundOne wrote:

As someone currently playing a [i]HEAVILY[/i] modded Fallout 4*, I'm planning on holding off on Fallout 76 until mod support had been implemented and private servers are an option.

*My current game build is running 211 active mods (Plus various texture replacers and the like that are manually dropped into the data folder and as such aren't counted by my mod manager.)

Dang I thought I had a lot when I had a few dozen loaded in. Are you sure you've got a "game" that's running under that mountain of mods? ;)

Assuming they actually launch Fallout 76 in November I'm making the educated guess that we'll have to wait until maybe March 2019 for the private servers. That's roughly the timeframe that's been "hinted" at for that.

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:
Lothic wrote:
Project_Hero wrote:

To chime in on the Battle Royale discussion; for a game to be a Battle Royale game it requires a shrinking arena and some form of last man standing approach.

Otherwise it's just an arena shooter.

If "Battle Royale" games strictly follow those rules then Fallout 76 will not be a "Battle Royale" game by definition. And I would consider a game area roughly half the virtual size of the state of West Virginia with only maybe 30 or 40 people in it to be pushing the meager definition of an "arena" pretty far to its limit as well.

It's just a really really big arena.

Yeah but with scaled "area vs. population" ratio of something like randomly tossing out 40 ants into the Roman Colosseum and hoping you'll get constant ant warfare out of that. Again I think you're being super-generous calling something like that an "arena". ;)

Project_Hero wrote:

Honestly the way Fallout 76 seems like it's going to operate seems similar to something like GTA Online rather than any sort of Battle Royale type game.

Well they've said they'll allow groups of up to four players to form teams. Given that there's no corpse looting and that there's going to be allowances to ensure your respawn point can't be camped and that bases can be restored instantly I honestly don't see the "ongoing appeal" for continued PvP existing in Fallout 76. I suspect people are going to be far more motivated to work together to launch the nukes that'll create temporary high level "blast zones" to spawn high level monsters and drops.

I'd probably just use the online features to just play with a handful of friends on a private server/room/game. Much like I do on GTA Online and most any game with optional online play.

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Lothic wrote:
Lothic wrote:
OathboundOne wrote:

As someone currently playing a [i]HEAVILY[/i] modded Fallout 4*, I'm planning on holding off on Fallout 76 until mod support had been implemented and private servers are an option.

*My current game build is running 211 active mods (Plus various texture replacers and the like that are manually dropped into the data folder and as such aren't counted by my mod manager.)

Dang I thought I had a lot when I had a few dozen loaded in. Are you sure you've got a "game" that's running under that mountain of mods? ;)

Assuming they actually launch Fallout 76 in November I'm making the educated guess that we'll have to wait until maybe March 2019 for the private servers. That's roughly the timeframe that's been "hinted" at for that.

Oh, I'm sure it's down under there somewhere...

A huge portion of my mods are for character creation, settlement objects, and armor/weapons/clothes, so don't really impact the actual gameplay much at all. I just like to look good while I'm at it. =P

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OathboundOne wrote:
OathboundOne wrote:

A huge portion of my mods are for character creation, settlement objects, and armor/weapons/clothes, so don't really impact the actual gameplay much at all. I just like to look good while I'm at it. =P

Yeah most of the Fallout 4 mods I played with were cosmetic in nature (alternate body models, costumes, object textures, etc.) with a handful of GUI mods to make some of the actual "playing of the game" nicer. I usually stayed away from the mods that would let me overtly "cheat" the fundamental game rules (like various god-modes or infinite bullets and such).

It'll be interesting to see how it works as far as Fallout 76 goes. I guess even if they limit mods to "private servers" there's still going to have to be some way they officially organize that (i.e. via a new Bethesda managed mod service?) so that everyone on the server has equal access to the mods.

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The comparison I heard for

The comparison I heard for Fallout 76 is ARK: Survival Evolved or Rust, though I haven't really kept up with the Fallout 76 news. It makes more sense to me; a cooperative (or pseudo-cooperative) survival and building game does seem to fit in the Fallout universe... save that there's already a lot of those around and this isn't really a thing that's in Bethesda's wheelshouse. Personally, though, I feel it lacks the framework of an MMO and so doesn't really count in this case.

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Lost Deep wrote:
Lost Deep wrote:

The comparison I heard for Fallout 76 is ARK: Survival Evolved or Rust, though I haven't really kept up with the Fallout 76 news. It makes more sense to me; a cooperative (or pseudo-cooperative) survival and building game does seem to fit in the Fallout universe... save that there's already a lot of those around and this isn't really a thing that's in Bethesda's wheelshouse. Personally, though, I feel it lacks the framework of an MMO and so doesn't really count in this case.

I guess that depends on how "strict" your definition of a MMO is. We do know that Fallout 76 will be offering a number of "quests/missions" that would likely lead to instanced mission areas. We know the game will have the S.P.E.C.I.A.L. stat system and leveling mechanic like most RPGs. I suppose if you count the fact that the public servers will be very sparsely populated compared to other "standard" MMOs that might be one point against counting Fallout 76 as a full-fledged "MMO" in the classic sense.

Bottomline it's clear that Bethesda is trying something relatively new with Fallout 76 in that it's not going to be easy to "pigeonhole" it into any clear category. It's going to have some sandbox, MMO and PvP elements but it's not really going to be just an X or Y type game. Even when the "talking heads" try to describe Fallout 76 they are reluctant to label it with any specific labels. Whether that kind of marketing strategy proves to be successful or not for this game seems to be up in the air at this point.

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True, good point. It is more

True, good point. It is more Guardians of the Galaxy. It is actually pretty fun compared to the standard superhero experience. The only thing is this, I prefer the name "Space Mage" or "Bionic" over "Warlock" because Warlock is evil and medieval-ish. The class in destiny is more sci-fi or high tech.

About MMO, anything which is social and contains multiple players playing simultaneously on the same server/world is an mmo in my book. However, that is my book, perhaps others are more strict. I would say Fallout 76 looks like a mmo, but I don't know too much about it.

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Phararri wrote:
Phararri wrote:

About MMO, anything which is social and contains multiple players playing simultaneously on the same server/world is an mmo in my book. However, that is my book, perhaps others are more strict. I would say Fallout 76 looks like a mmo, but I don't know too much about it.

Well it's been explained according to the Fallout Universe timeline that the Fallout 76 game is actually set at a point [b]earlier[/b] than any other Fallout game to date. With that it's technically a Fallout prequel.

As the story lore goes the earlier games have always been set like one or two hundred years after the big Nuclear War that blew up the world. That supposedly explained why there were plenty of "wasteland survivors" walking around in those games. But Fallout 76 is different in that it's supposed to be set in a time that's like only (IIRC) 50 years after the big war. This means that there hasn't been as long a time for the world to repopulate which provides the "justification" for why there simply isn't many people in this world (thus explaining the relatively low 30 to 40 player cap per server).

So yes Fallout will technically be a "MMO" game but only in the sense that it'll have (at least on the public servers) more live human players than just [b]you[/b] in it. Maybe instead of "MMO" they ought to call it a "SMO" as in a "Sparsely Multiplayer Online" game. ;)

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We can put it with Warframe

We can put it with Warframe in the 'really hard to categorize' category. I would say that Fallout: 76 does not seem to match the 'Massively' part of the description unless there's some way for servers to talk. 40-100 players on one server is hefty, by all means, but in most MMOs I know of they really put the "Massive" thing to work using a player economy or large group instanced content. If servers can talk between each other and either have visits or trade resources, that will definitely be new and strange kind of MMO. But I'm skeptical that will happen.

However, it would be pretty cool idea if done right.

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Lost Deep wrote:
Lost Deep wrote:

We can put it with Warframe in the 'really hard to categorize' category. I would say that Fallout: 76 does not seem to match the 'Massively' part of the description unless there's some way for servers to talk. 40-100 players on one server is hefty, by all means, but in most MMOs I know of they really put the "Massive" thing to work using a player economy or large group instanced content. If servers can talk between each other and either have visits or trade resources, that will definitely be new and strange kind of MMO. But I'm skeptical that will happen.

However, it would be pretty cool idea if done right.

Yeah I get the feeling based on what's been said that at best there [i]might[/i] be some kind of "game-wide" chat system (that spans all the active "servers") but I don't think you're going to be able to have characters that can freely interact or "jump" across servers in any way. It basically sounds like when you create a character that character is permanently tied to whatever server instance he/she was defined in. Also based on this I'm -very- sure there will be no cross-server economy of any kind in Fallout 76. At best you'll be able to trade (either face to face or via in-game vending machines) with the other players located on your current server. TBH, there are still a good number of "character management" details that have not been openly covered/discussed yet.

So yeah with server instances limited to a max of 30 or 40 players and those characters unable to interact in any way with characters on other servers this game could only really be called a "MMO" in the very loosest interpretation of that term.

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