So, this was (briefly) brought up in another thread, but rather than carry it on there I felt this is something that warrants it's own thread.
The idea is pretty simple, really; allowing the player character to hitch a ride on their summons. An operator with a pet wyvern or dragon, for instance, could mount up on its back. One that commands a golem made of stone or clay could get inside the golem. A character with a big robot minion might be able to grab onto certain points, or magnetically attack their hands to the back of the robot and have it move forward.
This would, in essence, be a travel power. Training your beast to accept a rider, modifying drones to carry you, that sort of thing, and would turn the minion into a vehicle. Interestingly, this would also create a framework for vehicles - treat them as minions that you can climb on/inside and don't have real combat ability.
There's four ways this can work once you're in the air.
- You can direct your ride on where to go, such as by targeting a certain portion of the map, and the minion will drop you off there (this would also be pretty cool for a teleport system).
- Second is the same as choice 1, but you can bluntly change things in midair, such as insisting your minion swerve, turn a direction, or attack something even while you're riding it The monster is in control of where you go and what it's doing, but you can give it directions. Probably difficult to do, though, and I know many players wouldn't appreciate the lack of control. This is essentially what Skyrim did with the Dragon Riding they introduced in the Dragonborn DLC.
- Disabling the Minion while you're riding it, changing it from an autonomous entity into a vehicle for the duration. this'd give you complete control, but would deny access to the minion in question's abilities while riding it.
- your own powers are replaced by the ones the minion has, giving you full access to its abilities but denying your own abilities. This essentially makes it a different combat mode, rather than just a vehicle, though.
Doing this right could potentially give your minion and you a sort of "Cavalier" playstyle, as you could theoretically attack from monster-back while your minion is in the diver's seat, or command both your minion and yourself at the same time. in such a circumstance, incoming attacks would generally damage the minion before hitting the rider, though AoEs would likely still affect both.
I don't know how feasible it is, but as always my ideas won't be addressed at all if I don't toss them out there.
An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".