Couldn't do that in COH...but I wanna do it here.
You could make it fun...with Low bridges...and damage
I'm sure its only a line or two of code. Please?
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Couldn't do that in COH...but I wanna do it here.
You could make it fun...with Low bridges...and damage
I'm sure its only a line or two of code. Please?
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
/em facepalm
Where to begin ...?
I think your expectations on the coding end are off by a couple orders of magnitude (at least). As for the "cool factor" I've advocated over a year ago in favor of being able to "ride" moving vehicles (including on the highways?) as a sort of Poor Man's Travel Power. Heck, simply being able to Ride The Tram ON THE OUTSIDE would go a long way towards this.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
So mailbox baseball is right out then? :)
R.S.O. of Phoenix Rising
Shhhh! The devs need never know! Shhhh!
all they have to do is assign this to somebody and we're in like flint!
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I remember spending a good twenty minutes trying to do this on COH (or was it CO). Would be fun figuring out the pattern of every car. haha
COH, probably. You'd just slide off the top of the truck; no concept of friction. And you'd probably ride until you got picked off in the bad part of town, or zoned when the vehicle left through a tunnel.
[i]Has anyone seen my mind? It was right here...[/i]
I saw a comic book once where Spider-man was riding on top of a bus.
but when the driver realized he was there,
he told him to pay or get off.
Some heroes look too heavy to ride on top of vehicles
(some can't even ride inside)
and some civilian drivers are likely to freak out.
Don't cause an accident.
The life you save, might be your own.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
The basic rule in City of Heroes was that if it was a mobile object/avatar, there was no stable way to stand on it. That's why you'd always slide off the top of a boxy truck on the roads ... or off the top of the blimp in Atlas Park. It was just a limitation of the game engine.
Unreal 4 doesn't have those problems ...
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[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Yep.. i always wondered about that. then i saw someone handle this fairly easily by [url=https://www.youtube.com/watch?v=AfwmRYQRsbg]Reparenting the Player as a Child of the Vehicle[/url]... and when they jumped off, unparent the player. :)
If it's a Poor Man's Travel "Power" (Temp, or Perm), I think it being an actual power would make it a little easier to code. If power is active, when contact with Object is made activate Function(Stick to car). Then the stick it car could include the animation of landing on car and assuming a surfing position. And then if power is off do function(stop car and hop off)
I mean it wouldn't be one or two lines but it wouldn't be anything ground breaking
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
Avatar by lilshironeko
There was a character in [i]Star Driver[/i] that did that, too.
[i]Has anyone seen my mind? It was right here...[/i]
Well I am currently the assigner. You were not quick enough with your shushing.
Warmly,
Felix
Know thy users, for they are not you.
"Preliminary optimization is the root of all evil." -Knuth
[color=#FF0000]Coding Lead[/color]
a.k.a. Mr Sigma, Mr. Stochastic, Balancing Act, The Oncoming Storm
Curses! Foiled again!
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