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Man of Steel, Woman of Kleenex
OK I get it now.
Endgame just means something to do after maximum level
so of course Ultimate bad guys like:
Dracula, Doctor Doom, Galactus, Ming the Merciless, The Red Skull, Darkseid, Brainiac, Ares, Hades
Hela, Loki, The Skrull Empire, The Kree Empire etc....
and groups like The Fearsome 5, The Fatal 5, The Legion of Doom,
The Crushers (from the villains & Vigilantes adventure module, Crisis at Crusader Citadel)
Here take a look at this:
http://en.wikipedia.org/wiki/List_of_fictional_villainous_teams_and_groups
The Villain groups angle is really really important because teams of villains that we've faced individually in the past
are the most common and most comic book way to up the anti.
Just look at the Adam West Batman movie. (If you didn't like it you suck)
And weather we've seen them before or not they help build a universe
and they're Absolutely the most common way for a GM in a pen and paper game to challenge a group of heroes.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
Oh and here's a link to Man of Steel, Woman of Kleenex
http://www.rawbw.com/~svw/superman.html
Personally I don't agree with what it says because:
Superman has demonstrated superhuman control of involuntary reflexes
and Post Crisis he didn't even develop powers at all until after years of exposure to the yellow sun
His half Kryptonian children shouldn't get powers for a few years either.
Plus super powered sperm is a concept for sick minds.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
I enjoy the underwater areas in Wildstar as well. There are some quests where you have to go swimming down to get stuff (combat as well) and what not. And unlike Guild Wars 2, it doesn't have the problem of skill not working.
But then again, they have also moon/space zones/areas where you are under the influence of low gravity (floaty controls AHOY!) which works.
And I have also found a couple of area's where explorer path's can get the superjump/superspeed feeling and clear a whole bay in a single jump.... (and not die hitting the ground!)
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