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Ideas for deeper immersion

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TheMightyPaladin
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I started reading Booster

I started reading Booster Gold with the first issue and I loved him for about 4 or 5 years.
Then some time in the early 90's DC had a lot of their fun characters get crew-cuts and stop being fun.
Booster Gold and Blue Beetle both lost me and both were canceled soon afterward.
I don't know if the books were doing poorly and this was a failed attempt to save them, by changing the tone, or if DC just ruined some cool books by changing the tone for no reason.

immortalfrieza
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Brand X wrote:
Brand X wrote:

Radiac wrote:
I'm having fun imagining a comedy bit where Batman and Robin are on the way to the Penguin's hideout and Batman has to yell at Robin to stop updating his Facebook about it. Robin takes a selfie with Batman looking angry at him, then posts it to Instagram, etc etc

Something similar seems to be done with superheroes (at least younger ones) doing such things...to which I can only think my own young hero would facepalm :p

Those posts make me wonder how CoT is going to fall on the scale of Seriousness Vs. Campiness. I mean, is it going to be Batman levels of serious, Saint's Row levels of nuts, somewhere in between, or more on a case by case basis?

On the scenic tram idea, I think it would depend on how the city is going to be set up, and like with a lot of other features I personally have no clue how that will work so if I propose something here that's already been decided against sorry. If it's something like CoX with a bunch of zones splitting the city up, I'm not sure it would be entirely practical to have trams go through multiple loading screens in the process of using it and if it was it would take something like that mini instance idea up thread. On the other had if it's more like DCUO with a big city split in half, it might simply be able to have a tram/train that opens up and let players in when it reaches a stop, just letting the players look out the windows as it goes around the city normally without requiring instances to be dedicated to the player. If the tram/train is above ground with no tunnels the player might be able to simply jump and stand on the thing as it's moving around if they don't want to bother getting inside it or just want to be able to jump on or off it at any time.

"I never cared about justice, and I don't recall ever calling myself a hero..."

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I do not like Saints Row's

I do not like Saints Row's level of zaniness so I really hope it does not go entirely in that direction......

Formerly known as Bleddyn

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Empyrean
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Bleddyn wrote:
Bleddyn wrote:

I do not like Saints Row's level of zaniness so I really hope it does not go entirely in that direction......

Agreed. Occasional good natured, self-effacing picking of fun at the genra with a wink can be fun, but comic book Superheroes as a genra was rarely intentionally "comic".

Of course you have the Tick and such. Which is fun. But I don't want to play "The Tick Online". Well, maybe I would, but I don't want CoT to be anything like that :P.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

immortalfrieza
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Bleddyn wrote:
Bleddyn wrote:

I do not like Saints Row's level of zaniness so I really hope it does not go entirely in that direction......

Despite being an avid fan of the Saint's Row series I agree that a game like this as a whole shouldn't go too far in that direction, any more than it should be grimdark all the time. However, I would love for missions to occasionally be wacked out nuts as well as really depressing sometimes, or for the player to be able to act that way at least. I was more questioning how far on the scale it was going to be as a general rule.

"I never cared about justice, and I don't recall ever calling myself a hero..."

Nyktos
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Yeah grimdark isn't any

Yeah grimdark isn't any better. You get accusations from some people of the game being melodramatic, too angsty, teenage emo levels of ''dark'' etc.

I wasn't knocking Saints Row btw. I loved messing around in the game too but I certainly could not take it seriously and the game itself knew that it was weird as hell.

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Brand X
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remember how Freakshow

remember how Freakshow started having Elite sounding names and they became a joke. Let's not repeat that :p

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I hope it aims for the same

I hope it aims for the same target that CoX did (for the most part). One of my biggest objections to CO was that I felt like they were saying, "OK, here's a comic book game for you to play, but we all agree the idea is really stupid, right?"

Spurn all ye kindle.

Radiac
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Brand X wrote:
Brand X wrote:

remember how Freakshow started having Elite sounding names and they became a joke. Let's not repeat that :p

heh heh heh..... yeah.

I remember there was a Freakshow boss or Lt named with electric thingies on his back named "Juicer Freak". I had a macro that when I targeted one and activated it, it made my one toon dance and say "He's a Juicer Freak, Juicer Freak, he's Juicer Freakyyy-yow!"

...good times.... :)

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Here's what I'd like to have:

Here's what I'd like to have: subplots that start by discovering something in the environment, not with a hero contact.

For example, a man is shot and runs out in front of you with a dying declaration, "Emma..c-c.can't speak." Or you get a note from the police department asking you to investigate a crime for them. Or the U.S. Marshal enlists your assistance to protect a criminal who is testifying in a case. Or maybe your hero contracts a virus that affects their abilities for a certain amount of time after fighting in the sewers. A news broadcasts accuses your mother of grand theft auto. There could be a plethora of other things that can happen in addition to major cases that you're on. These can happen randomly and you can take them or decline them. Would love more of that.

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Servant, your suggestion is

Servant, your suggestion is in part what the player agency is about for us. There will be more than the traditional NPC contact to obtain missions. Leads are one of the things that drop to your character as you are doing stuff. These Leads will provide either direct info or a hint as to something else going on. Somtimes they are in connection with a particular story path the character is on, and other times lead to some thing else. Eventually we hope to use our Leads system to allow players to 'craft' their own missions by piecing details together.


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immortalfrieza wrote:
immortalfrieza wrote:

Bleddyn wrote:
I do not like Saints Row's level of zaniness so I really hope it does not go entirely in that direction......

Despite being an avid fan of the Saint's Row series I agree that a game like this as a whole shouldn't go too far in that direction, any more than it should be grimdark all the time. However, I would love for missions to occasionally be wacked out nuts as well as really depressing sometimes, or for the player to be able to act that way at least. I was more questioning how far on the scale it was going to be as a general rule.

I would rather enjoy a variety of "tones". Possibly based on the villain(s) involved. In CO you have Foxbat, (I think him as a kind of reverse Booster Gold.) his minions are all comic geeks and called Fanboys. Deadpool's whole 'thing' is breaking the fourth wall, and he's currently one of the most popular titles going.

Sure, I'd like there to be an occasional nudge/wink if it's done with some class. And the occasional obscure reference for us geeks to point at would be fun. But in general, like most folks it seems, I'd like the game to take itself relatively seriously. I mean, it's a lot easier for a player to roleplay an irreverent jokester when surrounded by stern and stoic NPCs than it is the other way around. So leaning towards serious, but allowing the tongue to stray into the cheek from time to time would be fine. Even welcome. Heck, every good action story has at least a touch of comic relief.

I could envision a wannabe gang trying to act tough all the time and wearing spiky leather etc. but turns out they are all just trust fund thrill seekers rebelling against mum & dad and don't want to get in any "real" trouble. A Villain trying to increase his visibility but just doesn't have a handle on being epically scary. I think it would be a blast to write missions for a character like that.

Just for fun, here are some of my favorite semi-comical villains:

The Cockroach - from Cerebus comics (for his many parody alter-egos)
The Monarch - from Venture Bros. (heck ALL of the villains from Venture Bros.)

For the record, I HATE stupid annoyance characters like Bat-mite and Mr Mxlpytlk. Please, nothing as goofy as that.

Empyrean
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Tannim222 wrote:
Tannim222 wrote:

Servant, your suggestion is in part what the player agency is about for us. There will be more than the traditional NPC contact to obtain missions. Leads are one of the things that drop to your character as you are doing stuff. These Leads will provide either direct info or a hint as to something else going on. Somtimes they are in connection with a particular story path the character is on, and other times lead to some thing else. Eventually we hope to use our Leads system to allow players to 'craft' their own missions by piecing details together.

That sounds awesome! One request--make it clear how to work the system.

After CoH, when I played TSW, DCUO and especially CO, there was often too much "just go try stuff and figure out how to play". At times it felt like you were fighting against the game to learn how to play.

Now, of course you are learning how to play any game at first. But I don't think it actually works out well to make it harder than it has to be.

While it's easy to argue that giving instructions and tutorials works against immersion, even as a big fan of immersion I have to say I've always found it makes gameplay more enjoyable when you have a clear sense of how to play.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

Now, of course you are learning how to play any game at first. But I don't think it actually works out well to make it harder than it has to be.
While it's easy to argue that giving instructions and tutorials works against immersion, even as a big fan of immersion I have to say I've always found it makes gameplay more enjoyable when you have a clear sense of how to play.

Overlay an icon over a Still Shot like:

on Click, it opens up a link in your default browser with the Tutorial video. ;)

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Segev wrote:
Segev wrote:

What if the trams had actually been rooms you moved around/sat in, and you could see the city moving by outside?

That would indeed be awesome.

And technically, public transportation counts in a game as either an 'autopilot long run' or as the lowest level available travel power.
WoWs gryphon and balloon routes take you across several or even many zones without having to navigate these intemediate zones or to deal with the hazards. This is a safety and convenience factor that allows for a considerable amount of drawbacks.
Most games that have this kind of inter zone or intra zone travel do so not by teleporting but by keeing the character in the world, giving them a glimpse of the zone. It was only teleports for games that were either designed with lobbies in mind or where the technology didn't allow for keeping characters in the zone while being controlled by the game.
Being taken for a sightseeing ride across the zone(s) didn't bother players into not using these anymore either.

At the same time, in a game where travel powers are a big draw, it is also clear that the tram should be at the low end of the speed scale. CoH balanced this, initially, by making the time getting to and from tram stations relatively long, and by splitting the lines in two they created a power check where, if you couldn't make the run across Steel Canyon, you had no business traveling on the other tram line either.

The actual travel powers were, because of the existence of the tram lines, generally only used for traveling inside zones to travel quickly between mission doors and tram stations and tram stations and contacts. In a more seamless world (like WoW) this doesn't work so great as it diminishes the relevance of travel powers.
There you want to make the travel powers generally the quickest way to get from A to B, and public transport making up its slower speed from convenience and safety. And because of that you may also want to make it visually appealing.
But if the division into zones is rather more absolute in CoT, then you want to make trams a glorified instant teleport and travel powers a superior form of sprint

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To take the ball from WarBird

To take the ball from WarBird and run with it...regarding humour, if we're going to have it, please make it the kind that arises from the situation and characters (a la Avengers) and not the kind that is pasted on top of the plot (a la Jar-Jar).

And please, please...no Foxbat or Deadpool types. WarBird made the point well about how a serious world can support both kinds of characters, but a silly one can't. One of the biggest problems I had with CO (among many) was that the whole time they seemed to be saying, "This superhero thing is really pretty stupid, isn't it?"

Spurn all ye kindle.

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What? I want to play ......

What? I want to play ...... THE ROASTER

Anthromorphized Mutant Chicken (fire predatory enforcer)

A vigilante who fights wrong in search of justice and enough chicken feed to develop an economical, humanitarian meat source that will close chicken factory farms forever!

Empyrean
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Cinnder wrote:
Cinnder wrote:

To take the ball from WarBird and run with it...regarding humour, if we're going to have it, please make it the kind that arises from the situation and characters (a la Avengers) and not the kind that is pasted on top of the plot (a la Jar-Jar).
And please, please...no Foxbat or Deadpool types. WarBird made the point well about how a serious world can support both kinds of characters, but a silly one can't. One of the biggest problems I had with CO (among many) was that the whole time they seemed to be saying, "This superhero thing is really pretty stupid, isn't it?"

+1,000

Brighellac wrote:

What? I want to play ...... THE ROASTER
Anthromorphized Mutant Chicken (fire predatory enforcer)
A vigilante who fights wrong in search of justice and enough chicken feed to develop an economical, humanitarian meat source that will close chicken factory farms forever!

Those type of toons are really fun to make :).

When I first logged on to CoH, Two of the first Heroes I saw running around were BBQ, a fire tank that looked like a little pig man, and another that was one of the most hilarious things I've ever seen, but religiously offensive so I won't say it here--but I'm SURE he got genericed eventually. PM me if you want me to tell you, but if you're easily offended religiously, you've been warned :P.

But, see above about how a serious world can support those kinds of charachters, but a silly world can't support serious ones.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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For a world to be immersive

For a world to be immersive it has to be full of things the player can identify with. It needs a good mix of emotions, some comedy, some tragedy, things that make you feel rewarded, a little frustration, some passion, romance... just like life.

Focussing on only one thing like comedy in an overly silly world or tragedy in a dark and gritty universe will feel strange. Because we know that there is more to life than one emotion and we would ask ourselves why they are not there. And then we have started to think about the game, realized we are only playing and immersion is gone.

There can be things that break immersion like weird animations, glitches like missing walls or NPCs walking on thin air or places where you fall of the game map. As long as those get avoided, it only needs for a well written world and NPCs that have motivations that can be understood and felt, to create immersion. It does not have to be a full biography for every thug you fight and every civilian on the street, but some little detail here and there like a dialoge between two henchmen that you overhear while sneaking past them, that tells you a little about what it is all about, rather than just "we are good, they are evil, hit them!"

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Brighellac wrote:
Brighellac wrote:

What? I want to play ...... THE ROASTER
Anthromorphized Mutant Chicken (fire predatory enforcer)
A vigilante who fights wrong in search of justice and enough chicken feed to develop an economical, humanitarian meat source that will close chicken factory farms forever!

There was a guy on the Triumph server on old CoX with a toon named The Doomsday Chicken. He looked like a huge, buff, white-feathered dude with the bird head. When you right-clicked on him his flavor text read "*BUCK*BUCK*BUUUUUUUCK* Try my AE mission. *PACOOOOCK*" Or some such.

People will ALWAYS be able to make funny toons, assuming we have enough freedom to pick a name. Heck, I had a few with funny names in my day too, although some of them got generic-ed due to the names being suggestive. Another of my favorites was a toon I only ever saw once in Outbreak which was a military-looking female toon named Major Wood.

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For a while, I had a big

For a while, I had a big strapping Big Beautiful Woman PIRATE themed hero. Illusion/Storm Controller.

Name?

Captain Booty

... which of course accurately described what playing this humorously sexualized character (with an eyepatch and everything) would have been like when watching her run ... well ... anywhere. In other words, that's what I would have wound up staring at for hours on ... um ... end ... if I'd ever bothered playing that character beyond getting into Outbreak.

Fortunately, I came up with better joke pun names for a bunch of other characters and never felt the need (or frankly, desire) to play Captain Booty to the ... uh ... hilt.

Ms Givings
Her $Battlecry was "Trust your Ms Givings!" ... which was just perfect for a Mind Controller, I thought.

Ms Terry
My Warshade, whose $Battlecry was "Your soul is my chew toy!"

Autumn Turning
A name I came up with for a game campaign completely unrelated to City of Heroes and just always liked the sound of. Both names individually were relatively "ordinary" but when put together become poetic.

Topheavy Gs
My Grav/TA Controller who, according to her bio, had to develop Gravity Control Technology as a defense against the onset of puberty (and had the "look" for it). Frequently got random tells of appreciation for the clever hilarity with this one.

Sidhe Bang
My Storm/Dual Pistols Defender. People who knew how to pronounce "sidhe" correctly almost invariably got a good laugh, even though I played the character "straight" rather than for outright laughs. I knew I'd chosen well when less than 2 minutes after arriving at the plaza in Nova Praetoria I got a random tell from someone passing me on the street saying that I had the best name ever (and the green and white plaid tweed jacket and pleated skirt to go with it). There was even a thread on the game Forums (somewhere, I haven't ever found it) where people were talking about their Joke Characters and I tossed Sidhe Bang into the mix and soon Zwillinger (ie. Andy Belford, Community Manager at the time) and a bunch of other people started chiming in about how I had the absolute BEST Pun Name they'd seen in months! Needless to say, Ricky Jervais video links and even the LOLfail of an America's (Definitely Not) Got Talent contestant deplorably attempting to "sing" a cover of Ricky's song got tossed into the mix by Zwillinger, since he hadn't recognized the inherent pun of the fact that the word "sidhe" is actually pronounced "shee" when said properly.

Most of the time, I always TRIED to at least be slightly clever with the names of my characters. Redlynne was a bit of an exception, simply because the name "Red Line" was not available (predictably enough) and I didn't want to devolve into l33t speak in order to get it close to it.


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hehehe, William Hung,

hehehe, William Hung, CLASSIC!

Right, so my "not entirely clean" pun named-toons, which I mostly just left in Outbreak after making them, were:

A sword/inv tank named Miles O'Tool
A stalker (forget the powersets) named Katya Cerkinov
and a kung-fu toon (who I did play upto like level 20until he got generic-ed) named Lo Hung Wang

I was originally going for some sort of international superhero/pornstar group, name-wise.

One time when teaming with a guy I told him what happened to Lo and mentioned that I still had one male and one female toon that they hadn't generic-ed. All I said was "one is Irish and the other Russian" but didn't specify which was which, he guessed at names for like 45 min before he had to log off while we were doing PUG missions. He must have guessed like 20 names and never got either one, but came up with some doozies I never thought of.

*sigh* Good times.....

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Redlynne wrote:
Redlynne wrote:

Sidhe Bang
My Storm/Dual Pistols Defender. People who knew how to pronounce "sidhe" correctly almost invariably got a good laugh, even though I played the character "straight" rather than for outright laughs. I knew I'd chosen well when less than 2 minutes after arriving at the plaza in Nova Praetoria I got a random tell from someone passing me on the street saying that I had the best name ever (and the green and white plaid tweed jacket and pleated skirt to go with it).

I remember Sidhe Bang. Dunno if it was in the first two minutes, but I do remember passing her and laughing out loud at the name and tweeds. I did send a /t because by the time I'd stopped laughing she was gone.

I was so inspired I logged out a few minutes later and tried to come up with a good Sidhe character of my own but never did come up with a name I liked.

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Greyhawk wrote:
Greyhawk wrote:

Redlynne wrote:
Sidhe Bang
My Storm/Dual Pistols Defender. People who knew how to pronounce "sidhe" correctly almost invariably got a good laugh, even though I played the character "straight" rather than for outright laughs. I knew I'd chosen well when less than 2 minutes after arriving at the plaza in Nova Praetoria I got a random tell from someone passing me on the street saying that I had the best name ever (and the green and white plaid tweed jacket and pleated skirt to go with it).

I remember Sidhe Bang. Dunno if it was in the first two minutes, but I do remember passing her and laughing out loud at the name and tweeds. I did send a /t because by the time I'd stopped laughing she was gone.
I was so inspired I logged out a few minutes later and tried to come up with a good Sidhe character of my own but never did come up with a name I liked.

*^_^*

/em happy dance

Sidhe Bang was an unbelievably FUN Hero to play, in part because she was just so different from almost every other PC I ever encountered. There were even times where during Task Forces our group would get into trouble and she'd just wind up the HERDicane and "cloth tank" everything that had been tearing us all a new one until we'd regained the upper hand and successfully finished the beatdown.

I remember being on a few Moonfire and Ernesto Hess Task Forces out in Striga Isle and while waiting around for recruiting to finish, people started reading Bios and looking at powersets. I (naturally) got some disparaging comments about being a Defender (no DPS potential) and bringing Storm (chaos abuser) and Dual Pistols (weak/underpowered) to the party.

Of course, I knew better what I could bring to the mix, so I let the prejudicial idiots make their snide comments and endured their disdain gracefully without responding in kind. Then we started the Task Force and we were off to the races.

More than once, Sidhe Bang, whose only "travel" power was Hover, got to the Mission Door FIRST by using Sprint+Ninja Run. The people who had been disparaging my build before the Task Force started were wise enough not to comment after I beat them to the Mission Doors.

Inside the Instances ... Sidhe Bang was such an overwhelmingly POWERFUL disruptor of enemy spawn groups that she was effectively an Off Tank in her own right in addition to being a Debuff/Knockdown artist using Kinetic Ammo from her Dual Pistols and keeping Foes from attacking us effectively. She could HERDicane entire ROOMS of Council there inside the underground bases, and in the tunnels she was practically invincible with her broom and dustpan sweeping methods.

By the time we got to the end of the Moonfire Task Force, I had other people on the team openly saying that after watching Sidhe Bang recklessly DOMINATE everything in sight in a way that rose to the level of Scrapperlock that they were going to have to try the combination of Storm/Dual Pistols Defender themselves! Needless to say, after the disparaging comments before the Task Force started, I was feeling mighty vindicated, and even my detractors were reconsidering their earlier prejudices, because I'd proven that a Storm Defender running HERDicane was a force to be reckoned with! The trick was to not run it ALL the time, but to save it for when it was useful and aided the team (which was often, but not perma).

So yeah ... I know that Sidhe Bang had quite an impact on my fellow players on Virtue. Glad to know that you were one of them, Greyhawk. *^_^*


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Mostly, I played my

Mostly, I played my characters fairly straight and was usually OOC during missions. But there were a few who were just too much fun not to RP all the time.

I had a portly 3' foot tall dual wield scrapper named Gnome deGuerre. He looked like a leprechaun but spoke in a r-r-ridiculous Franch accent! He also had a penchant for making outrageous but innocent advances up on the tallest female character in the party.

There was also a controller character (I don't remember his exact build, I think heat rad/storm?) who was actually a robot originally designed to be a mascot for a big commercial company. He was named HVAC 3000

And while his name wasn't exactly punny, there was Captain Stupendous. Another android built as a science fair project by a teenage super genius. He was programmed to believe and act like he was the kid's favorite comic book hero. He had escaped the closet where he'd been forgotten and took up crime-fighting according to his programming. He was always spewing 'golden age' phrases like "Your evil deeds have come back to roost!" or "You can ride my fists of justice straight to the pokey, villain!" Constantly mixing metaphors and often just freezing up when he heard something that jarred his programming. Fun.

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Although I was never an RPer,

Although I was never an RPer, all my characters were based on some kind of concept and/or back story. Some were dead serious, others meant to be funny, Interestingly enough, as much as I love puns and other word play, I only had one character I did that with. That would bee my lifeguard themed water/energy blaster Klora Nate. I used her on the beta servers while testing water blast and later re-created her on Infinity. I even got a couple of complements from the GMs on beta while getting a level bump on her name and concept.

-----------------------------------------
I never set anything on fire accidentally!

The Titan Legacy - Defender of the Inner Flame

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Lothic wrote:
Lothic wrote:

Segev wrote:
More seriously - and I'm not talking with any authority here so much as just thinking out loud - there's also a valid question as to whether it is desirable to have "no scenery" trips that make it an instant-teleport. Travel powers that allow instant transit might be more appropriate. Or having the instant-transit utility be a separate one, perhaps which costs more to use (in-game currency, not stars, of course). Could even be a perk for being in good with a faction, or an element you can install in your base. "Launch tubes" and "secret pneumatic tube entrances" that whisk you to and from your base to various parts of the city.

Let's review the history of CoH for a possible answer to this. When CoH first launched it had several disconnected tram lines that (while technically realistic) forced you to travel across big chunks of several zones just to get to the other tram stations that would take you to all corners of the city. That was eventually changed so that you could basically jump on any tram and it would "automatically" take you to any other tram station without transfers, so to speak.
Clearly the general desire was for the tram system to be as quick as possible even if it lacked a bit of "realism". I'm not saying I wouldn't like to see a version of the trams that allowed for "sightseeing" around the zones and if CoT can offer that it would be cool. All I'm saying (as I said before) is that even if sightseeing trams are possible I would still favor having the OPTION to also travel quickly if desired. I suspect it would be possible to design the system to allow for both methods of travel to exist side-by-side. The default would be the simple automagic CoH style of tram service while the sightseeing version would be available for those who wanted to ride the instanced (albeit slower) moving tram in a more "realistic" fashion.

I agree with Lothic. People preferred the faster travel methods. Now - I'm not necessarily advocating for "push button and instantly teleport to mission door" - we are going to have travel powers - we should get to use them - but that having transport like CoH-style tram or map boundry zone teleports would be preferable to me.

The option to "take the long way around" would be nice though - especially for the RPers, and Vid makers. Hell - attach a "commuter" badge to the tram for making a circuit around the city, making x trips via the public transport, or spending x amount of time on the train; the badge jockeys will eat it up! lol

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Interdictor wrote:
Interdictor wrote:

The option to "take the long way around" would be nice though - especially for the RPers, and Vid makers. Hell - attach a "commuter" badge to the tram for making a circuit around the city, making x trips via the public transport, or spending x amount of time on the train; the badge jockeys will eat it up! lol

RP friendly options that have badges- GOOD!

One slow way that you have to do every time over and over forever- NOT so good!

OPTIONS WINS AGAIN!!!

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Interdictor wrote:
Interdictor wrote:

Lothic wrote:
Segev wrote:
More seriously - and I'm not talking with any authority here so much as just thinking out loud - there's also a valid question as to whether it is desirable to have "no scenery" trips that make it an instant-teleport. Travel powers that allow instant transit might be more appropriate. Or having the instant-transit utility be a separate one, perhaps which costs more to use (in-game currency, not stars, of course). Could even be a perk for being in good with a faction, or an element you can install in your base. "Launch tubes" and "secret pneumatic tube entrances" that whisk you to and from your base to various parts of the city.

Let's review the history of CoH for a possible answer to this. When CoH first launched it had several disconnected tram lines that (while technically realistic) forced you to travel across big chunks of several zones just to get to the other tram stations that would take you to all corners of the city. That was eventually changed so that you could basically jump on any tram and it would "automatically" take you to any other tram station without transfers, so to speak.
Clearly the general desire was for the tram system to be as quick as possible even if it lacked a bit of "realism". I'm not saying I wouldn't like to see a version of the trams that allowed for "sightseeing" around the zones and if CoT can offer that it would be cool. All I'm saying (as I said before) is that even if sightseeing trams are possible I would still favor having the OPTION to also travel quickly if desired. I suspect it would be possible to design the system to allow for both methods of travel to exist side-by-side. The default would be the simple automagic CoH style of tram service while the sightseeing version would be available for those who wanted to ride the instanced (albeit slower) moving tram in a more "realistic" fashion.

I agree with Lothic. People preferred the faster travel methods. Now - I'm not necessarily advocating for "push button and instantly teleport to mission door" - we are going to have travel powers - we should get to use them - but that having transport like CoH-style tram or map boundry zone teleports would be preferable to me.
The option to "take the long way around" would be nice though - especially for the RPers, and Vid makers. Hell - attach a "commuter" badge to the tram for making a circuit around the city, making x trips via the public transport, or spending x amount of time on the train; the badge jockeys will eat it up! lol

Is CoT going to be one big map or split into a bunch of smaller maps?

I don't think we should have teleport to mission temp/bonus powers at all. I do think we should have teleport to mission power as part of the Teleport pool. Or a power option to grab as one of our powers, depending on how power picks work in CoT.

Something akin to the tram station, I think would depend on how they plan to do the map.

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Empyrean wrote:
Empyrean wrote:

Interdictor wrote:
The option to "take the long way around" would be nice though - especially for the RPers, and Vid makers. Hell - attach a "commuter" badge to the tram for making a circuit around the city, making x trips via the public transport, or spending x amount of time on the train; the badge jockeys will eat it up! lol

RP friendly options that have badges- GOOD!
One slow way that you have to do every time over and over forever- NOT so good!
OPTIONS WINS AGAIN!!!

Heh - I was kinda half joking about that last part. Though if there is a tram system or similar then such a badge would probably be easily attainable over time anyways.

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Brand X wrote:
Brand X wrote:

Interdictor wrote:
Lothic wrote:
Segev wrote:
More seriously - and I'm not talking with any authority here so much as just thinking out loud - there's also a valid question as to whether it is desirable to have "no scenery" trips that make it an instant-teleport. Travel powers that allow instant transit might be more appropriate. Or having the instant-transit utility be a separate one, perhaps which costs more to use (in-game currency, not stars, of course). Could even be a perk for being in good with a faction, or an element you can install in your base. "Launch tubes" and "secret pneumatic tube entrances" that whisk you to and from your base to various parts of the city.

Let's review the history of CoH for a possible answer to this. When CoH first launched it had several disconnected tram lines that (while technically realistic) forced you to travel across big chunks of several zones just to get to the other tram stations that would take you to all corners of the city. That was eventually changed so that you could basically jump on any tram and it would "automatically" take you to any other tram station without transfers, so to speak.
Clearly the general desire was for the tram system to be as quick as possible even if it lacked a bit of "realism". I'm not saying I wouldn't like to see a version of the trams that allowed for "sightseeing" around the zones and if CoT can offer that it would be cool. All I'm saying (as I said before) is that even if sightseeing trams are possible I would still favor having the OPTION to also travel quickly if desired. I suspect it would be possible to design the system to allow for both methods of travel to exist side-by-side. The default would be the simple automagic CoH style of tram service while the sightseeing version would be available for those who wanted to ride the instanced (albeit slower) moving tram in a more "realistic" fashion.

I agree with Lothic. People preferred the faster travel methods. Now - I'm not necessarily advocating for "push button and instantly teleport to mission door" - we are going to have travel powers - we should get to use them - but that having transport like CoH-style tram or map boundry zone teleports would be preferable to me.
The option to "take the long way around" would be nice though - especially for the RPers, and Vid makers. Hell - attach a "commuter" badge to the tram for making a circuit around the city, making x trips via the public transport, or spending x amount of time on the train; the badge jockeys will eat it up! lol

Is CoT going to be one big map or split into a bunch of smaller maps?
I don't think we should have teleport to mission temp/bonus powers at all. I do think we should have teleport to mission power as part of the Teleport pool. Or a power option to grab as one of our powers, depending on how power picks work in CoT.
Something akin to the tram station, I think would depend on how they plan to do the map.

Well, there are going to be no "War Walls" - we know that. I THINK I remember reading that it will be set up more like Preatoria - where there are zones, but you can just fly to the edge of the map to get to the next one. No idea if there would still need to be a loading screen - or if we would just kind of "transition" to the new zone like in GTA, or something else. The exact details might not even be nailed down yet - unless I've missed some dev posts (which is probable as I come and go on these boards and there is no dev tracker as far as I can see).

As for the "Teleport to Mission" as a part of a Teleport power set - I'm not sure I like that either. Inter-zone teleports, maybe, but right to the mission door? That seems like it would make teleport a little too much of a "MUST HAVE" power - especially in contrast to the other travel powers. Even though I don't like the concept of a "mission teleporter" in the first place - I think something like that would work better as a game-store-bought consumable like CoH had set up.

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Interdictor wrote:
Interdictor wrote:

Brand X wrote:
Interdictor wrote:
Lothic wrote:
Segev wrote:
More seriously - and I'm not talking with any authority here so much as just thinking out loud - there's also a valid question as to whether it is desirable to have "no scenery" trips that make it an instant-teleport. Travel powers that allow instant transit might be more appropriate. Or having the instant-transit utility be a separate one, perhaps which costs more to use (in-game currency, not stars, of course). Could even be a perk for being in good with a faction, or an element you can install in your base. "Launch tubes" and "secret pneumatic tube entrances" that whisk you to and from your base to various parts of the city.

Let's review the history of CoH for a possible answer to this. When CoH first launched it had several disconnected tram lines that (while technically realistic) forced you to travel across big chunks of several zones just to get to the other tram stations that would take you to all corners of the city. That was eventually changed so that you could basically jump on any tram and it would "automatically" take you to any other tram station without transfers, so to speak.
Clearly the general desire was for the tram system to be as quick as possible even if it lacked a bit of "realism". I'm not saying I wouldn't like to see a version of the trams that allowed for "sightseeing" around the zones and if CoT can offer that it would be cool. All I'm saying (as I said before) is that even if sightseeing trams are possible I would still favor having the OPTION to also travel quickly if desired. I suspect it would be possible to design the system to allow for both methods of travel to exist side-by-side. The default would be the simple automagic CoH style of tram service while the sightseeing version would be available for those who wanted to ride the instanced (albeit slower) moving tram in a more "realistic" fashion.

I agree with Lothic. People preferred the faster travel methods. Now - I'm not necessarily advocating for "push button and instantly teleport to mission door" - we are going to have travel powers - we should get to use them - but that having transport like CoH-style tram or map boundry zone teleports would be preferable to me.
The option to "take the long way around" would be nice though - especially for the RPers, and Vid makers. Hell - attach a "commuter" badge to the tram for making a circuit around the city, making x trips via the public transport, or spending x amount of time on the train; the badge jockeys will eat it up! lol

Is CoT going to be one big map or split into a bunch of smaller maps?
I don't think we should have teleport to mission temp/bonus powers at all. I do think we should have teleport to mission power as part of the Teleport pool. Or a power option to grab as one of our powers, depending on how power picks work in CoT.
Something akin to the tram station, I think would depend on how they plan to do the map.

Well, there are going to be no "War Walls" - we know that. I THINK I remember reading that it will be set up more like Preatoria - where there are zones, but you can just fly to the edge of the map to get to the next one. No idea if there would still need to be a loading screen - or if we would just kind of "transition" to the new zone like in GTA, or something else. The exact details might not even be nailed down yet - unless I've missed some dev posts (which is probable as I come and go on these boards and there is no dev tracker as far as I can see).
As for the "Teleport to Mission" as a part of a Teleport power set - I'm not sure I like that either. Inter-zone teleports, maybe, but right to the mission door? That seems like it would make teleport a little too much of a "MUST HAVE" power - especially in contrast to the other travel powers. Even though I don't like the concept of a "mission teleporter" in the first place - I think something like that would work better as a game-store-bought consumable like CoH had set up.

I don't see it being a must have power at all. Especially if it required you to have Teleport first. Some may consider it must have, but as soon as Ninja Run came out, I recall quite a few times (not all, not even a lot, but quite a few) of teams that consisted of nothing else but ninja runners. :p

No one will consider teleport to mission a must have power for missioning. They may consider teleport team and teleport to mission door a must have power on any one who does take that pool tho :p

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"Teleport to mission door"

"Teleport to mission door" will also remove any need to deal with inter-mission ambushes. Combine this with team impatience (always seemed to be plenty of that going around) and it won't be long before folks get kicked because they take too long to get to the mission door or whatever because they don't have the TP power.

Has anyone seen my mind? It was right here...

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I personally came to despise

I personally came to despise the "skip EVERYTHING" aspect of the Assemble The Team (ATT) Power. It got used as a "cheat" pretty much ALL THE TIME, to the point where its use became the default expectation for how to bypass entire Missions' content on Task Forces.

Mission Teleport is yet another way to encourage laziness. NOT recommended either.


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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I agree with Doctor McCoy.

I agree with Doctor McCoy.
Don't like having my atoms scattered
but I don't have a problem with you using it.

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Hmm... best not to think of

Hmm... best not to think of it as being torn apart.
Think of it in terms of your atoms being Propelled at an astounding speed.
So much, that its not really tearing you apart.
Stargate.. the Chappa Eye! ;)

Transports are even safer than Flying. ;D

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

"Teleport to mission door" will also remove any need to deal with inter-mission ambushes. Combine this with team impatience (always seemed to be plenty of that going around) and it won't be long before folks get kicked because they take too long to get to the mission door or whatever because they don't have the TP power.

Didnt happen in CoH. Haven't seen it happen in CO.

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Izzy wrote:
Izzy wrote:

Hmm... best not to think of it as being torn apart.
Think of it in terms of your atoms being Propelled at an astounding speed.
So much, that its not really tearing you apart.
Stargate.. the Chappa Eye! ;)
Transports are even safer than Flying. ;D

Or your body is being transported whole extradimensionally like when Nightcrawler teleports instead of the whole disentigrated-and-then-xeroxed method.

Brand X wrote:

Didnt happen in CoH. Haven't seen it happen in CO.

I agree with BrandX. CoH had it and none of those things happened.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Izzy wrote:
Izzy wrote:

Hmm... best not to think of it as being torn apart.
Think of it in terms of your atoms being Propelled at an astounding speed.
So much, that its not really tearing you apart.
Stargate.. the Chappa Eye! ;)
Transports are even safer than Flying. ;D

Not sounding that much better, you know...

Has anyone seen my mind? It was right here...

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How about the good old method

How about the good old method of folding the spacetime kontinuum like origami and rip holes in it, so that the place you want to go to is only one step away? Seriously, what can go wrong with that?

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Just like pokin a pencil

Just like pokin a pencil through a piece of paper. Easy peasy! :P

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Lutan wrote:
Lutan wrote:

How about the good old method of folding the spacetime kontinuum like origami and rip holes in it, so that the place you want to go to is only one step away? Seriously, what can go wrong with that?

Please don't crease my house.

Has anyone seen my mind? It was right here...

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I think it would be nice if I

I think it would be nice if I could set my flying toons to fly to a specified location and land there and just wait for further instructions. That way, if it's a trip I know will take a long time, I can get up and get a drink or go tot he bathroom or whatever while my toon is in transit. There would probably need to be designated "land here" spots that you can pick from on the map, and maybe you have to do missions or something to unlock some (or all) of them, or maybe you get them for getting all the Exploration badges in that area, etc. Some of them could be Helicopter pads on roofs, etc.

Then for the TPers you have something similar but instead of the scenic route, your toon just disappears from one place and reappears at the destination some amount of time later, with the time interval being a function of the distance teleported. So again, if you want to TP from where you are to some other location far away, it will take time to get there. Maybe you have designated TP spots where you can use long range TP to range to and from. Maybe the long range TP power allows you to drop beacons in various locations (of your choosing?) to be able to TP back to a given spot when you want to. Or maybe the locations of the beacons are fixed points on the map decided by the devs, or maybe they're the same as the flying spots, etc.

It would be nice if we the "supers" weren't just using a monorail or some such mundane type of mass transit. I'd rather have get everywhere under my own power and then have various ways to unlock faster transit options, like subterranean tunnels, high-tech transdimensional stargates, magic portals, etc.

R.S.O. of Phoenix Rising

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But then your flyer gets

But then your flyer gets ambushed while you're AFK... (Happened to me a few times.)

Has anyone seen my mind? It was right here...

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

But then your flyer gets ambushed while you're AFK... (Happened to me a few times.)

As I see it, it's not the game's fault if and when that happens. If you're in a state where you're apt to be ambushed, like you're on a mission and there's an ambush programmed into it, etc, you'd presumably know that, so then it would be your fault for going afk in-flight while an ambush was liable to hit you. So just, you know, DON'T do unwise things like that and you'll be fine.

R.S.O. of Phoenix Rising

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