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Brute-like AT?

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Blacjac84
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Brute-like AT?

I had a few brutes in CoH, including my main, who was Dark Melee/Willpower. I loved how the brutes tend to get stronger as they were fighting. I'm wondering if there are plans for a melee type AT that would have a similar inherent ability like the brutes. Or would that be an ability due to a powerset?

cybermitheral
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The current design set for

The current design set for the Rage mechanic you describe will be available as an option.
Each Class will have a list of 'Inherent Abilities' to chose from to help define your playstyle, so your Enforcer (aka Brute) could chose:
- Rage (Brute)
- Inc Crit Chance (Scrapper)
- Inc Agro (Tank)
- Chance to deal dbl damage from Surprise (Stalker-ish)
- etc
- etc

So you could make a Dark/WP Enforcer with Rage and I could make a Dark/WP Enforcer with Inc Agro. Your character would be more DPS than Tank, but not to the point that you couldn't Tank and I couldn't DPS - you would just be better at DPS than me.

[As always this is not set in stone and subject to the Laws of Developers]

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Blacjac84
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So basically the characters

So basically the characters would have more choices as per customization, if I understand that correctly. More in the area of specialization in the inherent abilities.

And of course, I do understand it's not engraved in stone yet. Looking forward to checking the game out when it comes out.

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cybermitheral wrote:
cybermitheral wrote:

The current design set for the Rage mechanic you describe will be available as an option.
Each Class will have a list of 'Inherent Abilities' to chose from to help define your playstyle, so your Enforcer (aka Brute) could chose:
- Rage (Brute)
- Inc Crit Chance (Scrapper)
- Inc Agro (Tank)
- Chance to deal dbl damage from Surprise (Stalker-ish)
- etc
- etc
...
[As always this is not set in stone and subject to the Laws of Developers]

This is really interesting; I don't recall seeing this stated by the devs anywhere before. Can you point me to the source for this please?

Spurn all ye kindle.

cybermitheral
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To be honest - no :(

To be honest - no :(
This was discussed back on the old MWM forums and has been repeated here a few times by non-Red Names.

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Doctor Tyche
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Cinnder wrote:
Cinnder wrote:

cybermitheral wrote:
The current design set for the Rage mechanic you describe will be available as an option.
Each Class will have a list of 'Inherent Abilities' to chose from to help define your playstyle, so your Enforcer (aka Brute) could chose:
- Rage (Brute)
- Inc Crit Chance (Scrapper)
- Inc Agro (Tank)
- Chance to deal dbl damage from Surprise (Stalker-ish)
- etc
- etc
...
[As always this is not set in stone and subject to the Laws of Developers]

This is really interesting; I don't recall seeing this stated by the devs anywhere before. Can you point me to the source for this please?

That is the original idea. It has been refined some since then, but we are testing to make sure we have the right idea in how to implement it.

the system is what we call the Mastery system.

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Doctor Tyche wrote:
Doctor Tyche wrote:

That is the original idea. It has been refined some since then, but we are testing to make sure we have the right idea in how to implement it.
the system is what we call the Mastery system.

Ah, ok, so there's a nugget of an idea, but "watch this space for more developments..." Thanks, Doc.

Spurn all ye kindle.

cybermitheral
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"Mastery" that's was it!!!

"Mastery" that's was it!!!
Spent ages trying to remember the CoT name and couldn't.

There was also a discussion that possibly (was kinda a "Welllllll mayyyyyyybe but prob not" discussion) that could see multiple Mastery's being allowed based on level (say 1 Mastery per 10 levels) but again would depend on what was allowed (any selections, only some based on previous, etc) and balance. TBH I can see this last point being flicked off the table.

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That's gotta be tough to

That's gotta be tough to balance. I love the idea, but it gives another way to find a FoTM combination. But, that's always there, and I loves me my customization.

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cybermitheral
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Hell yes to customisation.

Hell yes to customisation.
Level 20 - Awesome what new powers can I chose from. Pri? Sec? Power Pools?
Level 21 - 2 new slots, what power to add them to? Do I need more Acc in a power? More EndRec? Do I want to add two slots to that power and get the Set Bonuses?

I think having more than 1 Mastery would be too much, unless there was some kind of Major Mastery and you could then select minor Masteries that are not as powerful as the major and maybe even linked to the Major. But Im more than happy for the choice of Mastery at launch. After that when they have the time they can look into multiple Masteries.

:)

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Doctor Tyche
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No, not talking picking

No, not talking picking multiple masteries, but that a Mastery itself can evolve along different lines as you level up. Each mastery as sketched out (subject to change) gives each Classification (Primary power category grouping) 3 choices of Tier 1 Masteries. As you level up, you gain Tier 2 and Tier 3, progressing how the mastery works. This may be selectable between trees, it may not, we do not know yet. Some Masteries include click-abilities, some are purely passive. It is really novel.

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Sounds great!

Sounds great!

Spurn all ye kindle.

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Can't wait to play around

Can't wait to play around with that!

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Doctor Tyche wrote:
Doctor Tyche wrote:

No, not talking picking multiple masteries, but that a Mastery itself can evolve along different lines as you level up. Each mastery as sketched out (subject to change) gives each Classification (Primary power category grouping) 3 choices of Tier 1 Masteries. As you level up, you gain Tier 2 and Tier 3, progressing how the mastery works. This may be selectable between trees, it may not, we do not know yet. Some Masteries include click-abilities, some are purely passive. It is really novel.

http://fc09.deviantart.net/fs71/f/2012/243/a/3/shut_up_and_take_my_money__by_yugiohart-d5d3lgn.jpg

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Ohhhhh Im all a-tingle.

Ohhhhh Im all a-tingle.
If we have Tier 1>2>3 that would be shweet.
If we can also get a Tier 1 > 2a OR 2b > 3ai OR 3aii OR 3bi OR 3bii even better (even if not at launch but down the track).

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cybermitheral
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Maybe the current details on

Maybe the current details on Mastery should be added to the General Classifications forum as a stickied thread.

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Izzy
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Doctor Tyche wrote:
Doctor Tyche wrote:

No, not talking picking multiple masteries, but that a Mastery itself can evolve along different lines as you level up. Each mastery as sketched out (subject to change) gives each Classification (Primary power category grouping) 3 choices of Tier 1 Masteries. As you level up, you gain Tier 2 and Tier 3, progressing how the mastery works. This may be selectable between trees, it may not, we do not know yet. Some Masteries include click-abilities, some are purely passive. It is really novel.

How close (or far) is that from VEAT's? Oh wait don't tell us yet. Let us be surprised for a bit longer. ;)

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Izzy wrote:
Izzy wrote:

Doctor Tyche wrote:
No, not talking picking multiple masteries, but that a Mastery itself can evolve along different lines as you level up. Each mastery as sketched out (subject to change) gives each Classification (Primary power category grouping) 3 choices of Tier 1 Masteries. As you level up, you gain Tier 2 and Tier 3, progressing how the mastery works. This may be selectable between trees, it may not, we do not know yet. Some Masteries include click-abilities, some are purely passive. It is really novel.

How close (or far) is that from VEAT's? Oh wait don't tell us yet. Let us be surprised for a bit longer. ;)

Masteries are inherits not veats. Their the main reason why the gladiator can be like a scrapper, stalker or brute. We will be able to choose out own inherits that will have a skill tree. That's what he's trying to say.

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notears wrote:
notears wrote:

Masteries are inherits not veats. Their the main reason why the gladiator can be like a scrapper, stalker or brute. We will be able to choose out own inherits that will have a skill tree. That's what he's trying to say.

I'll wait for the Movie to understand that. ;D

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https://www.kickstarter.com

https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/625583

this should clear things up,

Seriously though, skill trees are a common thing in video games. I honestly don't get what you find confusing about this,

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The trees will be limited at

The trees will be limited at first, more akin to a matrix-grid for launch. Eventually we plan to expand branches.

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Doctor Tyche wrote:
Doctor Tyche wrote:

The trees will be limited at first, more akin to a matrix-grid for launch. Eventually we plan to expand branches.

Eventually, we hope, they will look like Sydney's:

^_^

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Doctor Tyche wrote:
Doctor Tyche wrote:

The trees will be limited at first, more akin to a matrix-grid for launch. Eventually we plan to expand branches.

Cool, cool. Being able to pick inherits already sold it for me. A skill tree attached to it? That's just icing on the cake!!!

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something like this?

something like this?

or

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Egads, way too complex for

Egads, way too complex for the job.

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Don't forget there's

Don't forget there's dimensional layers to the tree - once you consider multiple builds, there's a lot of potential there.

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It might be cool to increase

It might be cool to increase your max rage for once like you would do with energy/mana. That might introduce some interesting mechanics. It could be used the same way it goes for CoV Brute but at the same time be rage used like in World of Warcraft in which you spend rage to use your abilities so you can choose to either build up rage to get that boost in damage or you can use up rage for powerful attacks depending on the situation.

And if rage is in the game as an Enforcer hope it's the kind of rage you build from hitting enemies and getting hit. Nothing like WANTING to be surrounded by enemies and repeatedly beaten to know that will only make you stronger. I always like the idea of a rage tank type because it actually give you a reason to grab aggro and keep it because you will dish out more damage the more enemies you have pounding on you. It's a very rewarding experience to be a tank and not just feel like your team's punching bag.

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RUMBOGUTHORUMOR wrote:
RUMBOGUTHORUMOR wrote:

It might be cool to increase your max rage for once like you would do with energy/mana. That might introduce some interesting mechanics. It could be used the same way it goes for CoV Brute but at the same time be rage used like in World of Warcraft in which you spend rage to use your abilities so you can choose to either build up rage to get that boost in damage or you can use up rage for powerful attacks depending on the situation.
And if rage is in the game as an Enforcer hope it's the kind of rage you build from hitting enemies and getting hit. Nothing like WANTING to be surrounded by enemies and repeatedly beaten to know that will only make you stronger. I always like the idea of a rage tank type because it actually give you a reason to grab aggro and keep it because you will dish out more damage the more enemies you have pounding on you. It's a very rewarding experience to be a tank and not just feel like your team's punching bag.

From what I have read here Momentum and Masteries will provide that kind of functionality. That is depending on what masteries one picks it might be much more beneficial to just keep a full momentum bar while other mastery options might benefit much more from using it as available, and this will go for every AT.

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always liked the brute, it

always liked the brute, it was a perfect fit for Citenik but instead of "raging" to increase his strength he effectively absorbed the kinetic energy used against him to increase his strength. good to see that I should hopefully be able to once more simulate his powers (somewhat) when COT goes live. :)

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please note you are replying

please note you are replying to a thread from 2014. although it seems like most of the information is still pretty accurate to my knowledge.

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By the power of Nekros, this

By the power of Nekros, this thread LIVES!!....momentarily.....

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Note that if the mastery is

EDIT: I was incorrect - See Tannims post below for better information

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Super M. wrote:
Super M. wrote:

Note that if the mastery is run off of momentum:
1) Your momentum will drain once it gets full
2) You gain inspirations while having your momentum drain.
Meaning you may want a melee that allows you to bleed off your Momentum in small bits so it doesn't start draining and you "lose" your rage mechanic.

Momentum constantly depletes as it is gained. Any naturally depleted Momentum fills Reserves.

Powers may improve as you gain Momentum. Some powers may improve as it consumes Momentum. Consumed Momentum doesn’t fill Reserves.

If a Mastery power runs off Momentum, any power will act to add Momentum as Momentum is gained as you activate powers. Unless the power consumed Momentum, but such powers may be worth the pay off anyway.


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Tannim222 wrote:
Tannim222 wrote:

Powers may improve as you gain Momentum. Some powers may improve as it consumes Momentum. Consumed Momentum doesn’t fill Reserves.

Thanks for the corrects - Also, the quoted part I didnt know at all and is SUPER important. Thanks for the new info.

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Brutes were the BEST! Black

Brutes were the BEST! Black Falcon was a Dark/Electric Brute. I loved to jump in the middle of a mob with my electric Damage Shield on, attack the Boss and by the time I was done the minions would all be dead just from the shield.

Primary Melee
Secondary Defense
Tertiary slots from the damage shield Defense (forgot the name)
Mastery RAGE all the way