*I dont know how things will work in CoT, so i'll use CoH for reference where i can.
I posted on the CoH Forums my idea for the Chain Melee power-set. I'm not sure i recalled all of them but here goes nothing:
Jaw Crack or Whapped whip and slapped ;)
Melee. Minor DMG. Fast chain swing across Foes face.
Later on, an alternate Martial Arts animation could have you spin once in place and as you finish the one twirl in place motion, the end of the chain hits foe across the face. (more to come)
Note: As each powers animation ends... it can transition to a sort of Idle Stance animation, where you are slowly spinning one end of the chain with your right or left hand, if you don't que up another power. ;)
Also, as long as the animations are of equal length, animation designers can use pauses or control the tween all they want, just as long as they can sell it. :D And I dont mind seeing a semi transparent black (or user chosen color/effect) streak of the chain either. The chains Streak can be anything from Fire to a Windy Streak (blurs background) or other effects.
Daze or Head Splitter or Bell Ringer
Melee. Moderate DMG. Disorient (on Leuts works 3/10 times). Chain swings over and hits the top of Foes Head.
Later on, an alternate Martial Arts animation can show player swing the chain also overhead but add a cross over so that the chain comes to the players opposite side of the hand that swung the chain. (more to come)
Ranged. High DMG. Snares Foe in chain and yanks him/her to you. The opposite of KnockBack. Err.. KnockForward! (or Pull) ;)
Later on, an alternate Martial Arts animation could be added that shows you snaring the foe, but instead of Tugging with just your hands, you could forcefully step on the chain with your leg to tug the Foe to you. (more to come)
+ToHit. +DMG. BuildUp. Raises Chain with both hands while tugging on it. Bonus would be hearing audio of him/her yelling Arrrgggghhh! as they raise the chain up and do the tugging of it. Think 'Mad Max: Beyond Thunderdome' or 'Weird Science, biker dude'.
An audio Example of a Female making that sound can be heard here 3 seconds into the music score. (just a tad shorter though) (more to come)
Ranged. Hold (on Leuts works 8/10 times). High DoT DMG. Snares Foe with Chain (around Neck) and while pulling on it, end of chain breaks off and sits around Foes neck for a time. Foe struggles to get it off. (more to come)
AoE. KnockDown / KnockBack (on Leuts works 6/10 times). Moderate DMG. Swing chain over head knocking All nearby Foes in the head.
Later on, alternate animations can be added.. such as a Martial Arts type of movement, where you hold the chain with 2 hands and twirl around and the ends of the chain extend out clocking Foes in the head and torso. (more to come)
Jaw Breaker or Lights Out or Knock Out (K.O.)
Melee. High Chance of KnockUp (on Bosses works 6/10 times). Superior DMG. Swing chain from bottom upward hitting Foe in the Jaw and sends him flying. (more to come)
I know that other melee types always try to see which power they can skip to substitute for a Power pools power, so the first 3 powers might have less damage in them, but for Tanks they could have a DeBuffs of sorts. (i.e. for 'Jaw Crack' or maybe 'Daze')