Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Twitch and you

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Gangrel
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Joined: 09/15/2013 - 15:14
Deathsurge wrote:
Deathsurge wrote:

I backed this project on the basis that it is a successor to CoH.
In my book that means tab targeting...end of.
CoH was never about having l33t dodge skills or being an uber g4m3r.
It was simply THE best game to log in and grab a team for some fun...I know I used the F word there..I shall type it again ... FUN !!!
There was no worry about causing a team wipe because most of the time 1 or 2 chars could carry a team anyway.
All the latest games seem to be going down the "twitch" road and my what an abysmal road it is.
Rift is about the only playable one with the odd "dodge the steaming pool of fire" mechanic thrown in unless you are in a progressive raid guild.
Sure CoH had some end game but in the main it was about having fun while socialising and lvling many many alts :)
I have noticed on the other "successor" forums that there are posts about twitch and it always seems to be some l33t kid banging on about how twitch lets you use "ur skillz" and tab targeting is for losers with "nun skillz".
There was a reason why most ppl enjoyed CoH and it's initials are TT ;)

Remember that *FUN* means different things to different people, even to those who played CoX.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Deathsurge
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Joined: 10/16/2013 - 12:55
Once again it looks like the

Once again it looks like the minority PvP crowd trying to dictate gameplay to make the game "mwoar balanced" and thus spoiling it for everyone else in the process.
I honestly would prefer the PvP part of the game to be 2 buttons.....attack and dodge....then whoever won could truly crow about being the best.
In every MMO I have ever played it's always the PvP'ers that wreck the game with their constant whining about overpowered classes,etc.
The devs never bother to fix the other classes and a big nerf bat gets swung spoiling the PvE side for the majority and the PvP'ers move along to the next flav of the month.
It's a vicious circle and it will never end.
Like all this talk about vectors and removing aoe's,etc....it was amazing in CoH playing a troller and locking down spawns and making team saves,not to mention trappers and all their arsenal of gadgets.
Oh well definitely not looking forward to running around like a headless chicken dodging every 20 secs,well worth $600 in my first kickstarter......

Brand X
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Joined: 11/01/2013 - 00:26
Deathsurge wrote:
Deathsurge wrote:

Once again it looks like the minority PvP crowd trying to dictate gameplay to make the game "mwoar balanced" and thus spoiling it for everyone else in the process.
I honestly would prefer the PvP part of the game to be 2 buttons.....attack and dodge....then whoever won could truly crow about being the best.
In every MMO I have ever played it's always the PvP'ers that wreck the game with their constant whining about overpowered classes,etc.
The devs never bother to fix the other classes and a big nerf bat gets swung spoiling the PvE side for the majority and the PvP'ers move along to the next flav of the month.
It's a vicious circle and it will never end.
Like all this talk about vectors and removing aoe's,etc....it was amazing in CoH playing a troller and locking down spawns and making team saves,not to mention trappers and all their arsenal of gadgets.
Oh well definitely not looking forward to running around like a headless chicken dodging every 20 secs,well worth $600 in my first kickstarter......

I'm curious as to who you think the minority PvP crowd posters are. :)

Tannim222
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Joined: 01/16/2013 - 12:47
Quote:
Quote:

Oh well definitely not looking forward to running around like a headless chicken dodging every 20 secs,well worth $600 in my first kickstarter......

First I've heard of the headless chicken costume being made available ;) Nor do we plan to have manual dodging to be a necessary component of character defense. There may be more fluidity of movement capable, there are some things we want to do with newer technology, while still retaining the fun, easy to get into, but has plenty of depth combat that Cityof afforded, or at least gave us a glimpse of, but it the game is not intended to be designed from a twitch-like-mobile-combat baseline.

Everyone should have be able to voice their opinions, opposing points of view are bound to occur, and we don't want to discourage the posting of ideas. When it comes down to it, we all miss what was (in some form or another), and are looking toward a new city to save or control. We want it to be familiar, but new. Trust me on this, I have read "Who Moved My Cheese" more than once since Cityof's sunset and since I've come aboard the team here.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

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