My favorite AT was the Brute. Strong like bull! Tough like...well, not as tough as a Tank, sure, but not as squishy as a Scrapper (relatively speaking). So, what's the name of the "Brute" in CoT? Also, are we going to have SS/Inv (or /WP) again? Please? :-)
Sun, 10/06/2013 - 20:23
#1
Melee Types, then?
There's a helpful table in the "We know the names..." thread here that I'll repost here:
[img]http://i50.photobucket.com/albums/f346/zombie_guy/TPP/TPPnewATs_zps0a2da6e7.jpg[/img]
It's the current arrangement of AT's, for the moment, subject to change without reason, void where prohibited, if you experience an AT lasting more than four hours... etc etc.
The idea is that you'll be able to pick your primary/secondary pairing, then deciding which inherent power you get.
[color=green]BIZZARO MEDIA FOLLOWER[/color]
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Got'cha. SS/Inv (or WP)* Gladiator it is!
*or whatever the various powersets are going to be named. ;-)
So will we be referring to Enforcer-lock, now? :D
(Or would it be Gladiator-lock?)
It will ALWAYS be scrapper-lock :)
I'm intrigued by the Bodyguard... melee\Support? I wonder if it's like the Shield set.. some powers buff your teammates def/res?
Well, if the Stalwart Bulwark does at least 10% more damage than the Tank in CoH, I'll be happy to be that. ;-)
From what I can tell, Bodyguard is like a straight melee defender (I guess corruptor would be slightly more accurate). A full buff/debuff set combined with melee powers.
The world is a mess and I just ... need to rule it.
I too am looking at the enforcer archetype for my main. As for the three subtypes (specs), I think they will all be similar in dmg to each other. seeing as how the dmg is mainly brought to the table by the primary set. I just hope that they will allow us to have multiple specs within each archetype and an easy method to respect incase we don't like our secondaries. Melee corruptors sound pretty good for pvp. I would personally like to have body guard for pvp / raiding and either a striker or gladiator for soloing/leveling.
These are my bases:
CoH Base
https://imgur.com/a/HbskR
Citadel Forged With Fire
https://imgur.com/a/9okUuf1
Is anyone else looking at the Striker...,
- ...and thinking OMG? If they stay true to this platform...we're talking about a Super Strength/Energy Manipulation build. We're talking about a character with Rage, Build Up and KO Blow. This character would tear through a Tank...and he wouldn't lack range - Boost Range and Hurl. Only one problem, like a Blaster (Hunter) - no defense. Still, just thinking of a Broadsword, Darkness Manipulation build sounds nasty! Would probably be one of the hardest AT's to play, but paired up with a Guardian would make Gladiators seem weak by comparison... ^_^
I brought up the potential doubling with Melee/Manipulation up on the old boards, and the devs suggested that the /Manipulation sets would be slightly different between primaries, most likely swapping some of the offense for defense in the case of Melee. The closest example of a Melee/Manipulation set they could give me was Stalker /Ninjitsu, which added some control/debuff powers to the normal defenses. I think /Devices could also port over to a Melee character basically unchanged.
The world is a mess and I just ... need to rule it.
Yeah...,
- ...that would be rather excessive for melee attacks, drawing from two power sets would be rather one-sided. Perhaps swap a majority of the attack powers for more utility based concepts such as the likes from various defensive elemental powers ala tankers/brutes/scrappers/stalkers.
In the case of strikers, the melee attacks are indeed intended to be replaced with some defense,
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I just want my Flying SS/WP Brute w/Energy Mastery again...,
- ...was the fastest 50th I ever leveled...didn't worry about having too much defense, didn't need it. If things got 'too hairy'...Whirlwind followed up with Handclap = problem solved. Wasn't much of a 'team player', but Sappers were cute (...oh, you drained my end?...well, almost all my defense powers are passive - thanks for building my rage meter, though...). Wanted to really test the limits, but the sun set on CoX...along with my ambitions...
Melee attacks + a secondary that slightly under-performs in the DMG department, but it lets me slowly accumulate +RES/DEF numbers with each successful "hit" (think of this as a res/def version of fury). I can then choose (at any time) when to release, or better put, transform my res/def "fury" into +DMG for my melee attacks over some short/moderate period of time (so essentially, a build-up power). The penalty would be a reset of my res/def "fury" back to base + enhancement levels.
Could that be Enforcer-Striker?
Melee/ForceFields???
The Phoenix Rising Initiative Rules Lawyer
I demand Street Justice!
...and Shields!
Honestly, one shield will do.
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([i]Currently developing the Sapphire 7 Initiative[/i])
Shields I can wait for.. but yeah.. a "street-level" scrapping set should be in at launch...
Super-Strength would be AWESOME though!!! :)
Streetfighting? What did the street ever do to you?!
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He's clearly just a [url=http://www.youtube.com/watch?v=dQw4w9WgXcQ]street fighting man[/url]
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The street hit me in the face when I tried to fly and failed.
The Phoenix Rising Initiative Rules Lawyer
I find the idea of the Bastion and Centurion interesting. The Bastion, will have a mix of ranged and melee attacks. While the Centurion will have abilities similar the Blaster secondaries, if I'm not mistaken. I wounder how they will work in practice?
More akin to the Stalker secondary Ninjitsu. The Melee powers would be defense instead.
Technical Director
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Streets are evil some even try to eat cars! http://www.justsaypictures.com/pot-holes.html
Yeah my Main was a Street Justice / Will power / Energy Mastery Brute. I like street fighter style maybe a set called Dirty fighting where you can throw dust into a foes eyes giving them an -Acc or -to hit debuff!
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
And throw a chi blast!
I want Psychic melee with the animation option of... nothing.
No punches, kicks, headbutts, etc. Just standing there (hovering) like a Mu and letting my mind do all the work :).
OnlookerA "Look out here come the T8 ST OneHitKill attack"
Enemy "Arrrrggghhhh......"
OnlookerB "I didn't see anything??"
OnlookerA "Exactly"
The Phoenix Rising Initiative Rules Lawyer
Wouldn't that give the Centurion extra defense?
I like this!
I remember when Star Wars was cool...a long, long time ago...
i'm super duper psyched for a melee/debuff build....
also, a melee/control type with the old brute inherent would be fantastic (as long as tick damage counted towards it)
i might actually be able to make ghostHack the way she was always ment to be :D
___________________________________
[i]....Fly me to the moon and let me play among the stars...[/i]
I love the idea of some powers have no animations (but not no FX). I'd especially support the "stoic" animation set!! One devs can animate really quickly and cheaply and really FEELS super to me.
A major boon to separating the animations from the mechanics and something I'm glad the devs are embracing.
EDIT:
Look at it this way.. If you are psychic (<-damage type) melee you could have all of the following different types of character:
Stoic
Street Fighter
Boxer
Kick Boxer
Acrobat
Ninja
Single Blade (psi-blades)
Dual Blade (psi-blades)
Heavy Blade (psi-blades)
Sure the numbers diversification should exist but the above is the kind of customization I think people are really asking for. And frankly Devs can sell more Animation Sets without ever stooping to the guise of selling new power sets
Crowd Control Enthusiast
Very much so. Great chart by the way!
So Gladiators are Brutes, Scrappers, and Stalkers? Sounds OP lol
Every villain is a hero in their own mind.
I hope they're much tougher than Brutes.
"Or", not "and", I think. Choose these options, and you have a brute. The other way, a stalker. On the gripping hand, scrapperlock. Or something like that
Foradain, Mage of Phoenix Rising.
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