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Two words: Oculus Rift

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Bodai
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Two words: Oculus Rift

Doesn't look like anyone has posted this yet. I can't wait to use it with Star Citizen, it would be amazing for this game too.

Planned?

-Bodai

Schinopiraph
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Sadly as awsome as the

Sadly as awsome as the occulus rift is, its designed more for first person immersion experiances and with the premise I believe on staying with a third person view like in previous CoX and other MMO's as I believe they will be staying with I don't see it being fully compatible.

snate56
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I never used it, I prefer

I never used it, I prefer third person myself, but CoH did allow you to bring the camera in so that it was first person.

Steve

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Grouchybeast
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I used first person quite a

I used first person quite a lot in CoX. I got motion sickness in some of the maps (mostly when flying in cave maps) and the first person seemed to help reduce that.

Ah, but a man's reach should exceed his grasp, Or what's a heaven for? - Robert Browning

Amerikatt
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What is "Oculus Rift"?

What is "Oculus Rift"?

[center][color=purple][size=16][b][I][url=https://www.youtube.com/watch?v=78N2SP6JFaI]Just a cat from another star![/url][/I][/b][/size][/color][/center]

Darth Fez
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The Oculus Rift are VR

The [url=http://www.oculusvr.com/]Oculus Rift[/url] are VR goggles.

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[font=Pristina][size=18][b]Hail Beard![/b][/size][/font]

Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!

Amerikatt
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Darth Fez wrote:
Darth Fez wrote:

The Oculus Rift are VR goggles.

Thanks!

Just what I need! Goggles will only add to the campy silliness which is this little Silver Age kitty heroine!

In RL, though, I think I'll have to pass! :P

[center][color=purple][size=16][b][I][url=https://www.youtube.com/watch?v=78N2SP6JFaI]Just a cat from another star![/url][/I][/b][/size][/color][/center]

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The unreal devs have talked

The unreal devs have talked about including Oculus Rift support for Unreal engine v4. I can understand that this isn't something many players will bother with, and I personally preferred the 3rd person viewpoint when I played City. But I didn't have the option of using Oculus Rift then. Perhaps, if the underlying engine supports it, it wouldn't be too difficult to extend that support?

Steve Pulsar

Bodai
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Hello all, thanks for the

Hello all, thanks for the feedback.

* Based on what I have seen on the Oculus site, support for it will be included in the Unreal Engine
* The Unreal Engine was born an FPS, but if you ever played the original unreal, it was amazing playing a "story" game as well
* Even if the engine supports it, you still have to "bake in" certain things to a given game to make the experience work
* I assume that anyone who doesn't like it / want it won't have to worry about it, and there is no problem with players playing with each other with / without
* Yes, even in COX you could change your viewpoint to to first-person
* I am wondering if there will be a chase-cam type 3rd person view with the Oculus that might be an interesting option
* Open your mind (or eyes as the case may be)
* Just imagine *flying* over the city with a full immersion view

-Bodai

snate56
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I'm wondering that if v4

I'm wondering that if v4 comes out, can they upgrade mid game from v3? Or would they have to start over?

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"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely [i]will not stop, ever,[/i] until we are live!"
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Ellysyn
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Never tried the Oc rift but

Never tried the Oc rift but not sure i ever will if the price is way up there. Having the option for it would be neat for those that do have the googles.

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Bodai
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The Oculus Rift is not

The Oculus Rift is not released yet, only dev kits. So the only ways you could try it would be at a convention where they had a demo or something. Yeah, you could buy a dev kit but there is not much software for it.

The retail units are targeting a $300 price point. So about the price of a mid-range to cheap monitor.

-Bodai