Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Discuss: Interview with Tannim222

20 posts / 0 new
Last post
warlocc
warlocc's picture
Offline
Last seen: 14 hours 26 min ago
Developerkickstarter
Joined: 09/20/2013 - 16:38
Discuss: Interview with Tannim222

Read the original update here: https://cityoftitans.com/content/interview-tannim222

Feel free to comment on the update below.

PR Team, Forum Moderator, Live Response Team

Foradain
Foradain's picture
Offline
Last seen: 2 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/25/2013 - 21:06
What? You didn't ask about

What? You didn't ask about the Magic Crowbar? ^_^

Foradain, Mage of Phoenix Rising.
Foradain's Character Conclave
.
Avatar courtesy of Satellite9 Irezoomie

StellarAgent
Offline
Last seen: 1 week 12 hours ago
kickstarter11th Anniversary Badge
Joined: 09/25/2013 - 13:48
It's a Magical Leveraging

It's a Magical Leveraging Device in its Primary role. A Nerf Device in its Secondary role. Don't know if it has a Tertiary role. ;)

Tannim222
Tannim222's picture
Offline
Last seen: 2 days 21 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
StellarAgent wrote:
StellarAgent wrote:

It's a Magical Leveraging Device in its Primary role. A Nerf Device in its Secondary role. Don't know if it has a Tertiary role. ;)

Putting the smack down on jabronis.


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
Redlynne
Redlynne's picture
Offline
Last seen: 23 hours 26 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
StellarAgent wrote:
StellarAgent wrote:

Don't know if it has a Tertiary role. ;)

The term you are looking for is LART ... Luser Attitude Readjusment Tool.


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Huckleberry
Huckleberry's picture
Offline
Last seen: 1 week 6 days ago
Joined: 01/03/2016 - 08:39
Tannim, you're a hero. It

Tannim, you're a hero. It obvious the amount of effort you put into this is exceeded only by your typos. But seriously, your engagement with the customers has been a beacon of assurance that this is a real thing and we will see the game someday.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Tannim222
Tannim222's picture
Offline
Last seen: 2 days 21 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Huckleberry wrote:
Huckleberry wrote:

Tannim, you're a hero. It obvious the amount of effort you put into this is exceeded only by your typos. But seriously, your engagement with the customers has been a beacon of assurance that this is a real thing and we will see the game someday.

Lol thanks.

I wish I had more time before this interview went live to show everyone some of the power icon concepts I’m working on.


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
Fireheart
Fireheart's picture
Offline
Last seen: 2 months 2 weeks ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
There's an Icon for 'punching

There's an Icon for 'punching bad guys in the face'?

Be Well!
Fireheart

Tannim222
Tannim222's picture
Offline
Last seen: 2 days 21 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Fireheart wrote:
Fireheart wrote:

There's an Icon for 'punching bad guys in the face'?

Be Well!
Fireheart

Melee powers will have icons XD


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
Cinnder
Cinnder's picture
Offline
Last seen: 2 years 3 weeks ago
Gunterkickstarter11th Anniversary Badge
Joined: 08/26/2013 - 16:24
Huckleberry wrote:
Huckleberry wrote:

Tannim, you're a hero. It obvious the amount of effort you put into this is exceeded only by your typos. But seriously, your engagement with the customers has been a beacon of assurance that this is a real thing and we will see the game someday.

Hear hear! Tannim has always been one of the voices I have respected the most on this forum, and that 'beacon' role is definitely something I've felt/observed myself. His knowledge of and passion for this game come through clearly, and I always appreciate his approach to design and his engagement with the community. The sometimes-hilarious typos are just a bonus.

In my opinion this answer epitomises why he's so valuable to the future of CoT:

'I did play CoH. I got to check out the closed Beta thanks to an old friend who broke his NDA to let me use his account and played until shut down. I played every archetype in multiple combinations and every aspect of the game. I joined the team during the kickstarter because I loved CoH and wanted to help build a game that lovingly calls back to it, but also carries the genre forward in the MMO space.'

Spurn all ye kindle.

Tannim222
Tannim222's picture
Offline
Last seen: 2 days 21 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Thanks for the kind words.

Thanks for the kind words. You're all really the heroes here. If not for your engagement with us, I don't know how well our morale and passion would have held up over the years.


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
slagger
Offline
Last seen: 1 year 11 months ago
Joined: 05/22/2021 - 18:41
Quote:

Quote:

Right now most of my work is preliminary. Working with our programmers (who have been outstanding!) to get the combat engine set up so powers can be added to the game. We have to test each new ability as we go to make sure everything works before things get complicated with multiple mechanics. I’ve just started going through tutorials learning the art tool we’re using and it is slow going. We are also considering revisiting and redesigning the (redacted) system which is being put together. I like the direction it is moving.

ok, not to be the party pooper and all, but what does this mean for the timeline and release? itr reads like this is a long time off
will the game be out before the decade mark?

warlocc
warlocc's picture
Offline
Last seen: 14 hours 26 min ago
Developerkickstarter
Joined: 09/20/2013 - 16:38
slagger wrote:
slagger wrote:

Quote:

Right now most of my work is preliminary. Working with our programmers (who have been outstanding!) to get the combat engine set up so powers can be added to the game. We have to test each new ability as we go to make sure everything works before things get complicated with multiple mechanics. I’ve just started going through tutorials learning the art tool we’re using and it is slow going. We are also considering revisiting and redesigning the (redacted) system which is being put together. I like the direction it is moving.

ok, not to be the party pooper and all, but what does this mean for the timeline and release? itr reads like this is a long time off
will the game be out before the decade mark?

This game isn't going to have a single "that's it, everything's done" day. We've got a modular design and we're adding parts as we finish them. We've start pushing various movement powers out to the current client already to test, and it's going well.
As each system gets tested and added, the overall "completion" snowballs. Not like traditional development at all.

PR Team, Forum Moderator, Live Response Team

Dark Cleric
Dark Cleric's picture
Offline
Last seen: 10 hours 43 min ago
Joined: 05/14/2018 - 12:26
warlocc wrote:
warlocc wrote:
slagger wrote:

Quote:

Right now most of my work is preliminary. Working with our programmers (who have been outstanding!) to get the combat engine set up so powers can be added to the game. We have to test each new ability as we go to make sure everything works before things get complicated with multiple mechanics. I’ve just started going through tutorials learning the art tool we’re using and it is slow going. We are also considering revisiting and redesigning the (redacted) system which is being put together. I like the direction it is moving.

ok, not to be the party pooper and all, but what does this mean for the timeline and release? itr reads like this is a long time off
will the game be out before the decade mark?

This game isn't going to have a single "that's it, everything's done" day. We've got a modular design and we're adding parts as we finish them. We've start pushing various movement powers out to the current client already to test, and it's going well.
As each system gets tested and added, the overall "completion" snowballs. Not like traditional development at all.

Release doesn't mean everything is done and work stops. Whether someone asks about "release" or if they ask "when will it be done?" they are asking when is Issue #1. That is always the case that i have seen. It's like Vanilla WoW... when you could buy it on the proverbial shelf it was 'done', for all intents and purposes. Yes, updates and expansions were still being worked on but the game was out of alpha and beta.

Compulsively clicking the refresh button until the next update.

Tannim222
Tannim222's picture
Offline
Last seen: 2 days 21 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
That is isn’t exactly what

That is isn’t exactly what Warlocc meant. Though I guess he could have been clearer.

Let me try to rephrase. We don’t have a release date or goal for one that is set at this time. We don’t have a standard studio with developers working standard hours and working together in a standard way.

The game as a whole is a series of modules being designed independently by people working part time when they can put in work. As the modules (or even pieces of them) are sufficiently prototyped and workable “enough” they enter their alpha phase and are added to the “game”.

As more pieces and modules come together, the overall development builds upon itself bringing closer to a “launchable” game.


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
slagger
Offline
Last seen: 1 year 11 months ago
Joined: 05/22/2021 - 18:41
come on, it is not hard to

come on, it is not hard to guess what it is i meant. you may get tired of havint to answer "when can we play" but by reading that, i get the feeling that it is going to be while before we are going to be able to get together in the game and do missions/quests. whether you call it relesaed, your first episode or first module, or what have you.

i did not buy this, it was given to me, so it is not all that bg a deal. i am just curious if this game will be at a playable state, as stated above, before the decade mark

Red Warlock
Red Warlock's picture
Offline
Last seen: 1 day 8 hours ago
Developerkickstarter
Joined: 10/03/2013 - 22:09
slagger wrote:
slagger wrote:

come on, it is not hard to guess what it is i meant. you may get tired of havint to answer "when can we play" but by reading that, i get the feeling that it is going to be while before we are going to be able to get together in the game and do missions/quests. whether you call it relesaed, your first episode or first module, or what have you.

i did not buy this, it was given to me, so it is not all that bg a deal. i am just curious if this game will be at a playable state, as stated above, before the decade mark

Here are a couple other ways to look at it:

1. The game is playable now, in that there is a character creator and an environment to explore.But this is a Beta version that is not anywhere near finished.

2. We shared an update earlier this year outlining how in 2021, we envision progress on several fronts that will make the game feel more like the game we are aiming for at launch. Some of the features you raised (multiplayer and chat) are discussed in the update. That update is here: https://cityoftitans.com/content/next-steps-building-city-titans

3. While we think by 2022 we will have lots of exciting progress accomplished that will make the game feel closer to the game we envision for launch, we are still an undetermined distance away from launch. That said, we are hopeful that in 2022 CoT Beta is going to be an exciting game to play as we continue to move towards launch.

So, while we are reluctant to be specific about a date for launch, hopefully this can give you some idea of how we envision progress in the near future.

Environmental Artist, PR Editor

Fireheart
Fireheart's picture
Offline
Last seen: 2 months 2 weeks ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
slagger wrote:
slagger wrote:

come on, it is not hard to guess what it is I meant. you may get tired of having to answer "when can we play" but by reading that, I get the feeling that it is going to be a while before we are going to be able to get together in the game and do missions/quests. whether you call it released, your first episode or first module, or what have you.

I did not buy this, it was given to me, so it is not all that big a deal. I am just curious if this game will be at a playable state, as stated above, before the decade mark.

Right, but the question doesn't have a concrete answer. Or, perhaps the answer is 'Thursday'.
Because we've passed the decade already?

The Devs have been well trained, not to give definite answers, because then people use those answers to ambush them in dark alleys and club them to death.

We're all waiting patiently. The Devs are not holding the secret as a surprise. When they know, they'll tell us.

Be Well!
Fireheart

slagger
Offline
Last seen: 1 year 11 months ago
Joined: 05/22/2021 - 18:41
you may not have a concrete

you may not have a concrete answer, but you do know if it is going to be ready in the next year or so

i understand why i was given this game. i have a feeling that there will be a thrid person on this key before it gets to be used to enter your game

warlocc
warlocc's picture
Offline
Last seen: 14 hours 26 min ago
Developerkickstarter
Joined: 09/20/2013 - 16:38
slagger wrote:
slagger wrote:

you may not have a concrete answer, but you do know if it is going to be ready in the next year or so

i understand why i was given this game. i have a feeling that there will be a thrid person on this key before it gets to be used to enter your game

You can enter the game right now if you want.

PR Team, Forum Moderator, Live Response Team