Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2
Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.
Every character gets a basic melee and basic ranged attack. These have no power cost but they do have a cool down. The cool downs are fairly short and wouldn’t take much in the way of global buffs to reduce them to be ready by the time the cast time completes.
[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
Even TOG ("The Old Game") had what they called Universal Inherent Powers (i.e. Brawl) and Origin Powers (i.e. Throwing Knives) which were a small collection of minor powers that were for all practical purposes "any time zero cost" powers.
The one thing that I always disliked about the Origin Powers back in TOG was the very fact that they were locked in place based on a character's origin. For instance if your character was a Science origin guy the game gave you the Tranq Dart power. There was no choice in the matter regardless of character concept. This actually motivated people to choose an origin for their character [b][i]regardless[/i][/b] of character concept just to get the exact power they wanted.
I always thought instead of being locked by origin the game could have provided a pool of say a dozen or so minor powers that a player would get to choose from during character creation. All of these powers could have been geared to be roughly equivalent so that no one power was significantly better than any other. That way a player could choose whichever power they wanted regardless of origin. The extra cool part of this is that the Devs could continually add to that pool of powers over time to provide for more choices and maybe there could be a way to get more than one of those powers as a character levels up. Basically this could be considered a superhero equivalent to the "cantrip" idea from D&D.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]