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Animations with non-proportional body

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Dark Cleric
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Animations with non-proportional body

If a character gets created with, lets say, the longest legs possible and shortest arms possible, i assume there really isnt going to be a way to adjust the animations to appear as 'normal' as possible. Movement animation on a character like this probably cant look 'good'...unless animations are somehow altered by the proportions chosen? This seems like something players are just going to have to deal with because there is no way around it, right? You cant go and customize animations for every proportion possible unless the animations can be edited by a common equation based on limb lengths.

That makes me think of another question...if i make super long arms, will my melee 'reach' be affected? I assume no but does that mean longer limbed characters might clip their hands through an enemy (like when swinging a sword?) Instead of the prop?

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warlocc
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Animations are tricky, yes.

Animations are tricky, yes. You'd have to try to pick the ones that fit your size best, but even then it might not be perfect. There's been no real talk of customization beyond a preset selection.

I'm fairly certain that the range of your abilities is determined by the center of your hitbox, regardless of how large you are or how long your arms are.

Which means yes, there could be clipping or you might not actually visually connect if you're tiny.

I'll pass this on to tech to confirm or deny what I've said either way.

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It'll probably be like other

It'll probably be like other MMOs where there's a bit of 70s action air-smack action ;p

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Cinnder
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It's a very good question. I

It's a very good question. I suspect that -- while such a huge range of character customisation will be a big selling point -- there will be a number of downsides like this that we haven't really thought about yet.

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Project_Hero
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Even in games where there's

Even in games where there's very limited customization you can still find times where things clip or don't look quite right.

Heck, even in some games with no customization that stuff happens.

Somethings will look off, that'll happen no matter what. If such things bug you don't make Terry the Boxing T-Rex.

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BigWig
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Cinnder wrote:
Cinnder wrote:

It's a very good question. I suspect that -- while such a huge range of character customisation will be a big selling point -- there will be a number of downsides like this that we haven't really thought about yet.

Off the top of my head I am thinking the skins or mattes for clothing or what have you will appear abnormally scaled, i.e obviously stretched or 'pixelated' on those ultra long legs or so small as to be indistinguishable on t-rex arms.

Dark Cleric
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Project_Hero wrote:
Project_Hero wrote:

Even in games where there's very limited customization you can still find times where things clip or don't look quite right.

Heck, even in some games with no customization that stuff happens.

Somethings will look off, that'll happen no matter what. If such things bug you don't make Terry the Boxing T-Rex.

Im asking them if they have thought about the how animations will be affected due to the freedom that will be had with the character model. I didnt ask them not to allow clipping or ridiculous animations based on unproportional models....im asking if they've thought about or found a way to make even extreme body proportion animations work.

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Tannim222
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One of our animators has

One of our animators has indicated that it isn’t a huge issue. There are tools within the engine that help with this but just how effectively they will work in all possible combinations isn’t tested yet. That part comes later. But the is a possibility that there may be some silliness or weirdness involved. In such cases, it considered not unlike weird costume piece combinations, beauty being in the eye of the beholder and all that. Or maybe the combinations were intentionally chosen for their weirdness or funny visuals.

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Cinnder
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Tannim222 wrote:
Tannim222 wrote:

One of our animators has indicated that it isn’t a huge issue. There are tools within the engine that help with this but just how effectively they will work in all possible combinations isn’t tested yet. That part comes later. But the is a possibility that there may be some silliness or weirdness involved. In such cases, it considered not unlike weird costume piece combinations, beauty being in the eye of the beholder and all that. Or maybe the combinations were intentionally chosen for their weirdness or funny visuals.

That sounds promising. Obviously there's no way to prevent all weirdness from happening, so I guess it will come down to a very-hard-to-define assessment of whether 'most' costumes/avatars look reasonable when doing their various activities. As you say, that will vary from beholder eye to beholder eye. Hopefully the majority of players will agree that the majority of avatars look ok.

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TitansCity
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Yesterday, i thought about

Yesterday, i thought about the travel power of a potential character on CoT. And i thought about swinging and wonder if a character with elastic arms as the swing travel power could be done.
I think it will be difficult as arms are a part of the body and need to be transformed to aim this goal but, anyway, i wanted to ask this question :)

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DesViper
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Well there is Swinging I

Well there is Swinging I think; maybe you could have the "web" or "grappling" look like your arm at a glance.

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Swinging has been confirmed :

Swinging has been confirmed :) but i don't know how a web or a grap could looks like an arm xD

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Tannim222
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Stretchy-limbs has its limits

Stretchy-limbs has its limits. Not only do you need to think about the travel power but how it will work with blending combat animations. It is quite a bit of work normally.

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So, it's not impossible ^^

So, it's not impossible ^^ Thanks tannim ! Maybe this could be done in the future :)

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Dark Cleric wrote:
Dark Cleric wrote:

If a character gets created with, lets say, the longest legs possible and shortest arms possible, i assume there really isnt going to be a way to adjust the animations to appear as 'normal' as possible. Movement animation on a character like this probably cant look 'good'...unless animations are somehow altered by the proportions chosen? This seems like something players are just going to have to deal with because there is no way around it, right? You cant go and customize animations for every proportion possible unless the animations can be edited by a common equation based on limb lengths.

That makes me think of another question...if i make super long arms, will my melee 'reach' be affected? I assume no but does that mean longer limbed characters might clip their hands through an enemy (like when swinging a sword?) Instead of [url=https://kodi.software/][color=#000000]Kodi[/color][/url] [url=https://luckypatcher.cam/][color=#000000]Lucky Patcher[/color][/url] [url=https://nox.tips/][color=#000000]nox[/color][/url] the prop?

His body proportions are not supposed to be realistic or normal, that's the whole point of the character.