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Grimfox
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The Developers' Digest

The dev Digest has been "broken" for a very long time. So I thought I would put together a thread with the user tracking for as many devs as I could find. It's not ideal as you'll have to click each link to see if a dev has posted anything new. But it's better than nothing. If I've missed a dev leave their name and link in the comments and I'll try to edit into the top post.

(edit) There is now a dev tracker where you can find all the dev posts, link below. This is now just a catalog of all known devs, or people who have MWM team badges.

https://cityoftitans.com/forum/dev-posts

Now, in no apparent order at all:

avelworldcreator Senior Developer/Specialist/Co-Founder
http://cityoftitans.com/user/31/track

Shadow Elusive Community Manager, Interior Architect
http://cityoftitans.com/user/403/track

warcabbit Project Lead
http://cityoftitans.com/user/107/track

Doctor Tyche Technical Director
http://cityoftitans.com/user/78/track

Terwyn Marketing Manager
http://cityoftitans.com/user/67/track

kitsune9tails Composition Assistant Director, Composition Team
http://cityoftitans.com/user/1118/track

SpaceMoose Composition Team, Space Moose
http://cityoftitans.com/user/181/track

Beamrider Composition Team
http://cityoftitans.com/user/178/track

Xnarl German Translator
http://cityoftitans.com/user/3511/track

Tannim222 Tech Team.
http://cityoftitans.com/user/361/track

Ozmosis Staff Writer, Composition Team
http://cityoftitans.com/user/3/track

Minotaur Tech Team and Forum Moderator
http://cityoftitans.com/user/175/track

Felix Coding Lead
http://cityoftitans.com/user/4605/track

Segev Business Manager
http://cityoftitans.com/user/121/track

ConundrumofFurballs Composition Team, Staff Writer
http://cityoftitans.com/user/160/track

Robin Composition Lead
http://cityoftitans.com/user/258/track

Ashenfall <.< >.> <.< Map Maker
http://cityoftitans.com/user/4111/track

cloganart 3D Art Director
http://cityoftitans.com/user/23305/track

amievil Animation/Combat Tester, Tester of Worlds, Fred
http://cityoftitans.com/user/4035/track

HunterRobins Hair Modeler
http://cityoftitans.com/user/23655/track

KidDynamo Writer - Composition Team/Hijinx Comic
http://cityoftitans.com/user/19469/track

Lin Chiao Feng Mad Engineer
https://cityoftitans.com/user/4411/track

Flesh Forge Senior Character Modeler/Rigger
https://www.cityoftitans.com/user/24011/track

revolution Audio Engineer
https://www.cityoftitans.com/user/24011/track

darnstrong Senior Graphic Designer
https://cityoftitans.com/user/5216/track

Treed Public Relations Team
https://cityoftitans.com/user/26241/track

JWBullfrog MWM Editor- Public Relations Team-All Purpose Frog
https://cityoftitans.com/user/4575/track

dvandom Hijinx writer? (no title defined.)
https://cityoftitans.com/user/3263/track

Black Gold Artist, letterer, and colorist on Hijinx
https://cityoftitans.com/user/272/track

Red_Warlock Master Builder
https://cityoftitans.com/user/3241/track

warlocc PR Team and Forum Moderator
https://cityoftitans.com/user/2790/track

Wolfgang8565 Graphic Designer
https://cityoftitans.com/user/9289/track

Kuraikari Tech 45 52 52 4F 52 3A 20 34 30 34 0D 0A 48 65 72 6F 20 6E 6F 74 20 66 6F 75 6E 64 21
https://cityoftitans.com/user/29319/track

AquaShock Continuity Lead
https://cityoftitans.com/user/9289/track

SithRose Composition Demi-Goddess Mother of Missing Worlds
https://cityoftitans.com/user/55/track

DesViper Moderator
https://cityoftitans.com/user/6206/track

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StellarAgent
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Umm, I'm under the impression

Umm, I'm under the impression that DeathSheepFromHell, is no longer with the team, that is why he signs his post: Ex-Emeritus? Not that he doesn't have some good insights, but he is technically speaking Ex-Cathedral.

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Wasn't aware of that. Though

Wasn't aware of that. Though he does still have a dev badge and has been active in the past year. I'll make a note above. Thanks!

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StellarAgent wrote:
StellarAgent wrote:

Umm, I'm under the impression that DeathSheepFromHell, is no longer with the team, that is why he signs his post: Ex-Emeritus? Not that he doesn't have some good insights, but he is technically speaking Ex-Cathedral.

Hmm, emeritus's definition is of someone who has retired but was allowed to keep their title or such, so an ex-emeritus would be someone who has come out of retirement and gotten their former job back, right?

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I'll leave the status there

I'll leave the status there until I hear otherwise, or it's been a year since they have been active on the forums. At such point I'll consider any information provided to be out of date and no longer relevant to the purpose of this thread.

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Yes, Sheep is Emeritus. I'm

Yes, Sheep is Emeritus. I'm not sure what Ex-Emeritus means. I still talk to him whenever I can but he just doesn't have the time and patience for the project anymore.

Project Lead

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Maybe they meant "Ex/Emeritus

Maybe they meant "Ex/Emeritus" as in "one interpretation or the other"

R.S.O. of Phoenix Rising

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Me.

Know thy users, for they are not you.
"Preliminary optimization is the root of all evil." -Knuth
Coding Lead
a.k.a. Mr Sigma, Mr. Stochastic, Balancing Act, The Oncoming Storm

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Has Segev been active in the

Has Segev been active in the last 12 months?

R.S.O. of Phoenix Rising

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Felix, You are now a Dev!...

Felix, You are now a Dev!... in this list.

Radiac, yes and Segev has been added to the list as well.

Thank you.

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Edit: added titles to main

Edit: added titles to main post.

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yep, my bad. I meant

yep, my bad. I meant Emeritus. Don't know why I put the Ex in there.

I could blame the 12 hour work days and 6 day work weeks I had this past month, but that seems like too much of a cop-out.

I'll just have to call it a "Blurry-eyed Blond Moment" and leave it at that.

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Added ConundrumofFurballs to

Added ConundrumofFurballs to the list.

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New dev! Robin has been added

New dev! Robin has been added to the list. Robin is the Composition Lead and is looking for some bull pen writers. Click his tracker link and see if you're up to the task. A lot of people have offered to help write as a form of contribution to the game so expect this bullpen to fill quickly!

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New Dev "Discovered"

New Dev "Discovered" Ashenfall. Title unknown. Though he seems kinda shifty. May or may not be related to map development but that's hear say and wild conjecture.

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cloganart added as a dev.

cloganart added as a dev.

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I'm missing!

I'm missing! AKA u2willdie/Fred

AI Coder,Animator,FX Guy,Blueprint Guru,Etc... You have an army? We have a Fred.

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Ashenfall is heavily involved

Ashenfall is heavily involved in making our maps, yes. It's been his main task for a while. He's in the Art department.

Fred tests animation and combat, and also does a lot of world construction tests and such work.

In addition to community management, I'm an Interior Architect just now getting started on helping with floor plans for our landmark buildings.

--------------------------

Interior Map Lead and UI Designer
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Updated with amievil and

Updated with amievil and HunterRobins and notes from SE, who also took this opportunity to extend his own title :P If any other devs would like to correct improve or expand their titles please let me know. I'm happy to inflate any ego. :)

I'd also like to point out that there are now over 20 developers listed.

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New dev, Kid Dynamo added, I

New dev, Kid Dynamo added, I've reached out to establish what their title is. Hope to see that soon.

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Lin Chiao Feng appears to

Lin Chiao Feng appears to have graduated from forumite to dev. Her role appears to revolve around the forum/server upkeep.

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New dev, Flesh Forge. Welcome

New dev, Flesh Forge. Welcome to the family.

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Hey there. Not entirely

Hey there. Not entirely active right now, but still around....

Sound Lead, Bullpen Writer

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Got ya. ;)

Got ya. ;)

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Added darnstrong. I feel like

Added darnstrong. I feel like there was someone else new recently. 10 interwebs to whoever can find who is missing.

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New Sighting: Treed posted

New Sighting: Treed posted here.

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New sighting: JWBullfrog

New sighting: JWBullfrog posted here.

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What? Who? It wasn't me! The

What? Who? It wasn't me! The check's in the mail!

Yep, I'm back. Kinda forgot my password for a while.

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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You're going to want to void

You're going to want to void that check it hasn't shown up in the mail yet. Verify address through PM please. Thank you!

OP updated with new and new-ish devs.

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Anyone know if Segev is still

Anyone know if Segev is still part of the team? We haven't heard from him in a long while.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Anyone know if Segev is still part of the team? We haven't heard from him in a long while.

I've seen his comments on some webcomics, I think...

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Cinnder wrote:
Cinnder wrote:

Anyone know if Segev is still part of the team? We haven't heard from him in a long while.

Yes he is. He handles more of the business end now and not as active in development.


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Tannim222 wrote:
Tannim222 wrote:
Cinnder wrote:

Anyone know if Segev is still part of the team? We haven't heard from him in a long while.

Yes he is. He handles more of the business end now and not as active in development.

Thanks Tannim.

Spurn all ye kindle.

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Two added.

Two added.

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Hmm. Odd. The tracking

Hmm. Odd. The tracking numbers are strange (just found this thread). We migrated these forums from the old PHPBB3 system I set up. Dr. Tyche did the migration and was one of the first people added after me as were all the other founding team. I'm guessing it just started numbering based on posting after the transfer but that's not quite right either.
*shrugs*

-----------

Senior Developer/Project Manager/Co-Founder,,, and then some.

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*shrugs*

*shrugs*

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Aquashock seems to be Cy

Aquashock seems to be Cy Coughlin, Continuity Lead!

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I have added new peoples. 5

I have added new peoples. 5 new devs have been identified and added to the list. Some need job titles and some need to at least convert their sig to HEX so that it doesn't take up so much space. Some are old friends who now have an orange badge and others are new friends. I've also heard rumors about a dev in the wild called Sith Rose, but I couldn't find her tracking information. If you know or have seen this dev please call 1-800-REPLY-HERE. (for the love of all that is holy do not call that number. Just leave a message.)

Thanks Foradain and Avel for the tips. Have a great night.

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You're welcome. ^_^

You're welcome. ^_^

But there is one part of your post that intrigues me:

Grimfox wrote:

...and some need to at least convert their sig to HEX so that it doesn't take up so much space..

What is meant by "HEX", and how does one go about converting one's .sig to HEX?

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Grimfox wrote:
Grimfox wrote:

I have added new peoples. 5 new devs have been identified and added to the list. Some need job titles and some need to at least convert their sig to HEX so that it doesn't take up so much space. Some are old friends who now have an orange badge and others are new friends. I've also heard rumors about a dev in the wild called Sith Rose, but I couldn't find her tracking information. If you know or have seen this dev please call 1-800-REPLY-HERE. (for the love of all that is holy do not call that number. Just leave a message.)

Thanks Foradain and Avel for the tips. Have a great night.

A whole mess of question marks is actually a fairly accurate job title for us so far, I'd say.

PR Team, Forum Moderator, Live Response Team

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Grimfox wrote:
Grimfox wrote:

I have added new peoples. 5 new devs have been identified and added to the list. Some need job titles and some need to at least convert their sig to HEX so that it doesn't take up so much space.

Binary is faster :P
I could make my 404 Error sig in Hex, if you wish so, :D

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Foradain wrote:
Foradain wrote:

What is meant by "HEX", and how does one go about converting one's .sig to HEX?

In the most simplest of terms, hex is just an easy way to interpret a series of 1's & 0's.

hexadecimal / hex
It is a compact representation of information for use in binary code. Conceptually, it helps a little to understand how binary code is stored & transmitted. At a base level, information is stored as a positive charge or an absence of charge. For humans, that translates to a 0 or a 1. One unit of information has two states, 0 or 1. So that one unit of information could represent two distinct things. Two units can represent four distinct things/states. Three units >> eight distinct. Four units >> sixteen distinct things. Eight units >> 256 distinct things. And eight units is a happy little sweet spot in hardware storage terms (a byte).

In English, we have twenty-six distinct characters that are used to form words. But each character has two states, capitalized and lower case. So we need fifty-two distinct states to represent all of the characters in the English language. But that isn't all we need. We also have to account for punctuation, spaces, numbers, etc. And for data storage, you also need to understand things like when does a block of information start / end. So those 256 distinct states get used up pretty fast.

One bit is a 0 or a 1. One byte is eight bits. One byte is a collection of two hundred fifty-six distinct states. This is going to get a little obtuse, but hang in there, i'll loop back around. If you looked at half of a byte in its binary form (only sixteen states), they would look like the following.

Binary representation of half of a byte wrote:
  • 0000
  • 0001
  • 0010
  • 0011
  • 0100
  • 0101
  • 0110
  • 0111
  • 1000
  • 1001
  • 1010
  • 1011
  • 1100
  • 1101
  • 1110
  • 1111

Now that is not exactly easy to parse with the human eye. It is however very efficient and hopefully you can see the pattern. Most of us were taught how to count using the decimal system (0 to 9, powers of ten, etc). We want to be able to count zero to fifteen and that is a simple ask. The problem is how do you represent that efficiently on a computer? Numbers zero to nine are simple, it just takes a single character (0-1-2-3-4-5-6-7-8-9). Ten to fifteen is where we hit difficulties (0-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15), it takes two characters to represent those characters.

What if we just fabricate six numbers to represent those difficult ones? That is essentially what hexadecimal is, six fabricated numbers to allow us to efficiently represent six extra states. So using hex we can represent the sixteen states using just one character's worth of space (0-1-2-3-4-5-6-7-8-9-A-B-C-D-E-F). let's revisit the half byte, but this time in hexadecimal form.

Hexadecimal representation of half of a byte wrote:
  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • A
  • B
  • C
  • D
  • E
  • F

That is must easier for the human eye to comprehend. Sixteen distinct states represented by just one character. Easy peasy. Now we can represent two hundred fifty-six states (one byte's worth of information) with two characters. That way the letter 'a' can be represented in one byte of information as 61h (the h at the end is used to indicate that it is in hexadecimal format when you are communicating in mixed formats like this sentence).

TL;DR version:
You can go about converting by googling a hex to ascii table and do your own decoder ring thing. Or (on Windows at least) you can open up a search window or command prompt and launch CHARMAP. If you hover over the ascii character, a tooltip will appear with the hex conversion. If you select the character, the hex code will appear in a field at the bottom of the dialog.

That's how you get things like "Soon™". There is no "™" button on your keyboard, but there is a hexadecimal representation of that character and the text engine for this site knows how to interpret that value.

"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit

Kuraikari
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Planet10 wrote:
Planet10 wrote:
Foradain wrote:

What is meant by "HEX", and how does one go about converting one's .sig to HEX?

In the most simplest of terms, hex is just an easy way to interpret a series of 1's & 0's.

hexadecimal / hex
It is a compact representation of information for use in binary code. Conceptually, it helps a little to understand how binary code is stored & transmitted. At a base level, information is stored as a positive charge or an absence of charge. For humans, that translates to a 0 or a 1. One unit of information has two states, 0 or 1. So that one unit of information could represent two distinct things. Two units can represent four distinct things/states. Three units >> eight distinct. Four units >> sixteen distinct things. Eight units >> 256 distinct things. And eight units is a happy little sweet spot in hardware storage terms (a byte).

In English, we have twenty-six distinct characters that are used to form words. But each character has two states, capitalized and lower case. So we need fifty-two distinct states to represent all of the characters in the English language. But that isn't all we need. We also have to account for punctuation, spaces, numbers, etc. And for data storage, you also need to understand things like when does a block of information start / end. So those 256 distinct states get used up pretty fast.

One bit is a 0 or a 1. One byte is eight bits. One byte is a collection of two hundred fifty-six distinct states. This is going to get a little obtuse, but hang in there, i'll loop back around. If you looked at half of a byte in its binary form (only sixteen states), they would look like the following.

Binary representation of half of a byte wrote:
  • 0000
  • 0001
  • 0010
  • 0011
  • 0100
  • 0101
  • 0110
  • 0111
  • 1000
  • 1001
  • 1010
  • 1011
  • 1100
  • 1101
  • 1110
  • 1111

Now that is not exactly easy to parse with the human eye. It is however very efficient and hopefully you can see the pattern. Most of us were taught how to count using the decimal system (0 to 9, powers of ten, etc). We want to be able to count zero to fifteen and that is a simple ask. The problem is how do you represent that efficiently on a computer? Numbers zero to nine are simple, it just takes a single character (0-1-2-3-4-5-6-7-8-9). Ten to fifteen is where we hit difficulties (0-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15), it takes two characters to represent those characters.

What if we just fabricate six numbers to represent those difficult ones? That is essentially what hexadecimal is, six fabricated numbers to allow us to efficiently represent six extra states. So using hex we can represent the sixteen states using just one character's worth of space (0-1-2-3-4-5-6-7-8-9-A-B-C-D-E-F). let's revisit the half byte, but this time in hexadecimal form.

Hexadecimal representation of half of a byte wrote:
  • 0
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • A
  • B
  • C
  • D
  • E
  • F

That is must easier for the human eye to comprehend. Sixteen distinct states represented by just one character. Easy peasy. Now we can represent two hundred fifty-six states (one byte's worth of information) with two characters. That way the letter 'a' can be represented in one byte of information as 61h (the h at the end is used to indicate that it is in hexadecimal format when you are communicating in mixed formats like this sentence).

TL;DR version:
You can go about converting by googling a hex to ascii table and do your own decoder ring thing. Or (on Windows at least) you can open up a search window or command prompt and launch CHARMAP. If you hover over the ascii character, a tooltip will appear with the hex conversion. If you select the character, the hex code will appear in a field at the bottom of the dialog.

That's how you get things like "Soon™". There is no "™" button on your keyboard, but there is a hexadecimal representation of that character and the text engine for this site knows how to interpret that value.

Or, you do it like me and take your time to do this ????
I know the decimal of the lower and uppercase A and Z. (And knowing how to calculate from Dec to Bin helps as well)

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Foradain
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TLDR: HEX" is short for

TLDR: "HEX" is short for hexadecimal, with which as an old school little-black-and-red-box Traveller player I am familiar. I also did a bit of BASIC programming in high school, so I'm familiar with bits, bytes, and nibbles and the concept of character mapping to ASCII codes. Which is how you can get "Soon™" into a smaller number of bytes than using the BBCode, which lets you fit what looks like more information into the character limits of the site's .sig field.

Thanks for the tip about the CHARMAP cmd!

PS: "Hero not found"? lol

Foradain, Mage of Phoenix Rising.
Foradain's Character Conclave
Millennium City Refugee.
Avatar courtesy of Satellite9

Grimfox
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SithRose added. Updated

SithRose added. Updated Kuraikari's title.

Another dev told me about SithRose. She played a few important roles very early on in MWM's founding. She is currently recovering from brain surgery.

(at)Roxanna - Little Sister - Plutonium Bloom - MilkShakes
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Wolfgang8565
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Why am I unknown? Sigh..

Why am I unknown? Sigh...story of my life...

-----------

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JWBullfrog
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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Why am I unknown? Sigh...story of my life...

Well , there seems to be a mask over your face...

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

Wolfgang8565
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JWBullfrog wrote:
JWBullfrog wrote:
Wolfgang8565 wrote:

Why am I unknown? Sigh...story of my life...

Well , there seems to be a mask over your face...

Ha! :D

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Grimfox
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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Why am I unknown?

You are now a known unknown.

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Pssst ;p

Pssst ;p


PR, Forum Moderator
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What?

What?

Okay, okay, gotta give the mods their due too I guess. Especially if we want to keep posting.

Grimfox
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I'm not going to give you a

I'm not going to give you a nod on this thread since you clearly posted directly before my last post.

(at)Roxanna - Little Sister - Plutonium Bloom - MilkShakes
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You might want to change my

You might want to change my description ;)

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