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This Week's Episode: Pom-Poms

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JWBullfrog
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This Week's Episode: Pom-Poms

We have another one-shot this week, once again courtesy of Jamie 'GeeksGoneBad' Cunningham. He's provided us with a quick snapshot showing off some of the new features undergoing testing, such as auras for specific parts of the body, and a new template for spandex boots. Thanks again to Jamie, and all of the team working on the Avatar Builder.

Wait until you see the... nope, that would ruin the surprise.

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and, just in case you might

and, just in case you might have missed the avatar builder video: https://cityoftitans.com/content/where-we-stand-avatar-builder

Wait until you see the... nope, that would ruin the surprise.

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Ohh, old-school style CoH pom

Ohh, old-school style CoH pom-poms. Now all we need is high-school style ones as well.

Though more seriously, body part specific auras gives a huge potential for variety. Just have to ask, do we get to choose if they are on constantly or only on during combat?

Also that blending of shiny spandex as base with what looks like more matte details (some look like rust) gives a wonderful contrast.

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My villian main:

My villian main:

"ya, they're pom-poms. pink pom-poms.
Watch out or I'll give you a cheer."

Yah!

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blacke4dawn wrote:
blacke4dawn wrote:

Ohh, old-school style CoH pom-poms. Now all we need is high-school style ones as well.

Though more seriously, body part specific auras gives a huge potential for variety. Just have to ask, do we get to choose if they are on constantly or only on during combat?

Also that blending of shiny spandex as base with what looks like more matte details (some look like rust) gives a wonderful contrast.

The plan is to have a 'combat only' option for auras.

Wait until you see the... nope, that would ruin the surprise.

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I am loving these bite-sized

I am loving these bite-sized updates to tide us over till the next big one!

Spurn all ye kindle.

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JWBullfrog wrote:
JWBullfrog wrote:

[img]https://cityoftitans.com/sites/default/files/2019-02-27.png[/img]

We have another one-shot this week, once again courtesy of Jamie 'GeeksGoneBad' Cunningham. He's provided us with a quick snapshot showing off some of the new features undergoing testing, such as auras for specific parts of the body, and a new template for spandex boots. Thanks again to Jamie, and all of the team working on the Avatar Builder.

Love it! So shiny!

My only thing is....dude's clearly a eunic :p we gotta have something to avoid the extremely empty look.

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Did you just add three logos?

Did you just add three logos? One on the chest, and two on both each thighs on the side?

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JWBullfrog wrote:
JWBullfrog wrote:

We have another one-shot this week, once again courtesy of Jamie 'GeeksGoneBad' Cunningham. He's provided us with a quick snapshot showing off some of the new features undergoing testing, such as auras for specific parts of the body, and a new template for spandex boots. Thanks again to Jamie, and all of the team working on the Avatar Builder.

As always thanks for another peek at this. :)

Good to hear we'll have body area specific auras. You mention there will be "combat-only" auras - will we have the option to actively set ANY aura to be either "combat only" or not or is that characteristic going to be hardwired into any given aura? Also what about "travel power auras"?

One more question that I doubt you can/want to answer but I'll ask it again anyway: Since you mentioned new boots there was talk from the Devs a while back of having boots and gloves that could be "size adjusted" so that they could be any length we wanted. For example you could adjust the boots so that they would be anything ranging from ankle boots, knee-high to thigh-high. Is that still in the works for CoT?

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Lothic wrote:
Lothic wrote:
JWBullfrog wrote:

We have another one-shot this week, once again courtesy of Jamie 'GeeksGoneBad' Cunningham. He's provided us with a quick snapshot showing off some of the new features undergoing testing, such as auras for specific parts of the body, and a new template for spandex boots. Thanks again to Jamie, and all of the team working on the Avatar Builder.

As always thanks for another peek at this. :)

Good to hear we'll have body area specific auras. You mention there will be "combat-only" auras - will we have the option to actively set ANY aura to be either "combat only" or not or is that characteristic going to be hardwired into any given aura? Also what about "travel power auras"?

One more question that I doubt you can/want to answer but I'll ask it again anyway: Since you mentioned new boots there was talk from the Devs a while back of having boots and gloves that could be "size adjusted" so that they could be any length we wanted. For example you could adjust the boots so that they would be anything ranging from ankle boots, knee-high to thigh-high. Is that still in the works for CoT?

Lets answer as much as I can for now:

The plan is for auras to be selectable. On, Off, Combat only, that sort of idea. We're still working on that, so more information to follow. Travel path auras is something we (sort of) have already. I'm referring to the aura 'trails' as a character moves. Again, it's something in the works so, more on that in the future.

I don't have a clear answer on the boots right now.

Wait until you see the... nope, that would ruin the surprise.

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Hablaguy28 wrote:
Hablaguy28 wrote:

Did you just add three logos? One on the chest, and two on both each thighs on the side?

Those are actually all part of a flame pattern for the spandex. It's not one of the ones we've shown off before.

Wait until you see the... nope, that would ruin the surprise.

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JWBullfrog wrote:
JWBullfrog wrote:
Hablaguy28 wrote:

Did you just add three logos? One on the chest, and two on both each thighs on the side?

Those are actually all part of a flame pattern for the spandex. It's not one of the ones we've shown off before.

So you are hinting we can add many logos on the suit to place anywhere on the body?

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JWBullfrog wrote:
JWBullfrog wrote:
Lothic wrote:
JWBullfrog wrote:

We have another one-shot this week, once again courtesy of Jamie 'GeeksGoneBad' Cunningham. He's provided us with a quick snapshot showing off some of the new features undergoing testing, such as auras for specific parts of the body, and a new template for spandex boots. Thanks again to Jamie, and all of the team working on the Avatar Builder.

As always thanks for another peek at this. :)

Good to hear we'll have body area specific auras. You mention there will be "combat-only" auras - will we have the option to actively set ANY aura to be either "combat only" or not or is that characteristic going to be hardwired into any given aura? Also what about "travel power auras"?

One more question that I doubt you can/want to answer but I'll ask it again anyway: Since you mentioned new boots there was talk from the Devs a while back of having boots and gloves that could be "size adjusted" so that they could be any length we wanted. For example you could adjust the boots so that they would be anything ranging from ankle boots, knee-high to thigh-high. Is that still in the works for CoT?

Lets answer as much as I can for now:

The plan is for auras to be selectable. On, Off, Combat only, that sort of idea. We're still working on that, so more information to follow. Travel path auras is something we (sort of) have already. I'm referring to the aura 'trails' as a character moves. Again, it's something in the works so, more on that in the future.

I don't have a clear answer on the boots right now.

Thanks for the responses.

It would be great if you could figure out a way to allow every aura to be "player selectable" (i.e. On, Off, Combat only) because in CoH there were some auras that were hardwired to be only one way or the other and some of those "hardwirings" were annoying.

As far as the adjustable length glove/boot thing goes it was something that some Dev was talking about a few years ago. I was just wondering if that was just somebody's drug-induced hallucination or if that was something you guys were still seriously considering. The advantage of course is that instead of having to come up with like a dozen differently-sized boots or gloves you could just provide a "generic" version that could be slider-adjusted to any length the player desires.

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Sorry. In this case, it's

Sorry. In this case, it's just one particular spandex pattern. It doesn't come across well in the way the picture is framed, but the pattern runs along the back and sides of the leg. It's a set location.

Wait until you see the... nope, that would ruin the surprise.

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desviper wrote:
blacke4dawn wrote:

Ohh, old-school style CoH pom-poms. Now all we need is high-school style ones as well.

Pretty sure the "high school style ones" have been listed in the [url=https://cityoftitans.com/forum/prop-request-thread-20]Prop Request thread[/url] for a long time now.

desviper wrote:

My only thing is....dude's clearly a eunic :p we gotta have something to avoid the extremely empty look.

I don't think this example looks -that- bad. Besides trust me they are never going to make our guys look like we've stuffed a rolled-up tube sock into our jock straps no matter how much we beg. ;)

Maybe you can just assume this is what [url=https://en.wikipedia.org/wiki/Varys]Lord Varys[/url] would look like as a superhero...

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No i was literally thinking

No i was literally thinking "is this some test tube baby that they intentionally ditched some parts on"

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desviper wrote:
desviper wrote:

No i was literally thinking "is this some test tube baby that they intentionally ditched some parts on"

Perhaps what's making this "situation" more noticeable is the relatively wide "thigh gap" this guy is sporting. You don't normally see guys with thigh gaps that wide/overt. You might regularly see a woman that looks like that but on a guy I think it just adds to the "illusion" that there's nothing between the legs anatomically speaking.

Perhaps if they just made sure the male body model can't have such a wide thigh gap it would look a bit less off-putting.

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desviper wrote:
desviper wrote:

No i was literally thinking "is this some test tube baby that they intentionally ditched some parts on"

Where the heck do your eyes go when you examine a character that this is a problem? I seriously don't get it. I don't get why anybody cares, because I don't get why anybody is staring and going 'is there something under there'. Get your minds out of the gutter :P

Personally, I think that visible packages should only be a thing if girl characters have a cameltoe slider. As far as I'm concerned, they're the same level and belong in the same class of game, ie Not Ours Please. I'm likely to be ignored, but that's how I see it.

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Shadow Elusive wrote:
Shadow Elusive wrote:
desviper wrote:

No i was literally thinking "is this some test tube baby that they intentionally ditched some parts on"

Where the heck do your eyes go when you examine a character that this is a problem? I seriously don't get it. I don't get why anybody cares, because I don't get why anybody is staring and going 'is there something under there'. Get your minds out of the gutter :P

People want their characters to look as good as possible in this (or any) game. For some people that level of "detail" matters. If having a Barbie/Ken doll level of detail is all you care about that's fine. Just accept (for once) you are not in a 100% majority on that.

Shadow Elusive wrote:

Personally, I think that visible packages should only be a thing if girl characters have a cameltoe slider. As far as I'm concerned, they're the same level and belong in the same class of game, ie Not Ours Please. I'm likely to be ignored, but that's how I see it.

No actually I agree with you at least on the point that whatever level of detail the male body model gets in a game the female body model should also get the same equivalent level of detail. It would be totally unfair if males got a package slider without females also getting a camel toe slider.

As far as your childish notions of thinking "anatomical correctness" equates to an implied "lower" class game goes you can keep that silliness to yourself, thanks. ;)

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Nice update! Question one:

Nice update! Question one:

Can we change the size/radius of the aura? Or select multiple body types for that particular aura?

Question two:

Can we stack auras? On the same body part, but maybe different color etc?

Again, nice update! Really interesting and looks very cool ????????

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Shadow Elusive wrote:
Shadow Elusive wrote:
desviper wrote:

No i was literally thinking "is this some test tube baby that they intentionally ditched some parts on"

Where the heck do your eyes go when you examine a character that this is a problem? I seriously don't get it. I don't get why anybody cares, because I don't get why anybody is staring and going 'is there something under there'. Get your minds out of the gutter :P

Personally, I think that visible packages should only be a thing if girl characters have a cameltoe slider. As far as I'm concerned, they're the same level and belong in the same class of game, ie Not Ours Please. I'm likely to be ignored, but that's how I see it.

I think what happened is that there's a lot going on in this costume, but the lower chest down to the feet is mostly empty. A belt might've stopped me from looking for more features and being distracted :p

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Kuraikari wrote:
Kuraikari wrote:

Nice update! Question one:

Can we change the size/radius of the aura? Or select multiple body types for that particular aura?

Question two:

Can we stack auras? On the same body part, but maybe different color etc?

Again, nice update! Really interesting and looks very cool ????????

Second both of these :) Esp if we can stack different auras

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desviper wrote:
desviper wrote:

I think what happened is that there's a lot going on in this costume, but the lower chest down to the feet is mostly empty. A belt might've stopped me from looking for more features and being distracted :p

Yeah a belt or -something- might have helped. I still think the relatively wide female-esque thigh-gap isn't helping this fellow out much either in this regard.

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desviper wrote:
desviper wrote:
Shadow Elusive wrote:
desviper wrote:

No i was literally thinking "is this some test tube baby that they intentionally ditched some parts on"

Where the heck do your eyes go when you examine a character that this is a problem? I seriously don't get it. I don't get why anybody cares, because I don't get why anybody is staring and going 'is there something under there'. Get your minds out of the gutter :P

Personally, I think that visible packages should only be a thing if girl characters have a cameltoe slider. As far as I'm concerned, they're the same level and belong in the same class of game, ie Not Ours Please. I'm likely to be ignored, but that's how I see it.

I think what happened is that there's a lot going on in this costume, but the lower chest down to the feet is mostly empty. A belt might've stopped me from looking for more features and being distracted :p

Fair enough. What it comes down to is, I'm flat out grossed out by requests for a package slider, or even a set bulge. Doubtless this is my more conservative upbringing talking, but when I compare it to a cameltoe slider, I mean I find the suggestion of either borderline pornographic. It's become clear this is not a majority opinion, but if we do get one, it will bother me VERY deeply.

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Comparing to the Old City, I

[img]https://www.rockpapershotgun.com/images/15/jul/coh6.jpg[/img]

Comparing to the Old City, I'd say there's a nod to what's going on, not pornographic, but not startling.

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Kuraikari wrote:
Kuraikari wrote:

Nice update! Question one:

Can we change the size/radius of the aura? Or select multiple body types for that particular aura?

Question two:

Can we stack auras? On the same body part, but maybe different color etc?

Again, nice update! Really interesting and looks very cool ????????

One: Someday. Still early implementation, lots of planned features aren't in yet. That's to 'size/radius', I'm not sure how multiple body types for an aura is supposed to work...possibly that was an implementation method suggestion.

Two: No, and probably never, sorry. It would require a fair bit of restructuring to support. Are you sure what you want is stacking though? We're working on multi-hue color control for auras.

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Lothic wrote:
Lothic wrote:
desviper wrote:

I think what happened is that there's a lot going on in this costume, but the lower chest down to the feet is mostly empty. A belt might've stopped me from looking for more features and being distracted :p

Yeah a belt or -something- might have helped. I still think the relatively wide female-esque thigh-gap isn't helping this fellow out much either in this regard.

Belts and other similar accessories are definitely on the 'to be added list.' With a bit of luck, we'll be seeing those fairly soon.

Wait until you see the... nope, that would ruin the surprise.

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Can't see that part of the

Can't see that part of the picture very well Desviper. That said I could be convinced easily enough there is a middle ground where the nod to anatomy does not draw much attention. Having a slider on the other hand...I prefer not to think about it. Really does bother me.

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My interpretation is to via

My interpretation is to via the UI, e.g. select fiery left eye, right arm, upper left thigh, and both pinky toes :p

Otherwise maybe an aura that's extremely different from the body, e.g. a giant bird aura over a regular human.

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As a matter of fact, belts

As a matter of fact, belts happened today or late last night. We had them before, but Warcabbit asked if the template method we used to make gloves and boots easy and fast to churn out (when they don't have sufficiently extruding 3D bits) could be used for belts and Geeks thought the idea made so much sense he did it on the spot. So that's in too, and we got someone set to churn out some variety using all three.

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Shadow Elusive wrote:
Shadow Elusive wrote:

Can't see that part of the picture very well Desviper. That said I could be convinced easily enough there is a middle ground where the nod to anatomy does not draw much attention. Having a slider on the other hand...I prefer not to think about it. Really does bother me.

Yeah I'm not asking for a slider, just an adjustment. A slider definitely points the wrong direction.

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There was a time when sliders

There was a time when sliders were being debated a lot...I suspect I knee jerked with one when you really discussed the other. I apologize.

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Shadow Elusive wrote:
Shadow Elusive wrote:
desviper wrote:
Shadow Elusive wrote:

Where the heck do your eyes go when you examine a character that this is a problem? I seriously don't get it. I don't get why anybody cares, because I don't get why anybody is staring and going 'is there something under there'. Get your minds out of the gutter :P

Personally, I think that visible packages should only be a thing if girl characters have a cameltoe slider. As far as I'm concerned, they're the same level and belong in the same class of game, ie Not Ours Please. I'm likely to be ignored, but that's how I see it.

I think what happened is that there's a lot going on in this costume, but the lower chest down to the feet is mostly empty. A belt might've stopped me from looking for more features and being distracted :p

Fair enough. What it comes down to is, I'm flat out grossed out by requests for a package slider, or even a set bulge. Doubtless this is my more conservative upbringing talking, but when I compare it to a cameltoe slider, I mean I find the suggestion of either borderline pornographic. It's become clear this is not a majority opinion, but if we do get one, it will bother me VERY deeply.

Shadow Elusive wrote:
desviper wrote:

Yeah I'm not asking for a slider, just an adjustment. A slider definitely points the wrong direction.

There was a time when sliders were being debated a lot...I suspect I knee jerked with one when you really discussed the other. I apologize.

Just to be clear you were the one who specifically brought up package/camel toe sliders here... again. If you don't like the subject so much perhaps you shouldn't talk about it. *shrugs*

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Shadow Elusive wrote:
Shadow Elusive wrote:

There was a time when sliders were being debated a lot...I suspect I knee jerked with one when you really discussed the other. I apologize.

No, I getcha. Sliders of that nature are definitely...icky. I'm just suggesting a slight adjustment to the mesh/skeleton. Unless it's an android ;p

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desviper wrote:
desviper wrote:
Shadow Elusive wrote:

There was a time when sliders were being debated a lot...I suspect I knee jerked with one when you really discussed the other. I apologize.

No, I getcha. [color=red]Sliders[/color] of that nature are definitely...icky. I'm just suggesting a slight adjustment to the mesh/skeleton. [color=red]Unless it's an android[/color] ;p

Ah but then how would a player be able to adapt between having a human and an android type character? If only there was some kind of GUI control that would allow a player to make "slight adjustments to the mesh/skeleton" in that region of the body model... ;)

Too bad this is all about borderline pornography instead of a nod to simple anatomical correctness.

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Shadow Elusive wrote:
Shadow Elusive wrote:
Kuraikari wrote:

Nice update! Question one:

Can we change the size/radius of the aura? Or select multiple body types for that particular aura?

Question two:

Can we stack auras? On the same body part, but maybe different color etc?

Again, nice update! Really interesting and looks very cool ????????

One: Someday. Still early implementation, lots of planned features aren't in yet. That's to 'size/radius', I'm not sure how multiple body types for an aura is supposed to work...possibly that was an implementation method suggestion.

Two: No, and probably never, sorry. It would require a fair bit of restructuring to support. Are you sure what you want is stacking though? We're working on multi-hue color control for auras.

Point one:
Hmm... It's hard to explain. What I mean with multiple body part is to apply that one particular aura on an array of selectable body parts. Like a lidt-box where you are able to choose more than one item.

Point two: No problem, as I don't know the backend settings, I won't know how exactly it actually works.

It's not only about the color, but also the aura itself, size/radius and density.

Maybe you have your yellow pon-pons aura and want to have red lightning bolts flickering around there as well. So your current aura and the lightning aura stacked upon it.

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He looks like one of those

He looks like one of those fat Superman artwork to me. Where the idea isn't to make them look like a superhero at all, but some out of shape figure in tights.

Do they do that on purpose or just can't use the sliders? :p

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Compromise: a toggle, going

Compromise: a toggle, going from well the OP to a mesh that goes lower, not out.

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Brand X wrote:
Brand X wrote:

He looks like one of those fat Superman artwork to me. Where the idea isn't to make them look like a superhero at all, but some out of shape figure in tights.

Do they do that on purpose or just can't use the sliders? :p

Personally, I think there are 2 issues that attribute to this:

The legs are set too far apart creating s noticeable “gap” in the thighs making standing appear unnatural.

The second is the lat muscles near the armpit curve inward above the rib cage. It makes the characters left side (your right), look bowled out around the rib cage instead of the “V” shape a fitter person carries in their frame.

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Tannim222 wrote:
Tannim222 wrote:
Brand X wrote:

He looks like one of those fat Superman artwork to me. Where the idea isn't to make them look like a superhero at all, but some out of shape figure in tights.

Do they do that on purpose or just can't use the sliders? :p

Personally, I think there are 2 issues that attribute to this:

The legs are set too far apart creating s noticeable “gap” in the thighs making standing appear unnatural.

Again to be clear I think that much of a "thigh gap" might have looked fine on a female character based mostly on the typical hip/pelvis differences between adult males and females. It's just a bit "unusual" to see that much of a gap on a guy.

Tannim222 wrote:

The second is the lat muscles near the armpit curve inward above the rib cage. It makes the characters left side (your right), look bowled out around the rib cage instead of the “V” shape a fitter person carries in their frame.

Yeah that could be "tinkered" with as well. I think these are the kinds of things that will be caught in open beta and you'll have plenty of time to fine-tune these things.

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On some positive notes, I do

On some positive notes, I do love the aura and the textures at the hands and feet :)

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It's possibly not helping

It's possibly not helping that there are twenty odd highlights coming off the lighting and three of them are on his groin. Kind of draws the eye there. I'm firmly in the 'definitely no slider but a binary androgynous yes/no choice for both models and a bit less ken if you don't pick yes' camp myself, for what it's worth.

Leaving aside the pudenda agenda, great to see localised auras, and the character builder coming on leaps and bounds. The shoulders and neck are very nice indeed.

Good spot Tannim that the 'man to whom lycra is not a kind fabric' look is coming from the line from the sixth rib curving sharping back into the armpit. I completely agree.

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Did someone say Conan Exiles?

Did someone say Conan Exiles?

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warlocc wrote:
warlocc wrote:

Did someone say Conan Exiles?

You did.

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Tranquil Flower wrote:It's
Tranquil Flower wrote:

I'm firmly in the 'definitely no slider but a binary androgynous yes/no choice for both models and a bit less ken if you don't pick yes' camp myself, for what it's worth.

You guys understand the Devs could always strictly limit a slider in this body region to only go between whatever two points you guys might actually be comfortable with via your "binary toggle compromise" right?

You see that's been the real problem here: When anyone (ironically like Shadow Elusive) reminds us about the possibility of "crotch region sliders" for this game everyone apparently always assumes that has to mean that guys would [b]automatically[/b] get to look like they have huge, bowling ball sized bulges in their pants. Listen to me people: NO SANE PERSON WANTS TO SEE THAT AS AN OPTION FOR THIS GAME, PERIOD.

Now that we're clear here if you'd actually be willing to accept something like what you're calling a "binary androgynous yes/no" toggle switch for this that presumably would be VERY SUBTLE in its effects then consider the idea of going one baby step further and allowing for a SLIDER that would ONLY traverse the small distance between what you're envisioning in your head would be the "endpoints" for your toggle switch. Have you got that idea now? Good, because that's EXACTLY what people like me have been advocating in favor of for YEARS. I don't want to see silly gigantic bulges in people's speedos - I just want to be able to make the VERY SUBTLE changes you also seem to be good with. Hopefully others will read this post and finally understand what's being talked about here.

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonable adjustments on our characters based purely on character concepts.

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Lothic wrote:
Lothic wrote:

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

Yeah, like the cool new character I just came up with at some point during this thread. I call him Rod Stone, no reason, he has a lot of lady friends, no reason, and I'm gonna need to know the theoretical upper limits of the proposed dong slider. No reason.

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Louis Garou wrote:
Louis Garou wrote:
Lothic wrote:

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

Yeah, like the cool new character I just came up with at some point during this thread. I call him Rod Stone, no reason, he has a lot of lady friends, no reason, and I'm gonna need to know the theoretical upper limits of the proposed dong slider. No reason.

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

The very fact that you called it a "dong" slider proves you are simply trolling here. Second Life awaits people like you who apparently want an "actual" dong slider.

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Lothic wrote:
Lothic wrote:
Tranquil Flower wrote:

I'm firmly in the 'definitely no slider but a binary androgynous yes/no choice for both models and a bit less ken if you don't pick yes' camp myself, for what it's worth.

You guys understand the Devs could always strictly limit a slider in this body region to only go between whatever two points you guys might actually be comfortable with via your "binary toggle compromise" right?

You see that's the real problem here: When anyone (ironically like Shadow Elusive) reminds us about the possibility of "crotch region sliders" for this game everyone apparently always assumes that has to mean that guys would [b]automatically[/b] get to look like they have huge, bowling ball sized bulges in their pants. Listen to me people: NO SANE PERSON WANTS TO SEE THAT AS AN OPTION FOR THIS GAME, PERIOD.

Now that we're clear here if you'd actually be willing to accept something like what you're calling a "binary androgynous yes/no" toggle switch for this that presumably would be VERY SUBTLE in its effects then consider the idea of going one baby step further and allowing for a SLIDER that would ONLY traverse the small distance between what you're envisioning in your head would be the "endpoints" for your toggle switch. Have you got that idea now? Good, because that's EXACTLY what people like me have been advocating in favor of for YEARS. I don't want to see silly gigantic bulges in people's speedos - I just want to be able to make the VERY SUBTLE changes you also seem to be good with. Hopefully others will read this post and finally understand what's being talked about here.

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

You guys? There's just one of me, although I've just made another post referencing your history of campaigning for anatomical correctness, so I guess I have to take that one on the chin.

As far as your stance of 'if there can be options, make them a sliding scale' I admire the purity of your standpoint, and think that in a vacuum your views on design for the game are right, but the inherent pitfalls of making some design decisions just aren't worth it, in my opinion. Yes, in this case it's more because of a flaw in how anatomy is related to sexuality in the zeitgeist, and yes if the game was being built just for you, me and a handful of other customers I'd be totally in agreement, but when you get to the point of implementing features just to make a point, because you have to neuter their impact until it's arbitrarily small to avoid huge hazards, from a practical standpoint it's just not worth doing.

Equally, if you had ten settings on the slider that are all exactly the same, you're still now 'the game that has a cock slider', and that brings consequences.

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Tranquil Flower wrote:
Tranquil Flower wrote:
Lothic wrote:
Tranquil Flower wrote:

I'm firmly in the 'definitely no slider but a binary androgynous yes/no choice for both models and a bit less ken if you don't pick yes' camp myself, for what it's worth.

You guys understand the Devs could always strictly limit a slider in this body region to only go between whatever two points you guys might actually be comfortable with via your "binary toggle compromise" right?

You see that's the real problem here: When anyone (ironically like Shadow Elusive) reminds us about the possibility of "crotch region sliders" for this game everyone apparently always assumes that has to mean that guys would [b]automatically[/b] get to look like they have huge, bowling ball sized bulges in their pants. Listen to me people: NO SANE PERSON WANTS TO SEE THAT AS AN OPTION FOR THIS GAME, PERIOD.

Now that we're clear here if you'd actually be willing to accept something like what you're calling a "binary androgynous yes/no" toggle switch for this that presumably would be VERY SUBTLE in its effects then consider the idea of going one baby step further and allowing for a SLIDER that would ONLY traverse the small distance between what you're envisioning in your head would be the "endpoints" for your toggle switch. Have you got that idea now? Good, because that's EXACTLY what people like me have been advocating in favor of for YEARS. I don't want to see silly gigantic bulges in people's speedos - I just want to be able to make the VERY SUBTLE changes you also seem to be good with. Hopefully others will read this post and finally understand what's being talked about here.

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

You guys? There's just one of me, although I've just made another post referencing your history of campaigning for anatomical correctness, so I guess I have to take that one on the chin.

As far as your stance of 'if there can be options, make them a sliding scale' I admire the purity of your standpoint, and think that in a vacuum your views on design for the game are right, but the inherent pitfalls of making some design decisions just aren't worth it, in my opinion. Yes, in this case it's more because of a flaw in how anatomy is related to sexuality in the zeitgeist, and yes if the game was being built just for you, me and a handful of other customers I'd be totally in agreement, but when you get to the point of implementing features just to make a point, because you have to neuter their impact until it's arbitrarily small to avoid huge hazards, from a practical standpoint it's just not worth doing.

Equally, if you had ten settings on the slider that are all exactly the same, you're still now 'the game that has a cock slider', and that brings consequences.

And thus liberty dies. Let's all have fun with our Ken and Barbie dolls.

P.S. BTW you just contradicted yourself about being able to "tolerate" a toggle for this. C'est la vie...

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Lothic wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

Yeah, like the cool new character I just came up with at some point during this thread. I call him Rod Stone, no reason, he has a lot of lady friends, no reason, and I'm gonna need to know the theoretical upper limits of the proposed dong slider. No reason.

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

The very fact that you called it a "dong" slider proves you are simply trolling here. Second Life awaits people like you who apparently want an "actual" dong slider.

Oh come on Lothic. I was just saying what everyone else was talking around. I want to know if I can make a character who needs a schlong-thong for his ding dong. This is very important information to flesh out the Rod Stone mythos.

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I am not responsible for this

I am not responsible for this talk on sliders!

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Louis Garou wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

Yeah, like the cool new character I just came up with at some point during this thread. I call him Rod Stone, no reason, he has a lot of lady friends, no reason, and I'm gonna need to know the theoretical upper limits of the proposed dong slider. No reason.

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

The very fact that you called it a "dong" slider proves you are simply trolling here. Second Life awaits people like you who apparently want an "actual" dong slider.

Oh come on Lothic. I was just saying what everyone else was talking around. I want to know if I can make a character who needs a schlong-thong for his ding dong. This is very important information to flesh out the Rod Stone mythos.

People like you what causes unrest...

At least I'm providing a good laugh for you while you're obviously taking this issue to a hyperbolic absurdity.

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desviper wrote:
desviper wrote:

I am not responsible for this talk on sliders!

I didn't actually start it either, ironically enough.

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Lothic wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

Yeah, like the cool new character I just came up with at some point during this thread. I call him Rod Stone, no reason, he has a lot of lady friends, no reason, and I'm gonna need to know the theoretical upper limits of the proposed dong slider. No reason.

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

The very fact that you called it a "dong" slider proves you are simply trolling here. Second Life awaits people like you who apparently want an "actual" dong slider.

Oh come on Lothic. I was just saying what everyone else was talking around. I want to know if I can make a character who needs a schlong-thong for his ding dong. This is very important information to flesh out the Rod Stone mythos.

People like you what cause unrest...

At least I'm providing a good laugh for you while you're obviously taking this issue to a hyperbolic absurdity.

No, hyperbolic absurdity would be asking if we could have a bulge big enough that it would need it's own collision detection. I'm not asking for that. At launch.

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Louis Garou wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

Yeah, like the cool new character I just came up with at some point during this thread. I call him Rod Stone, no reason, he has a lot of lady friends, no reason, and I'm gonna need to know the theoretical upper limits of the proposed dong slider. No reason.

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

The very fact that you called it a "dong" slider proves you are simply trolling here. Second Life awaits people like you who apparently want an "actual" dong slider.

Oh come on Lothic. I was just saying what everyone else was talking around. I want to know if I can make a character who needs a schlong-thong for his ding dong. This is very important information to flesh out the Rod Stone mythos.

People like you what cause unrest...

At least I'm providing a good laugh for you while you're obviously taking this issue to a hyperbolic absurdity.

No, hyperbolic absurdity would be asking if we could have a bulge big enough that it would need it's own collision detection. I'm not asking for that. At launch.

Dude if you want me to be able to shoot your oversized dick off in PvP that's your problem, not mine. ;)

I guess I'll have to resign myself this is going to be one of those issues like the legalization of pot - everyone hates the idea until everyone likes it instead.

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Lothic wrote:
Lothic wrote:

P.S. BTW you just contradicted yourself about being able to "tolerate" a toggle for this. C'est la vie...

I'm not seeing where 'tolerate' gets quotation marks from (in your post, mine are now perfectly legitimate). I'm hugely enthusiastic about the idea of an [b]androgynous y/n[/b] toggle because it allows players control over secondary sexual characteristics while being rather hard to attack, fixate upon and generally get steamed up about by those who obsess about secondary sexual characteristics on general principle.

The concept that wishing to identify as an indeterminate gender is OK, maybe actually a human right, is just starting to get a tiny bit of traction in mainstream culture. That might just be enough to allow the kind of options I'm suggesting in a game that intends to have niche appeal, slightly leaking into mainstream, and has a very forward thinking outlook. The focus could be kept on gender equality choices not secondary sexual characteristics.

Again, I appreciate your 'I will give up my anatomical correctness when they pry it from my cold dead.....' passion, but I don't think CoT is a fabulous candidate for martyrdom, and I don't think that's the aspiration of those that are shaping it, nor should it be.

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Lothic wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

Yeah, like the cool new character I just came up with at some point during this thread. I call him Rod Stone, no reason, he has a lot of lady friends, no reason, and I'm gonna need to know the theoretical upper limits of the proposed dong slider. No reason.

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

The very fact that you called it a "dong" slider proves you are simply trolling here. Second Life awaits people like you who apparently want an "actual" dong slider.

Oh come on Lothic. I was just saying what everyone else was talking around. I want to know if I can make a character who needs a schlong-thong for his ding dong. This is very important information to flesh out the Rod Stone mythos.

People like you what cause unrest...

At least I'm providing a good laugh for you while you're obviously taking this issue to a hyperbolic absurdity.

No, hyperbolic absurdity would be asking if we could have a bulge big enough that it would need it's own collision detection. I'm not asking for that. At launch.

Dude if you want me to be able to shoot your oversized dick off in PvP that's your problem, not mine. ;)

I'm pretty sure that's actually sexual assault, and Rod Stone would never allow that. He's the most upright, rigidly moral, penetratingly wholesome of heroes. He [i]throbs[/i] with virtue.

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Louis Garou wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:
Louis Garou wrote:
Lothic wrote:

This has absolutely NOTHING to do with "pornography" as some have absentmindedly claimed this is all about. This is just about being able to make anatomically reasonably adjustments on our characters based purely on character concepts.

Yeah, like the cool new character I just came up with at some point during this thread. I call him Rod Stone, no reason, he has a lot of lady friends, no reason, and I'm gonna need to know the theoretical upper limits of the proposed dong slider. No reason.

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

The very fact that you called it a "dong" slider proves you are simply trolling here. Second Life awaits people like you who apparently want an "actual" dong slider.

Oh come on Lothic. I was just saying what everyone else was talking around. I want to know if I can make a character who needs a schlong-thong for his ding dong. This is very important information to flesh out the Rod Stone mythos.

People like you what cause unrest...

At least I'm providing a good laugh for you while you're obviously taking this issue to a hyperbolic absurdity.

No, hyperbolic absurdity would be asking if we could have a bulge big enough that it would need it's own collision detection. I'm not asking for that. At launch.

Dude if you want me to be able to shoot your oversized dick off in PvP that's your problem, not mine. ;)

I'm pretty sure that's actually sexual assault, and Rod Stone would never allow that. He's the most upright, rigidly moral, penetratingly wholesome of heroes. He [i]throbs[/i] with virtue.

You of course realize I'm just spoon-feeding you opportunities to keep going with this. Regardless if this game ever has a slider/toggle for this you are now completely obligated to create a Rod Stone character in CoT. I demand to see pics of this character on this forum in 2034, you know, the year this game finally launches. ;)

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Lothic wrote:

[u][b]By order of desviper, quotes have been trimmed. Rod Stone, you'll be happy to know, has not.[/b][/u]

Lothic wrote:

I demand to see pics of this character on this forum in 2034, you know, the year this game finally launches. ;)

Maybe think [i]real[/i] hard before soliciting pictures from a man named Rod Stone.

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K can you trim the quotes for

K can you trim the quotes for those of us trying to keep up for whatever reason :p

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Tranquil Flower wrote:
Tranquil Flower wrote:
Lothic wrote:

P.S. BTW you just contradicted yourself about being able to "tolerate" a toggle for this. C'est la vie...

I'm not seeing where 'tolerate' gets quotation marks from (in your post, mine are now perfectly legitimate). I'm hugely enthusiastic about the idea of an [b]androgynous y/n[/b] toggle because it allows players control over secondary sexual characteristics while being rather hard to attack, fixate upon and generally get steamed up about by those who obsess about secondary sexual characteristics on general principle.

The concept that wishing to identify as an indeterminate gender is OK, maybe actually a human right, is just starting to get a tiny bit of traction in mainstream culture. That might just be enough to allow the kind of options I'm suggesting in a game that intends to have niche appeal, slightly leaking into mainstream, and has a very forward thinking outlook. The focus could be kept on gender equality choices not secondary sexual characteristics.

Again, I appreciate your 'I will give up my anatomical correctness when they pry it from my cold dead.....' passion, but I don't think CoT is a fabulous candidate for martyrdom, and I don't think that's the aspiration of those that are shaping it, nor should it be.

I must genuinely admit I don't understand why your [b]androgynous y/n[/b] toggle would not suffer from all the "negative downsides" that a slider would suffer? TBH, it's throwing for a loop that anyone could be 'pro' one of those things and 'anti' the other. I guess when it comes to this discussion anything can and will be possible.

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desviper wrote:
desviper wrote:

K can you trim the quotes for those of us trying to keep up for whatever reason :p

I feel like if you're still trying to follow this, you deserve the pain.

EDIT: But fine. I'll do it.

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Tranquil Flower wrote:
Tranquil Flower wrote:
Lothic wrote:

P.S. BTW you just contradicted yourself about being able to "tolerate" a toggle for this. C'est la vie...

I'm not seeing where 'tolerate' gets quotation marks from (in your post, mine are now perfectly legitimate). I'm hugely enthusiastic about the idea of an [b]androgynous y/n[/b] toggle because it allows players control over secondary sexual characteristics while being rather hard to attack, fixate upon and generally get steamed up about by those who obsess about secondary sexual characteristics on general principle.

The concept that wishing to identify as an indeterminate gender is OK, maybe actually a human right, is just starting to get a tiny bit of traction in mainstream culture. That might just be enough to allow the kind of options I'm suggesting in a game that intends to have niche appeal, slightly leaking into mainstream, and has a very forward thinking outlook. The focus could be kept on gender equality choices not secondary sexual characteristics.

Again, I appreciate your 'I will give up my anatomical correctness when they pry it from my cold dead.....' passion, but I don't think CoT is a fabulous candidate for martyrdom, and I don't think that's the aspiration of those that are shaping it, nor should it be.

Piqued my interest

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I don’t know about the thigh

I don’t know about the thigh issue but I had expressed concerns about the lat-muscle by the armpit in the past and was told that it can’t be helped - that it would require entirely changing portions of the mesh and skeleton.

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Louis Garou wrote:
Louis Garou wrote:

Maybe think [i]real[/i] hard before soliciting pictures from a man named Rod Stone.

Nice. For what it's worth you've come up with a way to be rhetorically against me that I actually find entertaining. It's better than the "game will go to hell and you're an evil person for wanting it" gambit. :)

P.S. I've cut this down for desviper's sake as well.

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Tannim222 wrote:
Tannim222 wrote:

I don’t know about the thigh issue but I had expressed concerns about the lat-muscle by the armpit in the past and was told that it can’t be helped - that it would require entirely changing portions of the mesh and skeleton.

The thigh gap issue might be "corrected" just by adjusting the GUI value setting on one of the existing leg/hip sliders. There might not really be anything needed to be fixed from a software point of view. *shrugs*

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Lothic wrote:
Lothic wrote:

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

Hey, the toggle was my idea!

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desviper wrote:
desviper wrote:
Lothic wrote:

If a slider/toggle like this actually happens as envisioned by Tranquil Flower and myself you'd be sadly disappointed by whatever the "upper limit" would be. *shrugs*

Hey, the toggle was my idea!

Hey, if the Devs of this game even begin to start to initiate the first hints that they might be initially amenably lukewarm towards considering the acceptance of a "toggle" for this instead of a "slider" I'll A) laugh at the sheer and utter hypocrisy and then B) totally congratulate WHOEVER deserves the credit for the idea. ;)

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Lothic wrote:
Lothic wrote:

I must genuinely admit I don't understand why your [b]androgynous y/n[/b] toggle would not suffer from all the "negative downsides" that a slider would suffer? TBH, that is throwing for a loop that anyone could be 'pro' one of those things and 'anti' the other. I guess when it comes to this discussion anything can and will be possible.

Which of these would it be easier to create viral media hype out of that negatively impacts the game?

A) CoT actively promotes androgynous characters

B) CoT allows male characters to select the size of their endowment

It doesn't matter if A is actually far more challenging to whatever public we care about (natively English speaking game players and their parents, I'm guessing), B is so much easier to gain widespread viral broadcast retransmission with. With this kind of stuff the spread of the shot is far more damaging than the penetration of the projectile.

I think we've come quite away from pom poms and might be monopolising this thread, so I've started https://cityoftitans.com/forum/golden-bough-or-lack-it

Perhaps move our discussion there?

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Tranquil Flower][quote=Lothic
Tranquil Flower wrote:

With this kind of stuff the spread of the shot is far more damaging than the penetration of the projectile.

You're baiting me, aren't you?

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Tranquil Flower wrote:
Tranquil Flower wrote:

A) CoT actively promotes androgynous characters

Gotta point out that CoT has made it a point to show that most* costume pieces will be agendered, at least at launch.

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Tranquil Flower wrote:
Tranquil Flower wrote:
Lothic wrote:

I must genuinely admit I don't understand why your [b]androgynous y/n[/b] toggle would not suffer from all the "negative downsides" that a slider would suffer? TBH, that is throwing for a loop that anyone could be 'pro' one of those things and 'anti' the other. I guess when it comes to this discussion anything can and will be possible.

Which of these would it be easier to create viral media hype out of that negatively impacts the game?

A) CoT actively promotes androgynous characters

B) CoT allows male characters to select the size of their endowment

It doesn't matter if A is actually far more challenging to whatever public we care about (natively English speaking game players and their parents, I'm guessing), B is so much easier to gain widespread viral broadcast retransmission with. With this kind of stuff the spread of the shot is far more damaging than the penetration of the projectile.

I will at least commend you for your diplomatic cleverness. Sadly with reactions like the ones typically spewed from Devs like Shadow Elusive and other like-minded luminaries of this forum I have my doubts even your wizardly "sugar-coating" of this issue would be enough. Basically I have fun fighting for lost causes... if you managed to turn this into even a "one in a million possible" cause I might lose one of my favorite rhetorical toys on this forum. ;)

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Louis Garou wrote:
Louis Garou wrote:
Tranquil Flower wrote:

With this kind of stuff the spread of the shot is far more damaging than the penetration of the projectile.

You're baiting me, aren't you?

I was suspecting that myself. :)

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Lothic wrote:
Lothic wrote:

Basically I have fun fighting for lost causes...

Hwhat?! nooooooooooooooooooooooooooooooooooooooooooooooo!!! never!

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Since this topic has wandered

Since this topic has wandered far off track, we're going to ask that the subject be allowed to peacefully expire not only here, but on other threads.

Wait until you see the... nope, that would ruin the surprise.

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JWBullfrog wrote:
JWBullfrog wrote:

Since this topic has wandered far off track, we're going to ask that the subject be allowed to peacefully expire not only here, but on other threads.

Mention this to Shadow Elusive. After all he started it by mentioning the "infamous sliders" in the first place.

Beyond that I'm willing to let the dogs sleep if Shadow doesn't wake them up again.

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For what it's worth I do like

For what it's worth I do like that Molten's boots appear to have at least four colors associated with them. Will many/most items be allowed to have as many "colorable regions" depending on the textures I'd guess?

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Watch the chargen video,

Watch the chargen video, Lothic. One. Two. Three. Four. Everywhere.
We've worked HARD on this stuff.
He's also wearing matching gloves, by the way, they're just obscured by the fire. Look closely!
I loved how Geeks used the multiple colors to give the impression of slowly cooling lava. Brilliant concept on something that's normally just flaming spandex.
Oh... didn't you notice? That rock skin you saw in the chargen video? That's... right there... on the costume parts, too. Geeks choose it carefully.
You can match ANYTHING.
Want ice cuffs? Done. Scale mail? Felt? All there. Working.
In this case - Geeks turned a pattern into _art_.

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warcabbit wrote:
warcabbit wrote:

Watch the chargen video, Lothic. One. Two. Three. Four. Everywhere.

That's nice, just asking. I seem to remember years ago it was just going to be three colors per item. Either I misremembered it or you improved it since then. No worries.

warcabbit wrote:

We've worked HARD on this stuff.

And it's appreciated. One day I suppose we'll get to "work hard" at playing with it as well. :)

warcabbit wrote:

He's also wearing matching gloves, by the way, they're just obscured by the fire. Look closely!

Yep... *looking at gloves* cool.

warcabbit wrote:

I loved how Geeks used the multiple colors to give the impression of slowly cooling lava. Brilliant concept on something that's normally just flaming spandex.
Oh... didn't you notice? That rock skin you saw in the chargen video? That's... right there... on the costume parts, too. Geeks choose it carefully.
You can match ANYTHING.
Want ice cuffs? Done. Scale mail? Felt? All there. Working.
In this case - Geeks turned a pattern into _art_.

I'm sure it'll be much easier to appreciate once we can "tinker" around with it ourselves. While I'm sure everything you're saying here is great it's a lot like one person telling another person about a book they've read. Frankly it'll be more enjoyable to me when I can read it for myself.

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Working like a madman to make

Working like a madman to make it possible.

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warcabbit wrote:
warcabbit wrote:

Working like a madman to make it possible.

It might be a bit "lowbrow" to say something like I'm willing to throw a bunch of money at MWM if you guys will just hurry up and let me do that but, yes, that is what I'm saying here. ;)

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I at first saw the picture

I at first saw the picture and thought, cool, hand auras. But the costume was dull.

Then I zoomed in to see the glove and boot detail and the texture on the sides of the mask. Those little things are really exciting.

I only have two concerns...

1) That background is so confusing, I keep thinking all the characters being shown have wings.

2) Will I ever make it out of the costume designer?! It might trap me forever.

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Atama wrote:
Atama wrote:

1) That background is so confusing, I keep thinking all the characters being shown have wings.

Yeah this point was actually mentioned a week or two ago. I think a Dev said they were aware of it and would give us some kind of "plain background" option.

Atama wrote:

2) Will I ever make it out of the costume designer?! It might trap me forever.

All told I spent many hundreds of hours in the CoH costume creator tinkering with things and it's looking like the CoT costume creator will be multiple times more detailed so I fully expect I'll waste a non-trivial fraction of my life with it assuming this game lasts at least as long as CoH did. ;)

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blacke4dawn wrote:
blacke4dawn wrote:

Ohh, old-school style CoH pom-poms. Now all we need is high-school style ones as well.

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Can we have a Hold animation

Can we have a Hold animation where the target is cheerleading for the duration of the hold?

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desviper wrote:
desviper wrote:

Can we have a Hold animation where the target is cheerleading for the duration of the hold?

Only if they do it in a kawaii anime style like Redlynne's video. :)

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Lothic wrote:
Lothic wrote:

All told I spent many hundreds of hours in the CoH costume creator tinkering with things and it's looking like the CoT costume creator will be multiple times more detailed so I fully expect I'll waste a non-trivial fraction of my life with it assuming this game lasts at least as long as CoH did. ;)

I was also involved in the Costume Creation thread on the forums, which meant I spent a significant number of hours working on costumes for others, or duplicating particularly exciting creations of other posters. In many ways, it became a game of 'how well do you know the costume creator?' and exploring what was available.

A challenge I tackled, after losing a CC to 'Backdoor Betty', was "Can I make a genuinely adolescent-looking female character?" followed by, "Can I make one that doesn't look trashy?" I hope I was successful, but it Did take a lot of time in the CC.

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I mean making an adolescent

I mean making an adolescent boy wasn't hard...

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desviper wrote:
desviper wrote:

Can we have a Hold animation where the target is cheerleading for the duration of the hold?

Doing that is just an alternative form of [b]Dance Gun[/b] ...

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desviper wrote:
desviper wrote:

I mean making an adolescent boy wasn't hard...

You're so right! I'd better edit that for clarity. Adolescent Girl was more challenging.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/921f7ff1-1a0d-491c-9028-f0edd9d3f411/d9d3g7r-e598b566-c401-4fc6-aafd-740804b8b0de.jpg
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/921f7ff1-1a0d-491c-9028-f0edd9d3f411/d9d3f2x-63d1a4d4-5be1-4117-b504-8bbcd1dfe90c.jpg

I recognize that both of these look a little more 'pre-teen' than strictly adolescent, but it was about as young as I could get them.

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Well late adolescent is

Well late adolescent is pretty indistinguishable from adult, esp in 2004 graphics

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