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ivanhedgehog
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Fireheart wrote:
Fireheart wrote:
desviper wrote:

I mean making an adolescent boy wasn't hard...

You're so right! I'd better edit that for clarity. Adolescent Girl was more challenging.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/921f7ff1-1a0d-491c-9028-f0edd9d3f411/d9d3g7r-e598b566-c401-4fc6-aafd-740804b8b0de.jpg
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/921f7ff1-1a0d-491c-9028-f0edd9d3f411/d9d3f2x-63d1a4d4-5be1-4117-b504-8bbcd1dfe90c.jpg

I recognize that both of these look a little more 'pre-teen' than strictly adolescent, but it was about as young as I could get them.

Be Well!
Fireheart

Hopefully much better than swtor that has a adolescent girl NPC quest giver that is disturbingly developed for her young age (appears 9-11) they dont tend to have many underaged npcs in the game, probably because of this.

Lothic
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Fireheart wrote:
Fireheart wrote:

I was also involved in the Costume Creation thread on the forums, which meant I spent a significant number of hours working on costumes for others, or duplicating particularly exciting creations of other posters. In many ways, it became a game of 'how well do you know the costume creator?' and exploring what was available.

That's cool. I did a little bit of that (the helping with others with their costumes part) but it was mostly just with people I knew in-game. I didn't really do anything "formally" with costume forum threads in CoH.

It took several years before they added the capability to save/load costumes in the CoH costume creator. If that feature exists in CoT from Day One (and it really [i]should[/i] be a Day One priority for this game) then maybe there'll be an even larger community of people willing to trade/share their costume ideas with others.

CoH player from April 25, 2004 to November 30, 2012
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Lothic
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Fireheart wrote:
Fireheart wrote:

A challenge I tackled, after losing a CC to 'Backdoor Betty', was "Can I make a genuinely adolescent-looking female character?" followed by, "Can I make one that doesn't look trashy?" I hope I was successful, but it Did take a lot of time in the CC.

Fireheart wrote:

You're so right! I'd better edit that for clarity. Adolescent Girl was more challenging.

[img=100x100]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/921f7ff1-1a0d-491c-9028-f0edd9d3f411/d9d3g7r-e598b566-c401-4fc6-aafd-740804b8b0de.jpg[/img][img=150x150]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/921f7ff1-1a0d-491c-9028-f0edd9d3f411/d9d3f2x-63d1a4d4-5be1-4117-b504-8bbcd1dfe90c.jpg[/img]

I recognize that both of these look a little more 'pre-teen' than strictly adolescent, but it was about as young as I could get them.

desviper wrote:

Well late adolescent is pretty indistinguishable from adult, esp in 2004 graphics

ivanhedgehog wrote:

Hopefully much better than swtor that has a adolescent girl NPC quest giver that is disturbingly developed for her young age (appears 9-11) they dont tend to have many underaged npcs in the game, probably because of this.

Yes one of the bigger "challenges" of the CoH character creator was figuring out a convincing way to create either adolescent girls and/or waifish adult women. The fundamental problem was the way CoH (and probably other games like ivanhedgehog mentioned) implemented its female body model and the basic inability to create a truly "flat-chested" character.

For anyone who might remember CoH only provided in total 5 or 6 body model adjustment sliders. No matter what you could do the smallest-sized females you could have still effectively looked like they would require a C or D cup bra to contain themselves. About the only way to deal with that was to do things like Fireheart's examples above. You had to figure out ways to conceal or otherwise draw attention away from the "chestal" region.

The good news for CoT is that by everything I've seen (and have been specifically told by various Devs over the years when I've asked) is that being able to make genuinely flatter chested females will be possible. The various sliders might still not allow us to go totally flat, but they will hopefully allow for something far more convincing than CoH allowed for.

I'm looking forward to this for many of my CoT characters. I might make a few pre-adolescent girls but I'm mostly interested in making adult females that can look thin and waifish... or at least like they might -not- be sporting the latest in silicone implant technology. ;)

Don't get me wrong - I'm ALSO looking forward to creating a few big-chested Power Girl clones as well. The key point is that the full range of [i]possible[/i] breast sizes in CoT will hopefully span a much larger spectrum of sizes. I'd rather it go from "flat" to "huge" instead of just "huge" to "extra huge" like CoH was limited to.

CoH player from April 25, 2004 to November 30, 2012
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Timothius
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Lothic wrote:
Lothic wrote:
desviper wrote:

Can we have a Hold animation where the target is cheerleading for the duration of the hold?

Only if they do it in a kawaii anime style like Redlynne's video. :)

This.

Anyway, I really like the new gold guy. I actually have a character whose skin is shining gold like this, so seeing this guy makes my mind think on possibilities.

On another topic mentioned, I would love to be part of a costume share forum with you guys! :D

Lothic
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Timothius wrote:
Timothius wrote:

On another topic mentioned, I would love to be part of a costume share forum with you guys! :D

It's been verified that they plan to allow us to save both "costume files" and "body slider files" separately. By having costumes separated from body sliders you should be able to have a character already pre-established and then swap out different costumes on that character without having to redo all your body sliders.

All this means that having some kind of "costume share forum" seems like it would be an obvious thing to happen for this game as a place to be able to post/share these files and ideas.

CoH player from April 25, 2004 to November 30, 2012
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warcabbit
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We are hoping that, one day,

We are hoping that, one day, when we have a dedicated web person, we can even do online costume contests, where you select a character and boom, it gets loaded to the web page. Sort of like FFXIV's thing but with a little more game involved.
But given that's REALLY nonessential for the game to work, we've just made sure none of our choices stop it from happening.

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DesViper
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warcabbit wrote:
warcabbit wrote:

We are hoping that, one day, when we have a dedicated web person, we can even do online costume contests, where you select a character and boom, it gets loaded to the web page. Sort of like FFXIV's thing but with a little more game involved.
But given that's REALLY nonessential for the game to work, we've just made sure none of our choices stop it from happening.

Definitely beats uploading screenshots to imgur ;p

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[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
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Kuraikari
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Lothic wrote:
Lothic wrote:
Timothius wrote:

On another topic mentioned, I would love to be part of a costume share forum with you guys! :D

It's been verified that they plan to allow us to save both "costume files" and "body slider files" separately. By having costumes separated from body sliders you should be able to have a character already pre-established and then swap out different costumes on that character without having to redo all your body sliders.

All this means that having some kind of "costume share forum" seems like it would be an obvious thing to happen for this game as a place to be able to post/share these files and ideas.

Having something like a gallery would be interesting. Something equal what the Sims has. You could do a lot with this and even create a bigger fandom, which would allow the game to propagate even further.

https://www.ea.com/games/the-sims/the-sims-4/pc/gallery?setLocale=en-us

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Lothic
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warcabbit wrote:
warcabbit wrote:

We are hoping that, one day, when we have a dedicated web person, we can even do online costume contests, where you select a character and boom, it gets loaded to the web page. Sort of like FFXIV's thing but with a little more game involved.
But given that's REALLY nonessential for the game to work, we've just made sure none of our choices stop it from happening.

That'd be cool. Definitely another "after launch" idea but still cool.

On a related note I know many ideas that we -all- talk about here end up being tossed into the "post-launch update fodder" bin but I would just like to stress that we really will need the save/load features of the costume creator as Day One features. Given how complex we are all expecting the costume creator to be it would be terribly frustrating to lose huge amounts of time and effort working on a costume only to have something like a power failure or some such kill your session.

I'm bringing this up mainly because as many of us remember it took a number of years before CoH added a save/load capability to its costume creator. I simply do not believe we can afford to lack this capability once CoT becomes active due to the increased complexity and likely average amount of time it'll take to create a costume/character.

CoH player from April 25, 2004 to November 30, 2012
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Shadow Elusive wrote:
Shadow Elusive wrote:
Kuraikari wrote:

Can we stack auras? On the same body part, but maybe different color etc?

No, and probably never, sorry. It would require a fair bit of restructuring to support. Are you sure what you want is stacking though? We're working on multi-hue color control for auras.

Awww, pity. Stacking auras is one thing I like about CO... or rather one specific combination.
Y'see if you take the rather simple (and of course box-locked) invisibility aura and put fire/energy ones (or particle heavy travel powers) over it you can make a pretty nice ghost.
[img]https://i.imgur.com/KAQciGt.jpg[/img]
CC shenanigans are needed for the rest.
The very right picture also has some extra auras I had lying around as battle auras, in hindsight they really didn't work out as intended... and I would remove them if my subscription was still active.
However I was really looking forward to bringing Spookjob over to Titan City. So, if aura stacking is off the table, how about a ghost aura to get a similar (possibly better looking) effect?

[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
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warcabbit
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Save/load already exists -

Save/load already exists - you can see the button in the video.

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Cobalt Azurean
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Nos482 wrote:
Nos482 wrote:
Shadow Elusive wrote:
Kuraikari wrote:

Can we stack auras? On the same body part, but maybe different color etc?

No, and probably never, sorry. It would require a fair bit of restructuring to support. Are you sure what you want is stacking though? We're working on multi-hue color control for auras.

Awww, pity. Stacking auras is one thing I like about CO... or rather one specific combination.
Y'see if you take the rather simple (and of course box-locked) invisibility aura and put fire/energy ones (or particle heavy travel powers) over it you can make a pretty nice ghost.
[img]https://i.imgur.com/KAQciGt.jpg[/img]
CC shenanigans are needed for the rest.
The very right picture also has some extra auras I had lying around as battle auras, in hindsight they really didn't work out as intended... and I would remove them if my subscription was still active.
However I was really looking forward to bringing Spookjob over to Titan City. So, if aura stacking is off the table, how about a ghost aura to get a similar (possibly better looking) effect?

Oh wow, I like those pictures!

Edit: the rest of this thread is a dumpster fire.

Planet10
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Yeah, Nos482's example is

Yeah, Nos482's example is something I'd want to try at some point. This is an example of something I would tinker with in the Character Creator and find a concept that I would want to play.

Would I necessarily have a concept for a character like this then want to create it? Maybe not. But if I stumbled upon something like this in the CC or saw someone running around out in the world that looked like this, I would be curious to figure out how to do it. Then during the creation process I would find a 'voice' for that character and be inspired to play it.

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Lothic
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Cobalt Azurean wrote:
Cobalt Azurean wrote:

Edit: the rest of this thread is a dumpster fire.

Even the constructive posts on this thread that don't involve me? Wow, talk about throwing the baby out with the bath water. ;)

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Lothic
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warcabbit wrote:
warcabbit wrote:

Save/load already exists - you can see the button in the video.

I saw some buttons on a GUI. But since your video doesn't show those buttons being used it's still worth asking if there's effectively "code" under those buttons and if those buttons will lead to the ability to save costumes separately from body sliders as being discussed.

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Lothic wrote:
Lothic wrote:
warcabbit wrote:

Save/load already exists - you can see the button in the video.

I saw some buttons on a GUI. But since your video doesn't show those buttons being used it's still worth asking if there's effectively "code" under those buttons and if those buttons will lead to the ability to save costumes separately from body sliders as being discussed.

Seems like we have confirmation that there’s code, and it’s working. Which is awesome.

Lothic
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Atama wrote:
Atama wrote:
Lothic wrote:
warcabbit wrote:

Save/load already exists - you can see the button in the video.

I saw some buttons on a GUI. But since your video doesn't show those buttons being used it's still worth asking if there's effectively "code" under those buttons and if those buttons will lead to the ability to save costumes separately from body sliders as being discussed.

Seems like we have confirmation that there’s code, and it’s working. Which is awesome.

Well if you see that what warcabbit said squares completely with what I'm asking then you're better at this than I am. :)

Remember CoH only had one type of save file that lumped everything (costume data and slider data) together. I was just seeking simple confirmation that CoT has in fact taken things a step further by creating the two types of files that the Devs themselves hinted at years ago. With only one "Save/Load" button on the GUI it is actually still unclear what degree of capability we're going to have here.

CoH player from April 25, 2004 to November 30, 2012
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avelworldcreator
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Possibly a "Load/Save" button

Possibly a "Load/Save" button with a dropdown arrow embedded.

-----------

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Just wanted to throw my hat

Just wanted to throw my hat in the ring and say THANK YOU for these regular posts that either showcase avatar builder stuff or provide short status updates (or both). I wasn’t really posting much when the communication blowup happened at the end of 2018 (though I was lurking), but I definitely appreciate that the communication game has stepped up a notch or three.

The pictures look great, and each update, whether short or full on update post, has me yearning more and more to get my grubby mitts on this game!

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

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Planet10 wrote:
Planet10 wrote:

Yeah, Nos482's example is something I'd want to try at some point. This is an example of something I would tinker with in the Character Creator and find a concept that I would want to play.

The concept I had after finding out how to do it was a spectral knight, but due to how CO is set up (costumes/power customization/auras being unrelated systems) weapons can't profit from aura effects.
A shield would turn ghostly since it's part of the costume. Actual weapons however stay 'solid'. (Wings too btw.)
Thus he ended up as a ranged dps, dead hero who didn't think he'd done all he could.

I'm curious how CoT will handle this, will we (eventually) have the option to apply auras to props? <-- not a rethorical question, an answer would be appreciated.

[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
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avelworldcreator wrote:
avelworldcreator wrote:

Possibly a "Load/Save" button with a dropdown arrow embedded.

And that's all I wanted to know. If it works that way I'm sure it'll be fine. Again I wouldn't have nit-picked other than we know CoH worked one way and CoT is supposed to work another. Just was asking if that was still case which was NOT obvious from the video.

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No, the load/save features

No, the load/save features are still a WIP so we didn't demo them (yet). I'll look into this when I can and find out the exact status and what needs to be done yet. No promises on any immediate reply of course but I'll do what I can.

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avelworldcreator wrote:
avelworldcreator wrote:

No, the load/save features are still a WIP so we didn't demo them (yet). I'll look into this when I can and find out the exact status and what needs to be done yet. No promises on any immediate reply of course but I'll do what I can.

Instead of an immediate reply you could showcase the functionality with video in a more... Official update. You could add it to the next bigger/Kickstarter update and show how it works.

When, it's finished/working of course. Although even just a screenshot would be okay of course.

Edit: this feels like a scrum meeting... Or sprint review. (I hope you don't have any chickens in your team, lol)

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Lothic
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avelworldcreator wrote:
avelworldcreator wrote:

No, the load/save features are still a WIP so we didn't demo them (yet). I'll look into this when I can and find out the exact status and what needs to be done yet. No promises on any immediate reply of course but I'll do what I can.

Thank you. Again I believe the save/load features of this game's costume creator will be important for everybody to have ASAP due to the amazing level of detail and likely how long the average time to create costumes will take. I have confidence you'll get something working and obviously it can be tested/refined throughout the beta process.

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I have a ghost character in

I have a ghost character in CO. Out of combat he uses the Stealth aura which makes him an almost completely invisible, very dim outline. Once in combat he turns into a black silhouette with a weird purple nimbus (I can’t remember what the aura was called). The weapons (two swords) aren’t part of the aura so the character’s story is that it’s actually a pair of ancient swords that are possessed by a spirit of vengeance, and they’re pretty much wielding themselves. I think it looks cool. (The character’s name is Sword Spectre.)

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