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Can you imagine an all Commander Group?

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Cyclops
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Can you imagine an all Commander Group?

Back in the day these were Masterminds. My Toon always wore a zoot suit and fedora.

My preferred minions were the Gangers....especially for the Gang Warfare power. The minions show up shooting everything in sight, and they always took the boss agro off me and the boys so we could take him down without trouble.The gang warfare power gave me 17 guys attacking all at once.

I never took much in the way of support, I specialized in shooting along with the boys...more powers to max out for damage and accuracy. I loved the dual pistols COH gave me. COX made me feel like a batman villain, and COH...well the bosses had no idea what to do with a small army in their midst.

IMAGINE A SUPERGROUP of Controllers bringing about 6 times the firepower of a single hero. just 10 of us maxed out could sweep the streets with an army of 70.

Obviously we won't get this at launch. But would you join such a group for the kicks?

I would love to go with the purple zoot suit again, and with aesthetic decoupling, I could possibly swing a tommy gun and do the gangster thing all over again. I just need a Batman sounding villain name.

so what do y'all think? Does such a group sound cool?

Cobalt Azurean
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Those were pretty popular,

Those were pretty popular for a time, the supposed 'superteams' such as the FRADS (Fire/Rad). One of my associates from Champion teamed with such a group of British players on another server and he said it was some of the most fun he'd ever had playing.

Wolfgang8565
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I was never a fan of mms.

I was never a fan of mms. Although sometimes in PVP I would seek shelter by standing next to one lol

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Pyromantic
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OP: You think are referring

OP: I think you are referring to "commanders" in CoT lingo. There is no archetype in CoT called controllers, and of course controllers and masterminds were different in CoH.

In terms of all-controller teams, I never did end up on a controller super team, though it was something I really would have liked to have done had the game come back. I do remember being on a team of 6 or 7 controllers and one scrapper once. It was really fun.

In terms of all-mastermind teams, I remember levelling from level 1 to level 10 or so on a team of 3 masterminds. Nothing like a team of 8 high-level MMs of course, but still fun to blitz that way. I don't think I would have enjoyed this at high levels with a full team; there was enough chaos with 2 or 3 MMs once you had all your pets. Depends on the map I suppose; open maps would have been fine, but tight cave maps a major major pain.

Cyclops
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Yep, I was referring to

Yep, I was referring to Commanders. Fixed it. Thanks for catching me.
I agree, tight quarters would be a pain.

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8 MM on an open map was

8 MM on an open map was freaking epic. Zerg all the way.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Malchis
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I was a part of many MM teams

I was a part of many MM teams in COH. What made it even more interesting was that at least 4 different minion types were represented at a time (Ninjas were the rarity).

It was a lot of fun and we unleashed devastation with all those pets. I had 3 MMs but the Robotics was my clear favorite.

Former COV MMs-
Robots
Mercenaries
Undead
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DesViper
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Necroing a thread on

Necroing a thread on masterminds, A E S T H E T I C :p


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Halae
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Seeing this thread reminded

Seeing this thread reminded me of a particular video I saw on youtube a while back

Nothing quite like airdropping a small army on the heads of the villains of the week.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

DesViper
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Yay, i figured out how to embed youtube videos :p


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Lothic
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Halae wrote:
Halae wrote:

Nothing quite like airdropping a small army on the heads of the villains of the week.

Yeah I used to "airdrop" Fire Controller Imps on critters all the time. Sure it probably wasn't as impressive as Group TPing an entire army of MM henchmen all at once but I could do my little thing pretty much whenever I wanted to at a moment's notice - no having to set up Imps beforehand.

I even occasionally used Imps as air-to-ground bombs via Group Flying them over MOBs although frankly that maneuver was usually more trouble than it was worth. ;)

CoH player from April 25, 2004 to November 30, 2012

Lothic
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desviper wrote:
desviper wrote:

Yay, i figured out how to embed youtube videos :p

And you've only been here roughly 5 years... Good job! *pats head like a good puppy that learned a new trick* :)

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Man the robots had satisfying

Man the robots had satisfying animations, they actually looked like they had some weight when landing in.

DesViper
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Lothic wrote:
Lothic wrote:
desviper wrote:

Yay, i figured out how to embed youtube videos :p

And you've only been here roughly 5 years... Good job! *pats head like a good puppy that learned a new trick* :)

Kk little heavy on the snark there, man.

The "embed" option doesn't work so it's overcomplicated.


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Lothic
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desviper wrote:
desviper wrote:
Lothic wrote:
desviper wrote:

Yay, i figured out how to embed youtube videos :p

And you've only been here roughly 5 years... Good job! *pats head like a good puppy that learned a new trick* :)

Kk little heavy on the snark there, man.

Just kidding. :)

desviper wrote:

The "embed" option doesn't work so it's overcomplicated.

To be fair it's not completely trivial - I had to read this site's "compose tips" page to learn how to do it myself.

CoH player from April 25, 2004 to November 30, 2012

Huckleberry
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Halae wrote:
Halae wrote:

Seeing this thread reminded me of a particular video I saw on youtube a while back

Nothing quite like airdropping a small army on the heads of the villains of the week.

Watching that video brought something to my attention:
Notice how many buffs are active simultaneously.

One way of showing the buffs is the tally of icons. But the visual indications on the character model are where I want to focus this. There are auras, bubbles, floating things and all sorts of visual indications and they can potentially overwrite each other. I hope the devs give some thought about how all the different visual indicators can overlay on each other in such a way that each is distinguishable for the others.

Here's a perfect example of a lot of visual buff effects on a player:


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Man, the videos on that

Man, the videos on that channel of the Incarnate Trials are tough to watch without immediately thinking about trying to log into the game. #FeelsBadMan

Edit: That person has their buff icon settings enabled to Stack and not Numeric, which I played Numeric and turned off Passive buffs since I dislike clutter on my screen. It is always interesting to see how other people have their bars and powers set up.

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I wonder if it's just

I wonder if it's just nostalgia that makes those videos seem like such a high bar for CoT. The combinations of sounds, animations, trays, colors, even the icons, the auras, ...all seem to come together so nicely. I don't mind so much the outdated graphics...new graphics, if done wrong, can be just as bad as these older graphics imo. But obviously up-to-date graphics done right could be a game changer. There is so much that embodies the spirit of CoH...it's a tall order to fill.

Compulsively clicking the refresh button until the next update.

Cyclops
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just stepping in. I would

just stepping in. I would LOVE this. the concept looks like so much fun.