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Aggro distance

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zyric
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Aggro distance

I was wondering if it was possible to have variable aggro distances for mobs. For example, if you have a group of mobs that is out hunting supers or just causing general mayhem, then maybe their aggro is set to 50 yards, but if they are suppose to be breaking into a car or a building, or even the look out for a bank robbery, maybe it is set to 25 yards, so they don't draw attention to themselves so easily.

Along with that, will aggro be triggered by line of sight, or just distance from the mobs. For example, will you trigger aggro if you are within their aggro range, but around the corner of the building so they can't see you? I really can't remember if COH was line of sight or not, but it could make things a bit more interesting. Especially if you can crouch behind something in a mission to try and sneak past a group of mobs instead of charging in and bashing heads.

Tannim222
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zyric wrote:
zyric wrote:

I was wondering if it was possible to have variable aggro distances for mobs. For example, if you have a group of mobs that is out hunting supers or just causing general mayhem, then maybe their aggro is set to 50 yards, but if they are suppose to be breaking into a car or a building, or even the look out for a bank robbery, maybe it is set to 25 yards, so they don't draw attention to themselves so easily.

Along with that, will aggro be triggered by line of sight, or just distance from the mobs. For example, will you trigger aggro if you are within their aggro range, but around the corner of the building so they can't see you? I really can't remember if COH was line of sight or not, but it could make things a bit more interesting. Especially if you can crouch behind something in a mission to try and sneak past a group of mobs instead of charging in and bashing heads.

Earning aggro is based on distance in line of sight checking the Perception range (whochbis based on Awareness). There is a foreword Perception range and a rear Perception range which is shorter.

We can, if needed, increase the Perception range of certain NPCs (snipers for example).

There can also eventually be certain Super Sense Powers which can affect Perception.

We discissed different states of perception settings such as Alert or Relaxed but for now we are just using general Perception.

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Fireheart
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Tannim222 wrote:
Tannim222 wrote:

Earning aggro is based on distance in line of sight checking the Perception range ([i]which is[/i] based on Awareness). There is a [i]forward[/i] Perception range and a rear Perception range, which is shorter.

Time to fire your phone's Spell-checker, my friend.

Be Well!
Fireheart

zyric
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Thanks for the info.

Thanks for the info.

Huckleberry
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Is there no function that

Is there no function that takes into account relative power levels? Or are you saying that player scaling is automatic to the threats in the area?

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Tannim222
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Huckleberry wrote:
Huckleberry wrote:

Is there no function that takes into account relative power levels? Or are you saying that player scaling is automatic to the threats in the area?

The level lens does not apply to aggro.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]