Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Travel Powers

61 posts / 0 new
Last post
T-Prime
Offline
Last seen: 3 years 10 months ago
11th Anniversary Badge
Joined: 02/12/2015 - 10:04
Travel Powers

Hello,

I've actually been planning on recreating my "Team" from CoH, and the thought occurred to me that for some of them I gave them travel powers that didn't quite fit their style just because there weren't many options and, hey, they had to get around in a reasonable time. So the question is, how do heroes whose powers don't naturally have a movement based ability get around? And the answer of course is, the same way as everyone else. So my question is, will CoT have some sort of non-super travel abilities? Cars may not be a good fit, but things like motorcycles and such would be a good alternative for getting around, and is generic enough to accommodate any kind of hero/villain.

notears
notears's picture
Offline
Last seen: 9 months 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
motorcycles won't be a good

motorcycles won't be a good fit either since they would still need to make a different model just for your character to ride that thing. As for non super ways of moving around, you'll have things that you stand on rather then sit down on and fly around on and Parkour, also slinging which I assume you can use a grappling hook for instead of Spider-Man based webshots.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]

Project_Hero
Project_Hero's picture
Offline
Last seen: 3 years 2 months ago
Joined: 10/09/2014 - 11:21
If we have a teleport power

If we have a teleport power that we can just go to a point on the map maybe having an aesthetic of hailing a cab, hopping in, then it speeds off. At the destination cab shows up, you get out it zooms away.

It's entertaining to me to think of a hero needing to take a cab to his mission.

"Quick! Follow that glider!"

Also some form of gobli- gremlin glider™ or hover boards would be a neat aesthetic for flight powers.

"Let the past die. Kill it if you have to."

Project_Hero
Project_Hero's picture
Offline
Last seen: 3 years 2 months ago
Joined: 10/09/2014 - 11:21
notears wrote:
notears wrote:

motorcycles won't be a good fit either since they would still need to make a different model just for your character to ride that thing. As for non super ways of moving around, you'll have things that you stand on rather then sit down on and fly around on and Parkour, also slinging which I assume you can use a grappling hook for instead of Spider-Man based webshots.

What if it's like a Tron bike?
[img]https://media.giphy.com/media/93Q0CuhJVNLvq/giphy.gif[/img]

"Let the past die. Kill it if you have to."

notears
notears's picture
Offline
Last seen: 9 months 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
The devs have explained

The devs have explained before that they would have to make a whole new mesh just for that travel power, which is a lot more work than it's worth. Maybe in the future they could do it, but it's far from near future, and on the kickstarter page it states that there are going to be options for non powered ways of travel anyway.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]

Project_Hero
Project_Hero's picture
Offline
Last seen: 3 years 2 months ago
Joined: 10/09/2014 - 11:21
Need us some Time spheres.

Need us some T-spheres.

[img]http://4.bp.blogspot.com/-aBu6yRtgEk0/VbBgroVaoQI/AAAAAAAAP5c/jNLrQTLafYY/s1600/MisterTerrific_02.jpg[/img]

Edit: my phone changed T to time. I didn't notice.

"Let the past die. Kill it if you have to."

notears
notears's picture
Offline
Last seen: 9 months 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
....yes....

....yes....

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]

Kiyori Anoyui
Kiyori Anoyui's picture
Offline
Last seen: 5 days 11 hours ago
kickstarter11th Anniversary Badge
Joined: 10/10/2013 - 11:03
Probably with all of this is

Problem with all of this is character sizes, imagine having a 2ft character and an 8ft character, wouldn’t really work on a motorcycle or many other vehicles. Unless of course the motorcycle/vehicle was able to adapt to the size of your character

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

Avatar by lilshironeko

Fireheart
Fireheart's picture
Offline
Last seen: 5 months 2 weeks ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
Titan Taxi can handle

Titan Taxi can handle anything! If you've been turned into a werewolf, they'll send a pickup, so you can hang your nose and tail in the breeze.

Be Well!
Fireheart

Wolfgang8565
Wolfgang8565's picture
Offline
Last seen: 3 years 4 months ago
Developer
Joined: 10/31/2014 - 14:51
I know we have teleport, but

I know we have teleport, but what if we had it like Blink in X-Men Days of Future past? A quick hand movement and a portal appears in front of your character and your character jumps through it?

If I wasn't on my work computer I would insert a gif but I think this would be totally different from what you normally see, and maybe down the road we could customize the look of the portal like at first it could be your standard portal but down the road you can edit it to look glowy and sparkly, or dark and full of tendrils, or fiery?

-----------

[color=#FF0000]Graphic Designer[/color]

Kiyori Anoyui
Kiyori Anoyui's picture
Offline
Last seen: 5 days 11 hours ago
kickstarter11th Anniversary Badge
Joined: 10/10/2013 - 11:03
Or paint a tunnel on the side

Or paint a tunnel on the side of a cliff and run through it Looney Tunes style

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

Avatar by lilshironeko

Wolfgang8565
Wolfgang8565's picture
Offline
Last seen: 3 years 4 months ago
Developer
Joined: 10/31/2014 - 14:51
Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Or paint a tunnel on the side of a cliff and run through it Looney Tunes style

Im sorry are you insinuating that my suggestion is ridiculous or comical?

-----------

[color=#FF0000]Graphic Designer[/color]

notears
notears's picture
Offline
Last seen: 9 months 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
Wolfgang8565 wrote:
Wolfgang8565 wrote:
Kiyori Anoyui wrote:

Or paint a tunnel on the side of a cliff and run through it Looney Tunes style

Im sorry are you insinuating that my suggestion is ridiculous or comical?

no I'm pretty sure she actually wants that as a travel power animation, not everything's sarcasm.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]

Wolfgang8565
Wolfgang8565's picture
Offline
Last seen: 3 years 4 months ago
Developer
Joined: 10/31/2014 - 14:51
notears wrote:
notears wrote:
Wolfgang8565 wrote:
Kiyori Anoyui wrote:

Or paint a tunnel on the side of a cliff and run through it Looney Tunes style

Im sorry are you insinuating that my suggestion is ridiculous or comical?

no I'm pretty sure she actually wants that as a travel power animation, not everything's sarcasm.

Im pretty sure she doesn't want that as a travel power that is pretty ridiculous which is why I asked. Ill wait for her answer.

-----------

[color=#FF0000]Graphic Designer[/color]

notears
notears's picture
Offline
Last seen: 9 months 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
Wolfgang8565 wrote:
Wolfgang8565 wrote:
notears wrote:
Wolfgang8565 wrote:
Kiyori Anoyui wrote:

Or paint a tunnel on the side of a cliff and run through it Looney Tunes style

Im sorry are you insinuating that my suggestion is ridiculous or comical?

no I'm pretty sure she actually wants that as a travel power animation, not everything's sarcasm.

Im pretty sure she doesn't want that as a travel power that is pretty ridiculous which is why I asked. Ill wait for her answer.

Well not when you consider the setting. Living cartoons are a thing in comic books aswell as people with toon themed powers or fourth wall breakers. It's totally appropriate.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]

notears
notears's picture
Offline
Last seen: 9 months 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
Also I want to teleport like

Also I want to teleport like the Demogorgon from stranger things

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]

blacke4dawn
blacke4dawn's picture
Offline
Last seen: 1 year 8 months ago
Joined: 03/28/2015 - 03:02
Wolfgang8565 wrote:
Wolfgang8565 wrote:
notears wrote:
Wolfgang8565 wrote:
Kiyori Anoyui wrote:

Or paint a tunnel on the side of a cliff and run through it Looney Tunes style

Im sorry are you insinuating that my suggestion is ridiculous or comical?

no I'm pretty sure she actually wants that as a travel power animation, not everything's sarcasm.

Im pretty sure she doesn't want that as a travel power that is pretty ridiculous which is why I asked. Ill wait for her answer.

Personally I could see Hijinx using such a travel power.

By itself it may look ridiculous but you have to look at the concept behind the entire character and thus it can be made a perfectly natural part of them.

Project_Hero
Project_Hero's picture
Offline
Last seen: 3 years 2 months ago
Joined: 10/09/2014 - 11:21
A cartoony portable hole

A cartoony portable hole would work for teleporting too.

Pull out black shape throw into the air in front of you, it forms a black circle in the air, dive through it like CoH characters did with vans, fall out destination hole.

"Let the past die. Kill it if you have to."

DesViper
DesViper's picture
Offline
Last seen: 2 years 11 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
Flight Ring?

Flight Ring?

[hr]
[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember

Kiyori Anoyui
Kiyori Anoyui's picture
Offline
Last seen: 5 days 11 hours ago
kickstarter11th Anniversary Badge
Joined: 10/10/2013 - 11:03
Why would I joke about such a

Why would I joke about such a thing, I would love to have a huge paint brush as a weapon and use it to paint a portal. Even if it were just the Acme black holes

New character concept, Bob Ross-esque guy with a fro and a huge paint brush like in his outro, able to paint baddies into a hypnotic state of happy coma :3

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

Avatar by lilshironeko

doctor tyche
doctor tyche's picture
Offline
Last seen: 4 months 2 days ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 11:29
Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Why would I joke about such a thing, I would love to have a huge paint brush as a weapon and use it to paint a portal. Even if it were just the Acme black holes

New character concept, Bob Ross-esque guy with a fro and a huge paint brush like in his outro, able to paint baddies into a hypnotic state of happy coma :3

Well, we do have the brush already made.....

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Cobalt Azurean
Cobalt Azurean's picture
Offline
Last seen: 1 month 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/03/2013 - 16:39
Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Why would I joke about such a thing, I would love to have a huge paint brush as a weapon and use it to paint a portal. Even if it were just the Acme black holes

New character concept, Bob Ross-esque guy with a fro and a huge paint brush like in his outro, able to paint baddies into a hypnotic state of happy coma :3

Back in CoH, I named him 'Happy Little Trees'!
[img]https://i.imgur.com/LgOdnhe.png[/img]

doctor tyche
doctor tyche's picture
Offline
Last seen: 4 months 2 days ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 11:29
Dude! I think I teamed with

Dude! I think I teamed with you once using Protector 624

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

DesViper
DesViper's picture
Offline
Last seen: 2 years 11 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
That is beautiful!

That is beautiful!

[hr]
[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember

Cobalt Azurean
Cobalt Azurean's picture
Offline
Last seen: 1 month 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/03/2013 - 16:39
Doctor Tyche wrote:
Doctor Tyche wrote:

Dude! I think I teamed with you once using Protector 624

Fairly certain it was someone else. I rarely played this character on Champion, if at all.

Cobalt Azurean
Cobalt Azurean's picture
Offline
Last seen: 1 month 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/03/2013 - 16:39
desviper wrote:
desviper wrote:

That is beautiful!

Thanks!

Kiyori Anoyui
Kiyori Anoyui's picture
Offline
Last seen: 5 days 11 hours ago
kickstarter11th Anniversary Badge
Joined: 10/10/2013 - 11:03
Needs more fro :D

Needs more fro :D

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

Avatar by lilshironeko

Cobalt Azurean
Cobalt Azurean's picture
Offline
Last seen: 1 month 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/03/2013 - 16:39
Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Needs more fro :D

CoH/V unfortunately didn't have a 'fro slider, but I do agree.

Gladatoria
Gladatoria's picture
Offline
Last seen: 3 months 2 weeks ago
11th Anniversary Badge
Joined: 09/08/2013 - 14:20
Regarding crawling, I hope

Regarding crawling, I hope there is an acrobatic component, with a bit f jumping and leaping, and a option for claws to be used-not everyone can stick it like Spider-Man :)

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/10.jpg[/IMG][/URL][/CENTER]

Project_Hero
Project_Hero's picture
Offline
Last seen: 3 years 2 months ago
Joined: 10/09/2014 - 11:21
Gladatoria wrote:
Gladatoria wrote:

Regarding crawling, I hope there is an acrobatic component, with a bit f jumping and leaping, and a option for claws to be used-not everyone can stick it like Spider-Man :)

[img]https://i.pinimg.com/originals/70/ab/79/70ab79edcdcc6366f7e9133eb2e17df8.gif[/img]

"Let the past die. Kill it if you have to."

Redlynne
Redlynne's picture
Offline
Last seen: 4 months 1 week ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Ordinary mundane humans can

Ordinary mundane humans can FREE CLIMB in a way that is broadly similar to "wall crawling" like Spiderman does. They just do it slower (^_~) because they don't have superpowers.

[youtube]96FUPTQeqYI[/youtube]

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

TitansCity
TitansCity's picture
Offline
Last seen: 1 year 7 months ago
11th Anniversary Badge
Joined: 10/28/2013 - 02:09
Are jet packs an aesthetic of

Are jet packs an aesthetic of flight ?

[hr]
Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
http://forum.titanscity.com | www.facebook.com/titanscity | http://twitter.com/TitansCity
[color=red]PR - Europe[/color]

Project_Hero
Project_Hero's picture
Offline
Last seen: 3 years 2 months ago
Joined: 10/09/2014 - 11:21
TitansCity wrote:
TitansCity wrote:

Are jet packs an aesthetic of flight ?

Presumably they would or could be.

Maybe we can get something like this for flight also

[img]https://i.pinimg.com/736x/f4/13/68/f4136896f7ee07b8b061f28702270b8f--dc-comics-characters-book-characters.jpg[/img]

"Let the past die. Kill it if you have to."

doctor tyche
doctor tyche's picture
Offline
Last seen: 4 months 2 days ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 11:29
TitansCity wrote:
TitansCity wrote:

Are jet packs an aesthetic of flight ?

Yes

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Crimsonomen20
Offline
Last seen: 5 years 7 months ago
Joined: 01/19/2018 - 17:54
I, personally, cannot wait

I, personally, cannot wait for this ga me. I love all these travel power ideas!

Biggjax
Offline
Last seen: 4 years 1 week ago
Joined: 05/31/2018 - 01:08
I know Champions online had

I know Champions online had some pretty kool Travel powers as well. Maybe that could help some.
https://www.youtube.com/results?search_query=champions+online+travel+powers+2018+

Kuraikari
Kuraikari's picture
Offline
Last seen: 1 year 4 days ago
Developer
Joined: 11/28/2018 - 12:59
Flight - The standard for
Quote:

[list]
[*][b]Flight[/b] - The standard for comparison.
[*][b]Superspeed[/b] - Fastest travel power; restricted to ground movement.
[*][b]Teleportation[/b] - Only inertia-free travel power; requires constant reactivation.
[*][b]Swinging[/b] - Least precise, most engaging; requires constant reactivation.
[*][b]Jet Boots[/b] - Fastest flight; slowest acceleration, no jetpack option.
[*][b]Fire Flight[/b] - Flight, but with colored flame aura.
[*][b]Earth Flight[/b] - Flight, but with a chunk of whatever you were standing on.
[*][b]Super Jump[/b] - Slow walking, fast and high jumping; can't reach all rooftops.
[*][b]Acrobatics[/b] - Run fast, jump high; not as fast or as high as Super Speed or Super Jump.
Ice Slide - Faster and harder to corner than flight; sinks downwards.
[*][b]Tunneling[/b] - Avoid enemies - and lofty places.
[*][b]Rocket Jump[/b] - Superjump, now with more science.
[*][b]Hover Disk[/b] - Fast, flying, color options; no shape options, worst cornering.
[/list]

This was the basic one. I see only 5 unique ones. The others are either flight, or super jump.

[font=courier][color=#FF0000]Tech[/color][/font]

45 52 52 4F 52 3A 20 34 30 34 0D 0A 48 65 72 6F 20 6E 6F 74 20 66 6F 75 6E 64 21

DariusWolfe
Offline
Last seen: 1 year 11 months ago
Joined: 09/19/2018 - 06:22
Kuraikari, what's this list

Kuraikari, what's this list from? Most of that does seem redundant, but some are really cool aesthetic ideas for the basic powers.

~ DariusWolfe
Errant, TNT, Vibrant and Fluxion on Liberty

McJigg
McJigg's picture
Offline
Last seen: 2 years 8 months ago
kickstarter
Joined: 07/06/2016 - 05:14
Those are the options from

Those are the options from Champions Online.

When it comes to flight, I only see the need for 2 variants. One that's faster with a reduced aggro radios but you can't use attacks during, and one that's slower but allows the use of attacks. That way, for the first, we can get aesthetics such as turning into a bird without wondering how the bird shoots ice or punches people, while the second is for those who like to hover above the battle and rain down their attacks. The rest would be handled by CoT's customization.

Tannim222
Tannim222's picture
Offline
Last seen: 4 months 2 weeks ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
McJigg wrote:
McJigg wrote:

Those are the options from Champions Online.

When it comes to flight, I only see the need for 2 variants. One that's faster with a reduced aggro radios but you can't use attacks during, and one that's slower but allows the use of attacks. That way, for the first, we can get aesthetics such as turning into a bird without wondering how the bird shoots ice or punches people, while the second is for those who like to hover above the battle and rain down their attacks. The rest would be handled by CoT's customization.

While we won’t have travel powers that affect your threat rating or give bonuses to combat (other than what I created movement makes you capable of), haircut alternative modes of flight can be done with our current system. You just end up having to choose one at s given point.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Brand X
Brand X's picture
Offline
Last seen: 5 years 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
Bat Flight is one of my

Bat Flight is one of my favorite travel powers in CO.

DariusWolfe
Offline
Last seen: 1 year 11 months ago
Joined: 09/19/2018 - 06:22
McJigg wrote:
McJigg wrote:

Those are the options from Champions Online.

Gotcha. Some looked familiar from my time there, but some that I recall are missing, and others I done recall ever seeing, so I wasn't sure if that's where it was from.

Regarding CoT travel powers, will there be augments/refinements that give combat-applicable bonuses, such as improved defense or whatever? I recall Hover from CoH gave a defense bonus, which kept it relevant after you'd graduated to Flight. All I can remember reading is that CoT travel powers have their own advancement tracks, with not much detail on what that means.

~ DariusWolfe
Errant, TNT, Vibrant and Fluxion on Liberty

Cinnder
Cinnder's picture
Offline
Last seen: 2 years 8 months ago
Gunterkickstarter11th Anniversary Badge
Joined: 08/26/2013 - 16:24
Tannim222 wrote:
Tannim222 wrote:

...haircut alternative modes of flight can be done with our current system.

Afro Ascent!
Crew Cut Crash!
Mullet Meander!

Spurn all ye kindle.

Tannim222
Tannim222's picture
Offline
Last seen: 4 months 2 weeks ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
DariusWolfe wrote:
DariusWolfe wrote:
McJigg wrote:

Those are the options from Champions Online.

Gotcha. Some looked familiar from my time there, but some that I recall are missing, and others I done recall ever seeing, so I wasn't sure if that's where it was from.

Regarding CoT travel powers, will there be augments/refinements that give combat-applicable bonuses, such as improved defense or whatever? I recall Hover from CoH gave a defense bonus, which kept it relevant after you'd graduated to Flight. All I can remember reading is that CoT travel powers have their own advancement tracks, with not much detail on what that means.

No Augments for travel powers. The don’t have sockets of any kind. They also do not provide any combat benefits as they are separate from the combat system and powers.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

DesViper
DesViper's picture
Offline
Last seen: 2 years 11 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
I do hope, for example, the

I do hope, for example, the fly speed does scale somehow.

It's really important to feel faster, stronger, tougher, etc as levels pass

[hr]
[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember

Tannim222
Tannim222's picture
Offline
Last seen: 4 months 2 weeks ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
desviper wrote:
desviper wrote:

I do hope, for example, the fly speed does scale somehow.

It's really important to feel faster, stronger, tougher, etc as levels pass

Yes it will. Travel powers have their own separate improvement system.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Lothic
Lothic's picture
Offline
Last seen: 5 months 6 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
It really seems like many of

It really seems like many of the CO versions (haircuts using Tannim's term) of Flight are really just "generic flight with special animations/emotes". For instance:

"Fire Flight" is just "Flight" with a flame aura
"Jet Boots" is just "Flight" with an animated costume item
"Earth Flight" is just a variant of "Hover Disk" which is just "Flight" while standing on something

TBH I would hope MWM will be very careful about making completely separate hardwired travel powers like this. I don't want to have to choose between a unique power called "Flight" or another power called "Jet Boots". I'd rather have one common Flight power then be able to choose if I want to wear jet boots (that would properly react to my Flight) or not. Travel powers should never REQIURE the wearing of certain costume items - costume items should be made to REACT to travel powers being used. Bird wings should not be required to fly, but bird wings should flap BECAUSE I'm using the Flight power.

As far as whether I'd want my version of flight to have fast or slow acceleration, tight or loose cornering and so on those characteristic should also be definable by players, not baked into specific powers. For example the text given for CO's Jet Boots is the following: "Fastest flight; slowest acceleration, no jetpack option". Why should we be locked into those kinds of highly specific characteristics? Maybe I want to wear jet boots AND a jet pack AND have quick acceleration/turning at the sacrifice of a relatively low top speed.

Bottomline once you start moving away from the basic core travel powers (i.e. Fly, Super Speed, etc.) and start offering fancy "designer powers" (with highly specific movement characteristics like the CO Jet Boots) then unless you make dozens of subtle variants you're going to start to piss people off. By making only one type of hardwired Jet Boot power (for example) you might actually upset more people than just sticking to the single, generic Fly power because your hardwired mindset of "Jet Boots" won't match what many players will want their Jet Boots to do.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Kuraikari
Kuraikari's picture
Offline
Last seen: 1 year 4 days ago
Developer
Joined: 11/28/2018 - 12:59
Lothic wrote:
Lothic wrote:

It really seems like many of the CO versions (haircuts using Tannim's term) of Flight are really just "generic flight with special animations/emotes". For instance:

"Fire Flight" is just "Flight" with a flame aura
"Jet Boots" is just "Flight" with an animated costume item
"Earth Flight" is just a variant of "Hover Disk" which is just "Flight" while standing on something

TBH I would hope MWM will be very careful about making completely separate hardwired travel powers like this. I don't want to have to choose between a unique power called "Flight" or another power called "Jet Boots". I'd rather have one common Flight power then be able to choose if I want to wear jet boots (that would properly react to my Flight) or not. Travel powers should never REQIURE the wearing of certain costume items - costume items should be made to REACT to travel powers being used. Bird wings should not be required to fly, but bird wings should flap BECAUSE I'm using the Flight power.

As far as whether I'd want my version of flight to have fast or slow acceleration, tight or loose cornering and so on those characteristic should also be definable by players, not baked into specific powers. For example the text given for CO's Jet Boots is the following: "Fastest flight; slowest acceleration, no jetpack option". Why should we be locked into those kinds of highly specific characteristics? Maybe I want to wear jet boots AND a jet pack AND have quick acceleration/turning at the sacrifice of a relatively low top speed.

Bottomline once you start moving away from the basic core travel powers (i.e. Fly, Super Speed, etc.) and start offering fancy "designer powers" (with highly specific movement characteristics like the CO Jet Boots) then unless you make dozens of subtle variants you're going to start to piss people off. By making only one type of hardwired Jet Boot power (for example) you might actually upset more people than just sticking to the single, generic Fly power because your hardwired mindset of "Jet Boots" won't match what many players will want their Jet Boots to do.

+1

[font=courier][color=#FF0000]Tech[/color][/font]

45 52 52 4F 52 3A 20 34 30 34 0D 0A 48 65 72 6F 20 6E 6F 74 20 66 6F 75 6E 64 21

Dark Cleric
Dark Cleric's picture
Offline
Last seen: 1 hour 16 min ago
Joined: 05/14/2018 - 12:26
Tannim222 wrote:
Tannim222 wrote:
desviper wrote:

I do hope, for example, the fly speed does scale somehow.

It's really important to feel faster, stronger, tougher, etc as levels pass

Yes it will. Travel powers have their own separate improvement system.

It's too bad travel powers wont have sockets, that was always fun for me in CoH...but if their own advancement system gives the same feeling then it wont be a problem. I'll be very interested in that update sometime down the road. With sockets you could replace old ones every few levels, even if only for an insignificant increase. I'm curious how the travel power's unique system will compare.

Compulsively clicking the refresh button until the next update.

Beeker
Beeker's picture
Offline
Last seen: 3 years 6 months ago
Joined: 04/06/2015 - 17:30
I like Lothic's comments as

I like Lothic's comments as well. It falls more in line with aesthetic decoupling. However, if the progression process allows for choices on powers which Lothic is asking for then I'm guessing it will be pretty flexible.
In what ways does the progression system allow us to change our travel powers ?

Lothic
Lothic's picture
Offline
Last seen: 5 months 6 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Beeker wrote:
Beeker wrote:

I like Lothic's comments as well. It falls more in line with aesthetic decoupling. However, if the progression process allows for choices on powers which Lothic is asking for then I'm guessing it will be pretty flexible.
In what ways does the progression system allow us to change our travel powers ?

While I mostly talked about Flight oriented powers earlier it would seem that just about any travel power could be governed by several basic characteristics. The main ones just off the top of my head (but obviously not limited to) could be:

[list]
[*]Acceleration Rate
[*]Turning Responsiveness
[*]Top Speed
[*]Power Efficiency
[/list]

So what might be cool for the "travel power progression system" is to have every travel power start off at relatively low default values for the qualities I just listed. Then as the character rises in level the player could choose to incrementally improve the specific characteristics that are important to them but the key would be that it would be very hard (if not impossible) to make such a power "perfect" in all categories. Thus for example you might eventually make a travel power super fast or super power efficient but you couldn't max it out completely in all the characteristic categories.

I honestly have no idea if something like this is what MWM already has in mind but I think having a system like this would be pretty interesting and allow for a degree of customization in how each travel power works for each character.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Tannim222
Tannim222's picture
Offline
Last seen: 4 months 2 weeks ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
@Lothic, that is pretty close

@Lothic, that is pretty close. There are some issues with providing parity for improvement across all forms of travel powers. Each needs distinctive categories.

There also has to be limiting factor based on what is improved. Having a high speed, high responsive flight can actually be very disorienting. It can actually make some people nauseous. And we don’t want to end up letting people unintentionally messing themselves up and end up having to respec to just fix movement.

It isn’t an insurmountable problem by any means. It will just take a lot of fine tuning to get there.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

DesViper
DesViper's picture
Offline
Last seen: 2 years 11 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
Even the Old City had it

Even the Old City had it right on Flight: wings, rocket boots, jetpacks, automatically reacted to flight.

But also, their flight can be unwieldy as it decelerated. It didn't feel natural on the take off and landing.

[hr]
[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember

Lothic
Lothic's picture
Offline
Last seen: 5 months 6 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Tannim222 wrote:
Tannim222 wrote:

@Lothic, that is pretty close. There are some issues with providing parity for improvement across all forms of travel powers. Each needs distinctive categories.

Sure I was just "spitballing" as I was writing that post. Different travel powers would likely have different core characteristics. For example the "zip-line" travel power might have something like a "fire distance" characteristic that might regulate just how far away a character could shoot their grapple out to anchor it to something.

Tannim222 wrote:

There also has to be limiting factor based on what is improved. Having a high speed, high responsive flight can actually be very disorienting. It can actually make some people nauseous. And we don’t want to end up letting people unintentionally messing themselves up and end up having to respec to just fix movement.

It isn’t an insurmountable problem by any means. It will just take a lot of fine tuning to get there.

I'd expect that these kinds of reasonable limits would be established/determined via beta testing. You might be able to specifically allow something like Flight to be EITHER super fast OR super responsive but not both. That would mitigate some of the real-life motion sickness potential in that case.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Lothic
Lothic's picture
Offline
Last seen: 5 months 6 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
desviper wrote:
desviper wrote:

Even the Old City had it right on Flight: wings, rocket boots, jetpacks, automatically reacted to flight.

Yes CoH handled this aspect of travel powers fairly well.

desviper wrote:

But also, their flight can be unwieldy as it decelerated. It didn't feel natural on the take off and landing.

It sounds like, according to what Tannim's saying, that we'll be able to "tweak" the way Flight works to maybe satisfy more people. I'd actually like to be able to adjust it so that some of my CoT characters' Flight power works like CoH's Fly while others work more like CoH's Hover. Again this hopefully sounds like it'll be doable to some degree.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Grimfox
Grimfox's picture
Offline
Last seen: 2 years 12 months ago
kickstarter11th Anniversary Badge
Joined: 08/05/2014 - 10:17
I am somewhat wary of having

I am somewhat wary of having two differing advancement systems for powers. It might be fine. But I feel like using the same type of socket system would be ideal, sticking to the "keep it simple" methodology. I expect that you can restrict sockets to only accept certain refs/augs. So you'd have a separate but parallel advancement path for travel powers that doesn't require a separate explanation. And you don't have to balance two different systems.

Without knowing anything about the plan for travel power advancement it may make more sense to have a separate advancement system.

Perhaps we can get a mechanics update on this? I think it's the first we've heard of this advancement difference for travel powers. I think you could also roll in some details about how costume items, props, and travel powers will interact. With combat powers you have props but those are "pocketed" when not using the power. What about grapplehooks and webs and wings and rocket boots. Some of these are "props" but others are costume pieces. And of course there is the mystery that is the motorcycle.

Edit: I somehow missed all the responses since Tannims last reply...

Second Chance: https://store.missingworldsmedia.com/CityOfTitans/SecondChance/
Dev Tracker: http://cityoftitans.com/forum/fixing-dev-digest
Dev Comments: https://cityoftitans.com/forum/dev-comments

blacke4dawn
blacke4dawn's picture
Offline
Last seen: 1 year 8 months ago
Joined: 03/28/2015 - 03:02
One interesting thing that

One interesting thing that popped into my head. Since combat and travel powers are separate systems will we respec them separately as well?

As for having the same system for both, without knowing how travel powers are supposed to progress we can't say what is better. My suspicion is that we'll get "points" at regular intervals that we can spend on either improving one aspect of an existing travel power or choosing a new one. From other posts (and the info here) it sounds like we will be able to get all travel powers but at the cost of them (individually speaking) not being as good as someone who "specialized" in one or a few.

Planet10
Planet10's picture
Offline
Last seen: 4 years 1 month ago
Joined: 03/23/2016 - 17:21
I am curious to know how the

I am curious to know how the CoT system will handle multiple travel powers on one character.
I remember using Super Jump & Super Speed at the same time in CoH. I know people used Teleport & Hover.

How will the selection of multiple travel powers impact character progression if the Travel Power Progression is different than normal powers?

"Just, well, update your kickstarter email addresses, okay? Make sure they're current?" - warcabbit

StellarAgent
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 09/25/2013 - 13:48
I think we need to change the

I think we need to change the way we look at Travel. We need to stop calling them powers and maybe call them Travel Modes or Movement Styles?

As they are their own INDEPENDENT system and will NOT affect power level progression?
There will be some overlapping effects, but to all intents and purposes . . .

Seschat
Seschat's picture
Offline
Last seen: 2 years 5 days ago
Joined: 11/18/2018 - 09:08
Completely unrelated to the

Completely unrelated to the ongoing discussion: one thing we ought to avoid (and that CO has done completely wrong), is special effect "upgrades" as you build up the movement power. Anyone in Champions online who has used Phoenix Flight or Shadow Wing Flight is fully aware that these powers look really nifty at the basic level, but after the second upgrade, you look like you have Saturn V rocket boosters attached to your feet and each wingtip, and have difficulty seeing either the character or much of anything in front of her.

(For reference, the way to get useful Wings of Fire is to take Fire Flight (Human Torch flight), get some wings with a transparency texture, and color them black (ie: invisible). That way when you turn on the flight power, the invisible wings get the flame aura too)

Native of Triumph - Victory - Protector - Gladden - Dwarrowdelf - Tribble
Broad spectrum geek and Shadowy Advisor
Yes, my [u][url=https://www.deviantart.com/revanantmorituri]art gallery[/url][/u] is almost entirely screen captures. Tough.

blacke4dawn
blacke4dawn's picture
Offline
Last seen: 1 year 8 months ago
Joined: 03/28/2015 - 03:02
Seschat wrote:
Seschat wrote:

Completely unrelated to the ongoing discussion: one thing we ought to avoid (and that CO has done completely wrong), is special effect "upgrades" as you build up the movement power. Anyone in Champions online who has used Phoenix Flight or Shadow Wing Flight is fully aware that these powers look really nifty at the basic level, but after the second upgrade, you look like you have Saturn V rocket boosters attached to your feet and each wingtip, and have difficulty seeing either the character or much of anything in front of her.

(For reference, the way to get useful Wings of Fire is to take Fire Flight (Human Torch flight), get some wings with a transparency texture, and color them black (ie: invisible). That way when you turn on the flight power, the invisible wings get the flame aura too)

On a similar note. Haven't played around with flight that much but one thing that I really hate about is that at highest speed "stage" the wings stop flapping when moving around (still flap while hovering) and essentially turn into airplane-wings instead. It's like something else than your wings are now making you fly.