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Guardian Builder Challenge

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KnightMask
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Guardian Builder Challenge

With the release of the new Archetype Power Set info let's see what interesting builds we can come up with for the Support/Ranged(Sentinel) build. Let's also theorycraft ideas on the Warden and Vindicator Specs. Perhaps some of the ideas could help in those builds as well.

McNum
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I think this is especially

I think this is especially difficult to do for Guardians. While we've seen a couple of powers from each set, a good portion of what makes a support build awesome is the individual powers of it. It's not as simple as wanting to hit people wit a finesse melee set or have tough defenses through invulnerability or sheer grit.

That said, I know one of my CoH characters is getting revived for this, which means Barriers as the primary and some kind of energy or fire looking blast for the secondary. And flight. Everything else is up in the air, because I don't know what the Barrier set can actually do yet. Or what blast set would fit best since I'd imagine they can all be flavored to be generic magic blasts. I really need to see more data before being able to say much more than that... other than she'll wear a red outfit with some kind of skirt and white highlights.

OathboundOne
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Well, I'm likely to make a

Well, I'm likely to make a Vamp/Vamp for certain... and probably a Barrier/Psi in honor of my namesake (FF/Psi defender). Strategy/* of some sort as well. Oh who am I kidding? If my alts in CoH were anything to go buy I'll probably have one of every combination.

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For Goldenrod, I am currently

For Goldenrod, I am currently thinking Preservation/Psychic. If I like it well enough, I might not switch her to Vindicator when the assault sets come out.

Foradain, Mage of Phoenix Rising.
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I know the new Radiac will

I know the new Radiac will have Atrophic Blast as the ranged attack set. The DoT effect just seems the most "radiation-y" to me. I'm trying to decide on the primary. This may well come down to what the animations and particle effects look like for them. If I can get some nice looking "bright green energy" effects, I would consider almost any primary that has that. Leaning toward Preservation, Barrier, or Strategy currently. Preservation/Lethal sounds like it would most closely simulate the Rad/Rad I had in CoH, but that was chosen because the powers were both "radiation" in terms of theme and graphics. Given the freedom to choose the power mechanics separate from the graphics, I could see a lot of different options, being doable and could decide on a much different play style.

R.S.O. of Phoenix Rising

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If i got guardian rather than

If i got guardian rather than ranger (all dependant on the masteries) I will be Strategy/Lethality

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are there going to a full

are there going to a full heal set and of the choices what would be the one to pick from ??

KnightMask
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Closest that we have seen to

Closest that we have seen to a heal set is Preservation in the Support sets. Click the Character Construction button under Guides, then click the Power Sets button, then Support sets to look at all the options.

Mind-Freeze
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Nice guess I’ll have to wait

Nice guess I’ll have to wait to play each set to see which I’ll like best don’t see any aoe or single heal for support looks like you have to attack to heal not real fond of sets like that but have to wait and see how it plays out

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Here's what we have on

Here's what we have on Support sets, so far. https://cityoftitans.com/content/support-sets

Be Well!
Fireheart

Mind-Freeze
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Having played a healer in

Having played a healer in world of Warcraft city of heroes and Everquest 2 I didn’t see any aoe or single target heals most look like shield or attacks but still to early to say since I’ll have to play each to see

KnightMask
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Yeah they've only shown us

Yeah they've only shown us two powers from every set but I'd wager that there are both of those in some fashion in the Preservation set. The tier 6 power shown does say it casts heal over time in an area around the player. The other powers no doubt will have a heal component as well.

Tannim222
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Mind-Freeze wrote:
Mind-Freeze wrote:

Having played a healer in world of Warcraft city of heroes and Everquest 2 I didn’t see any aoe or single target heals most look like shield or attacks but still to early to say since I’ll have to play each to see

Keep in mind you haven’t seen all the powers, and these are only launch sets.


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Mind-Freeze
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Thanks for the response I

Thanks for the response I know it’s still early and anything can change until launch was just curious from what was given but good to know progress is happening

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Mind-Freeze wrote:
Mind-Freeze wrote:

Having played a healer in world of Warcraft city of heroes and Everquest 2 I didn’t see any aoe or single target heals most look like shield or attacks but still to early to say since I’ll have to play each to see

From the description Preservation sounds to be closer to how Thermal Radiation was in CoH, but I guess you want something more towards Empathy?

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Yeah of all the games I have

Yeah of all the games I have played through the years as a healer I always felt city of heroes empathy set was the best ever . It was all around fun you had clear mind for holds stuns fortitude for defense and the 2 aura regeneration for endurance and health and with the global sets I even had my ab boost on perma so it was up before the timer ran out on it so that was always fun for end heavy players so I will have to see what city of titans holds for future healers and wait to see the full list of all powers

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I had a Rad Emission and

I had a Rad Emission and aKinetic and I thought both of those were awesome. The Rad could debuff stuff and make fights agaisnt Archvillains etc go way faster, and the Kinetic could Speed Boost people and cast a REALLY good heal called Transfusion, which even made Tankers go "Hey, what healed me? I ACTUALLY saw my HP go back up...".

Not to mention EMP and Fulcrum Shift. Defenders were the cat's meow in CoH #CoXnostalgia

R.S.O. of Phoenix Rising

Mind-Freeze
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I loved how even in the

I loved how even in the craziest of battles when you said gather for auras everyone flew to the empathy buffs lol

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Mind-Freeze wrote:
Mind-Freeze wrote:

I loved how even in the craziest of battles when you said gather for auras everyone flew to the empathy buffs lol

Defenders confirmed Oprahs of the CoX world.

"YOU get an empathy buff! YOU get an empathy buff!"

Name: Safehouse
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Primary: Force Blast
Secondary: Super Agility
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Checking under my seat...

Checking under my seat... Popcorn, lint..ohhh Empathy Buff! and a new car?

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So that's where we parked!

So that's where we parked!

Has anyone seen my mind? It was right here...

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Radiac wrote:
Radiac wrote:

I had a Rad Emission and aKinetic and I thought both of those were awesome. The Rad could debuff stuff and make fights agaisnt Archvillains etc go way faster, and the Kinetic could Speed Boost people and cast a REALLY good heal called Transfusion, which even made Tankers go "Hey, what healed me? I ACTUALLY saw my HP go back up...".
Not to mention EMP and Fulcrum Shift. Defenders were the cat's meow in CoH #CoXnostalgia

I agree with that. Tempest Master was a Storm Summoning/Lightning 'fender, and he was so much fun to play. Unfortunately, I am not certain there is going to be a way to create a Storm based on the current set available (and, TBI, even with other sets coming). The best part of the Storm Summoner were the various types of debuffs/buffs they were capable of - Minor healing, Knockback/up, Disorient, Fear, Debuffs to Accuracy, Speed, Recharge, Defense, Resistance, Range... and then there was Mr.Blinky (Thunderstorm). Current power sets tend to concentrate on one type of damage/effect which does not fit well with the broad range of abilities covered by SS.

I am wondering if they might consider creating a "hybrid" power set that allows you to pick from any set in the Archtype, but only of the same level. This would prevent the cherry picking of completely open power choice, as you could only chose one Level 1 power, one Level 2, etc... Not only would this make SS possible, but also make sorcery/cosmic power sets available which are designed to have wide ranging effects.

So far, there isn't yet a ranged set that mimics the lightning secondary (with its End debuff) but I think it will come and it will likely work "as is" compared to CoX.

"Yes they do Otto, they just don't understand it!"

I am Tempest; Tempest Master in my previous life, and known as Temp to almost everyone that knows me.

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One of the things that was

One of the things that was unique and attractive to me about CoX was the Defender class. It wasn't necessarily a healer as much as it was a swiss army class of a whole assortment of tools to make battles easier. Some defenders were the knife, some the corkscrew and some the screwdriver; you never knew what you would get when you got a defender on your team, but whichever implement you got, it would most likely be helpful.

I made a Trick Arrow/Archery defender that had no heals. And my Storm/Electric defender only had the one ally-only heal.

And it looks like CoT is following suit. The Strategy power set looks to be similar in that it is primarily about placing the appropriate buffs and debuffs on friends and enemies rather than preventing or healing damage.

And what would a spiritual successor to CoX be without bubbles? The Barrier Generation set looks to follow in its footsteps as well.

The following quote is from the Kickstarter Update How it Works: Powerset Design

Quote:

To create a Power Set, we must first define its Basic Playstyle. The Basic styles are Melee, Ranged, Control, Support, Protection, and Summons. Then we move on to the next level: Focused Playstyle. Each Basic Playstyle has four Focused Playstyles under it. For example, Melee has Single Target Focused, Area Effect Focused, Standard Melee, and Utility Focused. Each of these Focused Playstyles generate a basic template for the Power Set.

So I am going to take a stab at the four Focused Play Styles we will get with the Defender archetype.

  1. Barriers/Bubbles/Force Fields. Whatever you want to call them, this playstyle focuses on the prevention or mitigation of damage received. I see this in the Preservation and Barrier Generation power sets. With Preservation showing itself to be a bit more general in nature while Barrier Generation is a bit more focused on the mitigation.
  2. Buff/Debuff generator. This playstyle focuses on making fights easier by reducing enemy target capabilities while increasing friendly target capabilities. I see this in the Strategy power set
  3. Summoner. This all-around playstyle places objects on the battlefield that perform the buffs, debuffs, barriers and heals. I see this in the Devices power set;
  4. Leech. This playstyle requires actions to be taken against opponents, harming and/or reducing their capabilities, in order to benefit your friendly targets by healing or increasing their capabilities. I see this in the Vampiric Emanation power set.

We won't really know until we see the full suite of powers, and it could be that Preservation and Devices have more in common than Preservation and Barrier Generation, but this is my first stab at the four Focused Play Styles of the Guardian archetype.

Potential Titans:
Trap Spider - the little spider rides a big robot
Thunderbird Priest - conduit of the Thunderbird spirit
Lovebot - programmed to love man, gives tough love to mankind
Schwarzchild - singularity-manipulating time traveller is lost

Tannim222
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The Focused Playstyles are

The Focused Playstyles are actually:

Buff Focused
Debuff Focused
Standard
Location

Buff and Debuff focused may have buffs as well, some of them being an additonal effect to the focus.
Standard has a more balanced mix of buffs / debuffs focused on casting to target.
Location offers additional utilities and a balanced mix of buffs / debuffs casting at a location.


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I hope that, if there isn't a

I hope that, if there isn't a guardian spec similar to the CoH Defender - Empathy class at launch, that there will be eventually.

All we have to decide is what to do with the time that is given us.

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jtpaull wrote:
jtpaull wrote:

I hope that, if there isn't a guardian spec similar to the CoH Defender - Empathy class at launch, that there will be eventually.

At Launch, we will have the equivalents of Corruptor and Defender ATs from CoH. I doubt we'll see an 'Empathy' powerset, but we have 'Preservation' which appears to have similar functionality.

Be Well!
Fireheart

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Ah yes. Empathy. That lazy

Ah yes. Empathy. That lazy set. The one people usually looked at in the end and went "We'd be better off with so many others, as that set does nothing for the team anymore."

:p