Maybe I overlooked this subject, but I was wondering if the game will have something similar to city of hero's sidekick system? Aside from having an amazing community already, the sidekick system really helped friends or even strangers guide new players along, this also encouraged making alts and helping one another level up without necessarily allowing straight up power leveling. Here's an in depth look at how that system worked. http://cityofheroes.wikia.com/wiki/Sidekick
My problem with most mmo's is that if you fall behind a friend, you're stuck playing catch up and can't play with them until probably end game, which can be frustrating and demotivating for some people. The sidekick/lackey system helped tremendously with circumventing this to a large degree. It would be nice to see something like this be put in city of titans, and I don't think it would be too terribly difficult to do. Basically it just makes the sidekick/lackey 2 levels lower than their mentor stat wise as long as they didn't stray more than 225 feet away. They sidekick/lackey would still however, only have the abilities and enhancement slots and enhancements for their level, so it was unlikely you were going to take a side kick with you on extremely difficult task forces or certain missions set to the highest difficulty, which is understandable, but it was still nice doing casual missions with your friends and not get completely left in the dust.
For me, it made the role play elements of the game feel more alive as well.
What do you guys think? Yay or nay? If you think this should be in the game or something like it, what are your suggestions for adding to or changing the concept?