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Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Discuss: A World Of Titans

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Doctor Tyche
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Discuss: A World Of Titans

Please discuss the November 30th update "A World Of Titans" Here.

Technical Director

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Gimme gimme gimme gimme. When

Gimme gimme gimme gimme. When it's ready :)

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Will the districts be tied

Will the districts be tied into levels and will this plan affect the initial level cap? (Which I believe is 30?)

KenS
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Do you have more concrete

Do you have more concrete plans for things like alpha access, closed beta, etc? Even some more info on things like when we'll be able to start reserving character names or get access to the character designer would be nice.

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Nom nom nom that is some

Nom nom nom that is some tasty world building.

Fall 2018, let's do this. I am beyond ready.

I'm playing a warshade in a D&D game. That's how ready I am.

Formerly @Fireforged, member of In Hoc Signo Vinces
Characters: Fireforged, Shadowforged, Pyreforged, Grumpy Bear, Heal Machine, Stormalong, Kingdom Red 10-23, Jaster Mereel, Steam Rifle Scarlet, Nemesis Rector

Doctor Tyche
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Blue Battler wrote:
Blue Battler wrote:

Will the districts be tied into levels and will this plan affect the initial level cap? (Which I believe is 30?)

Yes and no, in that order. Each side of the Peninsula (and the mainland areas of Kingsport and Innswich for that matter) are designed to go from 1-50 in total, going from beginning area to end. If we cannot get to the 25-30 northern district (Rhinehart Park incidentally) for launch, we have a backup to still keep players engaged till it is ready.

Technical Director

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I'm very excited about the

Looks fantastic!

I'm very excited about the design and history of the city. I participated in the Kickstarter mogul program because I love the idea that the city will have story, depth and imagination that is partly created by the players. If you are doing another Kickstarter round, I would jump at the chance to be a part of creating another mogul building concept. Are there other opportunities beyond the mogul program for people to help create some of the backstory for the city? If there is any need for volunteers to help with writing any of the backstory about various parts of this huge new city being created, I would love to learn more about how to get involved.

Thanks for another great update!

Environmental Artist, PR Editor

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Bring it on. /em holdtorch

Bring it on.

/em holdtorch

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Great update.

Great update.

R.S.O. of Phoenix Rising

Doctor Tyche
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KenS wrote:
KenS wrote:

Do you have more concrete plans for things like alpha access, closed beta, etc? Even some more info on things like when we'll be able to start reserving character names or get access to the character designer would be nice.

Yes we do. No we are not sharing them at this time, as these will shuffle a lot more than other areas.

Technical Director

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Very nice - can't wait until

Very nice - can't wait until we get to see these areas, or even better, run/fly/jump around in them.

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Another bittersweet update,

Another bittersweet update, because IT IS AWESOME, so it makes me hopeful and excited--but because it is so awesome I want it NAOWUH!!!

The wait might kill me.

Seriously. The updates are getting so good they hurt.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Hmm. The way you describe

Hmm. The way you describe Ephesus University and Olympia, it reminds me of the University of Pittsburgh, a beautiful urban campus full of Beaux Arts architecture in the heart of the Oakland neighborhood adjoining Schenley Park, and South Oakland. Or as it's better known around here, Souf Oaklin.

Twitter: @SisterSilicon

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If Innswich isn't Cthuluesque

If Innswich isn't Cthuluesque in nature, I will be severely disappointed...I could see this being the Croatoa replacement area, but with a new Mythos...

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Daaaaaang.

Daaaaaang.

This is going to be some seriously serious city. I can totally see why even heroes may want to use the public transit system.

- - - - -
Hail Beard!

Support trap clowns for CoT!

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OOOOoooooooh! Maps! Lots

OOOOoooooooh! Maps! Lots of Maps!

An Airport! Is that Titan City International? And are there other minor airports in the area?

How big are the canals? Are they full of commercial barges, or can Mr. Fudd use them to move his yacht from Stewart Bay to the Bay that Bayview has a View of?

Doctor Tyche wrote:

If we cannot get to the 25-30 northern district (Rhinehart Park incidentally) for launch, we have a backup to still keep players engaged till it is ready.

I hope we can still expect the Norn Water Features. ^_^

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I like the fact that you

I like the fact that you folks are pacing yourselves (and our expectations) by not over-promising. I'd rather have one slice of excellent pie with more to come than a whole pie that's just mediocre because it was rushed out of the oven too quickly.

Darth Fez wrote:

Daaaaaang.
This is going to be some seriously serious city. I can totally see why even heroes may want to use the public transit system.

Lol!

Spurn all ye kindle.

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Fall 2018? Holy moly how

Fall 2018? Holy moly how many years will that make it? 6?

Currently trapped inside the Speed Force...

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Zerohour wrote:
Zerohour wrote:

Fall 2018? Holy moly how many years will that make it? 6?

At this point, I don't even care. I am just excited to see something I can understand and get my boys excited about.

I've this creeping suspicion that things here are not as they seem. - DMB

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It's been a long road and

It's been a long road and great to see the progress build to this. So excited to have a date to look forward to now :)

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Why do I have tears in my

Why do I have tears in my eyes? Is someone cutting onions? Or is it that this almost feels like someone said the game is stable and we are entering a Beta stage? Only thing that crossed my mind is... Joy.

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A release date! Getting

A release date! Getting excited; can't wait to bring my CoX characters to their new home! :D

Shocking Blu

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OMG! Yes! A release date!

OMG! Yes! A release date! We all expect it to continue to be work in progress, but I think many of us are just jazzed knowing we will be able to get our hands on it. Nice work guys. Keep it up!

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Looking forward to this!

Looking forward to this!

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Zerohour wrote:
Zerohour wrote:

Fall 2018? Holy moly how many years will that make it? 6?

Considering the "grassroots" nature of the folks working on CoT I'd say 6 years would be a completely reasonable (if almost ambitious) estimate for a game like this. Companies with multi-million dollar budgets take 4-6 years to make games similar to this. Remember it took at least 4 or 5 years of work before even CoH hit the shelves.

CoH player from April 25, 2004 to November 30, 2012

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It's so good to read the

It's so good to read the descriptions for the districts! This is the kind of lore I've been really wanting, a good look at the city and an idea of its potential. I look forward to more information on the state 2 and mainland districts at a later point!

Under Construction...

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Love me some maps.

Love me some maps.

Seriously, I really enjoy the way the street layouts change their angles in different districts. Presumably because they were developed at different times. (Around the Great Fire?)

When I lived in Grand Rapids, Michigan, I learned that the downtown streets were so crazy because their were originally two competing real estate developers on either side of the Grand River. One guy set his streets at right angles along the compass points, and the other set his at right angles perpendicular & parallel to the river. Well, eventually compass points guy was the more successful, and spread to both sides of the river, surrounding and finally stopping expansion of his competitor. Now Grand Rapids has mainly perpendicular streets aligned with the compass points, but there's this weird little triangle of blocks downtown that immediately jumps out on a map.

So, I'm really gratified when I see the same kind of history minded detail showing up fictional maps. It reflects the care and love being put into the cities 'Origin Story.' Love that. Good job, guys!

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I still think November 30,

I still think November 30, 2018 is too early to expect a fully done, playable game. They explained what "release date" and "open beta" etc mean and that it's really a grey area in terms of what will and will not be there by then, but I suspect that we'll be well into 2019 before we have a game that the general public can buy, install, make a toon, play said toon, interact with others, and the market, etc. I'd be happy if they prove me wrong though.

I also wonder how many of the various Mogul buildings in the Phase 1 areas will be ready by then, I predict none or very few, with those rolling out later and replacing whatever buildings they put in to be place-holders in the meantime. Maybe they'll have a giant rectangular box with a sign that reads "under construction" for each one. And I can only assume that the 2018 date isn't going to see any/many of us get our Lethal Weapon and Fashoinista perks. They've always said that those must logically come after the client side costume creator software is done. I can believe they'll have the character generator done by Nov 30 2018, but I have to assume that other stuff will follow well after, as will a lot of actual costume assets that the general public will have.

R.S.O. of Phoenix Rising

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Radiac wrote:
Radiac wrote:

I still think November 30, 2018 is too early to expect a fully done, playable game. They explained what "release date" and "open beta" etc mean and that it's really a grey area in terms of what will and will not be there by then, but I suspect that we'll be well into 2019 before we have a game that the general public can buy, install, make a toon, play said toon, interact with others, and the market, etc. I'd be happy if they prove me wrong though.
I also wonder how many of the various Mogul buildings in the Phase 1 areas will be ready by then, I predict none or very few, with those rolling out later and replacing whatever buildings they put in to be place-holders in the meantime. Maybe they'll have a giant rectangular box with a sign that reads "under construction" for each one. And I can only assume that the 2018 date isn't going to see any/many of us get our Lethal Weapon and Fashoinista perks. They've always said that those must logically come after the client side costume creator software is done. I can believe they'll have the character generator done by Nov 30 2018, but I have to assume that other stuff will follow well after, as will a lot of actual costume assets that the general public will have.

No they won't be 100% done with CoT by Nov 30, 2018. But then again CoH wasn't technically a 100% complete game on Nov 30, 2012 either (if for no other reason than that Issue 24 was trapped in beta before the game shutdown).

I'm sure there will still be plenty of TBD things on whatever day CoT is considered to be "launched". Of course whatever they have working by then will be better than what we players have access to now which is basically 0% of a game.

CoH player from April 25, 2004 to November 30, 2012

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It's gonna be a

It's gonna be a looooooooooooooooooooonnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnggggggggggggggggggg 2 years. But I think if the game is even only a fraction of what is being promised, it'll be worth it. :-D

Putting yourself in another persons shoes emotionally is something that everyone has to experience eventually. It's part of learning to be a human being. Roleplayers do it for fun.

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Xselcier wrote:
Xselcier wrote:

It's gonna be a looooooooooooooooooooonnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnggggggggggggggggggg 2 years. But I think if the game is even only a fraction of what is being promised, it'll be worth it. :-D

The point worth focusing on is that they are hoping to have something by fall 2018 that'll be "in a playable, even if not yet bug-free, state." To meet that goal they'll likely have to start the betas a good 6-12 months BEFORE that. We also know they wanted to launch the standalone avatar builder even before the game started betas. This means (very hopefully) we may only be like 6 months or a year away from having at least something to log into and mess around with.

It's going to be hard not to be overly optimistic about that. ;)

CoH player from April 25, 2004 to November 30, 2012

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Radiac wrote:
Radiac wrote:

I also wonder how many of the various Mogul buildings in the Phase 1 areas will be ready by then, I predict none or very few, with those rolling out later and replacing whatever buildings they put in to be place-holders in the meantime. Maybe they'll have a giant rectangular box with a sign that reads "under construction" for each one.

I definitely wouldn't mind an under construction area over all of the mogul buildings but I would definitely hope it wouldn't be a big grey box. It would be cool for the "under construction" area to actually BE under construction. Cranes, worker NPC's who say stuff like, "Did you hear that hero/villain is building their own place here?!?!" And then a response from another NPC, "Yea! The baddies in the area are gonna love/hate that!"

But anyways, amazing update as usual, 2 years is a hard wait but as others have stated, it will be totally worth it. Till then I will enjoy whatever update-y goodness I receive :)

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Looking forward to Launch Day

Looking forward to Launch Day!

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The background and

The background and description of these areas are really quite interesting, it will be interesting to see these places in the digital flesh and other historical notes to see how well everything matches up.

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I remain skeptical, but also

I remain skeptical, but also cautiously optimistic. My personal estimate for release date when the kickstarter started was Christmas, 2018. We'll see if they hit it or not, but there is work being done and updates continue to roll out, so I am willing to be patient.

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Super excited! Thanks for

Super excited! Thanks for the working so hard MWM.

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Empyrean wrote:
Empyrean wrote:

Seriously. The updates are getting so good they hurt.

Ha! I love that quote.

2 years seems like a long time until I think back to last year when I watched Star Wars thinking how hard it would be to wait a whole year til Rogue One. Well....that went fast!

Same with CoH shutdown...it's been four years? Wow! So 2 years will be here before we know it.

Kinda like the thought of getting my hands on the character creator months earlier to pass the time too.

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As an ex Coast Guardsman,

As an ex Coast Guardsman, kinda happy that a Coast Guard base will be a part of Liberty Harbor. I guess you are allowed to use the stripe on the sides of the ships?

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I really love the design

I really love the design setup for all this. Different neighborhoods actually being different is such a rare thing in games, especially MMOs and Open World games, which is where it'd truly shine as something important. Particularly in Lotus Hills - a lot of western media treats the "Asian District" as pretty homogenous, but I've heard more hatred come out of Koreans aimed at Chinese and Japanese than I've ever seen between Americans and Mexicans (just as an example), so them being separated by neighborhoods makes a lot of sense.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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2 years till targeted release

2 years till targeted release. 6 years in production that lines up with my guess of between 5 and 7 years.

Now any news on when the expected release of the Avatar Creator and the Base Builder? Those two things will make waiting 2 more years easier!

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harpospoke wrote:
harpospoke wrote:

As an ex Coast Guardsman, kinda happy that a Coast Guard base will be a part of Liberty Harbor. I guess you are allowed to use the stripe on the sides of the ships?

I saw that, too, and I was thinking that it would be a great opportunity to get some marketing in for the Coast Gruard. Maybe IRL USCG HQ would be willing to provide some revenue in return for some pseudo-marketing in the game. This could take the form of being written in a positive light, maybe having an actual recruiting poster up on the wall of the Coast Guard base in game, and maybe even an interactive object that provides a phone number, e-mail or website url to find the nearest USCG recruiter.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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harpospoke wrote:
harpospoke wrote:

As an ex Coast Guardsman, kinda happy that a Coast Guard base will be a part of Liberty Harbor. I guess you are allowed to use the stripe on the sides of the ships?

I saw that, too, and I was thinking that it would be a great opportunity to get some marketing in for the Coast Guard.

Maybe IRL USCG HQ would be willing to provide some revenue in return for some pseudo-marketing in the game. This could take the form of being written in a positive light, maybe having an actual recruiting poster up on the wall of the Coast Guard base in game, and maybe even an interactive object that provides a phone number, e-mail or website url to find the nearest USCG recruiter.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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What can I say that hasn't

What can I say that hasn't already been said? Wow. Thanks MWM!

I love that an Airport is included. Will Anthem have trouble getting through security?
An airport would be a great place for missions! Imagine a super fight on the tarmac.

and someone mentioned a Cthulhu theme form Ipswitch. YES! I second that! We need a villain with a mental attack that makes heroes squirm in madness for a few seconds. No more pumpkin guys...I want guys with tentacles for a mouth. An insane asylum that turns inmates into Fishmen slaves for the masters. This would be soooo cool! I know we'll have to change the names, but this is a theme we can run with!

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Cyclops wrote:
Cyclops wrote:

and someone mentioned a Cthulhu theme form Ipswitch. YES! I second that! We need a villain with a mental attack that makes heroes squirm in madness for a few seconds. No more pumpkin guys...I want guys with tentacles for a mouth. An insane asylum that turns inmates into Fishmen slaves for the masters. This would be soooo cool! I know we'll have to change the names, but this is a theme we can run with!

As long as we can interact with "Cthulhu" the same way Cartman did... after all Eric was a "superhero" in this episode so there's the connection to CoT. ;)

CoH player from April 25, 2004 to November 30, 2012

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Huckleberry wrote:
Huckleberry wrote:

harpospoke wrote:
As an ex Coast Guardsman, kinda happy that a Coast Guard base will be a part of Liberty Harbor. I guess you are allowed to use the stripe on the sides of the ships?
I saw that, too, and I was thinking that it would be a great opportunity to get some marketing in for the Coast Guard.
Maybe IRL USCG HQ would be willing to provide some revenue in return for some pseudo-marketing in the game. This could take the form of being written in a positive light, maybe having an actual recruiting poster up on the wall of the Coast Guard base in game, and maybe even an interactive object that provides a phone number, e-mail or website url to find the nearest USCG recruiter.

Nice...I never would have thought of a marketing angle.

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Is that body of water between

Is that body of water between Innswich and Jenningston considered a lake, a bay, part of Steward's Bay, or none of the above?

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Christmas in Innswich: https
Culach wrote:

If Innswich isn't Cthuluesque in nature, I will be severely disappointed...I could see this being the Croatoa replacement area, but with a new Mythos...

Merry Christmas from Innswich! https://www.youtube.com/playlist?list=PL7CAEE8AC9E2497DA

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Foradain wrote:
Foradain wrote:

Is that body of water between Innswich and Jenningston considered a lake, a bay, part of Steward's Bay, or none of the above?

A bay I believe, but I do not know its name as of yet. As this area is for post-launch, it's not been a high priority.

Technical Director

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I believe I may have some

I believe I may have some answers.

The body of water between Innswich and Jenningston will be a bay, potentially the western end of Steward's Bay. It is fed by 2 rivers, one south of Innswich and the other between Kingsport and Titan City. Full labeling of water bodies will be next map due to feline sabotage-- yes, the cat deleted the homework.

Anyone notice that the road connecting Kingsport and Titan City steers clear of Innswich and the rail line (brown line) stops short of it. Wasn't there something about a rail line and escaping from Innsmouth?

As for the canals, most are legacy from the time of canal transport before railroads took over, so they're not too large and not in commercial use anymore. Except for the canal along the edge of NWRD, it's newer and wider for modern larger barges and still in use. The main restriction with the canals would be the clearances of any road bridges constructed or improved afterwards. They most likely wouldn't be high enough for yachts with masts to clear. Most other recreational boats would be able to use them if they can meet the clearances.

Neighborhood street orientation was influenced first and foremost by Comp, they wrote up a pretty thorough description of the city as the district and neighborhood descriptions illustrate. That includes geography (Firetown, Fitzgerald SQ), history (rebuilding and revitalization- Phoenix Plaza, Central Library District, New Bradford, most of Downtown). You may notice that even a canal was affected by such factors. The canal in Old Bradford had been repurposed into a waterway for the park. ( I really need to get you guys a labelled map >> << )

<.< >.> <.<

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Thanks, Ashenfall! We

Thanks, Ashenfall! We appreciate your coming down from your attic loft to clear these issues up!

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An infamous district known

An infamous district known for having Cthulu influenced villains and creatures running around would be an interesting replacement for Croatoa. Although that makes me wonder which district would be Dark Astoria

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Nyktos wrote:
Nyktos wrote:

An infamous district known for having Cthulu influenced villains and creatures running around would be an interesting replacement for Croatoa. Although that makes me wonder which district would be Dark Astoria

There doesn't have to be a 1 to 1 zone equivalency between the two games - they could simply combine both "flavours" into one CoT zone after all.

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Question: Will all this

Question: Will all this background lore about areas of the city be available in the game world? Perhaps via historical plaques, tourist information terminals, etc?

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Question: Will all this background lore about areas of the city be available in the game world? Perhaps via historical plaques, tourist information terminals, etc?

Yes

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Doctor Tyche wrote:
Doctor Tyche wrote:

Cinnder wrote:
Question: Will all this background lore about areas of the city be available in the game world? Perhaps via historical plaques, tourist information terminals, etc?
Yes

Excellent.

Spurn all ye kindle.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Cinnder wrote:
Question: Will all this background lore about areas of the city be available in the game world? Perhaps via historical plaques, tourist information terminals, etc?
Yes

Ooohh, I hope in one of the bigger cities with a lot of history you can get on a tourist bus and they take you around to different important areas and tell you about them, and if you stay through the whole thing you get a badge called" The dedicated tourist" :D

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:
Doctor Tyche wrote:

Cinnder wrote:
Question: Will all this background lore about areas of the city be available in the game world? Perhaps via historical plaques, tourist information terminals, etc?
Yes

Ooohh, I hope in one of the bigger cities with a lot of history you can get on a tourist bus and they take you around to different important areas and tell you about them, and if you stay through the whole thing you get a badge called" The dedicated tourist" :D

One of the nice touches in DCUO is that they have such a tour, although it's self-guided, called "Booster Gold's Exploration Adventures".

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Doctor Tyche wrote:
Doctor Tyche wrote:

One of the nice touches in DCUO is that they have such a tour, although it's self-guided, called "Booster Gold's Exploration Adventures".

One of the things I liked about DCUO. Reminded me of the history badges of CoH.

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Ashenfall wrote:
Ashenfall wrote:

Full labeling of water bodies will be next map due to feline sabotage-- yes, the cat deleted the homework.

Pernicious lies! It was *obviously* one of Dr. Canidae's minions! When in doubt, blame the dog! *sage nod*

Nomtastic news that we may actually get to celebrate Thanksgiving or Christmas 2018 in the City of Tabbies ... um ... Titans!

Nomworthy job all around, MWM! *hugglecates and headbonkinates her loyal minions at MWM!*

*estimates that the Winter 2018 release date will give her just enough time to make the one light year flight to and from New Kyton!*

*jumps on top of Dr. Tyche's computer tower with a computer mouse in her teeth and uses it as a pillow while she takes a siesta*

*dreams of Mr. Boots!*

*purrs contentedly!*

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Man Titan City looks like it

Man Titan City looks like it will be big. This is shaping up to be an awesome game. Make superhero MMO's great again!

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Concerning in game background

Concerning in game background info

Cinnder wrote:

Question: Will all this background lore about areas of the city be available in the game world? Perhaps via historical plaques, tourist information terminals, etc?

Information on plaques is familiar and lends itself to badge hunting etc. Contacts making an exposition gives you a simple form of engagement.
I would like to see a few more options for investigative opportunities. Maybe goto the police department or FBI to review their case files on a group or specific criminal. Possibly watch a police officer's body cam from an arrest or engagement to see what tactics they use (magic heavy, reliance on technology, etc). Maybe talk to a contact or retired cape to hear them spin a tale and thus watch an in game cinematic. Talk to a clairvoyant and see their vision of events (possibly/probably flawed) via a cinematic. Heck, maybe goto the library and look at microfiche to track a group's movements & actions.

I think what I am getting at is that I enjoy slightly more immersive interactions. It can be a voice over from a contact or a cinematic or whatever. As long as my participation extends beyond just clicking a plaque (something I have done in several games already).

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That's... awful ! :D

That's... awful ! :D
So much translation to do to inform french people ! But, it's so exciting to knox that, for next Xmas, i'll probably play City of Titans ^^
Good luck for thoses developements ! I can't imagine the work behind that !


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tinyspit wrote:
tinyspit wrote:

That's... awful ! :D
So much translation to do to inform french people ! But, it's so exciting to knox that, for next Xmas, i'll probably play City of Titans ^^
Good luck for thoses developements ! I can't imagine the work behind that !

Fall 2018, not Fall 2017 >.>

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Yep, another of those

Yep, another of those oddities of English. "This Xmas" refers to the one we just had in 2016, until we get sufficient distance from it (say, after Easter?). So "next Xmas" gets interpreted as 2017 instead of 2018.

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Just inserted the updated map

Just inserted the updated map for Alexandria
https://cityoftitans.com/districts/alexandria

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Doctor Tyche wrote:
Doctor Tyche wrote:

Just inserted the updated map for Alexandriahttps://cityoftitans.com/districts/alexandria

Cool map, really giv a good idea of the location, though for some reason I wonder what's the nickname of people that go to Ephesus University,

Ephenite?Ephefie? Ephs? Euphemism? Eunites?

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Most likely they go by the

Most likely they go by the name of their mascot. Which begs the question, What is the mascot of Ephesus University?

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Phoebe? Be Well! Fireheart

Phoebe?

Be Well!
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Redem wrote:
Redem wrote:

though for some reason I wonder what's the nickname of people that go to Ephesus University

I have the sinking suspicion that they will be called ... Eph U's ... by the less than complimentary crowd. To extend the (obviously tasteless) joke even further, if they have Animal Husbandry classes, students taking those courses would set themselves apart by being called Eph's Ewes.

For people who don't want to make the obvious inuendo is obvious "F U" jokes, the alternative would be 'Sus U ... said in a manner meant to evoke the sense of "sussing out" or discovering the truth about things, like the way a detective would when they "suss" things and learn about them. This would be a less derogatory term for students committed to learning.


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Doctor Tyche wrote:
Doctor Tyche wrote:

Just inserted the updated map for Alexandria
https://cityoftitans.com/districts/alexandria

I'm curious as to the land area devoted to Ephesus University, mainly because of my recollections of the "40 acres" of the UT Austin campus just north of downtown Austin, Texas. It's hard to tell any sort of scaling from the Alexandria map.

The map does make a lot of things clearer though.


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Redlynne wrote:
Redlynne wrote:
Redem wrote:

...though for some reason I wonder what's the nickname of people that go to Ephesus University

I have the sinking suspicion that they will be called ... Eph U's ... by the less than complimentary crowd.

So... Effies, then?

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I'm guessing the students

I'm guessing the students refer to themselves as Artemisians, and when anyone asks why they respond, 'I wonder...'

Spurn all ye kindle.

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Fireheart wrote:
Fireheart wrote:

So... Effies, then?

Effers?

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Hurricanes? Krakens? Sea

Hurricanes? Krakens? Sea Urchins? Shrimps? (hopefully with garlic butter).

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Those are all teams that

Those are all teams that Titan City has already beaten!

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If the blocks are similar to

If the blocks are similar to Old Bradford then the short side of the blocks up by the fire department are about 0.3mi. So the 'Sus U is about 1mi by 1.25mi. Which google is saying is about 800 acres.

Google says my campus was >2400 acres. But we also have 30000 undergrads. Which is similar in size to the city the campus is located in. So 'Sus U is probably around 10k undergrads. Maybe higher as my campus also includes a substantial number of dorms. A campus in the middle of the city probably doesn't include many dorms or uses higher density high rise dorms.

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Grimfox wrote:
Grimfox wrote:

If the blocks are similar to Old Bradford then the short side of the blocks up by the fire department are about 0.3mi. So the 'Sus U is about 1mi by 1.25mi. Which google is saying is about 800 acres.
Google says my campus was >2400 acres. But we also have 30000 undergrads. Which is similar in size to the city the campus is located in. So 'Sus U is probably around 10k undergrads. Maybe higher as my campus also includes a substantial number of dorms. A campus in the middle of the city probably doesn't include many dorms or uses higher density high rise dorms.

800 acres? For a big-city campus, that's quite a sprawl. Pitt's main campus is only 132 acres for an enrollment of about 35,000. Then again, Pitt is very vertical, with the 42-floor Cathedral of Learning classroom building and the Litchfield Towers dorms housing 43 stories of students across three buildings. Carnegie Mellon is mostly low-rise, with 140 acres for ~14,000 students.

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UT Austin has a student

UT Austin has a student population of around 50k (or so), with a lot of them living off campus and using shuttle bus services to get to campus. UT Austin also features a single high rise dorm that has so many people living in it that the BUILDING has its own zip code(!) ... for Jester Dorm. That's right, an entire zip code for just one building of student dorm residences.


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Foradain wrote:
Foradain wrote:

Most likely they go by the name of their mascot. Which begs the question, What is the mascot of Ephesus University?

A mock super hero? or perhaps one that died long ago

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Both of the colleges I got

Both of the colleges I got degrees from (Lehigh University in Pennsylvania and University of Florida) have campuses that are ~2000 acres, according to Wikipedia. Lehigh's is on the side of a steep mountain in Bethlehem, PA. UF's is basically a flat plain with some very low hills and valleys, and a pond called Lake Alice in which a real alligator lived when I was there. They had to stop campus car traffic for the alligator when it would go out on the pavement to sun itself, since it was endangered. Not sure what the deal is these day, as I haven't been back since 2005.

As far as a mascot for Ephesus, some sort of ancient greek type of deal would be good, like a hoplite or a phalanx or something. The term "hoi polloi" (pronounced HOY puh-LOY) is an ancient greek term meaning "the many" (and by that they meant the greek common people, as opposed to the "hoi barbaroi" which meant "the barbaric ones" i.e. the non-greeks). In the old days, the classics were studied at universities in the US quite a bit, including at Jesuit schools like Georgetown in D.C. At one point the G-town football team had a really good offensive line which gained a reputation and was the subject of the cheer "hoya saxa!" meaning "Such rocks!" in a mix of somewhat corrupted greek and latin (and this was in 1894, long before there was such a thing as a meme, let alone the "doge" meme). The term stuck, to some extent, and the Georgetown teams are all called "The Hoyas" to this day. Interestingly, the word "Hoya" means "what" or "such" in greek (although it would be spelled in greek letters...), whereas "saxa" means "stone" in latin. So the Georgetown teams are basically called "The Suches" or "The Whats". Maybe Ephesus could be called "The Hoi Polloi" or something and as it's mascot you could then have a greek-looking soldier, a guy in a toga, Hercules, etc or something like that.

In any event, the term "hoi polloi" meant commoners in ancient greek, not rich people, ironically, given the connotation that the term often has now.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Just inserted the updated map for Alexandriahttps://cityoftitans.com/districts/alexandria

Beautiful map!

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