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Minion/pet controls?

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warlocc
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Minion/pet controls?

As someone that loved Masterminds and hates all current MMO's for a lack of comparable features, I have a curiosity.

In CoH, my favorite thing was how much control we had over our summons. Between keybinds, macros, and custom names, the tactical gameplay was beyond anything else in any other MMO- or most any game, for that matter. Setting one aggressive while another is defensive guarding that one, while others are protecting a specific player or the master, or off attacking targets of their own, I felt like I could always completely control a battlefield with my Masterminds.

I could set ambushes, focus on specific targets, divide and conquer groups of enemies, and more.

Trying to get that same playstyle in other games, only the first two Dragon Age games have been able to do it, and every now and then a Tom Clancy game pulls it off, and they just don't have the replayability that CoH offered.

So I'm curious, do we know yet how much of that we'll have in this game?

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Tannim222
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Yes, we plan to provide a

Yes, we plan to provide a wide range of command options for Operator pets. Both the 'simple' commands for the new user and the complexity of fine-tuned key-bound commands for those who are more experienced. We also plan to provide a more intuitive mey-binding system to make it easier to create them.

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Redlynne
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This is my idea of an ideal

This is my idea of an ideal Pet Command UI system:

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Fireheart
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But Red, that's my Character

But Red, that's my Character movement and targeting system! I don't want to mess that up.

For Pet Controls, I held Shift and used the numbers. *grin*

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warlocc
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Good, good. And is the plan

Good, good. And is the plan to do 5 of them, or a different number? Anybody can do just 1, look at every other MMO out there. But a few? That's fun.

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blacke4dawn
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warlocc wrote: Good, good.
warlocc wrote:

Good, good. And is the plan to do 5 of them, or a different number? Anybody can do just 1, look at every other MMO out there. But a few? That's fun.

Given time I'm sure there will be quite a few ones out. Personally I'm hoping for a much wider variety between the sets. That is that not all of them should be primarily damage focused but some should effectively be a "copy" of the support or control sets (to the same degree that damage focused ones are copies of the melee or ranged sets), maybe even the defense sets.

If I read it correctly VO will have 3 different "classes" of pets that correspond to the 3 pet focused AT's.

Nyktos
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blacke4dawn wrote: warlocc
blacke4dawn wrote:

warlocc wrote: Good, good. And is the plan to do 5 of them, or a different number? Anybody can do just 1, look at every other MMO out there. But a few? That's fun.Given time I'm sure there will be quite a few ones out. Personally I'm hoping for a much wider variety between the sets. That is that not all of them should be primarily damage focused but some should effectively be a "copy" of the support or control sets (to the same degree that damage focused ones are copies of the melee or ranged sets), maybe even the defense sets.If I read it correctly VO will have 3 different "classes" of pets that correspond to the 3 pet focused AT's.

Yes, one of the classes focuses on melee, the other on ranged, and the last on supporting the pets.

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syntaxerror37
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Actually, I just used the pre

Actually, I just used the pre-made macros that popped in my tray when I rolled a MM; all I ever needed to get to level 50 and beyond. But if we get simple and complex controls, I'm happy and so is everyone else.

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Gorgon
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I just had all attack, all

I just had all attack, all passive follow, all defensive follow (bodyguard mode), and pet 1 attack my target (which after it shot or punched, to pull, I then did all passive follow then all defensive follow a second later.)

This and all goto (for fun) was all I needed. If I needed anything else (like individual goto, for role play reasons mostly) I used the little built in pet buttons.

Something I missed and have missed since the early days of EverQuest was "aggressive" stance, where pets would attack yellow (neutral) or red (hate you), but not green friendly NPCs when they got in range. That was a lot of RP fun. Then they got rid of it. Nowadays things have to attack you first.

They basically become similar to an angry NPC "scowling" at you, auto-attacking. Probably not good for PvP lest Heroes vs. Villains become enormous walls of pets hanging around waiting for victims.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.