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Is CoT out yet?

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teryford
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Is CoT out yet?

Hello,
I just discover city of titans and is this game out yet it seems cool but I can't figure out how to play it.

- James - fall guys

warlocc
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It's still in Alpha. Players

It's still in Alpha. Players that backed in Kickstarter (or buy in now through our store) can get access to the test client.

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OceaneEmmerich
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warlocc wrote:
warlocc wrote:

It's still in Alpha. Players that backed in Kickstarter (or buy in now through our store Solitaired) can get access to the test client.

Please send me the link to access to play

Dark Cleric
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OceaneEmmerich wrote:
OceaneEmmerich wrote:
warlocc wrote:

It's still in Alpha. Players that backed in Kickstarter (or buy in now through our store [url=https://solitaired.io][color=#000000]Solitaired[/color][/url]) can get access to the test client.

Please send me the link to access to play

just scroll up

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ODahmz
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It's been almost 10 years.

It's been almost 10 years. With little progress. I went on the test server again last year and I was appalled, basic choppy movement, a few mobs to "punch" but fighting was little more than a punch and kick (2 button) over in a second, punch up. Running around was choppy, slow and fast travel powers were blah. 10 years of waiting for what is at this point, junk. I am dismayed and I have paid into the kick-starter twice, for less progress (or backwards progress) from the originally aired video of the powersets and movement types we could expect. None of which is in the game. And now, now we're told they're updating what they have so far with another engine, so progress halted while they recode for new system. Which will probably become as redundant as the last engine by the time they actually get around to making any game content. Progress is given Quarterly which shows they have little to no faith in the game, and seems to me they're lying about actually making the game at this point to get/keep kick starter money.
I would expect after 10 years production to have a playable base game with new content being added, but we have nothing but a failure.
They even had the audacity to blame CoH/CoV being given to the community for the reason of lack of progress. "Oh no the game this was based around is now back, dated but back. We can't compete with an old game that has an old engine, old aesthetics and is basically played to death at this point" I mean really. Your newer game, with upgraded graphics engines, powers/skills and idea's wouldn't be able to compete? That was just a pathetic excuse to not continue working on the project.

Get off your ass and fix the game, if you have no intention of completing this game, admit your failure and pay us our money back. I have no intention of waiting decades for a game that has been losing appeal the longer we wait for what can only be descibed at this moment in time "not even a demo".

Dark Cleric
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I dont remember seeing them

I dont remember seeing them blame CoH...but I d9 remember them saying it's return won't affect them or development of this game. We all get your frustration...its been voiced enough that at this point it's beating a dead horse...but in this case there's no more flesh and it's just bones left. They're still putting out updates but, in the end, it's only volunteer effort so we need to stop expecting a paid level of output. Also, this forum is a graveyard...discord is where any relevant update or conversation would be happening.

Compulsively clicking the refresh button until the next update.

Fire Away
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This whole thing would make

This whole thing would make an excellent case study on the Dunning-Kruger Effect (the notion that incompetent people grossly overestimate their ability). To me, the sad part isn't that people are "beating a dead horse" with complaints. It's how the lack of accountability that comes with Kickstarter MMO projects have soured so many donors. I'm far from alone in regretting my contribution here and vowing to never contribute again. Apparently, anyone can say they can do anything in whatever timeframe they chose in their initial offering on Kickstarter without producing timely results and without any penalty. This project raised hundreds of thousands of dollars. Rather than feel sorry for the volunteers who chose to work on this (now THAT is a dead horse), I am appalled by the lack of consumer protections in place to allow them to get away with such incompetence for so long of a time. We need to stop coddling these people just because they are volunteers and come to grips with who is actually benefitting most from this project; because it's certainly not the vast majority people who funded the lion's share of it in 2013.

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Communication for the project

Communication for the project is scattered between the years of forum thread comments and now the Discord server, but the current development team for City of Titans have acknowledged that the original team that created the Kickstarter were over-ambitious in their efforts to deliver a new MMO made from the ground-up so quickly after the then-closure of City of Heroes. People donated out of desperation and the promise that their old home would be soon replaced in the coming years (at that time 2015) by something newer and shinier. The year came and went and the concerns proceeded to grow from there yet development, not matter how big or small, continued to be made. Those that are still actively apart of the development team continue to work to see the project launch since thats what was the Kickstarter promised. The truth of the matter is that most of those that had a hand in making the Kickstarter page left the project years ago now with new/existing volunteers taking their place in a dual/multi-role positions.

Every year its the same song and dance with someone remembering this project exists then comes to vent about how its taking too long or how its a scam or vaporware. It is "beating a dead horse" when its same round of complaints every time. As far as I'm concerned, the project is dead when theres an official announcement saying so because until then I'll continue to go about my life until a flashy 'Play Now' button is plastered somewhere on the website.

"If I am to die in battle, Remember me for who I was and not what I've become..."

warlocc
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Javacado wrote:
Javacado wrote:

Communication for the project is scattered between the years of forum thread comments and now the Discord server, but the current development team for City of Titans have acknowledged that the original team that created the Kickstarter were over-ambitious in their efforts to deliver a new MMO made from the ground-up so quickly after the then-closure of City of Heroes. People donated out of desperation and the promise that their old home would be soon replaced in the coming years (at that time 2015) by something newer and shinier. The year came and went and the concerns proceeded to grow from there yet development, not matter how big or small, continued to be made. Those that are still actively apart of the development team continue to work to see the project launch since thats what was the Kickstarter promised. The truth of the matter is that most of those that had a hand in making the Kickstarter page left the project years ago now with new/existing volunteers taking their place in a dual/multi-role positions.

This part is significant. Because it's true- the original team made a huge mistake, and many have since left the project. Those of us on the project now are actually mostly all donators ourselves. The options were either the project fails and everybody's out their money, or we pick up the mantle and try to get it done. It's not much more complex than that.

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Fire Away
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Meet the new boss (same as

Meet the new boss (same as the old boss). Sorry, I couldn't resist.

So the solution here is to bleed this dry of funds before coming to the realization it will not be a viable business venture? Who are the losers in this proposition? It's not the volunteers. They gain valuable software development experience at someone else's expense. I wonder how the individual who gave $10000 to this would feel. Prove me wrong. I'd much prefer an honest assessment of where this project is at both financially and in terms of completion (which we have never really had) from an independent party and a return of cents on a dollar to KS backers if need be.

I can appreciate how passionately folks want this to be successful and how hard volunteers are trying to make that happen. I really hate to be the bad guy here. But I can't ignore what I believe are the realities of the situation and who is getting hurt by this approach. IMHO, the "volunteer model" (not paying salaries, benefits and rent) is only serving to delay the inevitable. Taxes cost money. Software licenses cost money. Servers cost money. Paying people to do things that volunteers can't or won't do cost money. Those are just a few of MWM past and current expenses off the top of my head. At the rate things are going (and the quality of what is being produced), the well will run dry well before this comes out of beta and starts generating revenue to sustain operations. And I would speculate that even if it launched "tomorrow" it would still not be a successful business enterprise competing against both the "old game" and other newer games that are done better. CoT is circa 2012 in both appeal and appearance. The chasing of Unreal engine versions is a vicious cycle. Explain to me how the new regime will resolve all this. My point is the desire for the end goal (a CoH successor) is so strong it clouds good judgment concerning this project.

I've heard this called a hobby activity. Well, I wish someone would foot the bill for my hobbies.

I feel so badly for people like the OP who asks an innocent question and winds up disappointed (I honestly can't see how he or she wouldn't be).

Thank you for allowing me to comment without resorting to personal attacks. And with that I will disappear for another year to keep more horses from dying.

Dark Cleric
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Fire Away wrote:
Fire Away wrote:

Meet the new boss (same as the old boss). Sorry, I couldn't resist.

So the solution here is to bleed this dry of funds before coming to the realization it will not be a viable business venture? Who are the losers in this proposition? It's not the volunteers. They gain valuable software development experience at someone else's expense. I wonder how the individual who gave $10000 to this would feel. Prove me wrong. I'd much prefer an honest assessment of where this project is at both financially and in terms of completion (which we have never really had) from an independent party and a return of cents on a dollar to KS backers if need be.

I can appreciate how passionately folks want this to be successful and how hard volunteers are trying to make that happen. I really hate to be the bad guy here. But I can't ignore what I believe are the realities of the situation and who is getting hurt by this approach. IMHO, the "volunteer model" (not paying salaries, benefits and rent) is only serving to delay the inevitable. Taxes cost money. Software licenses cost money. Servers cost money. Paying people to do things that volunteers can't or won't do cost money. Those are just a few of MWM past and current expenses off the top of my head. At the rate things are going (and the quality of what is being produced), the well will run dry well before this comes out of beta and starts generating revenue to sustain operations. And I would speculate that even if it launched "tomorrow" it would still not be a successful business enterprise competing against both the "old game" and other newer games that are done better. CoT is circa 2012 in both appeal and appearance. The chasing of Unreal engine versions is a vicious cycle. Explain to me how the new regime will resolve all this. My point is the desire for the end goal (a CoH successor) is so strong it clouds good judgment concerning this project.

I've heard this called a hobby activity. Well, I wish someone would foot the bill for my hobbies.

I feel so badly for people like the OP who asks an innocent question and winds up disappointed (I honestly can't see how he or she wouldn't be).

Thank you for allowing me to comment without resorting to personal attacks. And with that I will disappear for another year to keep more horses from dying.

No, this game really won't have to compete much at all with the old game...to play the old game you have to know about and then go and figure out how to download the client and the game. While that might be the exact same scenario for CoT in the beginning, there is at least the possibility of CoT getting on EPICs game launcher, since it uses UE, and be seen by millions of players. Sure, it's not a guarantee of success but its a better shot than anything else at being a true spiritual successor to CoH.

I have my fair share of complaints about this project...but them continuing to work on the project is not one of them. Donating on KS is an investment, especially once it is successfully funded. You shouldn't expect to get the dollars back you donated. There's a separate discussion about certain moral obligations that should be kept but that's a different discussion.

No one cares about your hobby...its not something that would benefit anyone else. If this is a 'hobby activity', it at least has the intent of benefiting the fans that backed it and want to play the game.

There are different questionable assets that looks like they are, at the latest, 2012...some look much older, often mixed with more realistic or higher resolution assets. They've said some of that will change with UE optimizations that haven't happened yet because it doesn't make sense to optomize until you're closer to being done. We'll just have to wait and see.

Bottom line is this - if you want a spiritual successor, this is, in my opinion, your best bet. May not be a great bed, or even a good bet...but it exists.

They are supposed to be doing quarterly updates, so the next update would be this week, so we'll see if that actually happens and if we get any real updates or news.

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Javacado
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Fire Away wrote:
Fire Away wrote:

Meet the new boss (same as the old boss). Sorry, I couldn't resist.

So the solution here is to bleed this dry of funds before coming to the realization it will not be a viable business venture? Who are the losers in this proposition? It's not the volunteers. They gain valuable software development experience at someone else's expense. I wonder how the individual who gave $10000 to this would feel. Prove me wrong. I'd much prefer an honest assessment of where this project is at both financially and in terms of completion (which we have never really had) from an independent party and a return of cents on a dollar to KS backers if need be.

I can appreciate how passionately folks want this to be successful and how hard volunteers are trying to make that happen. I really hate to be the bad guy here. But I can't ignore what I believe are the realities of the situation and who is getting hurt by this approach. IMHO, the "volunteer model" (not paying salaries, benefits and rent) is only serving to delay the inevitable. Taxes cost money. Software licenses cost money. Servers cost money. Paying people to do things that volunteers can't or won't do cost money. Those are just a few of MWM past and current expenses off the top of my head. At the rate things are going (and the quality of what is being produced), the well will run dry well before this comes out of beta and starts generating revenue to sustain operations. And I would speculate that even if it launched "tomorrow" it would still not be a successful business enterprise competing against both the "old game" and other newer games that are done better. CoT is circa 2012 in both appeal and appearance. The chasing of Unreal engine versions is a vicious cycle. Explain to me how the new regime will resolve all this. My point is the desire for the end goal (a CoH successor) is so strong it clouds good judgment concerning this project.

I've heard this called a hobby activity. Well, I wish someone would foot the bill for my hobbies.

I feel so badly for people like the OP who asks an innocent question and winds up disappointed (I honestly can't see how he or she wouldn't be).

Thank you for allowing me to comment without resorting to personal attacks. And with that I will disappear for another year to keep more horses from dying.

So what is it that you intend on doing that will speed this project along? I'm not even trying to come off as combative or anything. I'm just tired of people playing armchair accountant and fixating so heavily on the financial status of the project while offering nothing in exchange that could speed development along. Its just the same complaints/critiques that basically amount to doomsaying and that the game will fail before it even sees the light of day. Once the person has said their peace, they do exactly like you do; exit the conversation before any reply or rebuttal can even be given where their points and questions are directly addressed. Its old, boring, and immensely tiresome because once its all said and done we're still right back where we started. The devs aren't going to provide you with a financial documentation or assessments just because you said so.

I hate to say this, but I feel that those who donated to the tiers higher than $50-$125, especially the $1000+ tiers are the ones who have more reason about this game economic status. A majority of folks seems like they gave to the theirs that would buy them the base game with 6 months VIP status. No one ever likes to feel like they wasted/lost money but at the same time its the risk that comes with the territory. A risk that was accepted and understood the minute one's credit card info was entered and charged to back this project. My point being is that there are those who are "losing" a lot more than others when it comes to the question of whether or not this game sees the light of day. Hopefully the quarterly update we're to get this week sheds some light on where things are and what lies ahead. Especially seeing how the last one surmounted to another "We're still working on things" reminder.

"If I am to die in battle, Remember me for who I was and not what I've become..."

warlocc
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Yes, there will be a Q2

Yes, there will be a Q2 update. We're in the process of trying to get some more technical details for it. Can't promise this one will be big or exciting, but it will be coming.

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Fire Away
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Ok I'll bite. I lied and I'm

Ok I'll bite. I lied and I'm back Javacado just for you. You can thank me later. You are an interesting individual. You are tired when people keep complaining and you are tired when they go away. I guess you are just tired when they disagree. Get some rest.

It all boils down to your confidence level in MWM (whatever regime you choose). I'm convinced they are incompetent and may or may not even realize it. You aren't. You are right; here we are. But it won't last forever.
 
It's not my job to fix this. I didn't get "us" into this mess (with a ridiculous Kickstarter submission). And I am not responsible for saying I can get "us" out (with a group of volunteers woefully lacking in resources to do so). That would be MWM past and present versions. This "project" has no schedule, no financial accountability, high customer complaints, and results that are less than satisfactory over a period of years. But you already know that many times over. My view is it exists so volunteers can use donations to fund experiments with the Unreal engine for their own gratification at their own pace as a "game within a game" (former CoH players playing at being developers and losing). I also believe it exists to provide false hope both internally and to people such as yourself who are willing to accept whatever incomplete, poorly done things they put out over time as acceptable progress. Any viable business would have folded their tent already. But this "business" has no payroll, offers no health benefits and has a source of questionably obtained "gifted" funds which allows them to linger around more than most. So no, I am not impressed with their tenacity. They have mainly retreated to Discord because they get justifiably criticized everywhere else (including now here). Needless to say, I like my chances of being more correct on the competency part than yours Javacado.

But since you asked about my plan of action, the first thing I would do is stop asking for contributions. That is just sleazy IMHO unless and until there is something worth contributing to. Enough people have a bad taste in their mouth about this already. The second thing I would do is throw everything I had at convincing a publisher (one with a proven track record and knows what they are doing) that this is a worthwhile (and yes profitable) endeavor. If CoT is such a great thing, surely there is somebody out there that has the knowledge and the resources to partner to bring it home in my lifetime (although I'm 70 now so that might be dicey). The third thing I would do is pull the plug if #2 failed in six months, apologize publicly and give back what money I could. But that is just me because I see more harm in letting this drag out than say Dark Cleric. It does beg the question though over how long this will last in this state. My guess is funds will determine that whether we are privy to this information or not.

How much someone contributed on Kickstarter has zero bearing on this discussion for a lot of ethical reasons I won't go into. And please don't get me started on MWM ethics. I gave $75 and I wouldn't be surprised if you already know that somehow. I bet MWM would give me $75 just to go away tomorrow. But the principle of the thing bothers me quite a bit in case you couldn't tell. I consider myself a pretty level-headed guy ("You can't cheat an honest man"). But I got bamboozled here ("If something sounds too good to be true it probably is"). This boomer still says bamboozle. I can count on one hand how many times that I have been taken like this. I admit, it sticks in my craw. Since I absolutely loathe playing CoT (because it sucks), I decided to get $75 in entertainment value thinking about this and maybe influencing MWM to act more responsibly and maybe preventing somebody else from getting suckered. It's not the greatest cause in the world but I enjoy the mental exercise almost as much as I would playing a successor to CoH. I concede most people wouldn't be bothered. I give most of my arguments over on Kickstarter out of respect that this is MWM's domain; although that now appears to be Discord, where I refuse to participate.

I hope this response is adequate. I'm not expecting you to agree.

warlocc
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Fire Away wrote:
Fire Away wrote:

Ok I'll bite. I lied and I'm back Javacado just for you. You can thank me later. You are an interesting individual. You are tired when people keep complaining and you are tired when they go away. I guess you are just tired when they disagree. Get some rest.

It all boils down to your confidence level in MWM (whatever regime you choose). I'm convinced they are incompetent and may or may not even realize it. You aren't. You are right; here we are. But it won't last forever.
 
It's not my job to fix this. I didn't get "us" into this mess (with a ridiculous Kickstarter submission). And I am not responsible for saying I can get "us" out (with a group of volunteers woefully lacking in resources to do so). That would be MWM past and present versions. This "project" has no schedule, no financial accountability, high customer complaints, and results that are less than satisfactory over a period of years. But you already know that many times over. My view is it exists so volunteers can use donations to fund experiments with the Unreal engine for their own gratification at their own pace as a "game within a game" (former CoH players playing at being developers and losing). I also believe it exists to provide false hope both internally and to people such as yourself who are willing to accept whatever incomplete, poorly done things they put out over time as acceptable progress. Any viable business would have folded their tent already. But this "business" has no payroll, offers no health benefits and has a source of questionably obtained "gifted" funds which allows them to linger around more than most. So no, I am not impressed with their tenacity. They have mainly retreated to Discord because they get justifiably criticized everywhere else (including now here). Needless to say, I like my chances of being more correct on the competency part than yours Javacado.

But since you asked about my plan of action, the first thing I would do is stop asking for contributions. That is just sleazy IMHO unless and until there is something worth contributing to. Enough people have a bad taste in their mouth about this already. The second thing I would do is throw everything I had at convincing a publisher (one with a proven track record and knows what they are doing) that this is a worthwhile (and yes profitable) endeavor. If CoT is such a great thing, surely there is somebody out there that has the knowledge and the resources to partner to bring it home in my lifetime (although I'm 70 now so that might be dicey). The third thing I would do is pull the plug if #2 failed in six months, apologize publicly and give back what money I could. But that is just me because I see more harm in letting this drag out than say Dark Cleric. It does beg the question though over how long this will last in this state. My guess is funds will determine that whether we are privy to this information or not.

How much someone contributed on Kickstarter has zero bearing on this discussion for a lot of ethical reasons I won't go into. And please don't get me started on MWM ethics. I gave $75 and I wouldn't be surprised if you already know that somehow. I bet MWM would give me $75 just to go away tomorrow. But the principle of the thing bothers me quite a bit in case you couldn't tell. I consider myself a pretty level-headed guy ("You can't cheat an honest man"). But I got bamboozled here ("If something sounds too good to be true it probably is"). This boomer still says bamboozle. I can count on one hand how many times that I have been taken like this. I admit, it sticks in my craw. Since I absolutely loathe playing CoT (because it sucks), I decided to get $75 in entertainment value thinking about this and maybe influencing MWM to act more responsibly and maybe preventing somebody else from getting suckered. It's not the greatest cause in the world but I enjoy the mental exercise almost as much as I would playing a successor to CoH. I concede most people wouldn't be bothered. I give most of my arguments over on Kickstarter out of respect that this is MWM's domain; although that now appears to be Discord, where I refuse to participate.

I hope this response is adequate. I'm not expecting you to agree.

I can provide some context on a couple points that you brought up, actually. This has been detailed in discussions and updates already, but I'll sum it up for you;

To the first point of the original Kickstarter (something we've already said several times)- the original Kickstarter was not feasible and the people that set it up have since quit in shame when they realized they couldn't do it. Full stop. They should have known better, and us donators should have known better.
To be clear, it wasn't malicious, they really did intend to make a new MMO to replace CoH after it closed. They just didn't know what they were getting into. Didn't realize how much work an MMO actually takes.

Only after the Kickstarter closed (along with Kickstarter's refund system) did people face the truth. The people working on the project now were Kickstarter donators just like you. We got taken, just like everybody else. The options were to either see the thing just shut down and maybe people get refunded a fraction of what they donated or step up and try to finish, using the existing funding as best as possible.

To the second point of asking for contributions, the plan was not to until the game was much further along. The store was opened the store by request. Lots of people that missed the Kickstarter still wanted to get in on it. And, as even you've previously pointed out, MMO's are expensive. It'd be stupid to turn down money that we will eventually need.
Also, there have been talks with a number of publishers. The offers ranged from wanting to buy the concept from us and get rid of us (and presumably the "spiritual successor" part) entirely to wanting to turn it into a heavily monetized mobile game. It was decided it's better to not take the money and run, so that the game can be the one that was actually promised.

I think you're failing to realize that this isn't some game studio looking to steal people's money. This is donators, just like you, volunteering their time to make the game that they themselves donated towards because they don't like the option of just giving up with the chance of getting partial to no refunds. I say "they" because I'm just a PR guy that volunteered later, not a "real" dev. But I'm a Kickstarter backer, too.

PR Team, Forum Moderator, Live Response Team

Javacado
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Fire Away wrote:
Fire Away wrote:

Ok I'll bite. I lied and I'm back Javacado just for you. You can thank me later. You are an interesting individual. You are tired when people keep complaining and you are tired when they go away. I guess you are just tired when they disagree. Get some rest.

70 years old with the sassiness of a middle-schooler. Perfect. Anyway, my original comment still stands as for multiple years people echo the same thoughts and opinions then step away from the conversation before any of their concerns are addressed. Its counterproductive. Why go out of your way to make a case for why this game is destined to fail and not see the light of day then remove yourself before a response can be made? It comes off as you wanting nothing more than to vent and not actually have your concerns properly addressed.

Fire Away wrote:

It all boils down to your confidence level in MWM (whatever regime you choose). I'm convinced they are incompetent and may or may not even realize it. You aren't. You are right; here we are. But it won't last forever.

Regardless of what you may or may not think, it doesn't change that a game is still attempted to be made here even when there have been plenty opportunity to cut all communication and go without updates or correspondence with the community thats been built her thus far.
 

Fire Away wrote:

It's not my job to fix this. I didn't get "us" into this mess (with a ridiculous Kickstarter submission). And I am not responsible for saying I can get "us" out (with a group of volunteers woefully lacking in resources to do so). That would be MWM past and present versions. This "project" has no schedule, no financial accountability, high customer complaints, and results that are less than satisfactory over a period of years. But you already know that many times over. My view is it exists so volunteers can use donations to fund experiments with the Unreal engine for their own gratification at their own pace as a "game within a game" (former CoH players playing at being developers and losing). I also believe it exists to provide false hope both internally and to people such as yourself who are willing to accept whatever incomplete, poorly done things they put out over time as acceptable progress. Any viable business would have folded their tent already. But this "business" has no payroll, offers no health benefits and has a source of questionably obtained "gifted" funds which allows them to linger around more than most. So no, I am not impressed with their tenacity. They have mainly retreated to Discord because they get justifiably criticized everywhere else (including now here). Needless to say, I like my chances of being more correct on the competency part than yours Javacado.

Its also not your job to inquire about assessments of financial reports just because you're experiencing buyer's remorse. This project never had a schedule from day one, this only an issue now because the years spent working on it and we're still nowhere close to release window; customer complaints started rolling in more frequently post-2015 when that delivery date on the Kickstarter was given. It only ramped up from there when a slated beta launch date of 2018 was given in the forum's FAQ section then that year came and went; Results were perhaps most unsatisfactory because for a period of time we had an excruciatingly long bout where little-to-no media in the form of pictures or videos could be shared because NDAs for one and whenever any sort of visual proof of development was shared, there would be those on this very forum to nitpick whatever they saw. The Discord and these forums lit up like a Christmas tree when the Avatar Builder finally went live because we were getting something semi-tangible in our hands. I feel as thought the Avatar Builder is a milestone in it of itself that most seem to overlook. Yes, its needs a lot of work but the point is that its a delivery of an initial goal that was reached during the Kickstarter. The rest of your comment here is speculation of matters that exist to further paint the volunteers in a negative image that you've conjured in your head. The main reason the Discord exists is for quicker responses to immediate questions versus what you get here on the forums. Not everything needs to be a thread or forum post for small questions that could be answered in very little time. The forums have largely acted as a news/update compiler these last several years anyway. The idea that it was done to escape criticism is laughable seeing that if that were truly the case why put the Discord Invite Link in the Announcement box of the website - the first thing you see when you load up CityofTitans.com?

Fire Away wrote:

But since you asked about my plan of action, the first thing I would do is stop asking for contributions. That is just sleazy IMHO unless and until there is something worth contributing to. Enough people have a bad taste in their mouth about this already. The second thing I would do is throw everything I had at convincing a publisher (one with a proven track record and knows what they are doing) that this is a worthwhile (and yes profitable) endeavor. If CoT is such a great thing, surely there is somebody out there that has the knowledge and the resources to partner to bring it home in my lifetime (although I'm 70 now so that might be dicey). The third thing I would do is pull the plug if #2 failed in six months, apologize publicly and give back what money I could. But that is just me because I see more harm in letting this drag out than say Dark Cleric. It does beg the question though over how long this will last in this state. My guess is funds will determine that whether we are privy to this information or not.

I was going to respond to this but Warlocc's comment already addresses most of this.The idea of pitching City of Titans to a publisher came back with the notion of turning it into a mobile game while giving all the volunteers the boot. The IP would become owned by a totally different team who would fundamentally change the very foundation of what City of Titans is setting out to be. A decision I'm glad wasn't made because I feel like people would be even more pissed for the game to come out and not be what was promised.

Fire Away wrote:

How much someone contributed on Kickstarter has zero bearing on this discussion for a lot of ethical reasons I won't go into. And please don't get me started on MWM ethics. I gave $75 and I wouldn't be surprised if you already know that somehow. I bet MWM would give me $75 just to go away tomorrow. But the principle of the thing bothers me quite a bit in case you couldn't tell. I consider myself a pretty level-headed guy ("You can't cheat an honest man"). But I got bamboozled here ("If something sounds too good to be true it probably is"). This boomer still says bamboozle. I can count on one hand how many times that I have been taken like this. I admit, it sticks in my craw. Since I absolutely loathe playing CoT (because it sucks), I decided to get $75 in entertainment value thinking about this and maybe influencing MWM to act more responsibly and maybe preventing somebody else from getting suckered. It's not the greatest cause in the world but I enjoy the mental exercise almost as much as I would playing a successor to CoH. I concede most people wouldn't be bothered. I give most of my arguments over on Kickstarter out of respect that this is MWM's domain; although that now appears to be Discord, where I refuse to participate.

Theres no actual game to truly "play" here, my dude. We have a cityscape with weather-changing controls, a few attack and travel powers, and no additional assets like cars and pedestrians. We have, at most, a preview version of what is to eventually come. This all feels more like a vendetta than anything else. I don't really have anything further to add or say here other than a clear want/desire for this game to be cancelled and seize all development because of reasons that have been given or explained in years gone by albeit buried beneath the 10+ years of forum threads and comments and now occasional Discord discussions. And I do mean occasional since the Discord is dead most days anyway.

"If I am to die in battle, Remember me for who I was and not what I've become..."