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Is CoT out yet?

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teryford
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Is CoT out yet?

Hello,
I just discover city of titans and is this game out yet it seems cool but I can't figure out how to play it.

- James - fall guys

warlocc
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It's still in Alpha. Players

It's still in Alpha. Players that backed in Kickstarter (or buy in now through our store) can get access to the test client.

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OceaneEmmerich
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warlocc wrote:
warlocc wrote:

It's still in Alpha. Players that backed in Kickstarter (or buy in now through our store Solitaired) can get access to the test client.

Please send me the link to access to play

Dark Cleric
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OceaneEmmerich wrote:
OceaneEmmerich wrote:
warlocc wrote:

It's still in Alpha. Players that backed in Kickstarter (or buy in now through our store [url=https://solitaired.io][color=#000000]Solitaired[/color][/url]) can get access to the test client.

Please send me the link to access to play

just scroll up

Compulsively clicking the refresh button until the next update.

ODahmz
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It's been almost 10 years.

It's been almost 10 years. With little progress. I went on the test server again last year and I was appalled, basic choppy movement, a few mobs to "punch" but fighting was little more than a punch and kick (2 button) over in a second, punch up. Running around was choppy, slow and fast travel powers were blah. 10 years of waiting for what is at this point, junk. I am dismayed and I have paid into the kick-starter twice, for less progress (or backwards progress) from the originally aired video of the powersets and movement types we could expect. None of which is in the game. And now, now we're told they're updating what they have so far with another engine, so progress halted while they recode for new system. Which will probably become as redundant as the last engine by the time they actually get around to making any game content. Progress is given Quarterly which shows they have little to no faith in the game, and seems to me they're lying about actually making the game at this point to get/keep kick starter money.
I would expect after 10 years production to have a playable base game with new content being added, but we have nothing but a failure.
They even had the audacity to blame CoH/CoV being given to the community for the reason of lack of progress. "Oh no the game this was based around is now back, dated but back. We can't compete with an old game that has an old engine, old aesthetics and is basically played to death at this point" I mean really. Your newer game, with upgraded graphics engines, powers/skills and idea's wouldn't be able to compete? That was just a pathetic excuse to not continue working on the project.

Get off your ass and fix the game, if you have no intention of completing this game, admit your failure and pay us our money back. I have no intention of waiting decades for a game that has been losing appeal the longer we wait for what can only be descibed at this moment in time "not even a demo".

Dark Cleric
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I dont remember seeing them

I dont remember seeing them blame CoH...but I d9 remember them saying it's return won't affect them or development of this game. We all get your frustration...its been voiced enough that at this point it's beating a dead horse...but in this case there's no more flesh and it's just bones left. They're still putting out updates but, in the end, it's only volunteer effort so we need to stop expecting a paid level of output. Also, this forum is a graveyard...discord is where any relevant update or conversation would be happening.

Compulsively clicking the refresh button until the next update.

Fire Away
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This whole thing would make

This whole thing would make an excellent case study on the Dunning-Kruger Effect (the notion that incompetent people grossly overestimate their ability). To me, the sad part isn't that people are "beating a dead horse" with complaints. It's how the lack of accountability that comes with Kickstarter MMO projects have soured so many donors. I'm far from alone in regretting my contribution here and vowing to never contribute again. Apparently, anyone can say they can do anything in whatever timeframe they chose in their initial offering on Kickstarter without producing timely results and without any penalty. This project raised hundreds of thousands of dollars. Rather than feel sorry for the volunteers who chose to work on this (now THAT is a dead horse), I am appalled by the lack of consumer protections in place to allow them to get away with such incompetence for so long of a time. We need to stop coddling these people just because they are volunteers and come to grips with who is actually benefitting most from this project; because it's certainly not the vast majority people who funded the lion's share of it in 2013.

Javacado
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Communication for the project

Communication for the project is scattered between the years of forum thread comments and now the Discord server, but the current development team for City of Titans have acknowledged that the original team that created the Kickstarter were over-ambitious in their efforts to deliver a new MMO made from the ground-up so quickly after the then-closure of City of Heroes. People donated out of desperation and the promise that their old home would be soon replaced in the coming years (at that time 2015) by something newer and shinier. The year came and went and the concerns proceeded to grow from there yet development, not matter how big or small, continued to be made. Those that are still actively apart of the development team continue to work to see the project launch since thats what was the Kickstarter promised. The truth of the matter is that most of those that had a hand in making the Kickstarter page left the project years ago now with new/existing volunteers taking their place in a dual/multi-role positions.

Every year its the same song and dance with someone remembering this project exists then comes to vent about how its taking too long or how its a scam or vaporware. It is "beating a dead horse" when its same round of complaints every time. As far as I'm concerned, the project is dead when theres an official announcement saying so because until then I'll continue to go about my life until a flashy 'Play Now' button is plastered somewhere on the website.

"If I am to die in battle, Remember me for who I was and not what I've become..."

warlocc
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Javacado wrote:
Javacado wrote:

Communication for the project is scattered between the years of forum thread comments and now the Discord server, but the current development team for City of Titans have acknowledged that the original team that created the Kickstarter were over-ambitious in their efforts to deliver a new MMO made from the ground-up so quickly after the then-closure of City of Heroes. People donated out of desperation and the promise that their old home would be soon replaced in the coming years (at that time 2015) by something newer and shinier. The year came and went and the concerns proceeded to grow from there yet development, not matter how big or small, continued to be made. Those that are still actively apart of the development team continue to work to see the project launch since thats what was the Kickstarter promised. The truth of the matter is that most of those that had a hand in making the Kickstarter page left the project years ago now with new/existing volunteers taking their place in a dual/multi-role positions.

This part is significant. Because it's true- the original team made a huge mistake, and many have since left the project. Those of us on the project now are actually mostly all donators ourselves. The options were either the project fails and everybody's out their money, or we pick up the mantle and try to get it done. It's not much more complex than that.

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Fire Away
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Meet the new boss (same as

Meet the new boss (same as the old boss). Sorry, I couldn't resist.

So the solution here is to bleed this dry of funds before coming to the realization it will not be a viable business venture? Who are the losers in this proposition? It's not the volunteers. They gain valuable software development experience at someone else's expense. I wonder how the individual who gave $10000 to this would feel. Prove me wrong. I'd much prefer an honest assessment of where this project is at both financially and in terms of completion (which we have never really had) from an independent party and a return of cents on a dollar to KS backers if need be.

I can appreciate how passionately folks want this to be successful and how hard volunteers are trying to make that happen. I really hate to be the bad guy here. But I can't ignore what I believe are the realities of the situation and who is getting hurt by this approach. IMHO, the "volunteer model" (not paying salaries, benefits and rent) is only serving to delay the inevitable. Taxes cost money. Software licenses cost money. Servers cost money. Paying people to do things that volunteers can't or won't do cost money. Those are just a few of MWM past and current expenses off the top of my head. At the rate things are going (and the quality of what is being produced), the well will run dry well before this comes out of beta and starts generating revenue to sustain operations. And I would speculate that even if it launched "tomorrow" it would still not be a successful business enterprise competing against both the "old game" and other newer games that are done better. CoT is circa 2012 in both appeal and appearance. The chasing of Unreal engine versions is a vicious cycle. Explain to me how the new regime will resolve all this. My point is the desire for the end goal (a CoH successor) is so strong it clouds good judgment concerning this project.

I've heard this called a hobby activity. Well, I wish someone would foot the bill for my hobbies.

I feel so badly for people like the OP who asks an innocent question and winds up disappointed (I honestly can't see how he or she wouldn't be).

Thank you for allowing me to comment without resorting to personal attacks. And with that I will disappear for another year to keep more horses from dying.