Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Zone idea - refugee camp (from paragon city/rogue isles)

5 posts / 0 new
Last post
Brighellac
Offline
Last seen: 7 years 4 months ago
11th Anniversary Badge
Joined: 01/17/2015 - 00:24
Zone idea - refugee camp (from paragon city/rogue isles)

I think a refugee camp would be an interesting and cool looking zone while honoring CoX. It would also hone the struggle to find a new home after one is forced by circumstance to leave the old one. I really liked fault line in paragon city and this could be a similar Inbetween style zone.

You could have neighborhoods with various levels of development to show when that part of paragon city blew up (boomtown fugees in nice gentrified homes at zone entrance, galaxy city refugees in early GTMO esque shacks). Have clockwork inspired enemies in boomtown part, trolls in hollows part.

It would also be a place where one could be snarky towards NCSoft although overall I commend MWM's high road approach. (Graffiti on the walls, neighborhood names, maybe a half built Korean/us auto plant neighboring the camp)

I don't know. I'd enjoy playing in a zone like that. (Maybe explo badges themed after the cox devs characters)

Izzy
Izzy's picture
Offline
Last seen: 6 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 11:09
Hmmm... refugee camps can be

Hmmm... refugee camps can be offensive to a few people.
Well, it depends who the perpetrators are. If its the Rikti, then it might not offend as many. :P

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 2 years 12 months ago
Joined: 08/27/2014 - 18:25
I think a much bigger problem

I think a much bigger problem is that the COH lore is still owned by someone else who might not be happy about us using it. Especially since there's talk of doing other things with the lore, including possibly bringing back the game in some form.
I'm sure no one here wants to get shut down by a lawsuit.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Redlynne
Redlynne's picture
Offline
Last seen: 28 min 54 sec ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
We'll have a refugee camp.

We'll have a refugee camp. It's called [b]CITY OF TITANS[/b].

Too subtle?

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Nadira
Offline
Last seen: 3 years 3 weeks ago
11th Anniversary Badge
Joined: 01/01/2014 - 13:25
Izzy wrote:
Izzy wrote:

Hmmm... refugee camps can be offensive to a few people.
Well, it depends who the perpetrators are. If its the Rikti, then it might not offend as many. :P

Clearly the perpetrators are NC Soft,
but it may be impolitie to say so outright :)