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Word on the Street

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TheMightyPaladin
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Word on the Street

I'd like to see a game mechanic where we would get tips by interrogating street punks after we beat them. (Where did you get this gun or these drugs or whatever?) This could lead to missions without as much need for traditional contacts.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Interdictor
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I'm pretty sure the devs

I'm pretty sure the devs mentioned something along these lines in one of the many kickstarter updates. They likened it to "crafting missions" or something like that if I recall correctly.

Halae
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I recall that too - you kick

I recall that too - you kick in a few teeth, get a clue. Find some more punks to take down, get another clue. Then once you had three, a new mission would open up for you. It lends a bit more credence to the investigative style, I suppose.

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Tannim222
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Indeed, our clue system

Indeed, our clue system provides just what the OP described and the replies referencing one of our KS updates are correct.
The mission crafting system is the next step above the clue system, which is what we will be looking to include post launch.

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Segev
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I, for one, am very excited

I, for one, am very excited about mission crafting.

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DesViper
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Segev wrote:
Segev wrote:

I, for one, am very excited about mission crafting.

It might be my most anticipated feature for post-launch, after Master of course ;)

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WarBird
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I also like the idea (and I

I also like the idea (and I think there's a mention of this elsewhere) of random crimes coming up on our "police scanner" or whatever. Stumbling on a robbery or a break-in while "on patrol" as it were. Have the last bad guy standing offer up info on "something big going down" in exchange for not needing to get his jaw wired up. The Batman:Arkahm games do this. But they mark the lieutenant that you have to leave 'til last to get the info. (IIRC)

I would especially like it if it was something you had to "notice" on your own. Like actually patrolling and exploring in order to find them. Which means they'd need to be kinda randomized as to location. (Again, if IIRC) DCUO will occasionally have some guys in a quiet alley doing something suspicious like kneeling by a door trying to pick a lock or jimmy a window on a fire escape.

Something like this could be the beginning of a "clue trail", or send the character directly to a mission. Either way, this is huge to the genre and would be a great inclusion, whenever it happens.

TheMightyPaladin
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WarBird wrote:
WarBird wrote:

occasionally have some guys in a quiet alley doing something suspicious like kneeling by a door trying to pick a lock or jimmy a window on a fire escape.

COH tried to do that too but sometimes with silly results, The placement of thugs and their behavior were not always synced up so you'd see punks trying to break into a bus stop.
I'd like to see some of that and I'd also like to see some second story men trying to break into windows, some guys loading up moving vans while suspiciously looking not at all like movers, and saying suspicious sounding things to each other like:
"Did you look in the drawers?" (something movers shouldn't be doing but robbers would)
"Wont he be surprised when he comes back to the office monday?"
"We'll be long gone by then"
And the ever popular "try to look like real movers, ya mooks"

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Nadira
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

COH tried to do that too but sometimes with silly results, The placement of thugs and their behavior were not always synced up so you'd see punks trying to break into a bus stop.

Well, that is the result of doing too much recreational superadine ...