So you and your friends are standing around in a raid waiting for someone to mess with his gear (see my NO GEAR post for my feelings on the subject), and your characters begin to demonstrate their boredom emotes. The Deathstroke inspired character sharpens his swords. The Deadpool character plays with a paddle with a ball thingy. The Reed Richards character starts doing work on a holographic display. Captain Marvel's twin prays. Iron Person starts yelling into a cell phone. The speedster in red runs away in a swirl of dust, only to come back a moment later with a stack of hot dogs, which disappear as quickly as they arrived. These characters also have customized emotes for other situations. When the Deadpool type character wins a duel he farts on his opponent. If Deathstoke loses in an arena he swears next time will be different. A militaristic character may salute while taking a new mission, but most characters nod their heads. Together these emotes are called a script.
A good script system would let players select from a broad array of emotes and assign them to different situations when emotes are used. They would even be able to assign probabilities of actions. For example, the Deadpool character may only fart on people when he wins only 25% of the time. He also has a chance to do the Charleston, moon walk, or run in a circle while flailing his arms. This would give a sense of surprise as to what he would do.
Some emotes could be set up in a chain. Instead of telling a character to dance a certain dance, you tell him to just dance. He would then shuffle all of his dance emotes. This could actually a character dance party interesting to watch, as you would want to see who has what rare dance emotes.
Certain emotes could lead to reactionary emotes. If Deadpool(ish) farts on a Batman clone, it is quite possible for him to get tazed. The player of the Deadpool character could search for a super rare emote that would let him counter the counter. When ever someone tried to taze him for a rude type emote he teleports behind them, taps them on the shoulder, and farts on them again. This kind of counter and counter the count system could be used to show status and who has been roughly playing longer as these cooler emotes are more rare.
Reactionary emotes could be used in a non-flatulence or antagonistic related manner as well. There may be an option to have a special guild emote. If one guildly throws up a fist, all the guild members we aren't doing anything with their characters with in eyesight also throw up a fist. All the guild members could go on to make this an automatic emote when they finish a raid. This would lead to a very nice fish for guild raids where all the characters put their fists in the air in unison after defeating the final enemy.
Would you want this? Anything you'd like to add to it? Take away? And no, the farting emotes are not negotiable.
I wouldn't mind something simple like being able to establish a list of personalized "idle time" emotes. Like maybe if you're standing still for more than 10 seconds the game would randomly pick emotes from your list and do them just to make you seem more unique. Maybe there'd also be a choice to randomly "do nothing" too just so that things are even more variable whether you actually do anything or not.
The idea of having "reactive" emotes (where you do an emote in a response to a given situation or someone else's emote) or chaining emotes together might be kind of hard to do, especially in establishing what the proper contextual responses should be. What if you do something semi-weird (like your farting emote example) and I don't really know you very well. Maybe I'd want to respond with a "ewww" emote. But what if we're best buddies that joke with each other all the time - in that case I might want to cheer your silliness on.
In any event I could easily wait until after launch for some kind of "emote scripting" system like this.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I would love features like this. Like Lothic I can wait for these bells and whistles till after launch. Like the idea of being able to select the auto idle emotes. Might be cool to expand it so you can select what dances would auto activate when someone drops a Boombox. Or any other type of linked Emotes (Flirt emote could trigger a blush or a shun emote for example).
I can wait till after launch for such a system. I want a yummy cake the fancy Icing can come later.
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
Oh yeah, you gotta have the emotes. CoH had some great ones (the moon walk, the disco dance, etc). I feel like that stuff will roll out over time and might be good cash shop fodder.
R.S.O. of Phoenix Rising
I'm all for custom e-motes we can pick and queue for when we're idling. If the game pastes a default e-mote in certain circumstances, I'd like to be able to pick from a short drop-down list of appropriate e-motes for that circumstance. But the stimulus-response-counter response thing sounds like a pointless meta-game of rochambeaux. Spare me.
The former wouldn't be too difficult to implement but could definitely wait. The latter, I wouldn't ever miss it if it never happened.
The latter is something that people complained about with the "Jawa Party" power in SWTOR... Basically it made everyone in the area do a *certain* dance IIRC if you were stationary, so it would have to be an "opt in" option if anything (ie the auto emote back in reply).
Yeah I don't mind the idea of doing a reaction emote to someone else's emote as long as I could opt out of it. The idea that someone else could make me automatically do a specific type of emote I wouldn't want to do would totally annoy me.
IIRC about the closest thing CoH got to this was with its [url=http://paragonwiki.com/wiki/Flying_Disc]Flying Disc[/url] power that would let you target another player and it would make them catch the disc that was thrown to them. Beyond that I'd think if you wanted to have an "emote party" you could just manually emote things to other players without the need for a complex automated system for it.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
It would be neat if this would allow people to chain emotes together, so that people could effectively get together to throw around a frisbee or for a game of [url=https://en.wikipedia.org/wiki/Kemari]kemari[/url] (aka keepie uppie).
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[font=Pristina][size=18][b]Hail Beard![/b][/size][/font]
Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!
Yeah any system like that I would say has to be Op IN. You have to set up what emote would be in the Auto trigger selection.
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Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP
The ability to sync emotes, such as dancing would be nice. GW2 has such a feature for reference.
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I never set anything on fire accidentally!
The Titan Legacy - Defender of the Inner Flame
Some very interesting ideas! I especially like the concept of being able to choose a character's idle animation.
As long as the fart emote idea was just a silly exaggeration and not meant to be real. The "Teen" rating of the game is meant to be for teens and older, not teens and younger. :-p
Spurn all ye kindle.
Guild Wars 1 had it as well, so for ArenaNet it was "nothing new" to add it to GW2.
You could also have it setup so you automatically wave to your friends.