A huge battle just happened in the middle of Hyperion Square! The Hyperion Building itself is on fire. Quick! Call some heroes to put out the blaze, and keep us safe.
Many heroes just fight costumed villains on rooftops, but a select few actually go beyond that to make the lives of the people of Titan City safer in general. These emergencies are time sensitive and award the heroes with medals to demonstrate their level of participation. Here are some of them:
1.Put out a fire. This relatively simple task is actually quite complex. An ice character would blast the fire to put it out and a wizard would summon a rainstorm, but what would a speedster or super strong character do? Well the speedster would pick up injured people and run them to the hospital, and the strong man may go find a fire truck and bring it to the fire. Fire characters would take advantage of their fire resistance to go into the fire and bring people out. Each class wouldn't be forced into a role for this emergency, but they would have things they were naturally better at. A strength character may decide to bring individuals to the hospital or just hold a fire hose.
*Note: Cool Runnings is a great name for a ice speedster
2. Bring sick/injured person or woman in labor to the hospital
3. Help repair damage from an earth quake
4. Pick up a car and fly them to their destination to help with their commute. Playing into my changing of the season page, this would only spawn during rush hour.
5. Help with tornado damage
6. Get a cat out of a tree...or all the cats out of all the trees (creepy!)
Non time sensitive non combat events are called actives
1. Races (dcuo did a good job with this, but never really expanded upon it), PvP races
2. Arm wresting. Manage your stamina and energy to find out who is the strongest of the strong. Your character's actual strength would play a role in this ideally
3. Energy wrestle. Blast energy beams at each other like DBZ. As with arm wrestling, manage your energy carefully or get blown away
You could also have civilian actives like in GTAV.
Hopefully these features to the game would make time logged in more interesting, and less about button mashing and repeating the same power combinations on enemies. If the game had these would you play them, or would you rather have more dungeon crawls?
Considering that I spent a fair amount of time with STO's Duty Officer assignments and Neverwinter's crafting (really more of a noncombat minion day jobs system), I would be interested in noncombat missions, especially if they give some fun temp powers or a modest merit award that can help to buy goodies for enhancing our characters. More variety in ways to earn boosts/IOs is good, in my opinion.
Agreed. Grinding is less tedious if you can choose different ways to grind.
Foradain, Mage of Phoenix Rising.
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quests where Non-Combat https://www.youtube.com/watch?v=2QJVGtKPjNc ?
whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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Great place to input infrastructure at launch, then implement later. I love the idea, but we should prioritize other features...in my humble opinion :p
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I like the idea. What is a hero if he doesn't save a few cats from a few trees?
I don't get mad, I restructure the laws of quantum physics and resolve the situation with temporal engineering.
Yeah, what gets lost in games--and often movies--is that classic heroes spent at least as much time helping people as they did fighting evil. Now, of course you want lots of action, but there could be a way to make noncombat action if there's danger to you or those you are saving or protecting.
And I agree with Foradain--grinding isn't grinding if it's fun and varied.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Energy wrestle i would really LOVE to see that!!!
Imagine a beam vs beam fight, then it explodes and kills everyone (wathchers, civilians or heroes) weak enough to die....
I imagine it as a duel-like mechanic, when the fight start both fighters start with a beam that consumes NO ENERGY until someone pushes the "consume energy" button that starts an advance over the oponents beam... So the opponent needs to push the button as well and the fight is ON!
power/energy/mana/stamina defines the ENERGY POOL...Whoever has the biggest pool wins
When someone wins, the explotion go off and BOOOOOOOM! destroys a fraction of the world around!
I know someone already placed a video from Extra Creditz for the non-combat idea's but I'd say attack a look at this one as well, and to keep in mind the idea of questing from the MMO The Secret World. We need to be enticed by the quests, sure combat is great but being guided by the hand isn't fun most of the time, we should have some quests having to do with unraveling mysteries or doing investigations like most Batman or John Constantine do. This is the video I was thinking of if you want to give it a watch, it says things better than me: https://www.youtube.com/watch?v=ur6GQp5mCYs
Vet of Champions Online and DCUO, Sadly late to the party that was City of Heroes. Proud thief/rogue.
I got a mental picture of a bunch of trees attacking cats.
Stupid hero-eating trees.
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
On the thread about actual in-game crime solving http://cityoftitans.com/forum/wish-list-15-actual-crime-solving, I brought up using a simpler version of TSW puzzle missions to represent your hero investigating and doing detective work ingame. I think that'd be a hoot if not overdone. Not too hard or too many, but a light sprinkling to give a fun way to kill time and make you feel like a hero and not just a super-soldier fighting all of the time. This plus saving innocents would really make lots to do in the game.
What's the villain equivalent? Planning heists?
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Villain (or for the multi-axis alignments that make sense...) noncombat and detective ideas:
- Heist planning, as you mentioned. Could be a mix of hands-off (where you recruit minions with various skills, acquire equipment, then assign to heist tasks) or hands-on, where you and your minion team actually do some tasks in-game to accelerate the process or improve the chances of success. Minion "slots" on the heist prep and heisting mission could be NPCs, or players who join you (heist leader). For best results, draw design inspiration from GTA5 and Payday games.
- Smear a hero's name by planting evidence against them and/or finding a way to blackmail them; steal a hero's powers from their base (e.g. magic item / power suit) then masquerade as them in public (a mayhem mission map), causing havoc until the news crews show up and broadcast that Hero X is going crazy...then break LoS until you can change back to normal, evading the police/military.
- If we have a nemesis system, there could be many approaches to dealing with your nemesis besides direct conflict;
- Discover their weaknesses with detective work (noncombat) or threatening their friends
- Ensnare them on maps where you can set traps and then force your nemesis to appear and attempt to find you. Sort of tower defense-ish; whittle away at their health, endurance, and/or sanity purely through traps for maximum noncombat reward, or finish them off with your own powers, if you are in a combative mood.
-Follow up by destroying their base or associated organization (mayhem mission with lots of destructible objects ; use your powers or temp powers such as explosives / flamethrower).
- Pretty much any kind of infiltration / spy / hack mission that centers on not being noticed and permits non-combat methods of doing so. For a super-challenging version of this, maybe a hack of the government database connecting hero secret identities to public identities. Multiple difficult maps, complex electronic systems to defeat or subvert, many patrolling guards... a sort of "noncombat trial", probably requiring player(s) to have some of the super-sensing powers (or bring the temp power versions).
Obviously not suggestions for day 1 gameplay, but quite unique experiences compared to any MMO I've seen.